Jump to content

Super Squirrel

HERO Member
  • Posts

    14,352
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Super Squirrel

  1. Re: Secret decoder I would say that if you HAVE a ring you could make a PHP script that requires first they decypher a random, three - six digit code to get the quick decrypt system. But if you don't have the ring you can't make anything yet. 4 letters were not used and you would need the ring to look up. 18 20-5-8-3-14-6-4 9-25-15-8-23-12
  2. Re: A Thread for Random Musings I'm being such a geek right now.
  3. Re: a warrior's prowess, a thief's skill Keith Curtis in his Savage Earth campaign has Normal Characteristics Maxima affect CSL's. If you go above 20 points in CSL, it costs double for every point there after. You could do something like that.
  4. Re: open door spell I'll be honest why I don't like the Teleportation or Tunnelling version. First, the door itself could be trapped for when it opens. Both "bypass" the actual opening of the door. Though of course a GM could rule otherwise. Second, just because you want to open the door, doesn't mean you want to step inside the room. Both power constructs mentioned are Movement based powers and thus, require physical movement into the room.
  5. Re: Once I get a job... If you order every book Hero Games has ever made all at once you get free shipping.
  6. Re: Thoughts on using 1d20 instead of 3d6? Remember, the more dice you roll, the tighter to the average you will be. You need more +1's to get outside of the normal range or more -1's to hit under a target.
  7. Re: open door spell There are a couple of ways to do that. Minor Transform 4d6, Locked Door to Unlocked Door could to the trick. Also you could do it as Lockpicking 23- (31 Active Points) plus Telekenisis (2 STR) (3 Active Points) I put the Tranform at 4d6 to give it reasonable control over magical doors and doors of unusual material but it isn't as good as the Skill Power version. The telekenisis is necessary to bypass having picks and because it prevents lock based traps from affecting the caster.
  8. Re: What Champions Books Would You Like Published in the Future? Beneath the Surface - A sourcebook to a world completely unknown to almost all surface dwellers. Essentually, an underground world of people who live in a subterrainian world.
  9. Re: China Sourcebook Unfortunately, Steve Long rejected my submission idea for "Meeting Japanese Schoolgirls for Fun and Profit" sourcebook for CU.
  10. Re: Curious of Other Opins Just to expand on your post here (which was very amusing I might add): Normal: He has abilities. Discriminatory: He has six abilities. Analyse: He has six abilities. 17% of them are very, very good. 17% of them are good in certain circumstances. 67% of them will make you cry when used on you.
  11. Re: Thoughts on using 1d20 instead of 3d6? Without getting too much into the non-game aspect of the bell system, let me discuss briefly, a bit about the bell curve. The bell curve, at least as we are refering to it is the central limit theorm variation of the normal distribution algorithm. Bell curve, in this context was popularized as a descriptor by psycholigists debating the displacement of intelligence. A bell curve states that 68% of all people fall within one standard deviation from the center of the curve. 95% of all people should fall within two standard deviations from the center of the curve. And finally 99% of all people should fall within three standard devitions from the center of the curve. So for a true system that represents modern life you would look at it like this: Extremely Simple: Only 0.1% should fail at this task. Very Simple: 2.3% should fail at this task Simple: 15.9% should fail at this task Normal: 50% should fail at this task Hard: 84.1% should fail at this task Very Hard: 97.7% should fail at this task. Extremely Hard: 99.9% should fail at this task. Impossible: No one should fail at this task. Now, this means for a game system to be accurate you would need to have a bell curve but because not all skills are something that can be done by anyone you would need to have examples for each skill indicating what qualifies as simple, hard, normal, etc for each skill. Then, as long as you are using a system that creates a bell curve (3d10, 4d6, whatever) than you have a system that represents real life fairly accurately. If you look into the learning curve principle, you can also see that the bell curve is supported in this. The human mind forgets things. As a result you have to relearn some information. Each time you learn something you retain it faster and are less likely to lose it. This can be compared to the current theory of how the brain stores information from binding neurological pathways. The more pathways established, the faster you can recall the information. With a linear system you need A before you can get to B and B before you can get to C. The neurological pathway system gives you multiple paths to reach a point. It is exponential only until it reachs a point when it needs a specific node (A, B, C, D, etc). In this case if you don't know the specific detail, you obviously cannot do the specific task. You can, at best, rely on the information you do have and make what one would call an educated guess. It, to me, seems to be that the bell curve system for dice rolls fits well. The higher the roll (up until about 15- / 16-) you are just relearning information and learning specific information. Then, beyond that point you are only learning finer details to the skill so that if a very specific circumstance comes up, you are capable of handling it. From a Psychological and Neurological standpoint, the bell curve system makes sense. But the size of the die only adds flavor.
  12. Re: Thoughts on using 1d20 instead of 3d6? GM: Roll your Blacksmithing Roll to see if you make the prince's horseshoes. Player: I failed by 1. GM: You put the shoe on the horse and the prince rides off. A month goes by and then you learn that the prince lost his arm when his horse buckled from a broken shoe. Please add Hunted: Prince Humperdink to your character sheet. Player: But I only failed the roll by 1! GM: Hey, don't blame me, you wanted to play by the d20 skill rolling system.
  13. Re: Thoughts on using 1d20 instead of 3d6? I so very much like the bell curve. An Extremely Difficult task (-5 Penalty) such as disarming a bomb as it is falling to the ground will make a normal demolitions experts (11- / 12-) highly unlikely to disarm it. But a demolitions expert (16- or higher) is going to have at least a 50% chance. With the bell curve difficult tasks are difficult to the average person in the field. And difficult tasks are routine for experts. You don't get that when you are simply dropping the percentage chance by a whole number.
  14. Re: Anime Champions? I played Hanabishi Recca from Flame of Recca in my first Champions campaign. I might even still have the write-up around somewhere. The two hardest parts were getting the dragons built so that I could cover combined dragon forms. Now that I'm more experienced with Hero System, I could probably do a much better version of him.
  15. Re: Anonymity vs magic Yeah, just a Supress 6d6, All Powers to Detect the Player (+1/2), Trigger
  16. Re: Orc fall down, go BOOM! 3d6 Ranged Killing Attack, Trigger (Target Being Hit), Damage Rolled Must be Sufficient to Kill the Target or Spell Fails plus 6d6 Ranged Killing Attack, Trigger (Target Being Hit), Explosive.
  17. Re: Half Phases for Fractional Speeds It is an interesting concept but not one I would use personally. The best I will let players do is keep fractional SPD (as opposed to spending 2 points per point of DEX). This always rounds down as per the rules, however.
  18. Re: Aldaric Gaming Presents: Easthaven Improvements made to both World History and Threats. Two bugs discovered and removed.
  19. Re: Aldaric Gaming Presents: Easthaven Threats are partially added in now.
  20. Re: Aldaric Gaming Presents: Easthaven Spells have been converted over. You can add new spells and edit the game stats for existing ones.
×
×
  • Create New...