Dust Raven Posted December 11, 2007 Report Share Posted December 11, 2007 Yes, the Criminal Legion Of Wacky Non-conformists. I don't have the book in front of me (in fact, I don't think I even own it anymore), could anyone who does please post a list of the character names of the members of CLOWN? I don't need stats or anything, just the character names. The rest should flow from memory (I hope). Thanks! Quote Link to comment Share on other sites More sharing options...
aylwin13 Posted December 11, 2007 Report Share Posted December 11, 2007 Re: C.l.o.w.n. I have Classic Organizations at home. I'm leaving work this very second. I check it out when I get home (about 1/2 an hour). Quote Link to comment Share on other sites More sharing options...
Hermit Posted December 11, 2007 Report Share Posted December 11, 2007 Re: C.l.o.w.n. I don't have the book with me, but since Aylwin is going to post anyway, I want to test my memory Merry Andrew, Tee Hee (the car), April Fool, Tag, Trump Knight, Slapstick (Retired), Dot (?) Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted December 11, 2007 Report Share Posted December 11, 2007 Re: C.l.o.w.n. Dot Beuford The Bard April Foolmaker Marbles Random Merry Andrew Skate Kate Slapstick (retired) Snapshot Popgun (Expelled) Spotlight Tag Toe-Tapper Trump Knight Tee-Hee The C.L.O.W.N. car and an old Adventurer's Club featured a character named Topsy-Turvy. Quote Link to comment Share on other sites More sharing options...
Hermit Posted December 11, 2007 Report Share Posted December 11, 2007 Re: C.l.o.w.n. Ah, so many I forgot... I am ashamed! Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. Ah' date=' so many I forgot... I am ashamed![/quote'] It's a big group. It'd be like trying to name everybody who's ever been an Avenger or a Justice Leaguer. Oh, and I was at a Con with the guy who created the group once ... there was a character who didn't make the cut named Sweet Tooth (various candy/pastry themed attacks, like Taffy Entangles). Quote Link to comment Share on other sites More sharing options...
aylwin13 Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. Thanks CC. I was just getting ready to start typing. Kind of glad I didn't have to. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted December 12, 2007 Author Report Share Posted December 12, 2007 Re: C.l.o.w.n. Thank you everybody! Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. Thanks CC. I was just getting ready to start typing. Kind of glad I didn't have to. No big. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. For my next trick I'll be writing up CLOWN for 5th Edition Champions, and having it published in Digital Hero. For my trick after that I'll be resurrecting myself from the injuries inflicted upon my carcass by Mr. Long. Quote Link to comment Share on other sites More sharing options...
JmOz Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. You know, I think the lack of CLOWN is one of the reasons I like the 4th edition universe better, it felt more like a comic book world to me, partialy because you had obvious hold overs from the silver age along side bronze and Iron, now you have Bronze and Iron, but no silver other than a certain Ape... Quote Link to comment Share on other sites More sharing options...
Vestnik Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. Why is CLOWN considered considered so passe and Silver-Agey? Lots of comedy-theme villains worked in the Bronze and Iron Ages -- Arcade, Joker, the Riddler. Hell the CU has Foxbat (a character I loathe), and he's stretching the goofy envelope. Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. Why is CLOWN considered considered so passe and Silver-Agey? Lots of comedy-theme villains worked in the Bronze and Iron Ages -- Arcade' date=' Joker, the Riddler. Hell the CU has Foxbat (a character I loathe), and he's stretching the goofy envelope.[/quote']There's a difference between comedy-themed and outright comedic. Try to imagine, if you will, the Joker (complete with all his recent and current lethality) going up against the Inferior Five. Foxbat may well stretch the goofy envelope, but CLOWN ripped that envelope into tiny shreds. I do think it would be nice to see CLOWN return for the Silver Age Champions book, along with the story of their eventual disbanding, though I doubt Steve would ever go along with it. Quote Link to comment Share on other sites More sharing options...
Vestnik Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. Couldn't they just be reimagined and de-goofified?? Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. Couldn't they just be reimagined and de-goofified??That could work' date=' as long as they weren't de-goofified [i']too[/i] much. The original idea, though nobody ever stated it as such, seemed to be that they'd serve the same function in a game versus the PCs as we saw (to give the most famous examples) in Mr. Mxyzptlk or Ambush Bug versus Superman in the comics. The group would have to still fit that niche to be worth including. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. That could work' date=' as long as they weren't de-goofified [i']too[/i] much. The original idea, though nobody ever stated it as such, seemed to be that they'd serve the same function in a game versus the PCs as we saw (to give the most famous examples) in Mr. Mxyzptlk or Ambush Bug versus Superman in the comics. The group would have to still fit that niche to be worth including. It's a weird thing with CLOWN ... players seem more accepting of having their characters beaten to a pulp, maimed, or even killed outright over being humiliated publically. Quote Link to comment Share on other sites More sharing options...
death tribble Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. I am surprised that I have not seen Steve post here proclaiming 'Over your dead bodies will they appear in 5th Edition or later !' Quote Link to comment Share on other sites More sharing options...
Mark Rand Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. I enjoyed the 3E C.L.O.W.N., but not the 4E one. It seemed to stretch the "We commit humorous larceny and pull practical jokes" idea too much. I see C.L.O.W.N. as being a group of six to eight people, at least one of which looks like a Medieval jester. Weapons would include various launchers for silly string and laughing gas. Quote Link to comment Share on other sites More sharing options...
Hermit Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. It's a weird thing with CLOWN ... players seem more accepting of having their characters beaten to a pulp' date=' maimed, or even killed outright over being humiliated publicly.[/quote'] Well, I always treated CLOWN as their main goal being to mock society and its foibles, not the superheroes who defended it. That seemed to make them more palatable for players. Quote Link to comment Share on other sites More sharing options...
Balabanto Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. Well, my players hate losing, but they'll lose every dustup to C.L.O.W.N. and not care. I still haven't figured this one out. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. Well' date=' my players hate losing, but they'll lose every dustup to C.L.O.W.N. and not care. I still haven't figured this one out.[/quote'] I've always had the opposite problem. I guess it's the imagery or 'rep' effect ... "You guys fought Dr. Destroyer toe-to-toe? That's AMAZING ... you won by virtue of not getting atomized!" "Takofanes is a major player ... holding him off as long as you did was an amazing feat!" " ... you got pwned by a girl with a ventriloquist's dummy and a clown." I think your players have the correct perspective on the issue, Balabanto. Quote Link to comment Share on other sites More sharing options...
Sidume Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. If you lose to Dr. Destroyer, people tend to die. But if you lose to C.L.O.W.N. . . . So what? People laugh at the guys running around in capes and long underwear anyway. And some people just need to be poked fun at. Quote Link to comment Share on other sites More sharing options...
caris Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. It's a weird thing with CLOWN ... players seem more accepting of having their characters beaten to a pulp' date=' maimed, or even killed outright over being humiliated publically.[/quote'] There are a couple of threads about CLOWN floating around that I posted (I'm in favor of using CLOWN carefully). One of the the impressions that I got is a number of players feel that CLOWN has things stacked in their favor. It maybe that some GMs abuse CLOWN, in giving CLOWN script immunity, since after all the worse thing that is going to happen to a PC is that he has cream pie on his face, so it is OK to make it so that the PCs can't win. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted December 12, 2007 Author Report Share Posted December 12, 2007 Re: C.l.o.w.n. I've always liked CLOWN, but have never had a really good use for them in game. In most of the games I would have put them in, they've be criminals, but not villains, and ultimately the heroes would have ended up working with them or vice versa. I suppose this would be cool in some ways, but it's not been the goal of any campaign I've run previously. I'm currently thinking of utilizing them in a campaign set in the future. Still supers, but a low powered (200-250 total points) and in a world where super powered people are becoming rare. I'd like to use CLOWN, heavily modified, as a form of dark comedy relief... with the jokes being funny, but also being borderline cruel without actually being directly harmful. I'm not sure how I'll pull it off, or if it will even pan out, but it's an idea in my head. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted December 12, 2007 Report Share Posted December 12, 2007 Re: C.l.o.w.n. There are a couple of threads about CLOWN floating around that I posted (I'm in favor of using CLOWN carefully). One of the the impressions that I got is a number of players feel that CLOWN has things stacked in their favor. It maybe that some GMs abuse CLOWN, in giving CLOWN script immunity, since after all the worse thing that is going to happen to a PC is that he has cream pie on his face, so it is OK to make it so that the PCs can't win. I have witnessed a GM suffering from Don't Hurt My Babies Syndrome with CLOWN, yes. Quote Link to comment Share on other sites More sharing options...
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