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Who are the copies/pastiches/tributes/captain ersatz in your campaigns?


MisterVimes

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A recent discussion in another thread lead to conversations (some offline) regarding the copy/pastiche/tribute/"captain ersatz" character in your campaigns?

 

Quick definitions:

  • A pastiche is a literary work (in this case, a character) that imitates the style of previous work/character.
  • A Captain Ersatz - "This character's design is a mix of legal issues and homage. Just as someone who wants to incorporate a Wal-Mart into a story but can't manage the Product Placement might use "Box Mart," a person who wants to write Captain Original, but can't because a rival comic company owns the trademark, will create Captain Ersatz. "

 

Hyperion (Marvel Comics), Plutonian (Irredeemable), Samaritan (Astro City), Gladiator (Marvel), and Sentry (Marvel) are all Pastiches of Superman (for example).

 

Do you have these types of characters in your campaigns? What are they names and who are they modeled after? Do you want to share their stats?

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

I have three pastiches of Superman that I include in almost every game.

 

  • Paramount - Paramount is the first superhuman of the 20th century. He fought in World War I for the Americans and remained in France after the war. Paramount was not rocketed to Earth, but came from a parallel future. Paramount operated under-the-hood during the war because he was of African ancestry.
  • Omega - The corrupt, spoiled descendant of Paramount. He was raised by a black-bag organization within the United States government as a failsafe weapon and posterboy for 'the American Way'.
  • Proletarian - Karl Ivanovich Kinski was rocketed to Earth from the planet Zenon and landed on a collective farm in the Soviet Union. He is a full blown tribute to Superman, he is honorable, rediculously powerful and represented the 'player on the other side' during my campaigns that I ran when the Soviet Union still existed. He later went on to become president of a post soviet Russia.

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

My typical Champions setting (Neptune City) - in it's Golden Age incarnation - is full of pastiches of characters from both Marvel and DC's Golden Age. They tend to be very obvious and not really used much, existing primarily to give the players a sense of flavor. Centurion (Superman), Black Fox (Batman), Champion (Wildcat), All-American (Captain America), Golden Knight (Shining Knight), Goshawk (Hawkman), Just In Time (Flash), Minute Man (Hourman), Vixen (Catwoman), Warner Wolff (Lex Luthor), and others.

 

http://www.neptunecity.org

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

My typical Champions setting (Neptune City) - in it's Golden Age incarnation - is full of pastiches of characters from both Marvel and DC's Golden Age. They tend to be very obvious and not really used much, existing primarily to give the players a sense of flavor. Centurion (Superman), Black Fox (Batman), Champion (Wildcat), All-American (Captain America), Golden Knight (Shining Knight), Goshawk (Hawkman), Just In Time (Flash), Minute Man (Hourman), Vixen (Catwoman), Warner Wolff (Lex Luthor), and others.

 

http://www.neptunecity.org

 

Good stuff. I particularly like Warner Wolff. My Lex Luthor was named Rex Monday (after RexMundi here on the boards).

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

Lockdown - Keith McClain

[table]

[tr]

[td=align: center]VAL[/td]

[td=align: center]CHA[/td]

[td=align: center]Cost[/td]

[td=align: center]Total[/td]

[td=align: center]Roll[/td]

[td=align: left]Notes[/td]

[/tr]

 

[tr]

[td=align: center]20[/td]

[td=align: center]STR[/td]

[td=align: center]10[/td]

[td=align: center]20[/td]

[td=align: center]13-[/td]

[td=align: left]HTH Damage 4d6 END [2][/td]

[/tr]

 

 

[tr]

[td=align: center]30[/td]

[td=align: center]DEX[/td]

[td=align: center]60[/td]

[td=align: center]30[/td]

[td=align: center]15-[/td]

[td=align: left]OCV 10 DCV 10[/td]

[/tr]

 

 

[tr]

[td=align: center]20[/td]

[td=align: center]CON[/td]

[td=align: center]20[/td]

[td=align: center]20[/td]

[td=align: center]13-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]23[/td]

[td=align: center]INT[/td]

[td=align: center]13[/td]

[td=align: center]23[/td]

[td=align: center]14-[/td]

[td=align: left]PER Roll 17-[/td]

[/tr]

 

 

[tr]

[td=align: center]20[/td]

[td=align: center]EGO[/td]

[td=align: center]20[/td]

[td=align: center]20[/td]

[td=align: center]13-[/td]

[td=align: left]ECV: 7[/td]

[/tr]

 

 

[tr]

[td=align: center]25[/td]

[td=align: center]PRE[/td]

[td=align: center]15[/td]

[td=align: center]25[/td]

[td=align: center]14-[/td]

[td=align: left]PRE Attack: 5d6[/td]

[/tr]

 

 

 

 

 

 

[tr]

[td=align: center]12[/td]

[td=align: center]PD[/td]

[td=align: center]8[/td]

[td=align: center]12/24[/td]

[td=align: center][/td]

[td=align: left]12/24 PD (0/12 rPD)[/td]

[/tr]

 

 

[tr]

[td=align: center]12[/td]

[td=align: center]ED[/td]

[td=align: center]8[/td]

[td=align: center]12/24[/td]

[td=align: center][/td]

[td=align: left]12/24 ED (0/12 rED)[/td]

[/tr]

 

 

[tr]

[td=align: center]7[/td]

[td=align: center]SPD[/td]

[td=align: center]30[/td]

[td=align: center]7[/td]

[td=align: center][/td]

[td=align: left]Phases: 2, 4, 6, 7, 9, 11, 12[/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]REC[/td]

[td=align: center]4[/td]

[td=align: center]10[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]40[/td]

[td=align: center]END[/td]

[td=align: center]0[/td]

[td=align: center]40[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]BODY[/td]

[td=align: center]10[/td]

[td=align: center]15[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]40[/td]

[td=align: center]STUN[/td]

[td=align: center]5[/td]

[td=align: center]40[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

[/table][table]

[tr]

[td]Movement[/td]

[td]Combat[/td]

[td]NCmbat[/td]

[td]Notes[/td]

[/tr]

 

[tr]

[td]Running[/td]

[td=align: center]10"[/td]

[td=align: center]20"[/td]

[td=align: left]END [2][/td]

[/tr]

 

 

[tr]

[td]Swimming[/td]

[td=align: center]4"[/td]

[td=align: center]8"[/td]

[td=align: left]END [2][/td]

[/tr]

 

 

[tr]

[td]Leaping[/td]

[td=align: center]7"/22"[/td]

[td=align: center]14"/44"[/td]

[td=align: left]7"/7" forward, 3 1/2"/11" upward[/td]

[/tr]

 

 

 

[tr]

[td]Swinging[/td]

[td=align: center]15"[/td]

[td=align: center]30"[/td]

[td] [/td]

[/tr]

 

 

 

[/table][table=width: 1024]

[tr]

[td]Cost[/td]

[td]POWERS[/td]

[td]END[/td]

[/tr]

 

[tr]

[td=align: right]64[/td]

[td]Toys: VPP (Gadget Pool), 50 base + 25 control cost, (75 Active Points); VPP Can Only Be Changed Between Adventures (-1/2); all slots IIF (-1/4)[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]1) Hanglider: Gliding 10" (10 Active Points); OAF Fragile (-1 1/4), Extra Time: 1 turn (-1) Real Cost: 3[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]2) Manacles: Entangle 3d6, 3 DEF, Entangle Damage: Entangle Takes no Damage From Attack (+1/2) (45 Active Points); OAF (-1) Real Cost: 22[/td]

[td=align: right]4[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]3) Pistol: RKA 1d6+1 (20 Active Points); OAF (-1), 1 clips of 6 Charges (-3/4) Real Cost: 7[/td]

[td=align: right][6][/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]4) Stunner: Energy Blast 10d6 (50 Active Points); OAF (-1), 1 clips of 8 Charges (-1/2), Reduced by Range (-1/4) Real Cost: 18[/td]

[td=align: right][8][/td]

[/tr]

 

[tr]

[td=align: right]30[/td]

[td]Utility Belt: Multipower, 45-point reserve, (45 Active Points); all slots OIF (-1/2)[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]1) Flexi-Sheild: Missile Deflection (Bullets & Shrapnel) (15 Active Points); OAF (-1), Will Not Work Against Heavy Missiles (-1/4)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]2) Line and Winch: Superleap +15" (7"/7" forward, 3 1/2"/11" upward) (15 Active Points); OAF (-1), Upward Movement Only (-1)[/td]

[td=align: right]1[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]3) Micro-Rebreather: Life Support (Expanded Breathing) (5 Active Points); OAF (-1)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]4) Mini spotlight: Change Environment 4" radius () (15 Active Points); OAF (-1)[/td]

[td=align: right]1[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]5) Radio Gear: Mind Link , Specific Group of Minds, Number of Minds (x4) (20 Active Points); Only With Others Who Have Mind Link (-1), OIF (-1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]6) Smoke pellets: Darkness to Sight Group 2" radius (20 Active Points); OAF (-1), 8 Charges (-1/2), Limited Power: range based on strength (-1/4)[/td]

[td=align: right][8][/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]7) Swingline: Swinging 15" (15 Active Points); OAF (-1)[/td]

[td=align: right]1[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]8) Throwing Blades : RKA 1d6, Autofire (+1/2) (22 Active Points); OAF (-1), 16 Charges (-0)[/td]

[td=align: right][16][/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Acrobatic : Leaping +3" (7"/7" forward, 3 1/2"/11" upward)[/td]

[td=align: right]1[/td]

[/tr]

 

[tr]

[td=align: right]9[/td]

[td]Acute Senses: +3 PER with all Sense Groups[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]30[/td]

[td]Combat Armor: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); OIF (-1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]8[/td]

[td]Cowl Radio: HRRP (Radio Group) (12 Active Points); OIF (-1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]I didn't get this far on skill alone: Luck 2d6[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]6[/td]

[td]Iron Will: Mental Defense (10 points total)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]Protected Senses:

- Protected Hearing: Hearing Group Flash Defense (8 points) (8 Active Points); OIF (Cowl; -1/2)

- Protected Vision: Hearing Group Flash Defense (8 points) (8 Active Points); OIF (Cowl; -1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]Strong Swimmer: Swimming +2" (4" total)[/td]

[td=align: right]1[/td]

[/tr]

 

[tr]

[td=align: right]8[/td]

[td]Swift: Running +4" (10" total)[/td]

[td=align: right]1[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]MARTIAL ARTS[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td]Karate[/td]

[/tr]

 

[tr]

[td=align: right]16[/td]

[td]1) +4 HTH Damage Class(es)[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]2) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]4) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm roll[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]6) Knifehand Strike ("Chop"): 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]7) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 9d6 Strike, Target Falls[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]8) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]9) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]10) Weapon Element: Karate Weapons[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]11) Weapon Element: Staffs[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]SKILLS[/td]

[/tr]

 

[tr]

[td=align: right]16[/td]

[td]+2 with all non-combat Skills[/td]

[/tr]

 

[tr]

[td=align: right]40[/td]

[td]+5 with All Combat[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Acrobatics 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Analyze: Combat 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Breakfall 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Bugging 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Bureaucratics 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Climbing 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Combat Driving 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Combat Piloting 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Computer Programming 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Concealment 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Contortionist 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Conversation 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Criminology 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Cryptography 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Deduction 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Disguise 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Electronics 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Forensic Medicine 14-[/td]

[/tr]

 

[tr]

[td=align: right]6[/td]

[td]Forgery (Art Objects, Commercial Goods, Documents) 14-[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]Gambling (Card Games, Roulette) 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]High Society 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Interrogation 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Inventor 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Language: Cantonese (fluent conversation) (2 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]Language: English (imitate dialects) (5 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]Language: French (fluent conversation) (2 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]Language: Spanish (fluent conversation)[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Lockpicking 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Mechanics 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Mimicry 14-[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]Navigation (Air, Land, Marine) 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Paramedics 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Persuasion 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Riding 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Scholar[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]1) KS: Blue Collar Crime (3 Active Points) 14-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]2) KS: Criminal Law (3 Active Points) 14-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]3) KS: Criminal Psychology (3 Active Points) 14-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]4) KS: Evidence Dispersal (3 Active Points) 14-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]5) KS: Organized Crime (3 Active Points) 14-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]6) KS: Security and Containment Systems (3 Active Points) 14-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]7) KS: Street Gangs (3 Active Points) 14-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]8) KS: The Black Market (3 Active Points) 14-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]9) KS: The Underworld (3 Active Points) 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Scientist[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]1) SS: Ballistics 14- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]2) SS: Chemistry 14- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]3) SS: Forensic Sciences 14- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]4) SS: Toxicology/Pharmacology 14- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Security Systems 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Shadowing 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Sleight Of Hand 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Stealth 15-[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]Streetwise 15-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]Survival (Urban) 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Systems Operation 14-[/td]

[/tr]

 

[tr]

[td=align: right]9[/td]

[td]TF: Common Motorized Ground Vehicles, Riding Animals, Combat Aircraft, Helicopters, Small Motorized Boats, Small Planes, Small Wind-Powered Boats, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Tactics 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Teamwork 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Tracking 14-[/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]Two-Weapon Fighting (HTH) [/td]

[/tr]

 

[tr]

[td=align: right]8[/td]

[td]WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Small Arms, Off Hand, Thrown Knives, Axes, and Darts[/td]

[/tr]

 

[tr]

[td=align: right]6[/td]

[td]Weaponsmith (Chemical Weapons, Energy Weapons, Firearms, Muscle-Powered HTH, Muscle-Powered Ranged) 14-[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]PERKS[/td]

[/tr]

 

[tr]

[td=align: right]30[/td]

[td]Breakout: Super Car[/td]

[/tr]

 

[tr]

[td=align: right]15[/td]

[td]I own this place: Access: Stronghold (Hidden (-10 to Skill Rolls))[/td]

[/tr]

 

[tr]

[td=align: right]40[/td]

[td]The Big House: Personal Base[/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]Computer Link: Stronghold Mainfraime [Notes: Lockdown can enter this computer at any time and he can see any information on it.][/td]

[/tr]

 

[tr]

[td=align: right]6[/td]

[td]Computer Link: USDOD Database[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]Computer Link: Until Criminal Database[/td]

[/tr]

 

[tr]

[td=align: right]55[/td]

[td]Followers: Agents [Notes: These are highly placed agents, their existance is unknown to the other Lords of Justice][/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td]Lords of Justice Perks[/td]

[/tr]

 

[tr]

[td=align: right]9[/td]

[td]1) Lords of Justice : Fringe Benefit: Membership: Lords of Justice, Passport, Security Clearance: Level 5[/td]

[/tr]

 

[tr]

[td=align: right]12[/td]

[td]2) Master of Intimidation: Reputation : Most Feared Man on the Planet (A large group) 14-, +4/+4d6[/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]3) Money: Wealthy[/td]

[/tr]

 

[tr]

[td=align: right]30[/td]

[td]4) Tower of Justice Contribution[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Well-Connected[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]1) Contact: CIA Records Clerk (5 Active Points) 14-[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]2) Contact: Government (Contact has useful Skills or resources), Organization Contact (x3) (6 Active Points) 8-[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]3) Contact: James Caldwell (politician) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) (5 Active Points) 8-[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]4) Contact: Police Chief (6 Active Points) 15-[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]5) Contact: Underworld Lieutenant (2 Active Points) 11-[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]TALENTS[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Doesn't Drop his guard: Lightsleep[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]Iron Will: Resistance (5 points)[/td]

[/tr]

 

[/table][table=width: 1024]

[tr]

[td]COMPLICATIONS[/td]

[td=align: right]Value[/td]

[/tr]

 

[tr]

[td]Distinctive Features: Style: Karate (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td]Hunted: Assassin or young gun criminal aiming to make a name for themselves 8- (As Pow; Harshly Punish)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td]Hunted: Organized Crime 8- (Mo Pow; NCI; Harshly Punish)[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Hunted: Primus Undercover Agent Leslie Mahn 11- (As Pow; NCI; Watching)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td]Hunted: Rogues Gallery 11- (As Pow; NCI; Harshly Punish)[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Hunted: VIPER 11- (Mo Pow; NCI; Harshly Punish)[/td]

[td=align: right]25[/td]

[/tr]

 

[tr]

[td]Psychological Limitation: Loves to Out think opponents Common, Moderate[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td]Psychological Limitation: Always right; disdain for those who question him. Common, Total[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Psychological Limitation: Control Freak (Common; Strong)[/td]

[td=align: right]15[/td]

[/tr]

 

[tr]

[td]Psychological Limitation: Devoted to Justice Very Common, Moderate[/td]

[td=align: right]15[/td]

[/tr]

 

[tr]

[td]Psychological Limitation: Vengeful Uncommon, Strong[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td]Rivalry: Less Violent detectives: Professional (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td]Social Limitation: Secret Identity: Keith McClann Frequently (11-), Major[/td]

[td=align: right]15[/td]

[/tr]

 

[tr]

[td]Unluck: 2d6[/td]

[td=align: right]10[/td]

[/tr]

 

[/table][table=width: 1024]

[tr]

[td]BACKGROUND/HISTORY[/td]

[/tr]

[tr]

[td]Keith McClain's father, George, was a Warden in New Mexico. Growing up Keith, a phenomenal natural athlete whom many thought would play professional football, baseball, or basketball; only wanted to follow his father into corrections. His family had been law enforcement for generations and Keith only wanted to keep the tradition alive. Warden McClain was legendary for his innovations and squeaky clean record. He was a consultant on the original "Stronghold Project" and his innovations were generally credited with creating a safe, yet humane, correction facility that was state of the art. Warden McClain was not without enemies however. Rumors of torture and "missing" inmates crept into his life on two occasions; although the subsequent investigations found no bearing for such things. One of the prison's inmates, a two bit punk who was the son of a major crime figure (a VIPER big wig); had developed an obsession with the Warden and his family. The man constantly made references to Warden McClain's wife and children that, if the Warden had tortured or eliminated inmates, would have probably found him dead. However, the Warden merely kept security tight and improved the security of his home. Then the inmate was scheduled for extradition to California for murder. The transfer went without a hitch from New Mexico but it vanished somewhere in route to California. The files on the inmate disappeared too and when an investigation was called for by the man's influential family, Warden McClain's fingerprints and errors were all over it. Rather than face scrutiny from the feds, Warden McClain was summarily dismissed and his career ruined. Outraged but unable to clear (or even defend himself) George McClain moved his family to New York and tried to set himself up as a security consultant. His company went belly up and he was found dead (apparent suicide) six months later. His wife and daughter never seen again and are presumed dead. The case was closed with preternatural quickness. Keith, however, had stayed in New Mexico with relatives to finish high school. He knew his father would never take his own life, let alone his wife and daughter; he vowed to get to the bottom of it. Why Keith was spared from VIPER's wrath is unknown, but for whatever reason they merely created one of the most dogged crime fighters ever. Keith turned his athletic talents and keen intellect into a detective par excellence and a physical paragon. He began to fight crime as Lockdown when he was 21 and still attending college. He started Warden Enterprises, a security consulting firm when he was 23 with money left by his parents' life insurance. WE oversaw the refurbishing of Stronghold in the late 1990's. Lockdown joined the Lords of Justice in 1994; he has served as the team's tactical leader and "mystery man" ever since. He is widely considered the "World's Greatest Detective" by the media (though there are several in the profession who take offense to that). Lockdown's first case was clear his father's name, it took him seven years; the evidence was collected slowly and methodically, those responsible found themselves behind bars, often nursing serious physical wounds to go along with long prison sentences. He presented enough evidence of corruption and incompetence in the New Mexico State Corrections Office that a purge was deemed necessary.[/td]

[/tr]

[/table][table=width: 1024]

[tr]

[td]CAMPAIGN_USE[/td]

[/tr]

[tr]

[td]If Lockdown (who is supposed to be one of the top 10 martial artists in the campaign) is too tough for your campaign, then drop his DEX/SPD to 27/6, his gadget pool to 40 active points and his CSL's to a more manageable level for your campaign. If he's not tough enough, then up his Defenses to the 25-30 range, give him a few more DC's with martial arts, and increase his Gadget pool to 60 points.[/td]

[/tr]

[/table][table=width: 1024]

[tr]

[td]PERSONALITY[/td]

[/tr]

[tr]

[td]Lockdown is Batman with out the rosy outlook and firm grip on his sanity. He's starting to crack and his arrogance and paranoia are merging into an acute megalomania. He has, over the last 15 years developed a near army of moles, contacts, agents, and loyalists in every facet of security, law enforcement, and corrections in the United States. He has computer access to places many law enforcement officials aren't even aware of and Stronghold might as well be his own personal playground. He is obsessed with keeping the evil behind bars and the good in front of them. Trouble is he's getting less and less able to see the difference and more and more inclined to be the final authority on who belongs where.[/td]

[/tr]

[/table][table=width: 1024]

[tr]

[td]QUOTE[/td]

[/tr]

[tr]

[td]"This is where you fall down."[/td]

[/tr]

[/table][table=width: 1024]

[tr]

[td]TACTICS[/td]

[/tr]

[tr]

[td]A skilled martial artist with a gadget pool to back him up. Think Utility; he usually brings gadgets based on the abilities of his enemies, failing that he brings some that compliment his allies. He's not above fighting dirty and will at the very least strike from the shadows if at all possible.[/td]

[/tr]

[/table][table=width: 1024]

[tr]

[td]APPEARANCE[/td]

[/tr]

[tr]

[td]Height: 1.86 m[/td]

[/tr]

[tr]

[td]Weight: 95.00 kg[/td]

[/tr]

[tr]

[td]Hair: Red[/td]

[/tr]

[tr]

[td]Eyes: Green[/td]

[/tr]

[tr]

[td]Red hair and green eyes (check). Lean, powerful build (Check). Commanding presence(Check). Keith has it all. The Lockdown suit consists of an armored red body suit. His boots, gloves, Utility belt, and cowl are gold, metallic and or textile.His cowl is covers the upper part of his face leaving his nose, mouth, and chin exposed. The eye covers are red. His chest symbol is a golden padlock. See the art by Storn.[/td]

[/tr]

[/table]

Base Pts: 200

Exp Required: 550

Total Exp Available: 550

Exp Unspent: 0

Total Character Cost: 950

 

Art By our beloved Storn Cook.

[ATTACH=CONFIG]42607[/ATTACH]

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

When I originally started populating my campaign I was more interested in amalgams & benchmarks than straight tributes.

 

Plutonicman (originally just 'Plutonic') is my superman/colossus clone. Not a thinker. Reverts back to human when knocked out. Salt o' the Earth. STR&CON = 80&40.

 

Ghostman is my batman/space-ghost clone. Turns invisible. Walks through walls. Has a ghost-belt & a ghost-car. No sidekick. EGO = 50.

 

Squid-Kid is my spider-man/doc-ock clone. 11 years old. Is bonded to a benevolent alien symbiote. DEX = 40.

 

Captain Fortune is my Gordon/Rogers clone. Can use any weapon & pilot any vehicle. Super lucky. PRE = 50.

 

His arch is Doctor Vang, my Doom/Ming clone. INT = 50.

 

[edit]

 

Vang is a PC that plays in the same party quite well with Fortune (another PC) despite their imaginary antagonistic history.

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

One thing I tend to do is making aliens from one Space RPG into Superheroes. I've got a nice setting that hasn't been translated to english yet and there are very diverse aliens/half humans subspecies.

I don't get to play it and the system isn't very evolved yet anyway (thinking about makign a Hero adaption), but it's great for well thought out species with tons of background information (down to how they measure time, wich isn't always that conventional).

 

First Idea was my first Character Landslide. A simple Brick. Maybe made her too simple, she lacked options in combat.

Second is Chameleon, a Shape Shifter with increased strenght. Who learned Martial Arts on the "Remo Williams" level. Just started palying her.

 

Another idea is my "almost green lantern" Grey Angel. Replaced the Power Ring with the ability to create complex technological devices in the field. While the base idea came from GL, her shtick was closer to Batman (having the right tools) and her personality closer to Wonder Woman plus Batman (and his secrecy). But I managed to get an adaption of the Vow with help from the Forum.

Her DNCP's name was Diana Rex (a nod to Diana Prince).

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

I like using CU writeups in part because I don't have to do the work myself. So I've got an entire family of Spirit Fist clones, because I just love that writeup. I also have a Sovereign downrated to Teen Champions level. (Supervillain's clone making his way in the world. Who doesn't love that stuff?) Although I'm not entirely sure that that would actually work. I've also lifted and blended elements of Tarantula and Falchion from Doctor Destroyer's crew to make a ninja.

 

And, of course, I have the Hobgoblin, a Batman (and Batman Family) analogue. The conceit here, because I've never heard it denied explicitly, is that Batman actually exists as a DC Comics property in the CU, and many features of the fictional Batman features and stories about him are actually based on one of the many "real" CU Batman-like characters, including, of course, the Hobgoblin. So the current wearer of the mantle does a Christopher Nolan impression and calls himself "the goddamned Hobgoblin," and everyone who goes up to the mansion knows that there's a "batcave" underneath.

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

Proletarian - Karl Kinski

[table]

[tr]

[td=align: center]VAL[/td]

[td=align: center]CHA[/td]

[td=align: center]Cost[/td]

[td=align: center]Total[/td]

[td=align: center]Roll[/td]

[td=align: left]Notes[/td]

[/tr]

 

[tr]

[td=align: center]150[/td]

[td=align: center]STR[/td]

[td=align: center]140[/td]

[td=align: center]150[/td]

[td=align: center]39-[/td]

[td=align: left]HTH Damage 30d6 END [15][/td]

[/tr]

 

 

[tr]

[td=align: center]46[/td]

[td=align: center]DEX[/td]

[td=align: center]72[/td]

[td=align: center]46[/td]

[td=align: center]18-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]60[/td]

[td=align: center]CON[/td]

[td=align: center]50[/td]

[td=align: center]60[/td]

[td=align: center]21-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]33[/td]

[td=align: center]INT[/td]

[td=align: center]23[/td]

[td=align: center]33[/td]

[td=align: center]16-[/td]

[td=align: left]PER Roll 16-[/td]

[/tr]

 

 

[tr]

[td=align: center]20[/td]

[td=align: center]EGO[/td]

[td=align: center]10[/td]

[td=align: center]20[/td]

[td=align: center]13-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]55[/td]

[td=align: center]PRE[/td]

[td=align: center]45[/td]

[td=align: center]55[/td]

[td=align: center]20-[/td]

[td=align: left]PRE Attack: 11d6[/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]OCV[/td]

[td=align: center]60[/td]

[td=align: center]15[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]DCV[/td]

[td=align: center]60[/td]

[td=align: center]15[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]3[/td]

[td=align: center]OMCV[/td]

[td=align: center]0[/td]

[td=align: center]3[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]8[/td]

[td=align: center]DMCV[/td]

[td=align: center]15[/td]

[td=align: center]8[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]PD[/td]

[td=align: center]8[/td]

[td=align: center]10/55[/td]

[td=align: center][/td]

[td=align: left]10/55 PD (0/45 rPD)[/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]ED[/td]

[td=align: center]8[/td]

[td=align: center]10/55[/td]

[td=align: center][/td]

[td=align: left]10/55 ED (0/45 rED)[/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]SPD[/td]

[td=align: center]80[/td]

[td=align: center]10[/td]

[td=align: center][/td]

[td=align: left]Phases: 2, 3, 4, 5, 6, 8, 9, 10, 11, 12[/td]

[/tr]

 

 

[tr]

[td=align: center]30[/td]

[td=align: center]REC[/td]

[td=align: center]26[/td]

[td=align: center]30[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]120[/td]

[td=align: center]END[/td]

[td=align: center]20[/td]

[td=align: center]120[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]30[/td]

[td=align: center]BODY[/td]

[td=align: center]20[/td]

[td=align: center]30[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]120[/td]

[td=align: center]STUN[/td]

[td=align: center]50[/td]

[td=align: center]120[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

[/table][table]

[tr]

[td]Movement[/td]

[td]Combat[/td]

[td]NCmbat[/td]

[td]Notes[/td]

[/tr]

 

[tr]

[td]Running[/td]

[td=align: center]12m[/td]

[td=align: center]24m[/td]

[td=align: left]END [1][/td]

[/tr]

 

 

[tr]

[td]Swimming[/td]

[td=align: center]4m[/td]

[td=align: center]8m[/td]

[td=align: left]END [1][/td]

[/tr]

 

 

[tr]

[td]Leaping[/td]

[td=align: center]4m[/td]

[td=align: center]8m[/td]

[td=align: left]4m forward, 2m upward[/td]

[/tr]

 

 

[tr]

[td]Flight[/td]

[td=align: center]50m[/td]

[td=align: center]800m[/td]

[td] [/td]

[/tr]

 

 

 

 

[tr]

[td]Tunneling[/td]

[td=align: center]10m[/td]

[td=align: center]40m[/td]

[td] [/td]

[/tr]

 

[/table][table=width: 1024]

[tr]

[td]Cost[/td]

[td]POWERS[/td]

[td]END[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]Stal'noi Chelovek[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]199[/td]

[td]1) Skin of Steel: Resistant Protection (45 PD/45 ED/5 Flash Defense: Hearing Group/10 Flash Defense: Sight Group), Hardened (+1/4) (199 Active Points)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]35[/td]

[td]2) Strange Visitor: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]19[/td]

[td]3) Solar Powered Healing: Regeneration (2 BODY per Minute) (28 Active Points); Does not work in Darkness Power does not work in Common Circumstances (-1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]Faster than Lokomotiv[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]65[/td]

[td]1) Speeding Bullet: Flight 50m, x16 Noncombat[/td]

[td=align: right]6[/td]

[/tr]

 

[tr]

[td=align: right]27[/td]

[td]2) Bend steel in bare hands: Tunneling 10m through 6 PD material, x4 Noncombat[/td]

[td=align: right]3[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]100[/td]

[td]Tepla Videnie: Multipower, 100-point reserve[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]1) Burning through: Killing Attack - Ranged 5d6+1, Armor Piercing (+1/4) (100 Active Points)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]2) Heat Vision: Heat Vision: Blast 20d6 (90 Active Points)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]Zenonian Senses[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]40[/td]

[td]1) I can hear your heartbeat: Detect Lies/Emotions A Class Of Things 25- (Hearing Group), Concealed (-1 with Detect Lies/Emotions PER Rolls), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Penetrative[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]48[/td]

[td]2) I can feel you move: Spatial Awareness (Touch Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic: +6[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]3) Infrared Perception (Sight Group)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]30[/td]

[td]4) Microscopic ( x1,000,000) with Sight Group[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]18[/td]

[td]5) +6 versus Range Modifier for Sight Group and Hearing Group[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]6) Ultraviolet Perception (Sight Group)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]7) Ultrasonic Perception (Hearing Group)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]15[/td]

[td]8) Z-Ray Vision: Penetrative with Sight Group[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]MARTIAL ARTS[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td]Commando Training[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]1) Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, 30d6 +v/10, Target Falls[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 32d6 Strike[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 165 STR vs. Grabs[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 160 STR for holding on[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 160 STR to Disarm[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]7) Karate “Chop”: 1/2 Phase, -2 OCV, +0 DCV, HKA 10 1/2d6[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]9) Weapon Element: Clubs[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]10) Weapon Element: Knives[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]SKILLS[/td]

[/tr]

 

[tr]

[td=align: right]16[/td]

[td]+2 with HTH Combat[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Acting 20-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Analyze: Combat 16-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Bureaucratics 20-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Charm 20-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Conversation 20-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Deduction 16-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]High Society 20-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Interrogation 20-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Scholar[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]1) KS: Art (3 Active Points) 16-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]2) KS: Literature (3 Active Points) 16-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]3) KS: Russian History (3 Active Points) 16-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]4) KS: World History (3 Active Points) 16-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Linguist[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]1) Language: Albanian (imitate dialects) (5 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]2) Language: Arabic (Modern) (imitate dialects) (5 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]3) Language: Azerbaijani (imitate dialects) (5 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]4) Language: Bulgarian (imitate dialects) (5 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]5) Language: Cambodian (Khmer) (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]6) Language: Cantonese (idiomatic) (4 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]7) Language: English (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]8) Language: French (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]9) Language: Georgian (imitate dialects) (5 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]10) Language: German (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]11) Language: Greek (Modern) (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]12) Language: Italian (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]13) Language: Japanese (idiomatic) (4 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]14) Language: Kazakh (idiomatic) (4 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]15) Language: Kirghiz (imitate dialects) (5 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]16) Language: Latin (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]17) Language: Mandarin (idiomatic) (4 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]18) Language: Russian (imitate dialects) (5 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]19) Language: Spanish (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Lipreading 16-[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]Navigation (Air, Land, Space) 16-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Oratory 20-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Paramedics 16-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Persuasion 20-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]PS: Military Science 16-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Systems Operation 16-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Tactics 16-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Ventriloquism 16-[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]PERKS[/td]

[/tr]

 

[tr]

[td=align: right]50[/td]

[td]Krepost Petroskaya: Vehicles & Bases[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td] [/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Well-Connected[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]1) Dr. Konstantin Sokolov: Contact (Contact has extremely useful Skills or resources, Very Good relationship with Contact) (6 Active Points) 8-[/td]

[/tr]

 

[tr]

[td=align: right]20[/td]

[td]2) General Pavlov Koenig - NKVD: Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (21 Active Points) 8-[/td]

[/tr]

 

[tr]

[td=align: right]6[/td]

[td]3) KGB Mole: Contact (Contact has access to major institutions, Contact has very useful Skills or resources, Contact is slavishly loyal to character) (7 Active Points) 8-[/td]

[/tr]

 

[tr]

[td=align: right]11[/td]

[td]4) Petrov Belila - EiC of Pravda: Contact (Contact has useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (12 Active Points) 8-[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td] [/td]

[/tr]

 

[tr]

[td=align: right]15[/td]

[td]Dmitri Olafovitch - Proletarian's Tovarich: Follower[/td]

[/tr]

 

[tr]

[td=align: right]24[/td]

[td]Hero of the State: Fringe Benefit: Federal/National Police Powers, Head of State, International Police Powers, Marshal[/td]

[/tr]

 

[tr]

[td=align: right]11[/td]

[td]Coal into diamonds: Money: Filthy Rich[/td]

[/tr]

 

[tr]

[td=align: right]12[/td]

[td]Honorable Hero: Positive Reputation (A large group) 14-, +4/+4d6[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]TALENTS[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Absolute Range Sense[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Absolute Time Sense[/td]

[/tr]

 

[tr]

[td=align: right]20[/td]

[td]Something feels wrong here: Danger Sense (immediate vicinity, out of combat, Intuitional) 16-[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]Eidetic Memory[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Lightning Calculator[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Lightsleep[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Simulate Death[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]Speed Reading (x10)[/td]

[/tr]

 

[/table][table=width: 1024]

[tr]

[td]COMPLICATIONS[/td]

[td=align: right]Value[/td]

[/tr]

 

[tr]

[td]Psychological Complication: Loyal to his Country (Russia/USSR) (Common; Total)[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Psychological Complication: Honorable (Common; Total)[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Susceptibility: Exposure to Zenonite 2d6 damage Instant (Uncommon)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td]Vulnerability: 2 x STUN Magic (Uncommon)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td]Dependent NPC: Wife: Ludmila Lantzeff Frequently (Normal)[/td]

[td=align: right]15[/td]

[/tr]

 

[/table]

Base Pts: 400

Exp Required: 1283

Total Exp Available: 1283

Exp Unspent: 0

Total Character Cost: 1683

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

When I originally started populating my campaign I was more interested in amalgams & benchmarks than straight tributes.

 

Plutonicman (originally just 'Plutonic') is my superman/colossus clone. Not a thinker. Reverts back to human when knocked out. Salt o' the Earth. STR&CON = 80&40.

 

Ghostman is my batman/space-ghost clone. Turns invisible. Walks through walls. Has a ghost-belt & a ghost-car. No sidekick. EGO = 50.

 

Squid-Kid is my spider-man/doc-ock clone. 11 years old. Is bonded to a benevolent alien symbiote. DEX = 40.

 

Captain Fortune is my Gordon/Rogers clone. Can use any weapon & pilot any vehicle. Super lucky. PRE = 50.

 

His arch is Doctor Vang, my Doom/Ming clone. INT = 50.

 

[edit]

 

Vang is a PC that plays in the same party quite well with Fortune (another PC) despite their imaginary antagonistic history.

 

Oh... there's a story there. Is that a Pulp/Champions campaign?

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

Another idea is my "almost green lantern" Grey Angel. Replaced the Power Ring with the ability to create complex technological devices in the field. While the base idea came from GL, her shtick was closer to Batman (having the right tools) and her personality closer to Wonder Woman plus Batman (and his secrecy). But I managed to get an adaption of the Vow with help from the Forum.

Her DNCP's name was Diana Rex (a nod to Diana Prince).

 

That's great. The Silver Age Green Lantern borrows heavily for E. E. "Doc" Smith's "Lensmen" series of books. I've borrowed heavily for Green Lantern myself, changing the ring into a pair of gloves/power suit/belt is a natural and easy pastiche.

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

I like using CU writeups in part because I don't have to do the work myself. So I've got an entire family of Spirit Fist clones, because I just love that writeup. I also have a Sovereign downrated to Teen Champions level. (Supervillain's clone making his way in the world. Who doesn't love that stuff?) Although I'm not entirely sure that that would actually work. I've also lifted and blended elements of Tarantula and Falchion from Doctor Destroyer's crew to make a ninja.

 

And, of course, I have the Hobgoblin, a Batman (and Batman Family) analogue. The conceit here, because I've never heard it denied explicitly, is that Batman actually exists as a DC Comics property in the CU, and many features of the fictional Batman features and stories about him are actually based on one of the many "real" CU Batman-like characters, including, of course, the Hobgoblin. So the current wearer of the mantle does a Christopher Nolan impression and calls himself "the goddamned Hobgoblin," and everyone who goes up to the mansion knows that there's a "batcave" underneath.

 

That's pretty brilliant. I have a fiction pastiche of Batman (story is still bouncing around in my head) that I want to use the legacy angle with. I think it fits well and Hobgoblin sounds great. Do you have a write up?

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

I have a plethora...

Snuff, a gender-swapped version of Deathstroke, the Terminator

The Paladine, a tribute to The Tick... but with a light sabre as well.

The Rubber Bandit - A criminal version of Plastic Man

The Red Rustler - The Vigilante, the Action Comics #1 version, but as he would appear in the modern age if he was first active in the Golden Age

The Mud Tracker - a tribute to Man-Thing, but dirtier

Madame Hex - A tribute to the DC version of Enchantress.

Irrompible - a Captain Ersatz version of Wolverine... but Mexican

The Hollow Man - a criminal version of Cloak from Marvel's Cloak and Dagger

Highwayman - a direct tribute to the Gentleman Ghost

Dr. Martini - Combine the scientist/president Lex Luthor with the personality of Thurston Howell the Third

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

Sorry, dude. I'd probably just lift Nighthawk if I needed to know exactly what he could do for fanfic purposes. (Also, there's a bit of a narrative Big Secret going on with the Hobgoblin family's "peak normal" CHAR.)

 

My sense with Batman tribute characters is that it's the vehicles that are the big deal, anyway. And those rules scare me.

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

I have a plethora...

Snuff, a gender-swapped version of Deathstroke, the Terminator

The Paladine, a tribute to The Tick... but with a light sabre as well.

The Rubber Bandit - A criminal version of Plastic Man

The Red Rustler - The Vigilante, the Action Comics #1 version, but as he would appear in the modern age if he was first active in the Golden Age

The Mud Tracker - a tribute to Man-Thing, but dirtier

Madame Hex - A tribute to the DC version of Enchantress.

Irrompible - a Captain Ersatz version of Wolverine... but Mexican

The Hollow Man - a criminal version of Cloak from Marvel's Cloak and Dagger

Highwayman - a direct tribute to the Gentleman Ghost

Dr. Martini - Combine the scientist/president Lex Luthor with the personality of Thurston Howell the Third

 

Nice. Your sense of fun is showing :)

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

I've got a flying NPC brick called "Samaritan" who is basically Mighty Man (from Image's Savage Dragon) who is a pastiche of DC's Captain Marvel. When he's not in Samaritan form he is a 70 year old retired medic and accountant. He can turn into the superhero for only one hour a day and spends it helping accident victims but doesn't fight crime.

 

And there's a man-eating villain called "Teddy Kendall" who was inspired by Erik Larson's parody of Spider-Man, also from the pages of Savage Dragon. Teddy is a fat guy who is slowly turning into a huge human spider with mandibles, eight eyes and exoskeleton. I didn't give him a villain name but since visiting his filthy apartment where he lived when he was still human the heroes keep calling him "Spider-Pig".

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

I've got a flying NPC brick called "Samaritan" who is basically Mighty Man (from Image's Savage Dragon) who is a pastiche of DC's Captain Marvel. When he's not in Samaritan form he is a 70 year old retired medic and accountant. He can turn into the superhero for only one hour a day and spends it helping accident victims but doesn't fight crime.

 

And there's a man-eating villain called "Teddy Kendall" who was inspired by Erik Larson's parody of Spider-Man, also from the pages of Savage Dragon. Teddy is a fat guy who is slowly turning into a huge human spider with mandibles, eight eyes and exoskeleton. I didn't give him a villain name but since visiting his filthy apartment where he lived when he was still human the heroes keep calling him "Spider-Pig".

 

Both are fantastic ideas. Sometimes it's great to have the players name a monster/villain for you and sometimes it's terrible. You spend time developing this fearsome maniac of a villain and he gets tagged with "Big Red" (like the chewing gum) :-/

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Re: Who are the copies/pastiches/tributes/captain ersatz in your campaigns?

 

Vixen was something of an homage to Ben 10; multiple power sets she could access only one at a time' date=' with a disheartening tendency to not get the set she wanted when she tried for it.[/quote']

 

I feel I need to add Ben 10 to my watch list.

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