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A DC Animated-style HeroMachine


Theron

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Re: A DC Animated-style HeroMachine

 

When I gave Villainous Scum the idea for the Outlaws, I had also planned on

giving him the concept for the team's agent corps as well. Unfortunately, the

campaign came to an end before I could do that, so I didn't get around to

doing the pic of what they would have looked like. The pic below represents

what such an agent -- known as a Rustler -- might have looked like:

 

 

[ATTACH=CONFIG]39552[/ATTACH]

 

 

 

The basic outfit is a red jumpsuit similar to what someone like a trash collector

might wear, except that it's made of a combination of Kevlar and fire-retardant

materials. Storage pockets on the arms and legs provide additional carrying

space for ammunition or other vital gear, while the primary load-bearing gear

is a special harness that holds a sidearm in a shoulder holster-type arrangement,

while a blaster weapon similar in size and appearance to a sawed-off shotgun

rests in a sheath on the back of the harness. A pair of stun grenades hang from

attachment points on the opposite side of the harness from the sidearm. A web

belt worn about the waist provides storage for the blaster weapon's powerpacks,

while a Bowie-style knife hangs from a sheath on the rear right-hand side of the

belt.

 

While the jumpsuit provides some protection from gunfire, it was felt that addit-

ional protection was called for, so an articulated armored vest was added to the

uniform as well. The remainder of the uniform consists of a cowboy hat, a pair

of protective black goggles, and spurred boots. The spurs might be considered

a strange addition to the outfit, except for the fact that not only are the rowels

razor-sharp, but that each Rustler has recieved martial-arts training which in-

corporates their use in close-quarters hand-to-hand combat.

 

 

 

Major Tom 2009 :eg:

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Re: A DC Animated-style HeroMachine

 

I just got the latest batch of pics back from The Arc today, and here's the first of

them.

 

 

Presenting Tarantula Hawk, sworn archenemy of the Spider Queen and her

Spider Society:

 

 

[ATTACH=CONFIG]39542[/ATTACH]

 

 

 

Major Tom 2009 :cool:

 

Expect hate mail from Lolth. She hates people like this and those wasps that prey on spiders.

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Re: A DC Animated-style HeroMachine

 

When the Spider Queen has someone whom she wants "made an example of" --

or simply kidnapped -- she gives the job to four very special superhuman oper-

atives who are collectively known as the Daughters of the Web. Like so much

else about the Spider Queen and her Spider Society, it is not known if this title

is simply a figurative one, or one that actually denotes a familial relationship. In

any case, these four women are without a doubt some of the most dangerous

adversaries that any metahuman will ever face.

 

The first of the Daughters of the Web is one of the two most dangerous ones of

the group -- Funnel-Web:

 

 

[ATTACH=CONFIG]39560[/ATTACH]

 

 

 

Named for the Australian spider of the same name, Funnel-Web is the group's

close-quarters combat specialist. The "fangs" mounted on her forearm bracers

are not only capable of penetrating all but the most impervious body armor,

they can also deliver a venom identical to that of the funnel-web spider -- a

venom that, like the venom possessed by most of Australia's venomous wild-

life, is not only insanely toxic but excruciatingly painful as well.

 

 

 

Major Tom 2009 :eg:

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Re: A DC Animated-style HeroMachine

 

The second of the Daughters of the Web is perhaps the strangest one of all --

the mysterious Orb-Weaver:

 

 

[ATTACH=CONFIG]39561[/ATTACH]

 

 

 

Not only does Orb-Weaver possess the power to entrap her victims within an

"orb" of pure force, she can also use her power to protect herself from energy

or physical damage by surrounding herself with a force field. She can also con-

trol the level of permeability that her "orbs" have, depending upon whether or

not her mission is to take someone prisoner (in which case, breathable air is

able to pass through the field), or to kill them (in which case, the field is totally

sealed and the victim slowly suffocates).

 

Orb-Weaver seldom speaks when in the field, unless it's to one of her "sisters" --

and then only if she's got something important to say.

 

 

 

Major Tom 2009 :eg:

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Re: A DC Animated-style HeroMachine

 

The third of the Daughters of the Web is, without question, the most devious

of the group -- Trapdoor*:

 

 

[ATTACH=CONFIG]39562[/ATTACH]

 

 

 

Trapdoor has the power to create a minefield-like area of traps, which resemble

the ambush positions of trapdoor spiders. These mine-like traps are virtually in-

visible to the naked eye, and even metahumans with enhanced senses find it

incredibly difficult to spot them (and that's only if they know to look for them in

the first place). These traps work best when the victim's attention is focussed on

something other than a trap, and the Daughters of the Web excel at distracting

a victim from noticing that he or she is standing in a booby-trapped area.

 

The trap is triggered when the victim comes to within 5' of where a trap has been

placed, at which point the cover of the trap opens up and a mass of webbing is

launched at the victim. Once the victim is completely ensnared, the webbing re-

tracts back into the hole that it came from, and the cover closes itself. The web-

bing is not only strong enough to bind all but the strongest of metahumans, it

also has a chemical composition which causes it to emit fumes similar to those

of chloroform or halothane, which rapidly render the victim unconscious (unless

the victim is immune to such things, that is).

 

 

*Trapdoor has no relation to the member of the Predators with the same name;

given their similar specialties, however, it's likely that they'd become occasion-

al partners in crime (amongst other things).

 

 

 

Major Tom 2009 :eg:

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Re: A DC Animated-style HeroMachine

 

The last of the Daughters of the Web is also their most deadly and vicious

member -- Widowmaker:

 

 

[ATTACH=CONFIG]39563[/ATTACH]

 

 

 

Possessing razor-sharp fingernails on her hands which are capable of

shredding steel, Widowmaker is also able to envenomate her victims

with them by means of a venom which her body is able to produce.

This venom, which is identical to that of the Black Widow spider, has

been further enhanced by the Spider Queen's scientists to be even

more lethal (as well as being even more painful than Funnel-Web's

venom).

 

Normally, Widowmaker is a self-controlled combatant; when enraged,

however, she becomes a berserker, slashing at everything in her area.

For this reason, the others keep a respectful distance from her when-

ever they're in combat.

 

Widowmaker is something of an individualist, and her uniform reflects

this perfectly; while the other Daughters of the Web bear the red spider-

symbol on their uniforms, Widowmaker has chosen instead to bear the

red hourglass symbol of the Black Widow spider on her uniform.

 

 

 

Major Tom 2009 :eg:

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Re: A DC Animated-style HeroMachine

 

Hmmm...after the most recent posts, I'd be keeping an eye on the Spider --

just to be on the safe side (:sneaky:).

 

 

Just out of curiousity, who's the chica in the green outfit standing next to the

Bat?

 

Major Tom 2009 :confused:

 

 

She is the "girl with no name"... sorry but i forgot to give her a name XS

She`s a nonpowered acrobatic crimefighter in the line of Nightwing (DC) whom she share similar origin... maybe you could help me on this point... i need an apropiated name for a character like this that begins with the letter "T"... Don't ask... ;)

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Re: A DC Animated-style HeroMachine

 

Is it just me, or is there a problem with the "Fabrica de Herois"?

Apparently the sever on wich the applications are really hosted (http://www.fabricadeherois.com.br/) is down. Checking the Website directly only gives me a Webserver Test Page.

 

Go to http://www.isup.me and you can test the url to see if it's down.

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