steriaca Posted March 30, 2006 Report Share Posted March 30, 2006 I have an ideal for a odd martial arts style based on 70's disco music. Right now, all I have for manuvers are... 1) Shadow Dancing (a dodge). 2) Night Feaver (an uppercut attack). 3) A manuver where the user grabs his oponent, then 'throws' them by twirling them away. Damage comes from the victom's inability to cope with virtigo from the spin. 4) Disco Infurno (a special attack, best done by a power). 5) How Do You Want It? (a block...traditinaly followed by...), 6) More! More! More! (a slap to the face...a counterattack). 7) The Hustle (Any ideal what this manuver could do?). Any ideals on disco songs which could be used as martial arts manuvers? And, no, Kung Fu Fighting will not count. Quote Link to comment Share on other sites More sharing options...
Old Man Posted March 30, 2006 Report Share Posted March 30, 2006 Re: Martial Arts: Disco Fu (Help!) Dunno about maneuvers, but you really have to work roller skates into that martial art somehow. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted March 30, 2006 Report Share Posted March 30, 2006 Re: Martial Arts: Disco Fu (Help!) Dunno about maneuvers' date=' but you really have to work roller skates into that martial art somehow.[/quote'] Hee. Environmental Movement? Stayin' Alive: Damage Reduction, must be aware of attack. The Hustle: Extra SPD, costs END (or perhaps a SPD Aid with gestures (must 'do the hustle'). Machine Gun (by The Commodores)- pretty self-explanatory. Quote Link to comment Share on other sites More sharing options...
Ian Mackinder Posted March 30, 2006 Report Share Posted March 30, 2006 Re: Martial Arts: Disco Fu (Help!) How about one maneuver for a heightened PRE and/or COM attack? Quote Link to comment Share on other sites More sharing options...
incrdbil Posted March 30, 2006 Report Share Posted March 30, 2006 Re: Martial Arts: Disco Fu (Help!) You could probably justify innate flash defense due to extensive disco training. Maybe a level or two for DCV because its hard to hold onto someone wearing that much polyester. Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted March 30, 2006 Report Share Posted March 30, 2006 Re: Martial Arts: Disco Fu (Help!) Macho Man: studly offensive strike Turn the Beat Around: reversal Heart of Glass: strike with find weakness It's Raining Men: Martial throw Get Off: escape Quote Link to comment Share on other sites More sharing options...
John Desmarais Posted March 30, 2006 Report Share Posted March 30, 2006 Re: Martial Arts: Disco Fu (Help!) Any ideals on disco songs which could be used as martial arts manuvers? And' date=' no, Kung Fu Fighting will not count.[/quote'] Disco Stu says, "There's more where these came from" Shake Your Groove Thing (Martial Dodge) Turn The Beat Around (Reversal) The Hustle (Flying Dodge) Last Dance (Offensive Strike) Macho Man (Root) Upside Down (Sacrifice Throw) Ring My Bell (Nerve Strike) Come To Me (Crush) That's The Way (Martial Strike) Boogie Shoes (Legsweep) Quote Link to comment Share on other sites More sharing options...
incrdbil Posted March 30, 2006 Report Share Posted March 30, 2006 Re: Martial Arts: Disco Fu (Help!) Another one bites the dust: Killing Strike Disco 'Duck': Martial Dodge. Quote Link to comment Share on other sites More sharing options...
ThothAmon Posted March 30, 2006 Report Share Posted March 30, 2006 Re: Martial Arts: Disco Fu (Help!) I Feel Love - Crush vs location 13 I Will Survive - Martial Block Le Freak - Offensive Strike I Lost My Heart To A Starship Trooper - Killing Strike Never Can Say Goodbye - Martial Grab Daddy Cool - Defensive Strike Jive Talkin' - Nerve Strike Yes Sir, I Can Boogie - Martial Dodge Nightflight To Venus - Martial Throw Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted April 2, 2006 Report Share Posted April 2, 2006 Re: Martial Arts: Disco Fu (Help!) Here's my take on Disco-Fu with added powers ... Disco-Fu.......ph...OCV..DCV...Notes Get Down......1/2...+1....+1....Strike, Target Falls Get Funky.....var....-1....-2....+15 STR to Escape, Grab 2 Limbs Freak Out.....1/2....+0....-1....Strike+(v/5), You Fall, Target Falls, FMove Super Bad.....1/2....-2....+1....Strike+4d6 Solid............1/2....+0....+0....+15 STR to resist shove, Block, Abort Jive.............1/2....+0....+5....Dodge, Affects All Attacks, Abort Disco-Fu Powers 60.....Disco Inferno: EB 8d6, Autofire (3 shots; +1/4), Indirect (Same origin, always fired away from attacker; +1/4) [6 END] 30.....Do the Hustle!: Mind Control 12d6 (Human class of minds) (60 Active Points); Only to Make People Dance the Hustle (-1) [6 END] 60.....Stayin' Alive: Simplified Healing 6d6 [6 END] 13.....I Love the Nightlife: Invisibility to Sight Group; Only in Darkness (-1/2) [2 END] 60.....Ring My Bell: EB 6d6, NND (Hard Ear Covering; +1) [6 END] 45.....Brick House: Armor (15 PD/15 ED) [0 END] 65.....All Over the World: Teleportation 10", MegaScale (1" = 10 million km; +2), Can Be Scaled Down 1" = 1km (+1/4) [6 END] 43.....I Will Survive: Simplified Healing 4d6, Can Heal Limbs, Resurrection; Self Only (-1/2) [6 END] 75.....Macho Man: Multiform (Brick) (350 Character Points in the most expensive form) (Instant Change) [0 END] Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 2, 2006 Report Share Posted April 2, 2006 Re: Martial Arts: Disco Fu (Help!) Saturday Night Fever could be a plague or disease attack I agree with Disco Duck being Martial Dodge In the Navy: LS: Breathe Underwater/High Pressure/intense cold I keep trying to come up with something for YMCA, but most everything that comes to mind isnt printable Optional Maneuvers for other Dance Styles: Jumpin Jack Flash: Twist And Shout ok, and just to go one worse... Macarena Jitsu Quote Link to comment Share on other sites More sharing options...
steriaca Posted April 5, 2006 Author Report Share Posted April 5, 2006 Re: Martial Arts: Disco Fu (Help!) Here's my take on Disco-Fu with added powers ... Disco-Fu.......ph...OCV..DCV...Notes Get Down......1/2...+1....+1....Strike, Target Falls Get Funky.....var....-1....-2....+15 STR to Escape, Grab 2 Limbs Freak Out.....1/2....+0....-1....Strike+(v/5), You Fall, Target Falls, FMove Super Bad.....1/2....-2....+1....Strike+4d6 Solid............1/2....+0....+0....+15 STR to resist shove, Block, Abort Jive.............1/2....+0....+5....Dodge, Affects All Attacks, Abort Disco-Fu Powers 60.....Disco Inferno: EB 8d6, Autofire (3 shots; +1/4), Indirect (Same origin, always fired away from attacker; +1/4) [6 END] 30.....Do the Hustle!: Mind Control 12d6 (Human class of minds) (60 Active Points); Only to Make People Dance the Hustle (-1) [6 END] 60.....Stayin' Alive: Simplified Healing 6d6 [6 END] 13.....I Love the Nightlife: Invisibility to Sight Group; Only in Darkness (-1/2) [2 END] 60.....Ring My Bell: EB 6d6, NND (Hard Ear Covering; +1) [6 END] 45.....Brick House: Armor (15 PD/15 ED) [0 END] 65.....All Over the World: Teleportation 10", MegaScale (1" = 10 million km; +2), Can Be Scaled Down 1" = 1km (+1/4) [6 END] 43.....I Will Survive: Simplified Healing 4d6, Can Heal Limbs, Resurrection; Self Only (-1/2) [6 END] 75.....Macho Man: Multiform (Brick) (350 Character Points in the most expensive form) (Instant Change) [0 END] What can I say, but WOW! This is defently more than what I can think up. You did forget the elements, so I might as well do them for you. Elements +1 Use Art With Platform Shoes +1 Use Art Wearing Platform Shoes +1 Use Art In Disco (w/full light show and blairing music) Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted April 5, 2006 Report Share Posted April 5, 2006 Re: Martial Arts: Disco Fu (Help!) What can I say, but WOW! This is defently more than what I can think up. You did forget the elements, so I might as well do them for you. Elements +1 Use Art With Platform Shoes +1 Use Art Wearing Platform Shoes +1 Use Art In Disco (w/full light show and blairing music) Glad you liked it Nice Elements Quote Link to comment Share on other sites More sharing options...
Adventus Posted April 5, 2006 Report Share Posted April 5, 2006 Re: Martial Arts: Disco Fu (Help!) Forgot: +1 use art with Roller Skates:D Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 5, 2006 Report Share Posted April 5, 2006 Re: Martial Arts: Disco Fu (Help!) Environmental Movement: Dance Floor Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted April 9, 2006 Report Share Posted April 9, 2006 Re: Martial Arts: Disco Fu (Help!) 1 Weapon Element: Afro 1 Weapon Element: Medallion Play That Funky Music White Boy: Images to hearing; disco background In the Navy: LS: Breathe Water, +5" Swimming (Both bought as Non persistant) Everybody was Kung Fu Fighting...: +5 HTH combat Levels Usable by others, simultaneously Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted April 11, 2006 Report Share Posted April 11, 2006 Re: Martial Arts: Disco Fu (Help!) Everybody was Kung Fu Fighting...: +5 HTH combat Levels Usable by others' date=' simultaneously[/quote'] Those Kicks Were Fast As Lightning: +6 Lightning Reflexes with Kick Even Though It Was A Little Bit Frightening: +30 PRE, must follow Kick, Offensive Only But They Did Have Expert Timing: 4d6 Luck Quote Link to comment Share on other sites More sharing options...
Weldun Posted April 20, 2006 Report Share Posted April 20, 2006 Re: Martial Arts: Disco Fu (Help!) But They Did Have Expert Timing: 4d6 Luck But They Did Have Expert Timing: Teamwork, 17-. Great thread BTW. Very Stooge-jutsu. Quote Link to comment Share on other sites More sharing options...
steriaca Posted April 22, 2006 Author Report Share Posted April 22, 2006 Re: Martial Arts: Disco Fu (Help!) Great thread BTW. Very Stooge-jutsu. Which reminds me...anyone atempted to update Stooge-jutsu for the new edition of UMA? I beleve it could also benifet from some new manuvers...the Ear Yank (grab one limb, +STR to "shove", NND), and Curly's Spinning Kick (Attack, Target Falls, You Fall: This repersents Curly falling to the ground, spin in place, and go "Wowowowowo!!"). Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted April 22, 2006 Report Share Posted April 22, 2006 Re: Martial Arts: Disco Fu (Help!) While we're at it: Fancy Pajamas: 5 PD/5 ED Boot to the Head: Strike, uses hit location 1d6+4, +4 DC, +2 OCV, -1 DCV Tae Kwan Leap: +4" Leaping (non-persistant) Uh, yeah, well I gotta thing... +4 DCV levels if I could remember more of the skit I'd adapt it. I'm doing too much at once. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted April 22, 2006 Report Share Posted April 22, 2006 Re: Martial Arts: Disco Fu (Help!) While we're at it: Fancy Pajamas: 5 PD/5 ED Boot to the Head: Strike, uses hit location 1d6+4, +4 DC, +2 OCV, -1 DCV Tae Kwan Leap: +4" Leaping (non-persistant) Uh, yeah, well I gotta thing... +4 DCV levels if I could remember more of the skit I'd adapt it. I'm doing too much at once. That has its own thread! here! Quote Link to comment Share on other sites More sharing options...
input.jack Posted April 22, 2006 Report Share Posted April 22, 2006 Re: Martial Arts: Disco Fu (Help!) Maybe YMCA could be some kind of Duplication? Like summoning ninjas in the video game Shinobi, only they look like the character, and theyre dressed like a cop, a soldier, a construction worker, an Indian chief.... Quote Link to comment Share on other sites More sharing options...
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