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dmjalund

HERO Member
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Everything posted by dmjalund

  1. Re: Limitations on Combat Skill Levels - same as the attack itself? I am hesitant about treating skill levels like powers unless they are conceptually powers.
  2. Re: Limitations on Combat Skill Levels - same as the attack itself? if a reduction of effectiveness of a power a skill refers to should limit the value of the skill, then we would have skill levels in 2d6 HA costing less than skill levels in 4d6 HA. IMO this leads to silliness.
  3. Re: A DC Animated-style HeroMachine g-i-r-l
  4. Re: Limitations on Combat Skill Levels - same as the attack itself? IIRC the smallest Skill Level that can be treated like a Power is a 5pt level
  5. Re: Mega Knockback in 6th Man of Steel. City of Kleenex.
  6. Re: Here be dragons... or Dragon? arrange it so the PCs have the option of backing out if things get too hard.
  7. Re: Using a D20 in 4e, i've encountered 'taking 10' but not 'taking 20'
  8. Re: Kill the Dude with the Thing I'm inclined to agree with you.
  9. Re: to hex or not to hex Why isn't the range divided into -1 penalties instead on -2's anyway?
  10. Re: A DC Animated-style HeroMachine [ATTACH=CONFIG]38250[/ATTACH] Hellboy was a Pussy!
  11. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See? I have an alternative interpretation for SPEED that shoudl work for more Heroic games. each 1/2 phase takes one second. so ones combat move is how manymeters you can move in 2 1/2 phase seconds. Speed is a measure of combat readiness. So someone of SPD 2 spends 2 seconds in useful action and 4 seconds figuring out what to do. using this interpretation, the maximum SPD would be 6. This would indicate a recalculation of non-combat speed (SPD 2 chars would be x3, SPD 4 => x2, SPD 6 => x1)
  12. Re: 6th Edition Brick Hows this for an idea: allow a character, at the cost of (say) 5 appropriate skill levels, gat a boost of speed for one turn.
  13. Re: A note on starship design: the engines point down. the ship just flips.
  14. Re: Genre-crossover nightmares All Day Sucker Punch
  15. Re: A note on starship design: the engines point down. you could have just changed the direction of the windows
  16. Re: Kill the Dude with the Thing Because some other dude is stupid enough to pick up the thing.
  17. Re: Stunning enemies (and Dragons too!!) yes, an error far less glaring than the one I was addressing
  18. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See? or THE Zone, where skills suddenly become easier.
  19. Re: Fading Stars...when and why should superheroes retire? It worked for Margret Thatcher
  20. Re: A note on starship design: the engines point down. why not invent wide flat engines (that is - narrowest in the blast direction) after all, we probably aren't talking about spacecraft that have to be streamlined
  21. Re: Immunity to cancer although it might make a racial package for an advanced human "subrace" in a SF campaign
  22. Re: A note on starship design: the engines point down. It would have to a spacecraft with enough thrust to accellerate/decellerate through most of it's journey
  23. dmjalund

    Megacity

    Re: Megacity the old city might be New Constantinople
  24. Re: A DC Animated-style HeroMachine I'm torn between 1 and 3, leaning toward 3
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