Alibear Posted May 3, 2006 Report Share Posted May 3, 2006 Re: The things I've learned playing a Martial Artist :Sigh: I know that having a few resistant defences would be smart but I couldn't give a fiddler's fart I have 35 dex, 7 speed and 6 csl's. Quote Link to comment Share on other sites More sharing options...
Outsider Posted May 3, 2006 Report Share Posted May 3, 2006 Re: The things I've learned playing a Martial Artist Beware the Damage Shield. Especially if your art doesnt have a weapon element and you don't have resistant defenses. Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted May 3, 2006 Report Share Posted May 3, 2006 Re: The things I've learned playing a Martial Artist Not to derail, but we use a different attitude about this, mainly because we have three fairly hardcore martial artists sitting at the table, all with vastly different backgrounds, all of them heavily crosstrained in multiple styles. Any character that has Martial Arts probably knows THOUSANDS of maneuvers and variants. The ones you spend points on are the ones you have learned well enough that you would use them when lives are on the line. Seriously, I've trained to do stuff like this. I've even pulled it off in sparring matches. But I'd be reluctant to try it in a real match, let alone a real fight. And my coach would kill me for even showing it to new students So, were I to stat myself out in HERO System terms, I wouldn't purchase the flying armbar maneuver. But that doesn't mean I don't know it, which is what my KS's in various martial arts would help represent. Now then: Variety may be the spice of life, but too much spice will ruin a good thing. You only need enough maneuvers that you are usefull in multiple situations and won't get bored. Agreed, but on the other hand of it, I see each maneuver as the effect, not the SFX, so as we see in some write ups, a martial strike can be anything from a straighforward elbow to a knee strike to whatever... Be like Jackie! Just because it says 'Sacrifice Throw' on your sheet doesn't mean it has to represent the same takedown each time, description of combat maneuvers makes combat twice as fun, and is the MA's bread and butter. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted May 3, 2006 Report Share Posted May 3, 2006 Re: The things I've learned playing a Martial Artist I see each maneuver as the effect' date=' not the SFX, so as we see in some write ups, a martial strike can be anything from a straighforward elbow to a knee strike to whatever...[/quote'] agree 100%. We rarely describe the same maneuver the same way twice. What would be the fun in that? Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 3, 2006 Report Share Posted May 3, 2006 Re: The things I've learned playing a Martial Artist Multiple Power Attacks... Martial Artists are allowed (with penalties) to utilize as many of their maneuvers as makes sense in 1 Phase as long as they can pay END (and don't miss). It's an HTH Alpha Strike! See my post above where I describe doing this to someone's vitals. I thought manuevers didn't cost END beyond for STR - and that you only had to pay for STR once in a phase? Lucius Alexander The palindromedary proudly notes that Lucius took a remedial spelling class. Lucius quietly but firmly observes that if the palindromedary isn't careful it could get both necks tied together in a knot. Quote Link to comment Share on other sites More sharing options...
Jomster Posted May 3, 2006 Author Report Share Posted May 3, 2006 Re: The things I've learned playing a Martial Artist When you finally study the mystic ways of chi power enough to have energy shuriken, you are then faced with the Big Question... just what colour should they be exactly? Quote Link to comment Share on other sites More sharing options...
catsman Posted May 3, 2006 Report Share Posted May 3, 2006 Re: The things I've learned playing a Martial Artist Two Words... Skill Levels Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 3, 2006 Report Share Posted May 3, 2006 Re: The things I've learned playing a Martial Artist Find a second area in which your C is good at. Now most MA's are already stealthy and have good thief skills, consider having a set of skills used for both in and out of costume. Being a lawyer comes to mind, or doctor, or .....? Quote Link to comment Share on other sites More sharing options...
catsman Posted May 3, 2006 Report Share Posted May 3, 2006 Re: The things I've learned playing a Martial Artist Two more words.. Find Weakness Quote Link to comment Share on other sites More sharing options...
Vorsch Posted May 4, 2006 Report Share Posted May 4, 2006 Re: The things I've learned playing a Martial Artist And the final words Danger sense Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted May 4, 2006 Report Share Posted May 4, 2006 Re: The things I've learned playing a Martial Artist ...I'd rather play bricks. Quote Link to comment Share on other sites More sharing options...
Alibear Posted May 4, 2006 Report Share Posted May 4, 2006 Re: The things I've learned playing a Martial Artist I thought manuevers didn't cost END beyond for STR - and that you only had to pay for STR once in a phase? You pay end for each time you use Str not each segment you use Str in. If you sweep and punch 3 guys then you have to pay End 3 times. If you do a Martial Grab/ Martial Punch/ Martial Throw combination then you pay End once. ....I think. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted May 4, 2006 Report Share Posted May 4, 2006 Re: The things I've learned playing a Martial Artist You only pay END for STR once per PHASE... EXCEPT when it comes to using attacks. Then you pay for each additional use of STR. So if you Sweep three guys, do the Grab/Punch/Throw combo or have an Autofire (x3) punch you would pay the end cost on your STR three times. This information is detailed on p7 of the Ultimate Brick. It's also in the Combat Handbook somewhere (don't have it with me). I'm honestly not sure off hand if it's explained that clearly in 5ER or FRED... Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted May 4, 2006 Report Share Posted May 4, 2006 Re: The things I've learned playing a Martial Artist PREsence attacks, PREsence attacks, PREsence attacks! quote] Get some KIIIIAAAIIII!!! to your PRESENCE ATTACK! Buy it Armor Piercing. Does Knockback (+1/4) on your PRE is a great tool. Quote Link to comment Share on other sites More sharing options...
Roter Baron Posted May 4, 2006 Report Share Posted May 4, 2006 Re: The things I've learned playing a Martial Artist Now we're going for the KIIIAAAIII!!! Overkill, don't we? I mean, basically a PRE can effect anybody who is a witness to the presence attack - even over the telephone or by watching your Hero go nuts on TV (or on a video if you recorded the event). Okay, lower the dice number for dstance etc. but still: PRE 50, Armor Piercing, does Knockback on everybody who sees/ hears it ... "Hey you, from CNN - is this live, international coverage? Okay, watch this (one segment preparation for a PRE HAYMAKER!) ... " INSTANT GLOBAL ARMAGEDDON! Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted May 4, 2006 Report Share Posted May 4, 2006 Re: The things I've learned playing a Martial Artist Now we're going for the KIIIAAAIII!!! Overkill' date=' don't we?[/font'] I mean, basically a PRE can effect anybody who is a witness to the presence attack - even over the telephone or by watching your Hero go nuts on TV (or on a video if you recorded the event). Okay, lower the dice number for dstance etc. but still: PRE 50, Armor Piercing, does Knockback on everybody who sees/ hears it ... "Hey you, from CNN - is this live, international coverage? Okay, watch this (one segment preparation for a PRE HAYMAKER!) ... " INSTANT GLOBAL ARMAGEDDON! 5ER pg257 Impressive As All Get Out: Does Knockback for Presence Attacks of up to 20D6. Total Cost 25 Points. Quote Link to comment Share on other sites More sharing options...
Roter Baron Posted May 4, 2006 Report Share Posted May 4, 2006 Re: The things I've learned playing a Martial Artist You can't get a Götterdämmerung any cheaper than that ... Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted May 5, 2006 Report Share Posted May 5, 2006 Re: The things I've learned playing a Martial Artist Don't try to Martial Throw the Blob Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted May 5, 2006 Report Share Posted May 5, 2006 Re: The things I've learned playing a Martial Artist Don't try to Martial Throw the Blob Does a hernia count as a knockout? Quote Link to comment Share on other sites More sharing options...
Foxiekins Posted May 5, 2006 Report Share Posted May 5, 2006 Re: The things I've learned playing a Martial Artist Your Combat Skill Levels should definately apply to your Offensive Strike... Quote Link to comment Share on other sites More sharing options...
Twilight Posted May 5, 2006 Report Share Posted May 5, 2006 Re: The things I've learned playing a Martial Artist Your Combat Skill Levels should definately apply to your Offensive Strike... Your Combat Skill Levels should apply to ALL your martial arts moves. Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 5, 2006 Report Share Posted May 5, 2006 Re: The things I've learned playing a Martial Artist You can't get a Götterdämmerung any cheaper than that ... I don't know about that.....I seem to recall building a planet busting missile once on 5 pts. Not sure it could be done under the current regime, though... My friends and I used to have "destroy the world on 75 character points or less" contests. Lucius Alexander Focus: Palindromedary, Window of Opportunity: Palindromedary's birthday, Incantations: Sator Arepo Tenet Opera DON'T FINISH THE INCANTATION, you fool, you want to really do it? Quote Link to comment Share on other sites More sharing options...
Weldun Posted May 5, 2006 Report Share Posted May 5, 2006 Re: The things I've learned playing a Martial Artist Watch lots of martial arts flicks, no matter how bad they are. This is Champions. While it draws inspiration from the real world, it's still a comic book world that you are playing in. Quote Link to comment Share on other sites More sharing options...
Susano Posted May 5, 2006 Report Share Posted May 5, 2006 Re: The things I've learned playing a Martial Artist They may be goofy, silly and/or stupid, but hey, Dragonball and Dragonball Z do have a lot of ideas for high-end super-powered martial artist stunts. Quote Link to comment Share on other sites More sharing options...
Weldun Posted May 5, 2006 Report Share Posted May 5, 2006 Re: The things I've learned playing a Martial Artist They may be goofy' date=' silly and/or stupid, but hey, [i']Dragonball[/i] and Dragonball Z do have a lot of ideas for high-end super-powered martial artist stunts. Like justifications for flight, teleport (I don't care if the sfx is travelling just below the speed of light:nonp:), force fields or even "Sense point level." Quote Link to comment Share on other sites More sharing options...
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