tiger Posted January 24, 2016 Report Share Posted January 24, 2016 I'm drawing a blank here. Anyone remember what book Turtle Armor came from? Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted January 24, 2016 Report Share Posted January 24, 2016 Try BBB S43. Quote Link to comment Share on other sites More sharing options...
tiger Posted January 24, 2016 Author Report Share Posted January 24, 2016 cool. Figures don't have that book any long or the PDF. Quote Link to comment Share on other sites More sharing options...
phydaux Posted January 24, 2016 Report Share Posted January 24, 2016 Try BBB S43. No way. I remember Turtle Armor from '85. Champions II maybe? Champions III at the latest. Quote Link to comment Share on other sites More sharing options...
tiger Posted January 25, 2016 Author Report Share Posted January 25, 2016 Don't think I still have them either...LOL Oh well Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted January 25, 2016 Report Share Posted January 25, 2016 But for a mere $1.00 US you can pick up Steve Long's HERO 6E take on the classic Turtle Armor concept: "Steel Minion™ Anti-Superhero" (S.M.A.S.H.) Powered Armor! Brought to you by the fine folks of the Villain Solutions Conglomerate (VSC), a wholly-owned subsidiary of the International League of Evil! http://www.herogames.com/forums/store/product/522-smash-armor-pdf/ Quote Link to comment Share on other sites More sharing options...
assault Posted January 25, 2016 Report Share Posted January 25, 2016 The original version was in Champions II. It appeared again in a less interesting form in the BBB. Quote Link to comment Share on other sites More sharing options...
Tech Posted June 10, 2016 Report Share Posted June 10, 2016 It first appeared in Champions II, Page 70. The version in the BBB is even wimpier, IMO. However, speaking of Turtle Armor, I'm going to be using some suits in tonight's game. Turtle Armor is the brunt of many hero (and player) puns and jokes, and the GM's use them as such. In the campaign, the parent company DanCo long since went out of business for making too many suits, with not enough buyers. Now, villains are buying them dirt-cheap; generally villains who are too cheap to get quality supervillains. Quote Link to comment Share on other sites More sharing options...
drrushing Posted June 11, 2016 Report Share Posted June 11, 2016 The original, brought to you by DanCo... Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted June 11, 2016 Report Share Posted June 11, 2016 Pretty much says it all. Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted June 11, 2016 Report Share Posted June 11, 2016 Here is my writeup of the TURTLE Armor, updated to 6th Edition. Please let me know if I missed anything. I used VPPs to represent the weapons and other systems in a more rules-legal method, and to allow additional weapons and/or other modules to be designed and developed to fit your campaign and adventure plot. YMMV. Artwork is of Mock Turtle, courtesy of Astro City. TurtleArmor.pdf Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted June 12, 2016 Report Share Posted June 12, 2016 And here are the Mk. IV and Mk. V versions, showing how you can make TURTLE armor a real threat to a super. TurtleArmorMk4and5.pdf Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 12, 2016 Report Share Posted June 12, 2016 What Bolo? No teenage mutant ninjas in Turtles Armor? Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted June 12, 2016 Report Share Posted June 12, 2016 Sorry, I've never been a big fan of the TMNT. Though the idea of an agent with Ninjitsu training running around in TURTLE armor could be amusing, if for no other reason than to see how long it takes the players to make the connection. I created the Mk. 3 armor writeup as basically in line with the writeups from Champs II and the BBB. In retrospect, I think I should have toned down the weapons to 50 AP, so the players' first impression is of TURTLE Armor being slightly underpowered for a supers world. Then introduce the Mk. IV as making TURTLE-equipped agents generally capable... and finally spring the Mk. V on them as something to make the heroes worry. Especially when Mk. V models start showing up in the hands of shadier persons. A side note -- by having the VPPs, it makes it possible for companies (especially tech companies) to devise their own plug-in modules that can help with a particular adventure's plotline - perhaps sensors that will challenge the heroes nosing around a particular company, or a weapon that targets a PC's Vulnerability. (insert Evil GM chuckle) Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 12, 2016 Report Share Posted June 12, 2016 Humm...I like the ideal of rebuilding the Turtle Armor as vehicals. This, you can have teenage mutants (extremely minor powers) ninjas (simple martial block, dodge, and excape) "carjack" some. Quote Link to comment Share on other sites More sharing options...
BoloOfEarth Posted June 12, 2016 Report Share Posted June 12, 2016 Bob, the night manager for Big Jim's Pizzeria, consoling one of the delivery drivers: "It's too bad you got 'jacked, Joey. I told Big Jim it wasn't a good idea to buy a set of used TURTLE Armor to deliver to the south side of town." (That aside, it doesn't really make a difference if it's a vehicle or a Universal Focus. And stealing battlesuits / high-tech weapons to become the latest supervillain is a genre staple. Just like a good pizza.) Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted June 12, 2016 Report Share Posted June 12, 2016 Humm...I like the ideal of rebuilding the Turtle Armor as vehicals. This, you can have teenage mutants (extremely minor powers) ninjas (simple martial block, dodge, and excape) "carjack" some. I've tried a half a dozen times to write one up as a vehicle. Im Dr. Calamitus when it comes to Hero system. Quote Link to comment Share on other sites More sharing options...
assault Posted June 13, 2016 Report Share Posted June 13, 2016 I've tried a half a dozen times to write one up as a vehicle. Im Dr. Calamitus when it comes to Hero system. Personally, I avoid the vehicle rules. I'm not convinced the benefits of using them outweigh the effort. Doubly so when dealing with power armour, which is explicitly covered by the power system. Quote Link to comment Share on other sites More sharing options...
steriaca Posted June 13, 2016 Report Share Posted June 13, 2016 Personally, I avoid the vehicle rules. I'm not convinced the benefits of using them outweigh the effort. Doubly so when dealing with power armour, which is explicitly covered by the power system. It's nothing special. It is like anything else in Hero, another way to do the same thing. Quote Link to comment Share on other sites More sharing options...
Wardsman Posted June 14, 2016 Report Share Posted June 14, 2016 Personally, I avoid the vehicle rules. I'm not convinced the benefits of using them outweigh the effort. Doubly so when dealing with power armour, which is explicitly covered by the power system. Which edition? Quote Link to comment Share on other sites More sharing options...
Mathew Robert Ignash Posted June 14, 2016 Report Share Posted June 14, 2016 I saw this topic and me mind went to Wild Cards. Quote Link to comment Share on other sites More sharing options...
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