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Martial Arts: Disco Fu (Help!)


steriaca

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I have an ideal for a odd martial arts style based on 70's disco music. Right now, all I have for manuvers are...

 

1) Shadow Dancing (a dodge).

2) Night Feaver (an uppercut attack).

3) A manuver where the user grabs his oponent, then 'throws' them by twirling them away. Damage comes from the victom's inability to cope with virtigo from the spin.

4) Disco Infurno (a special attack, best done by a power).

5) How Do You Want It? (a block...traditinaly followed by...),

6) More! More! More! (a slap to the face...a counterattack).

7) The Hustle (Any ideal what this manuver could do?).

 

Any ideals on disco songs which could be used as martial arts manuvers? And, no, Kung Fu Fighting will not count.

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Re: Martial Arts: Disco Fu (Help!)

 

Dunno about maneuvers' date=' but you really have to work roller skates into that martial art somehow.[/quote']

 

Hee. Environmental Movement?

 

Stayin' Alive: Damage Reduction, must be aware of attack.

The Hustle: Extra SPD, costs END (or perhaps a SPD Aid with gestures (must 'do the hustle').

Machine Gun (by The Commodores)- pretty self-explanatory. :)

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Re: Martial Arts: Disco Fu (Help!)

 

Any ideals on disco songs which could be used as martial arts manuvers? And' date=' no, Kung Fu Fighting will not count.[/quote']

 

Disco Stu says, "There's more where these came from"

  • Shake Your Groove Thing (Martial Dodge)
  • Turn The Beat Around (Reversal)
  • The Hustle (Flying Dodge)
  • Last Dance (Offensive Strike)
  • Macho Man (Root)
  • Upside Down (Sacrifice Throw)
  • Ring My Bell (Nerve Strike)
  • Come To Me (Crush)
  • That's The Way (Martial Strike)
  • Boogie Shoes (Legsweep)

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Re: Martial Arts: Disco Fu (Help!)

 

  • I Feel Love - Crush vs location 13
  • I Will Survive - Martial Block
  • Le Freak - Offensive Strike
  • I Lost My Heart To A Starship Trooper - Killing Strike
  • Never Can Say Goodbye - Martial Grab
  • Daddy Cool - Defensive Strike
  • Jive Talkin' - Nerve Strike
  • Yes Sir, I Can Boogie - Martial Dodge
  • Nightflight To Venus - Martial Throw

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Re: Martial Arts: Disco Fu (Help!)

 

Here's my take on Disco-Fu with added powers ...

 

Disco-Fu.......ph...OCV..DCV...Notes

Get Down......1/2...+1....+1....Strike, Target Falls

Get Funky.....var....-1....-2....+15 STR to Escape, Grab 2 Limbs

Freak Out.....1/2....+0....-1....Strike+(v/5), You Fall, Target Falls, FMove

Super Bad.....1/2....-2....+1....Strike+4d6

Solid............1/2....+0....+0....+15 STR to resist shove, Block, Abort

Jive.............1/2....+0....+5....Dodge, Affects All Attacks, Abort

 

Disco-Fu Powers

60.....Disco Inferno: EB 8d6, Autofire (3 shots; +1/4), Indirect (Same origin, always fired away from attacker; +1/4) [6 END]

30.....Do the Hustle!: Mind Control 12d6 (Human class of minds) (60 Active Points); Only to Make People Dance the Hustle (-1) [6 END]

60.....Stayin' Alive: Simplified Healing 6d6 [6 END]

13.....I Love the Nightlife: Invisibility to Sight Group; Only in Darkness (-1/2) [2 END]

60.....Ring My Bell: EB 6d6, NND (Hard Ear Covering; +1) [6 END]

45.....Brick House: Armor (15 PD/15 ED) [0 END]

65.....All Over the World: Teleportation 10", MegaScale (1" = 10 million km; +2), Can Be Scaled Down 1" = 1km (+1/4) [6 END]

43.....I Will Survive: Simplified Healing 4d6, Can Heal Limbs, Resurrection; Self Only (-1/2) [6 END]

75.....Macho Man: Multiform (Brick) (350 Character Points in the most expensive form) (Instant Change) [0 END]

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Re: Martial Arts: Disco Fu (Help!)

 

Saturday Night Fever could be a plague or disease attack

 

I agree with Disco Duck being Martial Dodge

 

In the Navy: LS: Breathe Underwater/High Pressure/intense cold

 

I keep trying to come up with something for YMCA, but most everything that comes to mind isnt printable

 

Optional Maneuvers for other Dance Styles:

Jumpin Jack Flash:

Twist And Shout

 

ok, and just to go one worse...

Macarena Jitsu

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Re: Martial Arts: Disco Fu (Help!)

 

Here's my take on Disco-Fu with added powers ...

 

Disco-Fu.......ph...OCV..DCV...Notes

Get Down......1/2...+1....+1....Strike, Target Falls

Get Funky.....var....-1....-2....+15 STR to Escape, Grab 2 Limbs

Freak Out.....1/2....+0....-1....Strike+(v/5), You Fall, Target Falls, FMove

Super Bad.....1/2....-2....+1....Strike+4d6

Solid............1/2....+0....+0....+15 STR to resist shove, Block, Abort

Jive.............1/2....+0....+5....Dodge, Affects All Attacks, Abort

 

Disco-Fu Powers

60.....Disco Inferno: EB 8d6, Autofire (3 shots; +1/4), Indirect (Same origin, always fired away from attacker; +1/4) [6 END]

30.....Do the Hustle!: Mind Control 12d6 (Human class of minds) (60 Active Points); Only to Make People Dance the Hustle (-1) [6 END]

60.....Stayin' Alive: Simplified Healing 6d6 [6 END]

13.....I Love the Nightlife: Invisibility to Sight Group; Only in Darkness (-1/2) [2 END]

60.....Ring My Bell: EB 6d6, NND (Hard Ear Covering; +1) [6 END]

45.....Brick House: Armor (15 PD/15 ED) [0 END]

65.....All Over the World: Teleportation 10", MegaScale (1" = 10 million km; +2), Can Be Scaled Down 1" = 1km (+1/4) [6 END]

43.....I Will Survive: Simplified Healing 4d6, Can Heal Limbs, Resurrection; Self Only (-1/2) [6 END]

75.....Macho Man: Multiform (Brick) (350 Character Points in the most expensive form) (Instant Change) [0 END]

 

What can I say, but WOW! This is defently more than what I can think up.

 

You did forget the elements, so I might as well do them for you.

 

Elements

+1 Use Art With Platform Shoes

+1 Use Art Wearing Platform Shoes

+1 Use Art In Disco (w/full light show and blairing music)

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Re: Martial Arts: Disco Fu (Help!)

 

What can I say, but WOW! This is defently more than what I can think up.

 

You did forget the elements, so I might as well do them for you.

 

Elements

+1 Use Art With Platform Shoes

+1 Use Art Wearing Platform Shoes

+1 Use Art In Disco (w/full light show and blairing music)

Glad you liked it ;) Nice Elements ;)

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Re: Martial Arts: Disco Fu (Help!)

 

1 Weapon Element: Afro

1 Weapon Element: Medallion

 

 

Play That Funky Music White Boy: Images to hearing; disco background

In the Navy: LS: Breathe Water, +5" Swimming (Both bought as Non persistant)

Everybody was Kung Fu Fighting...: +5 HTH combat Levels Usable by others, simultaneously

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Re: Martial Arts: Disco Fu (Help!)

 

Everybody was Kung Fu Fighting...: +5 HTH combat Levels Usable by others' date=' simultaneously[/quote']

 

Those Kicks Were Fast As Lightning: +6 Lightning Reflexes with Kick

Even Though It Was A Little Bit Frightening: +30 PRE, must follow Kick, Offensive Only

But They Did Have Expert Timing: 4d6 Luck

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  • 2 weeks later...

Re: Martial Arts: Disco Fu (Help!)

 

Great thread BTW. Very Stooge-jutsu.:rofl:

 

Which reminds me...anyone atempted to update Stooge-jutsu for the new edition of UMA? I beleve it could also benifet from some new manuvers...the Ear Yank (grab one limb, +STR to "shove", NND), and Curly's Spinning Kick (Attack, Target Falls, You Fall: This repersents Curly falling to the ground, spin in place, and go "Wowowowowo!!").

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Re: Martial Arts: Disco Fu (Help!)

 

While we're at it:

 

Fancy Pajamas: 5 PD/5 ED

Boot to the Head: Strike, uses hit location 1d6+4, +4 DC, +2 OCV, -1 DCV

Tae Kwan Leap: +4" Leaping (non-persistant)

 

Uh, yeah, well I gotta thing... +4 DCV levels

 

if I could remember more of the skit I'd adapt it. I'm doing too much at once. :ugly:

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Re: Martial Arts: Disco Fu (Help!)

 

While we're at it:

 

Fancy Pajamas: 5 PD/5 ED

Boot to the Head: Strike, uses hit location 1d6+4, +4 DC, +2 OCV, -1 DCV

Tae Kwan Leap: +4" Leaping (non-persistant)

 

Uh, yeah, well I gotta thing... +4 DCV levels

 

if I could remember more of the skit I'd adapt it. I'm doing too much at once. :ugly:

That has its own thread! :)

 

here!

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