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Ninja-Bear

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Everything posted by Ninja-Bear

  1. Re: Characteristics as Powers - Can I REALLY do this...!?! I see the difference-my bad. And well I dunno?
  2. Re: Sweep in HtH (5th) I re-read that text three times but like I said, I kept thinking of auto fire for some reason, thanks.
  3. I have a quick question about using sweep in Hand to Hand. Do the opponents have to be in connecting hexes around your character in order to use sweep, or as long as the opponents are just in hand to hand range then its fine. I think I'm imposing autofire restrictions in on sweep, where you have to hit each hex. Thanks
  4. Re: Characteristics as Powers - Can I REALLY do this...!?! The first thing that came to my mind is magic of course. A mage grants you ape arms! The second to represent a giant then I thought of growth. Or how about the sci-fi version of magic? Nanites! I never would have thought of trying to put that build together on my own so I guess the Palindromedary strecthed my imagination! (Ok bad pun)
  5. Hello Herophiles, The title may seem strange but I've noticed on a few threads that when the mention agents and tactics, the issue of optional manuevers comes up. It seems that one camp has the thought that if its availabe to pcs, then it should be available to all. Another may feel that it's ok to restrict optional manuevers to main characters and major villians. So several questions I pose for (fun) discussion is, 1) Do you use optional manuevers? 2) Do you use ALL the optional manuevers, or just some? 3) Do you limit manuevers based on role?-e.g. its ok for PC and Big bad but not minions, mooks, and most agents. 4) is there a preresiquite in order to use the optional manuevers, such as teamwork skill? Or what do you use instead? (I didn't mention if the optional manuevers are based on genre-to me that seems a given. It is still a valid option though.)
  6. Re: A Weapon that creates wounds that can only be healed by a particular method. What do mean by uncovered? And while probably true, remember there's no absolute in Hero system.
  7. Re: A Weapon that creates wounds that can only be healed by a particular method. Back to the original question, can you just build a drain on REC that only affects the damage done by the weapon? Would this be easier?
  8. Re: A Weapon that creates wounds that can only be healed by a particular method. Juat a quick thought. While I do like the idea of just making it a campaign modifier, how many ghost cutting swords are there with affects desolid adavantage? I've never seen a ghost written up as complication takes damage from x. Interesting.
  9. Re: Stratospheric Punch for 6E I have a question about battle field range. If you ue this power in a Dragonball type game, or even against some Hulk like villians, don't they have riddicules movement where concerns of bfr would be minimal?
  10. Re: Enerjutsu Fwiw I should rename the Tai Chi leg lock to leg trap, you get more results on search engines. Originally Posted by 6e v2 p 65The Grabber must use both hands/arms to gain the full effect of a Grab. If he uses only one hand, he’s at -5 STR to hold on (but can use his other arm to make other attacks in later Phases) I re-read the rules for grab (there 5th rev but the same here) because you mentioned that the leg trap I am describing is violating the quoted rule. I want to point out a few things for consideration. The rules state that the arms are what is typically grabbed but could be other limbs. I think here the implied is yes you can use your arms to grab someones legs, like in wrestling. But there is no probition against leg versus leg per se. So IF I'm allowed to substitute the legs for arms, then the question is do I get full strength or -5 strength. I can see the initial answer would be -5 because I technically am using only one leg to trap the opponents. I would say though that if you consider that you still need to have access to the other leg in order to perform this move then you shouldn't be penalized. I look at what would the effects be if my legs were shackeld together? I couldn't do this move without a major penalty. And lastly, even when grabbed with GM permission, you are allowd certain attacks. Which ones of course is GM discertion. Typically everyone strike manuever with a decent special effect. Heck I allow two-bit thugs an elbow shot if grabbed. So you COULD allow the Tai Chi guy to punch the person he trapped, just not maybe all his martial manuevers. So I think that a with a generous GM, the leg trap is not nesscerily illegal, but it definitely is bordering it.
  11. Re: I like Playing Bricks! Is that wrong? Happy b-day and as everyone else said no it ain't wrong. I myself always have martial artists, or characters with some form of martial arts. Heck I even made a brick martial artist for another player.
  12. Re: Enerjutsu I agree with your post. For using legs rather than arms, I've seen the use of extra limbs (perhaps a small limitation) on it. Now to my point that was very round-about. Keeping in mind that the aforemention punch, kick and grab we know that all of these use the characteristic strength. Now depending how one describes the use of strength, then there are limitation on that use of strength. Even if one buys martial arts, there are still rules describing the use of said strength, based on special effect. So going back to the OP question about blast and ranged martial arts, does just buying it can you use any blast-no matter what and is there any limitations that could be applied to said attack above just the martial manuever? I say based on martial arts, the answer is it depends on the GM and special effect. Just buying the skill or element doesn't guarantee that you can automatically use any blast with any technique.
  13. Re: more martial arts Interesting seems like the optional rules from Ninja Hero 4th from first blush. (I looked at getting HSMA and since its out of print, people want to charge way too much for it )
  14. Re: more martial arts I meant to say the 6 point upper limit. And I understand about the powers versus skills but sometimes the only way to go is by powers.
  15. Re: Enerjutsu And I found a better anaology of what I was trying to say than the kick-staff. Consider this; If I have a boxer and he bought martial grab defined as clinch does that mean that he can now also use a joint lock because its bought as a martial grab? (Note that in ninja hero 4th joint lock were bought this way.) And if special effect does matter, can my boxer also use his legs to martail grab because its defined as a Tai chi leg lock? (Note here afaik, there is no tai chi leg lock described. However the move is a real one. Its where you and your opponent are facing each other and I place my foot behind the opponents foot hooking it so it doesn't move and I bend my leg so the shin goes across the opponents thus locking the leg and allowing my hands free.)
  16. Re: more martial arts Killer Shrike how did it work out? Don't forget that you can but powers and define it as a martial manuever too!
  17. Re: Paladin Martial Art? Nusoardgraphite has a good point. I overlooked when then OP described exactly what his Paladin was for. Speaking of undead, I know that skeletons usually take extra damage from blunt attacks. If the OP also declares that this works for other types of undead, then this could be the reason that paladins prefer maces to swords. (Off the top of my head, I don't know a special effect reason why a mace should be more effective than a sword on say a zombie.)
  18. Re: Paladin Martial Art? What horses and riding skill? I would imagine that there is a penalty from fighting from horseback so maybe a new element or penalty skill levels to offset fighting from horseback.
  19. Re: Paladin Martial Art? What? Practioners get upset when someone suggests that their style's history is different than what was taught to them? No that never happens..... But about Kano and wrestling, I'll have to see what book I had that suggested it. (I once told someone the idea that there was a theorehtical chance the pankration could've had a small influence, and I was faced with contempt).
  20. Re: Paladin Martial Art? And the art of Lancing! Ghost-angel said about kung-fu because of the list which is a good idea. Also juijitsu would be a good place to start too. When Kano developed Judo, he studied westren wrestling and added in techniques he thought was useful. Another thing to look at is making sure you have weapon elements for 'westren'/paladin art.
  21. Re: 1000 Star HERO Weapons Do you need to have the STR min doesn't add or subtract when its bought as a blast? I thought that when using blast, you couln't add or subtract to begin with.
  22. Re: Paladin Martial Art? I wouldn't. What do pimps have to do with Paladins? (At least I heard that some of the manuevers were developed by pimps in Paris, but this information is more by word of mouth than actual fact). But seriuosly, a kicking for warriors in armor, I don't see it as much. Fencing, wrestling, dirty infighting, fisticuffs, kenjujitsu and pankration seem like better canidates.
  23. Re: Enerjutsu Did you miss where I quoted those rules to Hugh? I admit that that post got messy. Note though you are paying for another martial art-(I believe you are to suppose to by the KS at 11- for 5th but I would accept an 8-). So instead of buying redundant manuevers, the rules allow you to use the same mechanics with a seperate special effect. You are not changing the special effect just because you want a different special effect. This is a way to get around the staff and kick I mentioned earlier. Just buy KS: Bo and you can use your offensive strike now with the staff. By the way having two different styles become useful because if someone uses analyze style on you, and you switch style, the bonus no longer affects you (unless you switch back).
  24. Re: Enerjutsu And I said that mechanically, yup just the same. Unless you use the iptional hit location rules (which may have been discarded in 6th). With this boxing hook has a hit location of 2D6+1, whereas the karate kick does 3D6 location, but savate low kick does a 2D6+7 location roll. With these optional rules, you have a minor effect on combat-not only do to damage, but what can be hit. Say the target is standing behind a desk. Boxer can hit the target and karate guy can hit the target whereas the savatuer shouldn't be allowed. Now if all three have their hands tied then only the karate guy should be able to hit. His legs are still free. *Yes of course anyone can use the strike manuever-the free manuever, but I'm talking about martial manuevers that were paid for. P.s. Christopher did you know that, iirc, Steve Long outlawed the Football style?
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