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dmjalund

HERO Member
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Everything posted by dmjalund

  1. Re: A DC Animated-style HeroMachine g-i-r-l
  2. Re: Limitations on Combat Skill Levels - same as the attack itself? IIRC the smallest Skill Level that can be treated like a Power is a 5pt level
  3. Re: Mega Knockback in 6th Man of Steel. City of Kleenex.
  4. Re: Here be dragons... or Dragon? arrange it so the PCs have the option of backing out if things get too hard.
  5. Re: Using a D20 in 4e, i've encountered 'taking 10' but not 'taking 20'
  6. Re: Kill the Dude with the Thing I'm inclined to agree with you.
  7. Re: to hex or not to hex Why isn't the range divided into -1 penalties instead on -2's anyway?
  8. Re: A DC Animated-style HeroMachine [ATTACH=CONFIG]38250[/ATTACH] Hellboy was a Pussy!
  9. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See? I have an alternative interpretation for SPEED that shoudl work for more Heroic games. each 1/2 phase takes one second. so ones combat move is how manymeters you can move in 2 1/2 phase seconds. Speed is a measure of combat readiness. So someone of SPD 2 spends 2 seconds in useful action and 4 seconds figuring out what to do. using this interpretation, the maximum SPD would be 6. This would indicate a recalculation of non-combat speed (SPD 2 chars would be x3, SPD 4 => x2, SPD 6 => x1)
  10. Re: 6th Edition Brick Hows this for an idea: allow a character, at the cost of (say) 5 appropriate skill levels, gat a boost of speed for one turn.
  11. Re: A note on starship design: the engines point down. the ship just flips.
  12. Re: Genre-crossover nightmares All Day Sucker Punch
  13. Re: A note on starship design: the engines point down. you could have just changed the direction of the windows
  14. Re: Kill the Dude with the Thing Because some other dude is stupid enough to pick up the thing.
  15. Re: Stunning enemies (and Dragons too!!) yes, an error far less glaring than the one I was addressing
  16. Re: ADVANCED PLAYER'S GUIDE II -- What Do *You* Want To See? or THE Zone, where skills suddenly become easier.
  17. Re: Fading Stars...when and why should superheroes retire? It worked for Margret Thatcher
  18. Re: A note on starship design: the engines point down. why not invent wide flat engines (that is - narrowest in the blast direction) after all, we probably aren't talking about spacecraft that have to be streamlined
  19. Re: Immunity to cancer although it might make a racial package for an advanced human "subrace" in a SF campaign
  20. Re: A note on starship design: the engines point down. It would have to a spacecraft with enough thrust to accellerate/decellerate through most of it's journey
  21. dmjalund

    Megacity

    Re: Megacity the old city might be New Constantinople
  22. Re: A DC Animated-style HeroMachine I'm torn between 1 and 3, leaning toward 3
  23. Re: Scientifically Plausible Aliens (io9 article) I put my realistic aliens through the 'octopus test' given that ever macroscopic feature of the octopus evolved completely separately from us, my test is as follows: Does it look as different to us as an octopus? Does it look as different to the octopus as we do? if you can answer yes to both questions, then you have yourselves an alien alien. all you have to do next is work out a path of evolution considering features it needed at each ecological niche in turn and then you have a realistic alien.
  24. Re: Computer as a Network of Humans reminds me of Logopolis
  25. Re: Out There Idea: Universe as Mind Class Mental Illusions This can trick the Universe into behaving inappropriately. Mental Illusions against the universe only affect things that do not have an EGO stat. I will call these things "unthinking". (those with EGO can still "see" the illusions but do not see them as real) Non Sentient computers (have an INT stat but not an EGO stat) may see these things as strange and perhaps unreal, but their physicality still reacts as if they are real. If you can convince the universe that a wall doesn't exist, then things can pass through it (even thinking beings - although the wall still kinda looks like its there, but the wall believes it doesn't exist). If you create a "monster" illusion at a high enough level, the monster can damage inanimate objects - but anything with an EGO stat of its own remains unaffected. This can cause indirect damage by making a ladder think it doesn't exist while someone is standing on it. If an object breaks out of an illusion of its nonexistence while something else is inside it. If that something has an EGO, it is "spat" out unharmed (or at GM's discression, some STUN). Otherwise, the object is either permanently stuck there or "spat out" with the rules for bad teleport. at "EGO" cosmetic changes affect the area. To a thinking being nothing seem to have changed - except things FEEL different. It takes a certain amount of creativity to exploit this level. examples Machine Sensors can see an object, but it seems to be made of a different substance. The ground becomes slippery - but only to unthinking objects. The ATM machine recognised an invalid card - but sends you to an empty or random account. Having been overcast all day, it finally decided to rain. at "EGO" + 10 Major Changes Thing can be made to seem broken - even to the point that pieces can be removed. Although the edges seem stange to a thinking observer so the "break" doesn't seem real. mobile objects can "disappear" so that you can walk through them. an object can be separated from another object it is mechanically connected to. e.g. a door can be separated from its doorway. a power line develops a power point one can use to recharge ones plasma rifle. wet streets evaporate instantly Note that these cannot "break the rules" the Universe is less likely to believe something floating in the air for no reason or electricity coming from nowhere. at "EGO" + 20 immobile objects can "disappear" even if they are solidly connected to something you don't want to "disappear" at "EGO" + 30 the area around you becomes ghostlike and stops obeying any laws of physics. Remember, the Universe will eventually 'break out' of the Illusion. "disappeared" objects become real again. "broken" objects reform unharmed (often at the location of the largest piece, but the universe can choose another location if it wants to). "created" objects disappear and "transformed" objects revert. but separated objects remain separated. also - unless you have achieved the level required to make the universe remember it as real - the universe will realize what was done.
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