Tech Posted November 6, 2014 Report Share Posted November 6, 2014 I'd like to build a wall of fire power: the character is a fire-user and can generate a wall of fire. The wall can be several hexes long but cannot be moved once created (I'm not totally set on the 'cannot be moved once created' part, yet). Also, the power is not disrupted if someone wants to jump through it - they'll just take damage. Energy attacks can go through it as well without disrupting it. However, commonsense things like water, fire retardant, etc can disrupt/neutralize the wall of fire. I haven't decided if the character will need to keep burning END for it, or if the wall will run off it's own amount of End (or charges lasting a certain time). So, how would you build this? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted November 6, 2014 Report Share Posted November 6, 2014 An RKA, with Area of Effect (line or any area) -- perhaps a Continuing Charge with Costs END (to activate); or maybe Uncontrolled ... Yeah, I'd make it Uncontrolled. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted November 6, 2014 Report Share Posted November 6, 2014 1. Determine what type and how much damage it does (start with Blast or Killing Attack and flavor as desired). 2. Determine the Area of Affect via that Advantage. 3. Use the Uncontrolled Advantage. Scooped by L. Marcus!! Quote Link to comment Share on other sites More sharing options...
Grailknight Posted November 6, 2014 Report Share Posted November 6, 2014 A Constant Area of Effect EB or RKA. Determine the rest when you finalize it. Scooped twice. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted November 6, 2014 Report Share Posted November 6, 2014 Note that you need to make the RKA Constant before applying Uncontrolled. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted November 6, 2014 Report Share Posted November 6, 2014 Depends on what you're looking for, really. If its a wall that you have to break down, then barrier with AE surface on it of damage would work great. If not, use AE line with lots of bonus height. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted November 7, 2014 Report Share Posted November 7, 2014 Depends on what you're looking for, really. If its a wall that you have to break down, then barrier with AE surface on it of damage would work great. If not, use AE line with lots of bonus height. He specifically said you could jump through it, you'd just take damage. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted November 11, 2014 Report Share Posted November 11, 2014 However, commonsense things like water, fire retardant, etc can disrupt/neutralize the wall of fire. You can add that in as a Limited Power: Dispeled by water, fire retardant, etc. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted November 11, 2014 Report Share Posted November 11, 2014 No need -- an Uncontrolled Power must have "a reasonably common and obvious set of circumstances that will turn off or negate it" -- 6E1, p 352. Quote Link to comment Share on other sites More sharing options...
Lucius Posted November 13, 2014 Report Share Posted November 13, 2014 Can I buy a Change Environment defined as "A reasonably common and obvious set of circumstances?" Lucius Alexander A reasonably common and obvious palindromedary Quote Link to comment Share on other sites More sharing options...
dmjalund Posted November 13, 2014 Report Share Posted November 13, 2014 Can I buy a Change Environment defined as "A reasonably common and obvious set of circumstances?" Lucius Alexander A reasonably common and obvious palindromedary maybe if your bought it with variable special effects Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted November 13, 2014 Report Share Posted November 13, 2014 And Variable Combat Effects. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted November 14, 2014 Report Share Posted November 14, 2014 I'd like to build a wall of fire power: the character is a fire-user and can generate a wall of fire. The wall can be several hexes long but cannot be moved once created (I'm not totally set on the 'cannot be moved once created' part, yet). Also, the power is not disrupted if someone wants to jump through it - they'll just take damage. Energy attacks can go through it as well without disrupting it. However, commonsense things like water, fire retardant, etc can disrupt/neutralize the wall of fire. I haven't decided if the character will need to keep burning END for it, or if the wall will run off it's own amount of End (or charges lasting a certain time). So, how would you build this? How's this: Wall of Fire: Killing Attack - Ranged 1d6, Costs Endurance Only To Activate (+1/4), Constant (+1/2), Area Of Effect (16m Long, 4m Tall, 2m Wide Line; +1/2), Uncontrolled (+1/2) (41 Active Points); No Range (-1/2), No Knockback (-1/4) 41 active points, 21 real Note that this version only uses END to activate: you can remove that if you want to invest END in the Wall to determine how long it burns for. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted November 14, 2014 Report Share Posted November 14, 2014 Also note that this would make Uncontrolled, already STOP-signed, even more powerful. The book advises that one should set a time limit on the power in addition to the negating conditions. Hi Sean! Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted November 14, 2014 Report Share Posted November 14, 2014 Another way to do it would be a really long term DOT rather than uncontrolled but its probably vastly more expensive. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted November 14, 2014 Report Share Posted November 14, 2014 Or Continuing Charges? Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted November 14, 2014 Report Share Posted November 14, 2014 Also note that this would make Uncontrolled, already STOP-signed, even more powerful. The book advises that one should set a time limit on the power in addition to the negating conditions. Hi Sean! Hi Marcus! Good point: I'd probably require the thing to go out by itself after a while (as well as going out if anything fire-extinguishery were done to it). Quote Link to comment Share on other sites More sharing options...
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