Lucius Posted February 9, 2006 Report Share Posted February 9, 2006 We Have A Winner! . Computers' date=' by default, are immaterial concepts without form or substance but interact with the physical world anyway. You can use a Computer AI to create a "spirit guide" that follows the character around as a follower that can never be physically harmed in any way... ever.[/quote'] YES! We have Invulnerability! Lucius Alexander Babbling to the palindromedary that he never would have thought of coming at it from THAT direction..... Okay, that's one way of looking at it. Now all I need is a Transform: person to AI “spirit.†And since I can’t transform myself, I’ll put it in a focus, and maybe have a follower use it on me…. Lucius Alexander The palindromedary unhelpfully observes that it can’t use a focus because it doesn’t have hands….. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted February 10, 2006 Report Share Posted February 10, 2006 Re: We Have A Winner! Now all I need is a Transform: person to AI “spirit.†And since I can’t transform myself, I’ll put it in a focus, and maybe have a follower use it on me…. Lucius Alexander The palindromedary unhelpfully observes that it can’t use a focus because it doesn’t have hands….. You're thinking too hard. Use Multiform. Quote Link to comment Share on other sites More sharing options...
Lucius Posted February 10, 2006 Report Share Posted February 10, 2006 Re: We Have A Winner! You're thinking too hard. Use Multiform. I usually do. Think too hard that is. Lucius Alexander The palindromedary tries thinking hard at one end and thinking soft at the other.... Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted February 13, 2006 Report Share Posted February 13, 2006 Re: Favorite Abuse A couple of interesting ones I've found recently.... +SPD w/ Charges. Fits certain concepts really well, is cheap as all get out, and more useful than you can shake a stick at. Per Steve Long: If a character buys extra SPD with Charges, he uses 1 Charge for every extra Phase he uses from the SPD-bought-as-Power. Which allows for this construct: 5 Time Stream Manipulators: +1 SPD (10 Active Points); 4 Charges (-1) Giving you 4 Turns in which you can have an additional point of speed. Next up: END Reserve with Charges. Interesting concept, like using up 'chunks of END' off of a source of mana or something. legal per 5ER p159: "If a character buys an Endurance Reserve with Charges, activating a Charge gives the character the defined amount of END that Pahse. If he doesn't use it all that Phase, the unused END "vanishes," depriving him of the ability to use it (he could use another Charge next Phase to get more, of course)." So this gives us constructs like this: 2 Quantum Singularity Power Source: Endurance Reserve (10 END, 0 REC) Reserve: , 250 Charges (+1) Assuming you don't need to use more than 10END in a Phase, you're golden. It will be a rare instance that you'll use more than 250 Charges in a day, and even so, according to the Charges Rules, anything above 250 Charges for this construct is a +1 anyhow... so up it all you want... Quote Link to comment Share on other sites More sharing options...
Lucius Posted February 13, 2006 Report Share Posted February 13, 2006 Re: Favorite Abuse Is it legal to use Multiform to turn into an AI? How about a vehicle? An automaton? A base? Lucius Alexander A palindromedary? Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted February 13, 2006 Report Share Posted February 13, 2006 Re: Favorite Abuse Apparently, my favorite abuse is buying a killing attack of any power level. just saying.... Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted February 13, 2006 Report Share Posted February 13, 2006 Re: Favorite Abuse Is it legal to use Multiform to turn into an AI? How about a vehicle? An automaton? A base? Lucius Alexander A palindromedary? I think that falls completely and firmly into GM Permission Land since all of those do not have normal Character Characteristics. Quote Link to comment Share on other sites More sharing options...
austenandrews Posted February 13, 2006 Report Share Posted February 13, 2006 Re: Favorite Abuse I've had a High Silver Age character in the back of my mind for awhile, whose power is the ability to turn into any kind of vehicle. She was always too intimidating to actually build. Quote Link to comment Share on other sites More sharing options...
Vondy Posted February 14, 2006 Report Share Posted February 14, 2006 Re: Favorite Abuse Weapons Master: +3 PSL vs. Unfamiliar Weapon Penalties: 9 Points. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 15, 2006 Report Share Posted February 15, 2006 Re: Favorite Abuse Apparently, my favorite abuse is buying a killing attack of any power level. just saying.... Just becasue I'm not saying anything doesn't mean i'm not watching you Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted February 15, 2006 Report Share Posted February 15, 2006 Re: Favorite Abuse Just becasue I'm not saying anything doesn't mean i'm not watching you Ya know, you're rapidly turning into one of my favorite debate partners. We'd probably be utterly at loggerheads if we both weren't willing to see the humor in each others POV's Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted February 16, 2006 Report Share Posted February 16, 2006 Re: Favorite Abuse I thought of two things. The first is a 38 point 12d6 EB that functions just like a normal 12d6 EB: (Total: 60 Active Cost, 38 Real Cost) Energy Blast 1d6 (Real Cost: 5) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) The second is a cheap NND that always works: 60Power Strike: Multipower, 60-point reserve4u 1) Mortal Strike: Hand-To-Hand Attack +6d6, No Normal Defense (LS: Immortal; +1) (60 Active Points); Hand-To-Hand Attack (-1/2)64u 2) Immortal Strike: Hand-To-Hand Attack +6d6, No Normal Defense (Not having LS: Immortal; +1) (60 Active Points); Hand-To-Hand Attack (-1/2)6 Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted February 16, 2006 Report Share Posted February 16, 2006 Re: Favorite Abuse (Total: 60 Active Cost' date=' 38 Real Cost) Energy Blast 1d6 (Real Cost: 5) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3) plus Energy Blast 1d6 (5 Active Points); Linked (Energy Blast; Lesser Power can only be used when character uses greater Power at full value; -3/4) (Real Cost: 3)[/quote'] I'd allow it. Linked attacks each apply against defenses separately, so this attack won't have any effect on someone with 6+ ED. [Well, I guess it could knock him down if you rolled 2 BOD on 1d6 and 2 on the Knockback dice] The second is a cheap NND that always works: 60Power Strike: Multipower, 60-point reserve4u 1) Mortal Strike: Hand-To-Hand Attack +6d6, No Normal Defense (LS: Immortal; +1) (60 Active Points); Hand-To-Hand Attack (-1/2)64u 2) Immortal Strike: Hand-To-Hand Attack +6d6, No Normal Defense (Not having LS: Immortal; +1) (60 Active Points); Hand-To-Hand Attack (-1/2)6 I believe the rules explicitly state the defense for an NND should never be "not having something", so that one's illegal. Quote Link to comment Share on other sites More sharing options...
austenandrews Posted February 16, 2006 Report Share Posted February 16, 2006 Re: Favorite Abuse I believe the rules explicitly state the defense for an NND should never be "not having something"' date=' so that one's illegal.[/quote'] That's a bit broad for a blanket statement, especially since you can always reword a negative into a positive: "NND (Mortality)." I came up with this one by accident when a friend asked me to build spells for her. Didn't realize how much it exploited loopholes until I'd already given it to her: MP (various long ritual Lims adding up to -3 or more) Ultra 1: Xd6 DEX Suppress, Continuing Charges (some small number), Trigger (incantation), various long ritual Lims adding up to -3 or more Ultra 2: Xd6 REC Suppress, Continuing Charges (some small number), Trigger (incantation), various long ritual Lims adding up to -3 or more Ultra 3: Xd6 STUN Suppress, Continuing Charges (some small number), Trigger (incantation), various long ritual Lims adding up to -3 or more etc. Edit: Hmm, looks like I already posted this early in the thread, almost a year ago. C'est la vie. Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted February 17, 2006 Report Share Posted February 17, 2006 Re: Favorite Abuse OK, how about this one? Uber Blast o' Doom: Energy Blast 25d6, Reduced Endurance (0 END; +1/2) (187 Active Points); Window Of Opportunity (once per 2,500 Years; window remains open for 1 Century; -7 1/4) (Real cost: 23) Guess when the window of opportunity is open? Also, I hadn't thought of how the defense would apply versus all the linked ones separately, nice catch. Quote Link to comment Share on other sites More sharing options...
Guest WhammeWhamme Posted February 17, 2006 Report Share Posted February 17, 2006 Re: Favorite Abuse I've had a High Silver Age character in the back of my mind for awhile' date=' whose power is the ability to turn into any kind of vehicle. She was always too intimidating to actually build. [/quote'] Oooh... that is an AWESOME concept. Tank, Bulldozer, Jet Plane... Space Shuttle, Submarine... Malvan Ultra-Dreadnaught Mk 22... Heh. I like. Quote Link to comment Share on other sites More sharing options...
Lucius Posted February 17, 2006 Report Share Posted February 17, 2006 Favorite Abuse I'd allow it. Linked attacks each apply against defenses separately' date=' so this attack won't have any effect on someone with 6+ ED. [Well, I guess it could knock him down if you rolled 2 BOD on 1d6 and 2 on the Knockback dice'] . Hugh Neilson has Find Weakness vs. Munchkins! My current favorite abuse is to take a Desolid character with a big STR (50?) and a 1d6 Hand Attack with the advantage Affects Solid World. Or Extradimensional Move, a big STR (50?) and a 1d6 Hand Attack with Transdimensional. As I understand it, this lets me do 11d6 damage. Someone tell me this is illegal. Please. I don't want to think I could actually get away with this without violating the rules. Lucius Alexander The palindromedary is enjoying getting out of that deadly serious thread about “the property of being ‘immune to most physical and energy attacks, including ones such as Drains and No Normal Defense attacks’ (whatever word we end up applying to it, and whatever SFX justify it)” Quote Link to comment Share on other sites More sharing options...
Lucius Posted February 17, 2006 Report Share Posted February 17, 2006 Favorite Abuse So what if I multiform into an AI (no focus!) and put Invisible Power Effects on the Multiform? Lucius Alexander Trying Invisible Power Effects on the....hey, where did it go? Quote Link to comment Share on other sites More sharing options...
mattingly Posted February 17, 2006 Report Share Posted February 17, 2006 Re: Favorite Abuse Also' date=' I hadn't thought of how the defense would apply versus all the linked ones separately, nice catch. [/quote']So then you make it a slew of 1d6 NNDs linked to each other. Quote Link to comment Share on other sites More sharing options...
mattingly Posted February 17, 2006 Report Share Posted February 17, 2006 Re: Favorite Abuse As I understand it' date=' this lets me do 11d6 damage. Someone tell me this is illegal.[/quote']You can only add as much STR as your unadvantaged HA. So those examples would give you 2d6 attacks. Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted February 17, 2006 Report Share Posted February 17, 2006 Re: Favorite Abuse You can only add as much STR as your unadvantaged HA. So those examples would give you 2d6 attacks. Sometimes I dislike this rule. It sort of tells me "Hey, the HUGE guy with the 50STR can ony add 1D6 of his STR Damage to this 1D6HA Small Club, but the TINY guy can add his full 5 STR to that awesome 10d6 sword and do 11d6.":nonp: Quote Link to comment Share on other sites More sharing options...
Kristopher Posted February 18, 2006 Report Share Posted February 18, 2006 Re: Favorite Abuse Sometimes I dislike this rule. It sort of tells me "Hey, the HUGE guy with the 50STR can ony add 1D6 of his STR Damage to this 1D6HA Small Club, but the TINY guy can add his full 5 STR to that awesome 10d6 sword and do 11d6.":nonp: IIRC, it's only that way if the HA is Advantaged and the STR isn't. And who gives out 10d6 swords? Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted February 18, 2006 Report Share Posted February 18, 2006 Re: Favorite Abuse Sometimes I dislike this rule. It sort of tells me "Hey, the HUGE guy with the 50STR can ony add 1D6 of his STR Damage to this 1D6HA Small Club, but the TINY guy can add his full 5 STR to that awesome 10d6 sword and do 11d6.":nonp: What Kristopher said, although I believe your version applies to Heroic characters - that 1d6 Stick just isn't big enough to appreciably enhance the damage inflicted by a 40 STR Ogre's fists. Now, in Supers (at least), that HUGE guy can do 11d6 with the stick. He just can't delicately poke you with it and do 11d6 AP with the finely crafted stick. That much force prevents applying the stick with the finesse needed to benefit from its AP advantage. A bit kludgy? Sure. Better than allowing a character to buy a suite of 1/2d6 HA's with a wide array of advantages and get the effective ability to add all those advantages to his 75 STR. Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted February 18, 2006 Report Share Posted February 18, 2006 Re: Favorite Abuse IIRC, it's only that way if the HA is Advantaged and the STR isn't. And who gives out 10d6 swords? It was obviously an exagerated example. Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted February 18, 2006 Report Share Posted February 18, 2006 Re: Favorite Abuse What Kristopher said, although I believe your version applies to Heroic characters - that 1d6 Stick just isn't big enough to appreciably enhance the damage inflicted by a 40 STR Ogre's fists. Now, in Supers (at least), that HUGE guy can do 11d6 with the stick. He just can't delicately poke you with it and do 11d6 AP with the finely crafted stick. That much force prevents applying the stick with the finesse needed to benefit from its AP advantage. A bit kludgy? Sure. Better than allowing a character to buy a suite of 1/2d6 HA's with a wide array of advantages and get the effective ability to add all those advantages to his 75 STR. Well yeah, more than a bit kludgy. This is why I said "sometimes I dislike this rule." Though totally agreed about the suite of 1/2D6 HAs or the like [1/2D6 KAs for example...]. Quote Link to comment Share on other sites More sharing options...
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