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Ninja-Bear

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Everything posted by Ninja-Bear

  1. It should read for everyone who can afford our ridiculous prices and whimsy on new editions.
  2. I exposed her to it slowly. And after twenty years of marriage she accepts if not understands it. It’s part of “For Better or Worse” 😉 She actually has bought a Champions book for me on her own. 😱 However, I tell my friends that if you want any of my gaming stuff after I die, hurry cause it won’t be in the house too long after the funeral! 😂
  3. Yup, you got a bump or rather the starting point of a Secondary Characteristic would be higher than the Base-for free. In 6th PD is starting at 2. However Pre-6th if I bought Strength at 20 then my PD would be (20/5) = 4. So if you had a Brick of 60 STR then your Starting PD is 12.
  4. I forgot to say, yay it’s the original author so it has more weight than being published. It’s neat if you take a chance to read on the whole thing because of some of his thought processes are laid out. Interestingly he notes how Choke Hold is a misprint BUT then Steve Long modified it so it works the way it’s printed and he’s ok with it. Also he had a rule but didn’t make in (Tai Chi can push multiple people) until again Mr. Long asked him for the rules. Oops. I myself want to try sometime the S-Damage rule and see how that works out instead of NND. Again, I dig on how and why he came up with that optional rule.
  5. It’s in errata. When I get home I’ll check to see if it’s in the book. Also I’ll see if I can send the errata file.
  6. Fourth Edition of Ninja Hero however the errata is something I downloaded from the Red October (RSS?) So it’s not an “official” publication.
  7. I’ve been close to dying but since that GM ran a more Silverish game. I survived. I have killed Black Claw because it was a different GM and I didn’t understand that it was a Silverish game. @Christopher R Taylor, I mentioned years ago on this forum that I had an idea for a game where the player was on getting killed in an opening game so the players knew that death was possible. Man the disagreements I got for that was more than what I would’ve expected. It was akin to me saying something blasphemous. P.S. I ran a few weeks back a solo adventure with one of my Champions characters, a Stretching guy. He got shot twice from a Covert Viper Agent, even Dodging the second shot, and well, dying as I didn’t buy him any Resistant Defenses.
  8. @Hugh Neilson, the Auto-Roll rule., I like. I heard Matt Colville express something similar but he didn’t have a name for it. When I remember, I do try to use something like it.
  9. I figured the characters were SPD 4 because most monsters were SPD 3. That extra Phase can be a big game changer.
  10. I was just reading Ninja Hero errata. While looking for something else I came across where it’s recommend for SuperHeroic to use the +5 point doubling. Also he has a warning that if someone does this so that he can lend out a weapon to everyone the GM should quash that. And if you don’t like this option, he gives another Paired Weapon (-1/4) as a Focus option. Interesting.
  11. Am I the only one who said that Figured and Non figured depends on style of game? I think the one issue is that it seems that the answer has to be a one or the other. The reason I answered upthread awhile age is that depending on the needs of the game, one figured or non works better for THAT game. And that is mainly due to the players involved. For Super hero it seems to work best to be more cookie cutter with less clutter. One player is a long time player and has the rules down and the other two are not so up on the rules. Also game expectations. I’ve made characters for a Supers game within the NCM for example and I don’t have fun. So yeah if Figured gives me a boost then the character “realistically” should have, I ok with it now. It’s a comic thing which I read in MHRPG. What a lightbulb moment. Now for Heroic where it seems that more granularity is need to distinguish players. Non figured is great.
  12. I’ve honestly tried 3rd. For my uses it’s 4th with similar feelings.
  13. @Lord Liaden, I do Fantasy Hero for 4th and both companion books.
  14. @Lord Liaden, for the game I’m actually I’m looking at two types of games. One is just a solo game with my youngest. He’ll be playing Kratos so it’s using SuperHeroic rules (6th). I took a Storm Giant for a starting point and so far we’re at 500 pts. didn’t even buy his weapons yet. I have Monsters, minions and Marauders which I’m using as a base and I can power them up as needed. Being solo I’m not worried about points just for feel and relationship of Kratos to the monsters. Then it hit me at work that when a group of us play it’s usually Fantasy and talking to my other son he likes the idea of playing just a Norse style Fantasy game. Here of course will be Heroic level game and points and balance will be a bigger consideration. I told my youngest though he can have a Kratos “lite” version in that game. So I’m going to see what I can reskin or modify and limit. For example, no plate armor. I’ll probably keep it to just humans. Trolls don’t have regeneration either. Stuff like that.
  15. Hello fine folks, My boys have lately gotten into God of War/ Ragnorak games. Now talking to them, they would be interested in the next time I run some Fantasy Hero to run it Norse style. I do have some resources but I’m always ready to listen to others if they have advice on tailoring generic fantasy to a Norse style game.
  16. I’m just going to add that I don’t mind if someone points outs if a rule is RAW or not. I just recently asked a question about RAW in 4th because I wanted to know how it was supposed to be. And every one was helpful. It’s the I’m doing it homebrew and someone then insists it wrong.
  17. @Doc Democracy, your ideas on GMing are like mine. What I’ve notice on the boards here and there and other games is that people can’t fathom that what works for me may not work for you but that is fine.
  18. I think the biggest problem with Killing Attack is the HKA with Range, why should I bother with an RKA. Also while not as free points as STR plus HKA, Blast does have the advantage of reducing DCs for OCV. I think most people can visualize losing damage to Spread your attack and make it easier to hit someone. Why shouldn’t someone in HtH be able to reduce their DC and raise their OCV? The sfx would be, I try to hit as quick as I can but sacrifice power.
  19. Well If i won that huge lottery, I could use it as a tax write off? 😁
  20. Well, I thought the argument was that STR itself was underpriced and that caused the pricing issue. If STR was costed at 2 pts I believe then MA would be fine. And If I recall, the reason was that STR was so cheap was twofold. 1) Because of point totals you wanted STR cheap. 2) Because most Heroes had STR higher than Normals, being SuperHeroic, it was easy to have people like GL and such to be stronger than normals for a few points.
  21. Funny thing about perception. I see the opposite of you. Campaign limits are to help layout game expectations. If the fame world agents should be one hit wonders then they are built that way because that is the expectation (and fun). If I plan to be Super then I want my Super to be Super. And through my years of playing, adjusted numbers still seems to be no match for players skill or probably more importantly luck.
  22. And Resistant Defenses of some sort even if its Heroic Luck. Golden Age have a LOT more Killing Attacks!
  23. I would live to see this too. When I mess around with PDSH, I used Skilled Normals for gansters and built Heroes from there.
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