Jump to content

Favorite Abuse


JmOz

Recommended Posts

We Have A Winner!

 

. Computers' date=' by default, are immaterial concepts without form or substance but interact with the physical world anyway. You can use a Computer AI to create a "spirit guide" that follows the character around as a follower that can never be physically harmed in any way... ever.[/quote']

 

YES! We have Invulnerability!

 

Lucius Alexander

 

Babbling to the palindromedary that he never would have thought of coming at it from THAT direction.....

 

:rofl:

 

Okay, that's one way of looking at it.

 

Now all I need is a Transform: person to AI “spirit.†And since I can’t transform myself, I’ll put it in a focus, and maybe have a follower use it on me….

 

Lucius Alexander

 

The palindromedary unhelpfully observes that it can’t use a focus because it doesn’t have hands…..

Link to comment
Share on other sites

  • Replies 205
  • Created
  • Last Reply

Top Posters In This Topic

Re: We Have A Winner!

 

Now all I need is a Transform: person to AI “spirit.†And since I can’t transform myself, I’ll put it in a focus, and maybe have a follower use it on me….

 

Lucius Alexander

 

The palindromedary unhelpfully observes that it can’t use a focus because it doesn’t have hands…..

You're thinking too hard. Use Multiform.

 

:D

Link to comment
Share on other sites

Re: Favorite Abuse

 

A couple of interesting ones I've found recently....

 

+SPD w/ Charges. Fits certain concepts really well, is cheap as all get out, and more useful than you can shake a stick at. Per Steve Long: If a character buys extra SPD with Charges, he uses 1 Charge for every extra Phase he uses from the SPD-bought-as-Power. Which allows for this construct:

 

5 Time Stream Manipulators: +1 SPD (10 Active Points); 4 Charges (-1)

 

Giving you 4 Turns in which you can have an additional point of speed.

 

Next up:

 

END Reserve with Charges. Interesting concept, like using up 'chunks of END' off of a source of mana or something. legal per 5ER p159: "If a character buys an Endurance Reserve with Charges, activating a Charge gives the character the defined amount of END that Pahse. If he doesn't use it all that Phase, the unused END "vanishes," depriving him of the ability to use it (he could use another Charge next Phase to get more, of course)."

 

So this gives us constructs like this:

 

2 Quantum Singularity Power Source: Endurance Reserve (10 END, 0 REC) Reserve: , 250 Charges (+1)

 

Assuming you don't need to use more than 10END in a Phase, you're golden. It will be a rare instance that you'll use more than 250 Charges in a day, and even so, according to the Charges Rules, anything above 250 Charges for this construct is a +1 anyhow... so up it all you want...

Link to comment
Share on other sites

Re: Favorite Abuse

 

I thought of two things. The first is a 38 point 12d6 EB that functions just like a normal 12d6 EB:

 

(Total: 60 Active Cost, 38 Real Cost) Energy Blast 1d6 (Real Cost: 5) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3)

 

The second is a cheap NND that always works:

 

60Power Strike: Multipower, 60-point reserve4u 1) Mortal Strike: Hand-To-Hand Attack +6d6, No Normal Defense (LS: Immortal; +1) (60 Active Points); Hand-To-Hand Attack (-1/2)64u 2) Immortal Strike: Hand-To-Hand Attack +6d6, No Normal Defense (Not having LS: Immortal; +1) (60 Active Points); Hand-To-Hand Attack (-1/2)6

Link to comment
Share on other sites

Re: Favorite Abuse

 

(Total: 60 Active Cost' date=' 38 Real Cost) Energy Blast 1d6 (Real Cost: 5) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3)[/quote']

 

I'd allow it. Linked attacks each apply against defenses separately, so this attack won't have any effect on someone with 6+ ED. [Well, I guess it could knock him down if you rolled 2 BOD on 1d6 and 2 on the Knockback dice]

 

The second is a cheap NND that always works:

 

60Power Strike: Multipower, 60-point reserve4u 1) Mortal Strike: Hand-To-Hand Attack +6d6, No Normal Defense (LS: Immortal; +1) (60 Active Points); Hand-To-Hand Attack (-1/2)64u 2) Immortal Strike: Hand-To-Hand Attack +6d6, No Normal Defense (Not having LS: Immortal; +1) (60 Active Points); Hand-To-Hand Attack (-1/2)6

 

I believe the rules explicitly state the defense for an NND should never be "not having something", so that one's illegal.

Link to comment
Share on other sites

Re: Favorite Abuse

 

I believe the rules explicitly state the defense for an NND should never be "not having something"' date=' so that one's illegal.[/quote']

That's a bit broad for a blanket statement, especially since you can always reword a negative into a positive: "NND (Mortality)."

 

I came up with this one by accident when a friend asked me to build spells for her. Didn't realize how much it exploited loopholes until I'd already given it to her:

 

MP (various long ritual Lims adding up to -3 or more)

Ultra 1: Xd6 DEX Suppress, Continuing Charges (some small number), Trigger (incantation), various long ritual Lims adding up to -3 or more

Ultra 2: Xd6 REC Suppress, Continuing Charges (some small number), Trigger (incantation), various long ritual Lims adding up to -3 or more

Ultra 3: Xd6 STUN Suppress, Continuing Charges (some small number), Trigger (incantation), various long ritual Lims adding up to -3 or more

etc.

 

 

Edit: Hmm, looks like I already posted this early in the thread, almost a year ago. C'est la vie.

Link to comment
Share on other sites

Re: Favorite Abuse

 

OK, how about this one?

 

Uber Blast o' Doom: Energy Blast 25d6, Reduced Endurance (0 END; +1/2) (187 Active Points); Window Of Opportunity (once per 2,500 Years; window remains open for 1 Century; -7 1/4) (Real cost: 23)

 

Guess when the window of opportunity is open?

 

Also, I hadn't thought of how the defense would apply versus all the linked ones separately, nice catch. ;)

Link to comment
Share on other sites

Guest WhammeWhamme

Re: Favorite Abuse

 

I've had a High Silver Age character in the back of my mind for awhile' date=' whose power is the ability to turn into any kind of vehicle. She was always too intimidating to actually build. :)[/quote']

 

Oooh... that is an AWESOME concept.

 

Tank, Bulldozer, Jet Plane... Space Shuttle, Submarine... Malvan Ultra-Dreadnaught Mk 22...

 

Heh. I like.

Link to comment
Share on other sites

Favorite Abuse

 

I'd allow it. Linked attacks each apply against defenses separately' date=' so this attack won't have any effect on someone with 6+ ED. [Well, I guess it could knock him down if you rolled 2 BOD on 1d6 and 2 on the Knockback dice']

.

 

Hugh Neilson has Find Weakness vs. Munchkins!

 

My current favorite abuse is to take a Desolid character with a big STR (50?) and a

1d6 Hand Attack with the advantage Affects Solid World.

 

Or Extradimensional Move, a big STR (50?) and a 1d6 Hand Attack with Transdimensional.

 

As I understand it, this lets me do 11d6 damage.

 

Someone tell me this is illegal. Please. I don't want to think I could actually get away with this without violating the rules.

 

Lucius Alexander

 

The palindromedary is enjoying getting out of that deadly serious thread about

“the property of being ‘immune to most physical and energy attacks, including ones such as Drains and No Normal Defense attacks’ (whatever word we end up applying to it, and whatever SFX justify it)”

Link to comment
Share on other sites

Re: Favorite Abuse

 

You can only add as much STR as your unadvantaged HA. So those examples would give you 2d6 attacks.

 

Sometimes I dislike this rule.

 

It sort of tells me "Hey, the HUGE guy with the 50STR can ony add 1D6 of his STR Damage to this 1D6HA Small Club, but the TINY guy can add his full 5 STR to that awesome 10d6 sword and do 11d6.":nonp:

Link to comment
Share on other sites

Re: Favorite Abuse

 

Sometimes I dislike this rule.

 

It sort of tells me "Hey, the HUGE guy with the 50STR can ony add 1D6 of his STR Damage to this 1D6HA Small Club, but the TINY guy can add his full 5 STR to that awesome 10d6 sword and do 11d6.":nonp:

 

 

IIRC, it's only that way if the HA is Advantaged and the STR isn't.

 

And who gives out 10d6 swords? ;)

Link to comment
Share on other sites

Re: Favorite Abuse

 

Sometimes I dislike this rule.

 

It sort of tells me "Hey, the HUGE guy with the 50STR can ony add 1D6 of his STR Damage to this 1D6HA Small Club, but the TINY guy can add his full 5 STR to that awesome 10d6 sword and do 11d6.":nonp:

 

What Kristopher said, although I believe your version applies to Heroic characters - that 1d6 Stick just isn't big enough to appreciably enhance the damage inflicted by a 40 STR Ogre's fists.

 

Now, in Supers (at least), that HUGE guy can do 11d6 with the stick. He just can't delicately poke you with it and do 11d6 AP with the finely crafted stick. That much force prevents applying the stick with the finesse needed to benefit from its AP advantage.

 

A bit kludgy? Sure. Better than allowing a character to buy a suite of 1/2d6 HA's with a wide array of advantages and get the effective ability to add all those advantages to his 75 STR.

Link to comment
Share on other sites

Re: Favorite Abuse

 

What Kristopher said, although I believe your version applies to Heroic characters - that 1d6 Stick just isn't big enough to appreciably enhance the damage inflicted by a 40 STR Ogre's fists.

 

Now, in Supers (at least), that HUGE guy can do 11d6 with the stick. He just can't delicately poke you with it and do 11d6 AP with the finely crafted stick. That much force prevents applying the stick with the finesse needed to benefit from its AP advantage.

 

A bit kludgy? Sure. Better than allowing a character to buy a suite of 1/2d6 HA's with a wide array of advantages and get the effective ability to add all those advantages to his 75 STR.

 

Well yeah, more than a bit kludgy. This is why I said "sometimes I dislike this rule."

 

Though totally agreed about the suite of 1/2D6 HAs or the like [1/2D6 KAs for example...].

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...