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Ninja-Bear

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Everything posted by Ninja-Bear

  1. Re: Two handed punch. I thought that offensive strike was desrcirbed this way under cinematic fighting (UMA 5th). You could buy extra hand attacks with lim needs both hands. (-1/4) I think at most.
  2. Re: 6E - Low Fantasy Hero - Game Balance Issues - Advice Requested Have you been peeking at my charater sheets?
  3. Re: Hero System Bestiary: How to build an armadillo? I thought you would have said buy stats and powers oif (power armor)?
  4. Re: Death & Maneuvers Or you can buy extra levels of damage only versus disabling.
  5. Re: 5th Ed. Help Speaking of Hero clix and bases, I got a deal of 50 1' wooden bases, and they seem to work out fine. Hydra makes great VIPER agents!
  6. Re: 5th Ed. Help TheGotcho to piggyback on what Nolgroth said, go under free links and look for Herosytem genre by genre, not only is it a great read of different genres, but it also has character sheets of some sample hero of different genres! Use them for the rock'em sock'em battle that Nolgroth suggested. (Which I also do) Don't even worry if you use a Super versus a heroic character. Just do a sample or two and look then and see why something was built that way. And of course come back here and ask questions.
  7. Re: Your "2012" Pet Gaming Projects Thanks, I've heard of it and seen the book but never more than a glance.
  8. Re: Your "2012" Pet Gaming Projects How is Hackmaster different than D&D ?
  9. Re: Alternate Benchmarks Dragonfly another idea for benchmarks I think would be to give examples maybe instead of actual mechanics-at least for the players. I can't remeber the title of a old, as in pre-ditigal hero on-line article, where it describes things of instead of 10D6 EB, it 100 kilowatts of output. For example, if instead of desribing what the high end of strength say 60 str is, its labeled as Orge. Martial ability could be Seeker. Pure reflexes could be Green Dragon, etc. As for defining superheros, in fifth, they have a sample character Firebrand who doesn't have any superheroic stats, what makes him super, is his powers. You could have something like that too.
  10. Re: How do you Hero GMs prepare for new campaigns? I'm with Nolgroth on coming up with campaign guidelines first. One thing that I learned though is that if there is a rule or power or such, try to have a couple of sample games to get the feel of it first. Its not foolproof, but it helps eliminate some surprises during game time. (Find weakness can be devestating if you allow unlimited rolls and the player is on fire! 1/8th Def anyone?)
  11. Re: World War Two Campaign I looked at Public Domain of Super Hero wiki and here is a partial list of Nazi villians that have super powers. Nazi Shock Gibson Capt. Nazi Morgana Mekano Rubberman Mephisto Sabbac Here are some that are quasi-super powered. Toad Frost Vulture One thing to keep in mind with these sources is that a majority of villians and hero never lasted long enough to get fully fleshed out. And of course, the comics weren't wrote to our game conceptions. There seems to be the spaghetti method with all the early comics. Throw it against the wall and see what sticks.
  12. Re: [New Product] Champions Complete Couple weeks ago, I picked up the orginal Viper's Nest adventure, its great. It had three mini scenerios which could be linked and some basic villian stats. I think that something like that should be designed. At the end, there could be a section giving some advice on how you could change the scenerios and or stats for your needs. For example it states that the Viper agents are built with the standard superheroic gudelines in mind. If you want to change the scenerios for a Dark Champins/modern/realistic game, then the advice might be, swap out the blasters for m-16's each agent has wf for each weapon, and no force fields and swap Viper suits for bulletproof vests. Some more advice might be, for fantasy game, perhaps instead of a bank, it is a stronghold, or a wizards tower. If a martial arts game, then make sure the agents have some martial manuevers. Perhaps maybe a paragraph for each major genre. Personally, I would recommmend that VIPER is a cross-genre type organization. No matter what the game, VIPER can be used as its basic version. Also if we keep with the 4thed version found in the BBB, then let the new players know that each nest can be designed deferently to suit the Nest leader's (GM) needs. And if Hero games don't want to rewrite what has come out since 4thed, then I'd suggest a new group to fill this utility.
  13. Re: Rings of Power How about making the energy ring, a cosmic energy ring and buy it as an Aid any energy +2 advantage.
  14. Re: LET'S HACK: The Turakian Age Lord Liaden you said that there are some Oriental (and to me that means the Far East) lands. Is there a Korean analogy? If not, I would suggest-Chosum-the Land of the Dragon Carp. My take on mythical Korea, and the Righteous Fists of Shang-Ti.
  15. Re: Alternate Benchmarks Unfortunately, I'm not familiar with those changes either. My group is staying 4thed with 5th pricing as my friend puts it. I know that Surbrook points out in his converiso guideline that with some of the new optional rules like sweep and mutlple attacks, characters can do more in a phase than previous editions. So there is another reason why speeds don't have to be as high. Cheers,
  16. Re: Alternate Benchmarks Dragonfly-one thing to keep in mind when looking at other editions, there are small rule changes between editions which can affect why the build is such away. I know that this seems obvious but, well for me, it took awhile to figure out. For example pre-4th ed endurance is figured 1 end per 5 points of power not the later 1 per 10. So alot of characters had reduced endurance advantage. Probably which is why they changed it. Nice thing about Classic Enemies, in the beginning, it tells you what campaign level the villians were built at. (And of course, you are encourged to adjust for your campaign).
  17. Re: World War Two Campaign And Seeker's adoptive father and mentor was a Ninja spy so there is another pre-built character (with tweaks) and group, as in the Red Band. And lets not forget good ole Dr. Destroyer!
  18. Re: World War Two Campaign One ready made villian is the Juggarnaut renamed Dreadnought in classic enemies (4th) it was developed during WWII. Well the end of the war, who said it couldn't have been used earlier? Or stopped before it could have been massed produced?
  19. Re: Alternate Benchmarks Question, how does speed zero for weak works? Does that mean they don't have a phase? One thing I have done, which I think lowers the speed and dex is to make sure that your average cop stays at speed two, and perhaps dex 11-12. If you lower your benchmark npcs, then (in theroy) supers and heros should also be lower. I've made my VIPER goons at those levels, and it works (well at least for me)
  20. Re: Guide Lines for Campaigns Vespor another thing to keep in mind about heroic games is that HKA get bonus to damage based on STR min but not straight strength as in Superheroic rules.
  21. Re: World War Two Campaign The point totals are reasonable. But if you look at public domain of superheroes wiki, there seems to be a bit of heroes that have bullet-proof gear. Bulletman and family to name one.
  22. Re: New Fantasy Hero Stuff From Steve: ACID MAGIC and LIGHTNING MAGIC Steve I'm always on the look out for Oriental fantasy magic. Or something that the Red Banner could use.
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