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Who are the DC/Marvel cat-themed villains?


Guardian

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I am working on a plot line involving the gathering of feline-themed villains for an upcoming game. Our campaign is an amalgam of DC and Marvel iconic characters. I need some help from Herodom Assembled to generate a list of who might be attracted to the secret cat-prize.

 

So far I have come up with:

Marvel : Black Cat

DC : Catman, Catwoman, Lion Mane, Cheetah

Warren : Pantha

 

There must be other panther, tiger, lion, or cat-themed villains out there. I need a group which can really challenge the heroes (4 PCs in the 550-600 point range).

 

Thanks for any suggestions !

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Re: Who are the DC/Marvel cat-themed villains?

 

Marvel has Puma, Black Panther, Tigra. I don't know if Kraven the hunter really qualifies, but his costume is kind of Lionish, though I'd think of him as having more as a Wolf-ish type theme.

 

DC has Bronze Tiger

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Re: Who are the DC/Marvel cat-themed villains?

 

The problem with catgirls; hard to tell if they're villains or not. ;) Tigra, for example, is a hero.. but she's certainly got her bad side.

 

Sabre Tooth?

Black Panther when Wakanda's interests conflict with the heroes'.

Puma.

Kraven the Hunter (sort of).

 

There's a (Filipino?) martial artist with a tiger-themed fighting style, I'm pretty sure. El Tigre?

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Re: Who are the DC/Marvel cat-themed villains?

 

Lemme see

 

DC: Wildcat, Catman, Catwoman, Bronze Tiger,

 

Marvel: Tigra, Black Cat, Black Panther, Hellcat, Hepzibah, Sabertooth, White Tiger, Kylun, Feral, Thornn

 

Some of these are heroes but I thought I would give you the options

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Re: Who are the DC/Marvel cat-themed villains?

 

Since the OP is looking specifically for villains, it would probably be helpful if posters would specify which of these characters are heroes and which are villains (past or current). :)

 

I haven't followed comics much in recent years, so my help would be limited. :o

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Re: Who are the DC/Marvel cat-themed villains?

 

Slightly OT, but who's the female character I've seen several times in DC villain 'group scenes' who looks like she's got tiger-stripes, claws, and fangs? She doesn't look very feline otherwise, in fact she's got very few identifiying features period, but she always makes me think 'tigress' whenever I see her.

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Re: Who are the DC/Marvel cat-themed villains?

 

Marvel has Flying Tiger, an old Spider Man foe who has a cat-headed costume and flies.

 

Cat-Man from the Ani-Men, also from Marvel.

 

The original Black Cat, a male cat burglar from way back in Spider Man's history.

 

Does Cheshire count as a cat-themed villain (from DC)? She doesn't actually use a cat theme per se, but there is the name...

 

Puma, another Marvel pseudo-villain is cat-themed - once again, someone Spider Man fought.

 

All I can think of off hand.

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Re: Who are the DC/Marvel cat-themed villains?

 

Marvel had Leo I and Leo II as part of the villain groups Zodiac Cartel and Zodiac respectively:

 

Leo I

Leo II

 

Marvel also had Cat-Man of the Ani-Men: Cat-Man

 

Flying Tiger was a member of the Masters of Evil.

 

Believe it or not, Galactus created a thing called the Galactus Cat: The Cat

 

The Avengers once fought the Lion God

 

Keep looking through the site I've linked you to and find more! :)

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Re: Who are the DC/Marvel cat-themed villains?

 

Leo (The Zodiac Conspiracy, Hero Games) Thanks Rhino Bunny

http://rhinobunny.com/derek/champions/zodiac.html

 

 

[b]Cougar (II) - [/b] This character came about as a joint effort on the part of everybody here and  he looks alot like the Wildcat from DC's Kingdom Come.

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
25    STR     15   25      14-       HTH Damage 5d6  END [2]
29    DEX     57   29      15-       OCV 10 DCV 10
25    CON     30   25      14-
15    BODY    10   15      12-
14    INT     4   14      12-       PER Roll 15-
15    EGO     10   15      12-       ECV: 5
15    PRE     5   15      12-       PRE Attack: 3d6
10    COM     0   10      11-
12    PD      7   12             12 PD (3 rPD)
12    ED      7   12             12 ED (3 rED)
6    SPD     21   6                 Phases:  2, 4, 6, 8, 10, 12
10    REC     0   10
50    END     0   50
41    STUN    0   41
16    RUN      20   16"                END [3]
2    SWIM     0   2"                END [1]
30    LEAP     11   30"                30" forward, 15" upward

[b]CHA Cost: 197[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
40     Multipower, 40-point reserve - END=
1u     1)  [b][i]Claws[/i][/b]: Clinging (normal STR) (10 Active Points); Requires A Climbing Skill Roll (-1/2) - END=0
3u     2)  [b][i]South Paw[/i][/b]: Hand-To-Hand Attack +6d6, Reduced Endurance (1/2 END; +1/4) (40 Active Points); Hand-To-Hand Attack (-1/2) - END=1
3u     3)  [b][i]Claws and Fangs[/i][/b]: Killing Attack - Hand-To-Hand 2d6+1 (4d6 w/STR) (35 Active Points); Reduced Penetration (-1/4) - END=3
      - END=
3     [b][i]Tough Skin[/i][/b]: Damage Resistance (3 PD/3 ED) - END=0
9     [b][i]Animal Senses[/i][/b]: +3 PER with all Sense Groups - END=0
2     [b][i]Purring[/i][/b]: Healing BODY 1d6 (10 Active Points); Extra Time (1 Hour, -3), Concentration (0 DCV; -1/2), Requires A Meditation Skill Roll (Meditation; -1/2), Incantations (-1/4) - END=1
6     [b][i]Cat Fall[/i][/b]: Leaping +14" (30" forward, 15" upward) (x4 Noncombat) (19 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Requires A Skill Roll  (-1/2) - END=8
2     [b][i]Fur[/i][/b]: Life Support  (Safe in Intense Cold) - END=0
5     [b][i]Nine Lives[/i][/b]: Luck 1d6 - END=0
3     [b][i]Feline Independence[/i][/b]: Mental Defense (6 points total) - END=0
5     [b][i]Cat's Eyes[/i][/b]: Nightvision - END=0
4     [b][i]Primal Scream[/i][/b]: +10 PRE (10 Active Points); Attack Only (-1), Incantations (-1/4) - END=
4     [b][i]Predator's Gaze[/i][/b]: +10 PRE, Only to causes Target to Delay Action in Combat (+0) (10 Active Points); Only for Fear based PRE Attacks (-1), Must make Eye Contact (-1/4) - END=
10     [b][i]Hunter's Scent[/i][/b]: Tracking with Smell/Taste Group - END=0

[b]POWERS Cost: 100[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
0      AK: British Columbia 8-
3      Acrobatics 15-
0      Acting 8-
3      Breakfall 15-
3      Climbing 15-
4      Concealment 15- (9 Active Points); Camouflage Colourization Only in Natural Environment (-1), Self Only (-1/2)
3      Contortionist 15-
3      Criminology 12-
0      Deduction 8-
0      Language:  English (Idiomatic, native accent; literate) (5 Active Points)
0      Paramedics 8-
0      Persuasion 8-
2      PS: Hunter 11-
3      Shadowing 12-
3      Stealth 15-
4      Survival (Temperate/Subtropical, Mountain) 12-
3      Tactics 12-
3      Tracking 12-
0      TF:  Custom Adder, Small Motorized Ground Vehicles

[b]SKILLS Cost: 37[/b]


[b][u]Cost[/u]   [u]TALENTS[/u][/b]
12      Feline Reflexes: Combat Luck (6 PD/6 ED)
4      Feline Flexability: Double Jointed

[b]TALENTS Cost: 16[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
20     Distinctive Features:  Beast Man (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15     Hunted:  Dr. Phillipe Moreau 8- (Mo Pow, Harshly Punish)
10     Hunted:  UNTIL 8- (Mo Pow, NCI, Watching)
20     Hunted:  VIPER 8- (Mo Pow, NCI, Harshly Punish)
15     Hunted:  Purifier 11- (As Pow, Harshly Punish)
15     Physical Limitation:  Inconvientent Size (Frequently, Greatly Impairing)
5     Physical Limitation:  Limited Manipulation (Infrequently, Slightly Impairing)
10     Psychological Limitation:  Hungry for acceptance (Common, Moderate)
15     Psychological Limitation:  Protective of Innocents (Common, Strong)
15     Psychological Limitation:  Honourable (Common, Strong)
10     Social Limitation:  Public ID (Frequently, Minor)

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350

 

Background/History: My name is Cougar, I have no memory of my past before being transformed by the infamous criminal geneticist Dr. Philippe Moreau.

 

Using a series of experiments including radiation, genetic manipulation, and mysterious chemical baths that transformed me into a human animal hybrid. Pain and torture were my first memories, but a strong conviction that I was originally human.

 

The experiment was a complete success and then I was handed over to VIPER. They began my physical training and mental conditioning, but before they could complete the indoctrination process the facility was attacked by UNITL Defenders, RCMP SERTs, and the mystic superhero Ravenspeaker defeating both the VIPER Agents and Moreau’s Animal-Men.

 

When my control collar deactivated I fled in the confusion. An hour later the facility self destructed, fortunately warning klaxons got everyone to safety.

 

I survived in the wilderness for a time. Scarring hunters, hikers, and poachers alike. Eventually Ravenspeaker tracked me down. His mystical senses recognized that I was not like Moreau’s Animal-Men, but originally human. He talked me into returning to civilization to which I reluctantly agreed.

 

Ravenspeaker took me to the UNITL Base in Vancouver, where he convinced the Agent Commander to help me. She agreed. First they tried to discover my true identity, but UNTIL’s Scientists could not decipher anything in my DNA, Psionic Specialists discovered only memories after my transformation.

 

Interviews with the VIPER Agents captured at Moreau’s facility claimed I was just some unlucky street kid they kidnapped of the street like the rest of Moreau’s experimental test subjects. They guessed that I was somewhere in my early teens.

 

The Agent Commander Patti gave me some new cloths tailored to my physique. Much better than my VIPER issued gear for in public wear.

 

They finally let me out in public several months later, but only with an escort. The UNTIL staff were good to me. Some reacted with hostility and some with curiosity, but the people on the street reacted with fear and prejudice. I quickly realized that my escort was as much bodyguard as diplomat.

 

Someone called the Police and the SPCA. Finally I couldn’t take it anymore and fled back to UNTIL Headquarters and my room where I broke down in tears. I then realized that no one would ever accept me.

 

When the alert sounded I reacted instantly as VIPER had painfully trained me too. Donning my new cloths and sprinted for the Grav Sled bay before the UNITL Defenders and in the storage locker.

 

The UNTIL Defender ready unit boarded seconds after I closed the hatch. The Grav Sled rocketed out of the bay and minutes later began to descend, I could hear the sounds of battle as they deployed into a war zone.

 

Sensing the transport lifting off I scrambled out of my hiding place and leaped into the middle of a war zone. I quickly found cover. Scanning the battleground I recognized the UNTIL Defender unit and RCMP SERT in desperate struggle with men dressed in high tech armour and equipped with an arsenal of SOTA weaponry. I recognized them as Shadow Soldiers agents of the Warlord from VIPER’s training files.

 

There were also several civilians trapped in the crossfire hampering UNITL’s and the RCMP’s efforts. I acted using cover and smoke, navigating by scent, and using my leaping ability to rescue the civilians from the battlefield and get them to safety.

 

While I was recovering the last civilian to safety I was hit by a loud concussive force and slammed into the ground. I quickly leaped to my feet, a little unsteadily, and sought out my attacker. I saw a black man dressed in Shadow Soldier combat fatigues and recognized him as War Cry of the Warlord’s War Machine.

 

VIPER’s training was instinctive and I leaped to attack and only at the last moment pulled by strike from crushing his throat. While he tried to recover I struck again, knocking him into a squad of Shadow Soldiers. I turned and grabbed the last civilian and moved us to safety.

 

With the civilians out of the way the battle turned. War Bird sensing the tide had turned ordered a withdrawal and we had to let them go under the guns of their transports.

 

With the battle over and the wounded being attended Patti stalked over to me, chasing off a couple of Defenders and SERTs congratulating me, and proceeded to ream me out for endangering myself and others with my reckless stunts.

 

At first I was embarrassed, ears back, and shuffling my feet, but as she continued I felt my embarrassment turn to anger and rage. Finally I vented a scream at the sky. Both Defenders and SERTs startled raised their weapons at me. I could smell their confusion, fear, but mostly I could smell Patti’s concern.

 

She waited patiently for me to calm down. I looked down to meet her eyes, bowed my head contritely, and ears down. She gave me the look (“Wait until I get you home young man”) and then ordered me to wait right there. I sat down glumly and waited.

 

A while later I sensed two people approaching from behind. I recognized their scents as that of a mother and her little girl I rescued from the battlefield. They waited until I turned to look at her. The little girl stepped forward and in a small cute voice said “Thank you mister sooperhero”. I restrained a toothy grin and said “Your welcome”.

 

Later it was the RCMP SERT Commander who came up and offered his thanks. I was surprised when he shook my hand. I said “It’s an honour to serve”. He smiled genuinely at that. “Not bad kid, not bad at all. Keep it up and you’ll go far”

 

By the time the UNTIL Transport arrived I was feeling better. I also realized that fear and prejudice can be countered by the respect and acceptance that comes with being a superhero. And I am going to try my best to become one.

 

Personality/Motivation: After what Dr. Moreau and VIPER did him. He’ll do everything he can to prevent what happened to him from happening to anyone else. That and being a Superhero is the only way this lonely young man will ever find the acceptance he seeks.

 

Quotes: “The Laws of the Wild do not apply to the Laws of the Street, but heh I’m adaptable”.

 

Powers/Tactics: Cougar’s superhuman and animal abilities give him a huge advantage over Normals, Criminals, and most Agents. He now has to rely on his natural abilities and look foreword too getting some advanced training and equipment. He hasn’t developed any specific tactics, but learned the hard way the scream and leap doesn’t always work. He tries to clear the battleground of innocent bystanders before leaping into the fray.

 

Cougar’s superhuman-animal abilities also make him a natural detective and with more training may develop into a living crime lab.

 

 

Campaign Use/Plot Seeds: 1.) Dr. Philippe Moreau, 2.) VIPER, and 3.) UNTIL. Ravenspeaker, 3.)Crimes against Nature, and 4.)Vancouver Super Crime.

 

Appearance: An anthropomorphic Cougar, wearing specially tailored and stylized Jumpsuit, Boots, and Gloves.

 

Designer's Notes: Please keep in mind that he is a scientifically mutated Human.

 

 

Cheers

 

 

QM

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Re: Who are the DC/Marvel cat-themed villains?

 

Cougar was my first character with 4th Edition Rules and my favourite. He was also a little ineffective Offensively, but Defensively scary. Good against Agents and loved Grabbing Foci.

 

 

This is my character for a future Champions Campaign.

 

[b]Cougar (I) - Alexi Mckenna[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
30    STR     20   30      15-       HTH Damage 6d6  END [3]
35    DEX     75   35      16-       OCV 12 DCV 12
30    CON     40   30      15-
15    BODY    10   15      12-
13    INT     3   13      12-       PER Roll 12-
11    EGO     2   11      11-       ECV: 4
23    PRE     13   23      14-       PRE Attack: 4 1/2d6
24    COM     7   24      14-
15    PD      9   15/30             15/30 PD (15/30 rPD)
15    ED      9   15/30             15/30 ED (15/30 rED)
7    SPD     25   7                 Phases:  2, 4, 6, 7, 9, 11, 12
12    REC     0   12
60    END     0   60
45    STUN    0   45
10    RUN      8   10"                END [2]
2    SWIM     0   2"                END [1]
20    LEAP     0   20"                20" forward, 10" upward

[b]CHA Cost: 221[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
20     [b][i]Natural Born Warrior[/i][/b]: Multipower, 30-point reserve,  (30 Active Points); all slots Activation Roll 14- (-1/2) - END=
1u     1)  [b][i]Accurate Strike[/i][/b]: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2), Activation Roll 14- (-1/2) - END=3
2u     2)  [b][i]Lethal Strikes[/i][/b]: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points); Activation Roll 14- (-1/2) - END=3
1u     3)  [b][i]It's All in the Reflexes[/i][/b]: Missile Deflection (Any Ranged Attack), Adjacent Hex (+1/2) (30 Active Points); Limited Power Only vs Physcial Attacks (-1), Activation Roll 14- (-1/2) - END=0
1u     4)  [b][i]Economical Strength[/i][/b]: +30 STR (30 Active Points); Conditional Power Only To Disarm, Escape, & Grab (-1/2), No Figured Characteristics (-1/2), Activation Roll 14- (-1/2) - END=3
      - END=
22     [b][i]Nano Steel Trauma Plates[/i][/b]: Armor (15 PD/15 ED) (45 Active Points); Activation Roll 14- (-1/2), OIF (-1/2) - END=0
10     [b][i]Biosteel Jumpsuit[/i][/b]: Damage Resistance (15 PD/15 ED) (15 Active Points); OIF (-1/2) - END=0
      - END=

7     [b][i]Powerful Legs[/i][/b]: Leaping +14" (20" forward, 10" upward) (14 Active Points); Requires An Acrobatics Skill Roll (-1/2), Increased Endurance Cost (x2 END; -1/2) - END=2

5     [b][i]Rapid Healing[/i][/b]

[b]POWERS Cost: 66[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Acrobatics 16-
3      Acting 14-
0      AK: British Columbia, Canada 8-
3      Breakfall 16-
3      Climbing 16-
0      Concealment 8-
0      Conversation 8-
0      Deduction 8-
1      Criminology
10      Defense Maneuver I-IV 
0      High Society 8-
3      Jack of All Trades
1      1)  PS: Actor (2 Active Points) 11-
1      2)  PS: Circus Preformer (2 Active Points) 11-
1      3)  PS: Model (2 Active Points) 11-
1      4)  PS: Stuntman (2 Active Points) 11-
0      5)  PS: Superhero 8-
0      Language:  English (idiomatic; literate) (5 Active Points)
3      Oratory 14-
0      Paramedics 8-
0      Persuasion 8-
3      Scholar
1      1)  KS: Canadian Criminal Law And Procedure (2 Active Points) 11-
1      2)  KS: The Acting World (2 Active Points) 11-
1      3)  KS: The Circus World (2 Active Points) 11-
1      4)  KS: The Criminal Underworld (2 Active Points) 11-
1      5)  KS: The Law Enforcement World (2 Active Points) 11-
1      6)  KS: The Modeling World (2 Active Points) 11-
1      7)  KS: The Stunt World (2 Active Points) 11-
1      8)  KS: The Superhuman World (2 Active Points) 11-
3      Shadowing 12-
3      Sleight Of Hand 16-
3      Stealth 16-
3      Streetwise 14-
1      Tactics 8-
1      Teamwork 8-
0      TF: Small Motorized Ground Vehicles 
0      WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat

[b]SKILLS Cost: 56[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
1      Fringe Benefit:  Passport
1      Reputation:  Local Hero (A large group) 8-, +1/+1d6

[b]PERKS Cost: 2[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
10     Dependent NPC:  The Reed Family (Mother, Father, & Sister) 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
10     Distinctive Features:  Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
20     Enraged:  When Innocents Injured (Uncommon), go 11-, recover 8-
10     Hunted:  RCMP 8- (Mo Pow, NCI, Watching)
20     Hunted:  VIPER 8- (Mo Pow, NCI, Harshly Punish)
10     Hunted:  Green Dragon 11- (As Pow, Mildly Punish)
10     Psychological Limitation:  Kill Only To Protect Innocents Common, Moderate
15     Psychological Limitation:  Protective of Innocents (Common, Strong)
15     Psychological Limitation:  Thrillseeker (Common, Strong)
10     Reputation:  Violent Hero, 11-
5     Rivalry:  Professional (Close Combat Fighters; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15     Social Limitation:  Secret Identity: Alexi Mckenna Frequently (11-), Major

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350



 

 

Cheers

 

 

QM

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Re: Who are the DC/Marvel cat-themed villains?

 

WOW !!!

Thanks everybody for your input. This is truly the best board in all of RPG-dom. I now have several villains that I can research and use to create a feline-themed team.

 

Thanks for posting the character file, Question Man, I will definitely use that.

 

In case anybody is interested, my plot involves the Egyptian goddess Bast gathering together like-minded catophiles (like Catwoman and Catman), and controlling anthropormorphic cats (like Puma, Tigra, and Sabretooth) in order to use a magical artifact to resurrect modern interest in her ancient cult.

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Guest Major Tom

Re: Who are the DC/Marvel cat-themed villains?

 

There's also a villain called Cat-Man (a.k.a. Thomas Blake), who's part of

Batman's Rogues' Gallery.

 

 

Major Tom :cool:

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Re: Who are the DC/Marvel cat-themed villains?

 

Bast [aka Panther God] (Marvel Comics)

http://www.marvunapp.com/Appendix/bast.htm

 

Bast (Mythology)

http://en.wikipedia.org/wiki/Bast_%28mythology%29

 

Hellcat

http://en.wikipedia.org/wiki/Hellcat_%28comics%29

 

Cat like Aliens

http://en.wikipedia.org/wiki/Cat-like_aliens

 

List of Cats in Fiction

http://en.wikipedia.org/wiki/List_of_fictional_cats

 

Catman

http://en.wikipedia.org/wiki/Catman_%28comics%29

 

 

Hmmm...

 

 

QM

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Re: Who are the DC/Marvel cat-themed villains?

 

AC has She Cat, nominally a hero (sort of a distaff Wolverine power/attitude wise), but her power is based on a cat demon trapped in her body (at least in one of her origins I don't recall the other, and which was labelled non canon). AC also owns the Golden Age characters Cat Man and Cat Girl. IIRC they own The Black Cat, also.

 

Midas

(Who likes strong independent women) :D

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