Claire Redfield Posted July 28, 2012 Report Share Posted July 28, 2012 Okay, so, in HERO, this is the one thing that has stymied me the most: quickly figuring out movement rates. I am aware that the system looks more intimidating to newbies because of of its highly detailed nature, and that most of this is front-loaded, and in play it's not all that complicated. However, one thing that has always tripped me up is figuring out movement rates in real-world terms, on the fly. I want to easily know how fast my character can move, but between combat speed and noncom speed being measured in inches, then meters, with Speed factoring in, etc., I just wonder if any of you vets have any tricks for quickly figuring out someone's speed. Quote Link to comment Share on other sites More sharing options...
Greywind Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates Are you aiming for MPH or KPH? Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates "On the fly," MPH or KPH matters much less than things like meters per Phase, so I'm not that clear on why it's important to figure out quickly on the fly instead of just noting your max speed on your character sheet. But for a quick estimate you can often do in your head, MPH is roughly (Meters Per Turn/5). Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates Well, 6th edition measures movement rates in Meters per phase, so it's pretty straight forward. With older versions of Hero you just have to remember to double the inches of movement to get meters of movement. Take a characters meters of movement, multiply it by their non-combat factor (x2, x4, x8 whatever) then multiply that by their Speed score and that will give you the number of meters they can move per Turn (every 12 seconds) Multiply Meters per Turn by 5 and this gives Meters per Minute. Multiply Meters per Minute by 60 and this gives Meters per hour. Divide Meters per hour by 1000 and this gives Kilometers per hour. Multiply Meters per hour by .621 and this gives Miles per hour. The formula can look like this: [(M*X)Y]5*60 then divide the entire thing by 1000. However if you just take Turns per minute (5) times Minutes per hour (60) 300 divided by meters per kilometer (1000) you get 0.3. You can take the [(M*X)Y] and multiply it by 0.3 and get the same result. Note that "M" is the characters Meters of movement (just convert Inches to Meters by multiplying their "inches" of movement by 2). "X" is the characters Non-combat multiplyer and "Y" is the characters Speed score. For example, we have a character with 10 meters (5") of movement with a standard x2 non-combat multiplier. This gives him 20 meters per phase. Multiply by the characters Speed (4) gives us 80 meters per Turn. Multiply this by 5 Turns per minute, this gives us 400 meters per minute. Multiplied by 60 minutes in an hour, this gives us 24,000 meters per hour, which is of course, 24 Kilometers per hour. Now take 80 meters per turn (10m times 2, times 4) and multiply it by 0.3 and this also gives us 24, which is how many KPH the character can run. Multiplied by .621 gives us 14.9 (essentially 15) miles per hour. So to summerize, Meters times non-combat multiplier, times Speed times 0.3 gives us KPH. Simple enough? Quote Link to comment Share on other sites More sharing options...
Claire Redfield Posted July 28, 2012 Author Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates Are you aiming for MPH or KPH? MPH! "On the fly," MPH or KPH matters much less than things like meters per Phase, so I'm not that clear on why it's important to figure out quickly on the fly instead of just noting your max speed on your character sheet. But for a quick estimate you can often do in your head, MPH is roughly (Meters Per Turn/5). Well, in the types of games I play, speed is likely to fluctuate based on power boosts and such, but you're right. I suppose it's less important to have it on the fly and more just being able to easily figure it out. Well' date=' 6th edition measures movement rates in Meters per phase, so it's pretty straight forward. With older versions of Hero you just have to remember to [i']double[/i] the inches of movement to get meters of movement. Take a characters meters of movement, multiply it by their non-combat factor (x2, x4, x8 whatever) then multiply that by their Speed score and that will give you the number of meters they can move per Turn (every 12 seconds) Multiply Meters per Turn by 5 and this gives Meters per Minute. Multiply Meters per Minute by 60 and this gives Meters per hour. Divide Meters per hour by 1000 and this gives Kilometers per hour. Multiply Meters per hour by .621 and this gives Miles per hour. The formula can look like this: [(M*X)Y]5*60 then divide the entire thing by 1000. However if you just take Turns per minute (5) times Minutes per hour (60) 300 divided by meters per kilometer (1000) you get 0.3. You can take the [(M*X)Y] and multiply it by 0.3 and get the same result. Note that "M" is the characters Meters of movement (just convert Inches to Meters by multiplying their "inches" of movement by 2). "X" is the characters Non-combat multiplyer and "Y" is the characters Speed score. For example, we have a character with 10 meters (5") of movement with a standard x2 non-combat multiplier. This gives him 20 meters per phase. Multiply by the characters Speed (4) gives us 80 meters per Turn. Multiply this by 5 Turns per minute, this gives us 400 meters per minute. Multiplied by 60 minutes in an hour, this gives us 24,000 meters per hour, which is of course, 24 Kilometers per hour. Now take 80 meters per turn (10m times 2, times 4) and multiply it by 0.3 and this also gives us 24, which is how many KPH the character can run. Multiplied by .621 gives us 14.9 (essentially 15) miles per hour. So to summerize, Meters times non-combat multiplier, times Speed times 0.3 gives us KPH. Simple enough? Simple enough? No, but I am terrible at math. However, I can do this stuff. Thank you guys! I'm really looking forward to Champions Complete. I haven't been able to get 6E2, but I have 6E1, so since it seems CC will contain the complete rules, I can use that and the setting and reference examples in 6E1 when I need to! It's a win-win. Quote Link to comment Share on other sites More sharing options...
Shadow Hawk Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates I use a simple kludge: Inches per turn x0.3 = MPH in 5th. It's not exact, but it's close. Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates I always used .36 in 5th for the rough MPH and .6 for KPH. Quote Link to comment Share on other sites More sharing options...
Lucius Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates I haven't been able to get 6E2. It's available from the Hero store. Granted, it costs about forty bucks. I'm still trying to figure out why you need MPH, or why anyone would use the old Imperial system if they didn't have to. Lucius Alexander Give me an inch and I'll take a palindromedary Quote Link to comment Share on other sites More sharing options...
Claire Redfield Posted July 28, 2012 Author Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates I'm still trying to figure out why you need MPH, or why anyone would use the old Imperial system if they didn't have to. It's easier for me to have a sense of how fast something is going if I can think of it in terms of real world speed measurements, rather than something like "1000 meters per turn". Just helpful for me, is all. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates I just use an excel spreadsheet.... Quote Link to comment Share on other sites More sharing options...
Lucius Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates It's easier for me to have a sense of how fast something is going if I can think of it in terms of real world speed measurements' date=' rather than something like "1000 meters per turn". Just helpful for me, is all. [/quote'] Uhh.... A meter is a real world measurement. Lucius Alexander Perplexed on a palindromedary Quote Link to comment Share on other sites More sharing options...
dmjalund Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates a meter is about 1.09 yards or 3.28 feet Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates Uhh.... A meter is a real world measurement. Obviously, but so is a shaku or a stone and yet if I ask the average American how many shaku tall they are or how many stone they weigh they will stare at me blankly If you are used to MPH, you have a solid frame of reference when speeds are put in those terms. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates Obviously, but so is a shaku or a stone and yet if I ask the average American how many shaku tall they are or how many stone they weigh they will stare at me blankly If you are used to MPH, you have a solid frame of reference when speeds are put in those terms. Noah: "What's a cubit?" God: "Let's see ... I used to know what a cubit was ..." But, yeah, I'm in the same boat. KPH doesn't tell me squat. Quote Link to comment Share on other sites More sharing options...
marc Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates (movement * speed) *.19 = MPH actually it is .1864113889 .. i rounded off to .19 human spd 4 movement running 12 (4*12) 36 36*.19= 6.84mph Quote Link to comment Share on other sites More sharing options...
Christopher Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates I focus on two values: Turn Combat Speed: Movement times SPD From that you can calculate NCM and the further stuff. Movement per hour: As a mile is 1,609 meters, it goes like this: [Combat Speed] times [NCM multiples] times [300] (5 turns per minute and 60 minutes per hour) divided by [1609] (meters to miles) you can shorten the last to part (times 300, divided by 1609) too a single step: [Turn Combat Speed] times [NCM-Multiplier] times [0.186] and most often the NCM is simply 2, so it can be a short as: [Turn Combat Speed] times [0.372] There is however a big caveeat: A Character needs the recovery to actually hold this speed! That is why meters/turn is such an important step. If at all you modify that value or built a seperate power good at sustained Turn Velcoity (high NCM + reduced endurance or maybe megascaled Movement). Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates Or, you know, if you'd like a prayer of doing the math in your head... Meters Per Turn/5. Is it exact? No. But it's close enough for government work. Seems like a whole lot of the folks who've responded missed the part where she said she wanted a way to "quickly" figure it out "on the fly"... Quote Link to comment Share on other sites More sharing options...
Christopher Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates Or' date=' you know, if you'd like a prayer of doing the math in your head... Meters Per Turn/5. [/quote'] Make that a 2.5 (to figure in NCM multiples) and we get closer Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates Make that a 2.5 (to figure in NCM multiples) and we get closer Yeah, but that's not as easy to figure in your head as /5, and not everyone has only 2x Noncombat Movement. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates Or, you know, if you'd like a prayer of doing the math in your head... Meters Per Turn/5. Is it exact? No. But it's close enough for government work. Seems like a whole lot of the folks who've responded missed the part where she said she wanted a way to "quickly" figure it out "on the fly"... I don't think there is anything wrong with breaking it down. If you notice in my post, I give the long explanation of how you get to KPH, then I give the short way to get to KPH. Yes, there is a decimal in there, but that's what calculators were made for. There's no shame in using one. I do all the time. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates I don't think there is anything wrong with breaking it down. If you notice in my post' date=' I give the long explanation of how you get to KPH, then I give the short way to get to KPH. Yes, there is a decimal in there, but that's what calculators were made for. There's no shame in using one. I do all the time.[/quote'] It just struck me funny that the OP asked for a simple shortcut, and several people gave her exact formulae. There's nothing "wrong" with it... I just figured that info was already in the book if that was what she wanted. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates The .19 multiplier for me would qualify as a simple shortcut ... seriously, if I'm running or playing HERO, I have a calculator with me. Quote Link to comment Share on other sites More sharing options...
Greywind Posted July 28, 2012 Report Share Posted July 28, 2012 Re: Quickly figuring out movement rates Uhh.... A meter is a real world measurement. Lucius Alexander Perplexed on a palindromedary Not in America, buddy Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted July 29, 2012 Report Share Posted July 29, 2012 Re: Quickly figuring out movement rates Or, you know, if you'd like a prayer of doing the math in your head... Meters Per Turn/5. Is it exact? No. But it's close enough for government work. Seems like a whole lot of the folks who've responded missed the part where she said she wanted a way to "quickly" figure it out "on the fly"... Well, if you strap an iPad on the back of the fly, it's EASY! Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted July 29, 2012 Report Share Posted July 29, 2012 Re: Quickly figuring out movement rates Well' date=' if you strap an iPad on the back of the fly, it's EASY![/quote'] That's one really strong fly. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.