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Pariah

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1st-level transmutation

Casting Time: 1 action

Range: Touch

Components: V,S,M (a grasshopper's hind leg)

Duration: 1 minute

You touch a creature. The creature’s jump distance is tripled until the spell ends.

Frequently cast by infamous sorcerer Davidicus LeeRothos

 

Also K

 

 

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Otiluke's Freezing Sphere

School: Evocation

Level: 6

Casting Time: 1 Action

Range: 300 feet

Duration: Instantaneous

Components: V, S, M (a small crystal sphere)

Save: Strength, Constitution

Damage Type: Cold

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage. If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free. You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling’s normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn’t already shattered, it explodes.

At Higher Levels

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th

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Quasi-Eternal Rest (3.5e Spell)

Balance:    Wizard

Enchantment
Level:    Sylvan Occultist 3
Components:    V (sometimes)
Casting time:    1 minute
Range:    Touch
Target:    One creature
Duration:    Until specified trigger occurs
Saving Throw:    Will negates
Spell Resistance:    Yes

You touch the target lightly on the forehead, and they fall asleep.

When you cast this spell, specify an event that could be observed by the creature in question, were they not frozen in time.

If the touched creature fails their Will save, they are put into a state of suspended animation as per temporal stasis. When the specified event occurs, the creature is released from that state of suspended animation.

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