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Christopher R Taylor

HERO Member
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Christopher R Taylor last won the day on April 18

Christopher R Taylor had the most liked content!

About Christopher R Taylor

  • Birthday 12/09/1965

Contact Methods

  • Website URL
    http://www.kestrelarts.com

Profile Information

  • Gender
    Male
  • Location
    Salem, Oregon
  • Interests
    Gaming, Theology, History, Music, Outdoors, Automotive and Airplane technology, Art
  • Biography
    Author of Snowberry's Veil, Old Habits, and Life Unworthy.
  • Occupation
    Author and illustrator

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4,408 profile views

Christopher R Taylor's Achievements

  1. Deathstroke should come back as a hero group! Thunderbolts in Champions
  2. What do you think it is that made it work so well for you?
  3. Well if its in Space Gamer, its out of my hands anyway: they would have the copyright (SPI, if I remember correctly?). All the Hero stuff in their magazines except a very few exceptions belongs to Hero Games. ICE has some of the content on copyright, if they even exist any more. I loved their worldbuilding etc but they were terrible at creating adventures. It was just settings and people without any real story.
  4. I wrote up Letterman from The Electric Company once, that was a fun project
  5. Interestingly enough, I rana cross Pomegrenet and the Ubermachine in an Adventurer's Club scenario called Raid on Blackgulch; its one of the character backgrounds. The character is named Murcuria, and she's part of a group of elemental themed characters he created (none of the others are listed). AC 7
  6. I will tackle that if I ever get there, but I think it might be possible to approach it with a more therapeutic attitude: this allows people to face the awful situation and trash the bad guys while saving the students. After all, a lot of the reason comic books exist and we play stuff like Champions is to do what we cannot in real life, to find justice where we see injustice, and to go through scenarios that we hate in life and find a positive solution. Its touchy, because for some people the trauma is so awful that even thinking about the events is painful and traumatic, so there is a real need to be sensitive and thoughtful, but to me this is the point of superheroes: doing what we cannot in this world. We love superheroes because when we look at the world and wish there was a hero that could solve these problems... they exist in this comics and in this game. And we get to play them.
  7. Converting old characters to 6th edition is always fun, but I ran into something I hadn't looked at for a long time: Life Support. Back through 3rd edition, Life Support was inclusive: you paid points to get more and more effect rather than selecting individual abilities. So far so good, but I remembered that. What I didn't remember was this level: Pretty cool. And also: missing from modern Life Support. Its sort of implied with the pressure immunities, but isn't actually a specific part of the power any more. I find that really curious, why was it dropped or did it just slip through the cracks? I am simulating it with immunity to low and high pressure in rebuilds.
  8. I see Flare, Marksman, and Rose, but I don't recognize the blue guy.
  9. Only one I was missing was Merchants of Terror, which I found here at the store!
  10. I dug through the bowels of DriveThru RPG and discovered that they have a lot of old Hero stuff on there for cheap. I picked up: Trail of the Golden Spike Border Crossing Stormhaven Here There Be Tigers Adventure of the Jade Jaguar* I had not really realized how much support they'd tried to give Justice, Inc and Danger, International. Both were good sellers, I know, so it makes sense. Its probably worth redoing those at some point to 6th, to promote Hero more. Everyone keeps telling me that adventures don't sell real well but without them the game doesn't do well either, and they seem to do okay in my experience. *technically not Hero, but a Michael Stackpole solo adventure
  11. I've gotten five of these done so far, and there are some terrific little adventures out there in the magazines to run. Some big names writing them too such as Scott Bennie, George MacDonald, etc. Aaron Allston himself was the editor of the magazine, and he has his contributions as well. They take a bit of effort to update in some cases: stuff that used to make sense doesn't so much. I have updated things like messages delivered by drop or hand into a DM on a burner phone, and some of the villains need a bit of work to shift into 6th edition. Its fun stuff, the only real delay to getting these out will be art, of course. I can repurpose a bunch of it from the adventures in the magazine (colored, of course) but a lot I'll have to work up myself. If I can get enough of these little 10-15 page adventures out, maybe I'll compile them into books of like a dozen adventures each. And, of course, these make the Champions Rises project easier.
  12. While you can, watch the Fantastic Four he did. Its actually better than I expected
  13. Yeah its worth a reboot, with fresh graphics, and some updates to characters and costumes and a new cover for most of them. Some hold up really well; Deathstroke doesn't need much work at all.
  14. Yeah Superman making money is cake. The problem isn't the gathering, its explaining how the heck Clark Kent got that money. That he would need some plausible excuse for the earning and not just for taxes. But like I said, Bruce Wayne can probably launder some of that and treat it as a rich relative's gift or an investment that pays off.
  15. I don't think that Superman would feel that digging up lost treasures or gold or gems was dishonest, although he might have to deal with some shady people to clear the cash. It could be an issue for him to demonstrate where his money came from on taxes, though. He's a top-level reporter in a major city for a major publication, so I doubt he's strapped for cash and he could likely launder any money through Bruce Wayne if he had to.
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