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Fumbled Seduction Roll


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Guest Black Lotus

Re: Fumbled Seduction Roll

 

Well' date=' I would go with the describe a horrible seduction attempt and role play the result.[/quote']

 

Yes, if the effect of a roll will be immediately and plainly obvious, there's no need to perform a stealth roll. :thumbup:

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Re: Fumbled Seduction Roll

 

Yes' date=' if the effect of a roll will be immediately and plainly obvious, there's no need to perform a stealth roll. :thumbup:[/quote']

 

What?

 

I thought the OP was looking for ideas on how to handle a botched Seduction roll? People were given the reactions/results of a male failing to seducing a woman in a horrible way. I, apparently, was the only one that needed correcting in the matter since the acutal situation was totally different so I said how I would handle it. What the heck did I do wrong now? Stealth roll, what?

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Guest Black Lotus

Re: Fumbled Seduction Roll

 

I think you're fine' date=' I didn't understand the stealth roll part of the comment, either?[/quote']

 

Uh... by "stealth roll", I am referring to a roll that is hidden from the PCs. If I had meant Stealth, I would have capitalized it. :D

 

And nexus, I was basically agreeing with you, in that if there is no need to hide the result of a roll, why hide it?

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Re: Fumbled Seduction Roll

 

Uh... by "stealth roll", I am referring to a roll that is hidden from the PCs. If I had meant Stealth, I would have capitalized it. :D

 

And nexus, I was basically agreeing with you, in that if there is no need to hide the result of a roll, why hide it?

 

Ah, ok sorry. I've got a pounding headache right now and I'm grouchy. My apologies... Probably should hit the sack

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Re: Fumbled Seduction Roll

 

Well' date=' she failed miserably at what she attempted. She certainly tried. It just ticked her off even more, ah the perils of being a villain.[/quote']

Holy crap, I misread "perils" as another word entirely...a word related to the male anatomy...

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Guest Black Lotus

Re: Fumbled Seduction Roll

 

Holy crap' date=' I misread "perils" as another word entirely...a word related to the male anatomy...[/quote']

 

Bad lizard! Bad! No cookie! ::bonks zornwil with a rolled-up newspaper::

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Re: Fumbled Seduction Roll

 

catastrophic failure on interpersonal skill rolls?

 

Take a cue from our best scriptwriters - have the other party completely misinterpet the attempt and come to a firmly held belief and entirely wrong belief that will cause the fumbler the most embarassment and/or grief.

 

Oh, you were trying to set me up on a date with your teammate? (the fumbler's rival?)

 

or whatever floats your boat. Fumbled seduction rolls ought to cause grief for months and months, IMO.

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Months?!

 

Fumbled seduction rolls ought to cause grief for months and months' date=' IMO.[/quote']

 

I have to disagree with this, apparently comon, line of thinking. A single botched attack roll does not usually (in my experience) get the character killed or last longer than a split second. Long enough to put the character in real danger (dropped weapon, trip, ect.). Penalizing a character for a bad roll for months (in-game time) seems a bit harsh.

 

IMO this is a big reason why a lot of players take so few skills. Exactly what a skill can do is often vague and changes from GM to GM. Opportunities to use a particular skill are usually (again, in my experience) rare and if you blow your one chance you look a fool despite the fact you may be the only character with actual training/experience.

 

Yes it was a botched attempt. There should be negative consequences. Yes it was an NPC but the players will expect the same when the tables are turned. I am just not ready to jump on the 'Let's minimize skill usefulness' bandwagon.

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Guest Black Lotus

Re: Months?!

 

Yes it was a botched attempt. There should be negative consequences. Yes it was an NPC but the players will expect the same when the tables are turned. I am just not ready to jump on the 'Let's minimize skill usefulness' bandwagon.

 

Well-said, and I agree.

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Re: Fumbled Seduction Roll

 

but sometime an incharacter fubmble can create a month long running joke. Like this....

 

Wallace is our most trained doctor in this roughly medeval setting. He has a parametics score of 12 or 13, while the others of us have base 8 i belive. So then an NPC we had captured gets hit with a crossbow bolt while he was trying to escape. Wallace preformed an 18 and found out that he had to cut the crossbow bolt out of the guy. He wasn't carrying a small knife or any smaller than his halaberd. So "Dr. Halaberd" decides to use that.

 

And sticks him the the halabard.

 

Killing him.

 

And we give him greif for this a year later (don't let walace opperate on me!)

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Re: Months?!

 

I have to disagree with this, apparently comon, line of thinking. A single botched attack roll does not usually (in my experience) get the character killed or last longer than a split second. Long enough to put the character in real danger (dropped weapon, trip, ect.). Penalizing a character for a bad roll for months (in-game time) seems a bit harsh.

 

IMO this is a big reason why a lot of players take so few skills. Exactly what a skill can do is often vague and changes from GM to GM. Opportunities to use a particular skill are usually (again, in my experience) rare and if you blow your one chance you look a fool despite the fact you may be the only character with actual training/experience.

 

Yes it was a botched attempt. There should be negative consequences. Yes it was an NPC but the players will expect the same when the tables are turned. I am just not ready to jump on the 'Let's minimize skill usefulness' bandwagon.

I dunno - I like 18s and 3s to be dramatic. One of my favorite ever 3 results, to take the opposite, was when a PC was playing pool against Puck, who was supposed to, of course, be tricking them. Well, they rolled a 3...and won Puck's ever-replenishing bag of coins. No points paid, just the bennie - forever, or at least until they lost it (which they never did).

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Re: Fumbled Seduction Roll

 

What?

 

I thought the OP was looking for ideas on how to handle a botched Seduction roll? People were given the reactions/results of a male failing to seducing a woman in a horrible way. I, apparently, was the only one that needed correcting in the matter since the acutal situation was totally different so I said how I would handle it. What the heck did I do wrong now? Stealth roll, what?

No; I was just clarifying. I think you're the first person who asked for clarification, which is why I directed it at you.

 

Well' date=' she failed miserably at what she attempted. She certainly tried. It just ticked her off even more, ah the perils of being a villain.[/quote']

And made me giggle, to boot.

 

I do hope this little exchange is shared with my character. It'll amuse her to no end.

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Re: Fumbled Seduction Roll

 

I think an 18 roll is carte blanche to do what you want. But there's no point in getting too creative with an NPC; it's just a situation-specific botch.

 

In this situation ... evil NPC femme rolling an 18 on Seduction of an intoxicated male player character ... I think she gets vomited on, he passes out immediately (and has no memory of the event) and she cannot wake him up, and one of the inn staff [assuming that's a relevant feature for the campaign setting] happens by and asks what's going on, draws conclusions that she's not a person one wants in one's establishment, and ends up escorting her off the premises.

 

That's assuming that rendering him unconcious wasn't what she wanted. If it was, well, something else happens. Make it up; that's what you're paid the big bucks for, right? :winkgrin:

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Re: Fumbled Seduction Roll

 

In my play-by-post, one of my NPCs just rolled an 18 on a Seduction roll. I like to have a roll of a 3 be a resounding success and the roll of an 18 to be a major failure. But I have no idea how to interrprut an 18 for a seduction roll.

 

Any suggestions?

 

In the veritable words of Rainman "Uh oh, fart."

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Re: Fumbled Seduction Roll

 

In my play-by-post, one of my NPCs just rolled an 18 on a Seduction roll. I like to have a roll of a 3 be a resounding success and the roll of an 18 to be a major failure. But I have no idea how to interrprut an 18 for a seduction roll.

 

Any suggestions?

How cruel do you think the universe is? I'd likely at least consider an 18 to be a boomerang...ie the person you're vamping, somehow put the whammy on you......so have mr/mrs sex-ay fall for their target ....."He/She is just soooo cool...."

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