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Villain Group


L.Craig

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So im trying to build a new super villian team for my campaign. Campaign is in British Columbia. What I have for idea so far is a group of convicts just escaped prison. While escaping something happens to them where they get superpowers. I want them to have common orgin, but different powers. One idea I had while on the run they escaped into the bc wilderness so I figure something happens. I'm just looking for some ideas on what would give them powers, and what type

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Re: Villian Group

 

Let me refer you to the origin of the classic Champions villain Grond, the Champs Universe's analogue to the Hulk. Sidney Potter was a convict who volunteered for a medical experiment in prison in exchange for a reduction in his sentence. Sydney was accidentally injected with the wrong serum, which caused him to panic and struggle to leave. In the struggle he fell against a shelf full of chemicals which spilled onto him. He fought past the guards and dove into a heavily polluted river, just as he was struck by lightning. It's anyone's guess which of these phenomena transformed him into Grond. (Clearly the character's creator was having fun with cliched super origins.) ;)

 

What I suggest is a similar scenario, except when the medical experiment is being conducted there are several prisoners waiting their turn rather than just one. Each individual could suffer one experience such as those above as events spiral out of control, which gives him super powers. The nature of those powers would reflect the conditions the particular man was exposed to, e.g. electrical powers from a lightning strike, a superstrong amphibious form from exposure to a polluted river, and so forth.

 

If the coincidence is too much for you to accept, you could say that some powerful entity arranged for these unlikely events to occur for its own purposes. Since you've set the breakout in British Columbia, the West Coast native deity Raven could be responsible. As a trickster-god Raven may have done this purely to stir things up; or he might anticipate a future use for these new supervillains.

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Re: Villian Group

 

Also there is Project Sunburst from Classic Enemies (before each of these villians had a common background but not put together.) This group was the test subject of the U.S Army Nuclear survival program. The suits failed, and each had a different reaction to accident/mutation in their genes. Ray, for example became a horrible monster, while Armidillo was "normal" but his mutation allowed him to use a power suit that no one else could use. (For a side note Armidillo is not in the book, as he came with the original BBB.) And they have a fake front the Great Northwest Shipping Company (U.S.)

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Re: Villian Group

 

They run into your BC-themed Big Bad, giving you a chance to lay a clue trail that eventually leads to the revelation of the BB's secret identity and the big boss fight.

 

Possibilities:

 

-Mother Load: the cursed vein of gold that is the source of the Fraser River alluvial deposits. This hellspawned source of the province's Original Sin gives them mineral-themed powers, and disguises itself as a sleazy Lower East Side pawnshop king with organised crime connections and a gold buyback scheme.

 

Wild Spring: The result of a blasphemous union of human with salmonid DNA designed to create tastier, more disease-resistant farmed salmon, it has taken on the identity of a sleazy Victoria-based corporate lobbyist. His minions have sea/Chinook/fish-based powers. A brick/speedster called Skookum, a water controller named Chuck, a Tigershark homage called Dogshark....

 

Herr Diesel: This former Nazi master villain is more machine than man. His clunky dieselpunk lair still sits on the bottom of the Salish Sea, and his grand scheme is to cripple BC's domestic shipbuilding industry so that our contracts will help the Reich rise again. His minions are transformed into dieselpunk cyborgs.

 

Clear Cut: he wants to cut down the trees. All the trees. And export the raw logs! He's bad, and a timber baron, of course. He's developed all kinds of growth hormones for trees. That work on people! The convicts are all former forestry workers, and return as light brick/martial artists with forest industry themes. Think of this as your chance to attack the PCs with chainsaws with not cheese at all. And possibly rocket-propelled chainsaws for a ranged attack.

 

Mayor Moonbeam: He's a former businessman and now the mayor of one of the province's largest cities. His firm's line of day-glow fruit juices are beloved by the flaky crowd. And, of course, have mind-controlling additives. When our cons stumble into the plant and are dosed with a concentrated batch of additives, they become a new PSI, only with a hippy flavour.

 

The Gardener: He claims to be a hardworking, pro-family, postwar immigrant from good old Holland. No-one can hate a hard-gardening Dutchman, right? But in reality, he came to this province long before that ....right after he killed his own brother in a .....religious argument. Now he draws the bearers of the Curse of Cain to him, and gives them powers related to dangerous plants. Knotweed is toxic; Morning Glory entangles you; Devil's Club beats you to death with a spiked club.....

 

Last Chance: This ecoterrorist hides his nihilistic hatred of technological modernity under the guise of sincerely humourless environment advocacy. His victim/followers are doomed to a life as mitochondrially-regressed beast men.

 

Yummy Mummy: Lala Lime. Is it a yoga club with its own line of activewear, or a cult? Don't fight, hotties! You're all awesome. It's both! And Mummy has brilliant (that's for our Aussie girls!) ancient Indian Mother/death goddess powers, too! And so do these cons ....now.

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Re: Villian Group

 

Perhaps they escape because an alien ship crashes into the prison, or a supervillain's weapon blasts the prison for some other scheme. Regardless, radiation from the alien ship or villain's weapon could cause the prisoners' transformations. The heroes might be called to the prison to investigate the event, have to deal with some prisoners still there that also got powers, and then learn afterward that a handful of others escaped. Might set up a nice hero / villain team animosity.

 

Perhaps the prisoners were helped to escape and then "collected" by a Teleios-like genetic engineer to use as lab animals for various experiments.

 

Or after an earthquake, the prisoners "discover" (fall into) a cavern under the prison, something built long ago to contain an ancient evil power. That AEP gives the prisoners their powers so that they can help it escape its own prison. This could set up a later plot, where the AEP forces that villain group to do its bidding -- "I gave you your powers, I can take them away if you dont..."

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Re: Villian Group

 

You could go ancient evil with this. Let's use the Uncanny X-Men and their encounter with the N'Garai for example...

 

Perhaps as they hustled through the BC tundra they stumbled upon an ancient stone tower (or a cave in an attempt to survive the harsh weather)... "Hey look!" "DON'T TOUCH THA..." "EEEKK!!! AAAHHHH!!! ZOINKS!!!" Stuff happens... They're each possessed by a different ancient evil... etc. etc. etc.

 

Such a story could be used as a reason for their powers AND as a major building block in the continued growth of your HERO campaign.

 

Here is more info on the story (fun stuff):

 

http://en.wikipedia.org/wiki/N'Garai

http://www.comicvine.com/ngarai/65-57767/

http://www.marvunapp.com/Appendix2/ngaraidemons.htm

http://marvel.com/universe/N'Garai

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Re: Villain Group

 

Okay, they would be escaping from Kent Institution, right (BC's only Maximum security prison and the current home of Robert Pickton)? They could decide that they need money to get away and after stealing a vehicle head to the Harrison Hot Springs- close by and a resort where they might be able to rob some rich folk. By some concentration of fate and convolution, they could end up getting knocked into the "Sulphur" spring, which has one of the highest ppm mineral counts and if there were some odd extra mineral in there at the time, or they get hit by lightning while in the spring, etc... don't know if this helps, just spitballing some ideas here...

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Re: Villian Group

 

Let me refer you to the origin of the classic Champions villain Grond, the Champs Universe's analogue to the Hulk. Sidney Potter was a convict who volunteered for a medical experiment in prison in exchange for a reduction in his sentence. Sydney was accidentally injected with the wrong serum, which caused him to panic and struggle to leave. In the struggle he fell against a shelf full of chemicals which spilled onto him. He fought past the guards and dove into a heavily polluted river, just as he was struck by lightning. It's anyone's guess which of these phenomena transformed him into Grond. (Clearly the character's creator was having fun with cliched super origins.) ;)

 

What I suggest is a similar scenario, except when the medical experiment is being conducted there are several prisoners waiting their turn rather than just one. Each individual could suffer one experience such as those above as events spiral out of control, which gives him super powers. The nature of those powers would reflect the conditions the particular man was exposed to, e.g. electrical powers from a lightning strike, a superstrong amphibious form from exposure to a polluted river, and so forth.

 

If the coincidence is too much for you to accept, you could say that some powerful entity arranged for these unlikely events to occur for its own purposes. Since you've set the breakout in British Columbia, the West Coast native deity Raven could be responsible. As a trickster-god Raven may have done this purely to stir things up; or he might anticipate a future use for these new supervillains.

 

Perhaps it could be a experiment but some unscrupulous group to recreate the circumstances that lead to Grond and create a powerful flunky (ies) or even learn how to mass produce them. The group could be corporate, military or your usual criminal suspects (Viper, etc)?

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Re: Villain Group

 

That or else as running across the tundra they get struck by meteorites. Or are they ?

Possible that a villain uses them as guinea pigs or the govt experimented on them and wanted to see what they would do so they engineered the 'escape'.

 

Tundra? My god man, how far North do you think British Columbia is? :think:

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Re: Villain Group

 

Didn't the Sandman (of Spiderman fame) was also a convicted prisoner who escaped and gained superpowers? Or how about a strange meteor crashed through the prison and gave the villians super powers AND also gave a guard powers too. Now they have a super hunted LOCKDOWN!

 

Ok, nevermind you already thought of the meteor/asteroid/comet bit. So, a seconded, then.

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