Colossus Posted June 21, 2022 Report Share Posted June 21, 2022 Want to create a character with the power to enter a healing Trance. Healing Trance: Regeneration (1 BODY per Hour), Can Heal Limbs, Doubles as Sleep (+1/4) (29 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2) Nonpersistent (-1/4) Does this make sense or would you build it as healing. Quote Link to comment Share on other sites More sharing options...
HeroGM Posted June 21, 2022 Report Share Posted June 21, 2022 I keep thinking 'Lock Out' since they can't do anything else during the Trance. But that may be over-thinking it on my part. Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 22, 2022 Report Share Posted June 22, 2022 Doubles As Sleep I see as at most a +0 Advantage. You will usually not have to go long without sleeping unless it is actually part of the plot. Quote Link to comment Share on other sites More sharing options...
LoneWolf Posted June 22, 2022 Report Share Posted June 22, 2022 With that level of concentration there is not much else he can do. The only thing he can use when in the trance are things that will happen without his doing anything. Lockout is not really limiting him unless it affects things that would be able to be started. Regeneration is the way I would do it. With healing you are limited in how much you can heal. Keep it simple. I can see counts as sleep as being a +1/4 advantage. With it only healing 1 body per hour that means if it did not count as sleep there is a good chance of him being exhausted after healing form a serious injury. Quote Link to comment Share on other sites More sharing options...
CptPatriot Posted June 22, 2022 Report Share Posted June 22, 2022 None of the Limitations posted for Healing Trance are actually a hinderance as if you are asleep, you cannot actually Concentrate throughout your sleep. Leave the trance as taking the time to mentally preparing yourself with Concentration(0 DCV) before you actually lay down to sleep. If your GM is generous, perhaps using Extra Time to kickstart that meditative state before the Regeneration starts. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 22, 2022 Report Share Posted June 22, 2022 Build looks good to me. "Counts as sleep" could just be an adder, though. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 22, 2022 Report Share Posted June 22, 2022 Or you could add LS: doesn't need sleep) linked to the trance Christopher R Taylor and Hugh Neilson 2 Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted June 22, 2022 Report Share Posted June 22, 2022 9 hours ago, dmjalund said: Or you could add LS: doesn't need sleep) linked to the trance Which, after all the limitations, would cost 1 or 2 points - seems reasonable. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 22, 2022 Report Share Posted June 22, 2022 Yeah its not worth a ton in the game to not need sleep; 3 points for the Life Support shows how significant it is mechanically. Quote Link to comment Share on other sites More sharing options...
unclevlad Posted June 25, 2022 Report Share Posted June 25, 2022 On 6/21/2022 at 8:43 PM, CptPatriot said: Leave the trance as taking the time to mentally preparing yourself with Concentration(0 DCV) before you actually lay down to sleep. If your GM is generous, perhaps using Extra Time to kickstart that meditative state before the Regeneration starts. As written, this doesn't work; it has Nonpersistent. I also agree that "counts as sleep" should be a 1 point adder. 1 point LS: doesn't need to sleep gets you to 8 hours a week, which presumably would be more useful. Unless the character's in his healing trance 48 hours in a week. But I gotta mention: where's the build cost coming from? Regen 1/hr is 8 points; limbs is 5. Even if "counts as sleep" is a +1/4, it's only 3 more. You're paying for 1 BODY per phase, which is an APG option, but is incredibly powerful. With a 1 point adder for the sleep aspect, I'm seeing 14 active. The concentration requirement actually negates Nonpersistent. Something that triggers the Nonpersistent, would break the concentration; and requiring the concentration means that it really isn't persistent, just constant. It can't work when you're asleep or knocked out. You've still got a -1 1/2, so 14 --> 5.6, or 6. Quote Link to comment Share on other sites More sharing options...
Grailknight Posted June 25, 2022 Report Share Posted June 25, 2022 I am still wondering why this isn't simply, Regeneration, only while asleep -1 but I guess i believe too strongly in KISS. Jhamin 1 Quote Link to comment Share on other sites More sharing options...
unclevlad Posted June 25, 2022 Report Share Posted June 25, 2022 You could, but to me at least, this captures the sense of the healing trance very well. If we ignore the "counts as sleep"...then the Concentration formal limitation is no more complex, and it's formal rather than ad hoc. Secondary: only while asleep, does that work when Stunned or KOd? How about kept under, using some long-term knockout gas/drug? Ad hoc limitations often create some corner cases. The Concentration limitation doesn't, so it's cleaner. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted June 25, 2022 Report Share Posted June 25, 2022 On 6/21/2022 at 8:59 AM, Colossus said: Want to create a character with the power to enter a healing Trance. Healing Trance: Regeneration (1 BODY per Hour), Can Heal Limbs, Doubles as Sleep (+1/4) (29 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2) Nonpersistent (-1/4) Does this make sense or would you build it as healing. Healing Trance: Regeneration (1 BODY per Hour) 8 points, Can Heal Limbs +5 points = 13 Active Points; Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2) leaves a cost of 5 points. I would not even charge 1 point for considering the healing trance to count as sleep. A character will still regenerate while sleeping anyway, so the difference would almost never arise. Quote Link to comment Share on other sites More sharing options...
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