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Armitage

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Everything posted by Armitage

  1. You should also check out "Gamemaster, Gamemaster, What Have You Done?" from Breakfast of Demons. It's the kind of movie that makes you say "Thank God I'm not that bad." over and over and over... Tha characters are mostly around a gaming table, but there is also an outdoor LARP scene. And considering that one of the actors is a hand puppet, it gives it a whole new dimension.
  2. One of the villains in "Murderer's Row" is a demon that pierced Earth's dimensional barriers by finding a pocket dimension full of guns and hitching a ride on one of them when the Harbinger summoned it.
  3. Re: Caliber - DC chart From 4th Edition Dark Champions: 4.7mm 1d6-1 4.85mm 1 1/2d6 .22 1d6-1 5mm 2d6 .22 LR/5.7mm 1d6 .221 1 1/2d6 .223/5.56mm 2d6 .25 1d6 .30 1d6+1 .30-06 2d6+1 .32/7.65mm 1d6 .357 M 1 1/2d6 .38/.380 1d6 .40 1d6+1 .41 M 1 1/2d6 .308 2d6 .44 M 2d6 7.62mm 2d6+1 9mm 1d6+1 .45 1d6+1 .45 M 2d6 10mm 1 1/2d6 .454 2d6+1 11mm 2d6-1 .50/12.7mm 3d6 14.5mm 3d6+1
  4. The rules state clearly that Clairsentience can't be used to establish Line of Sight for Teleportation. Can it be used to study an area for a Floating Fixed Location, or do you still need direct Line of Sight since you're still using it as a Teleport target?
  5. Re: Power Armor Bob and the Niftium Engine Rockets You could put Flight and EB/RKA in a multipower with the Lockout (-1/2) Limitation on the attack. Then when each Charge is used it ties up a portion of the Multipower until the Charges are replaced.
  6. Re: My opinion Well, I distinctly recall thinking "A girl killing vampires. It was an amusing movie, but I don't think it will last as a series." It's a matter of finding branches that lead way from the one trick while remaining thematically linked.
  7. Re: Villain XP I base it off the system of awarding points to players in a villain campaign that was presented in Adventurer's Club #13. I cut the original numbers roughly in half though, since the original article wasn't xp, it was scoring points for a one-shot game. Crime earns good money. 1 point Crime earns great money. 2 points Crime earns unique prize. 3 points Crime humiliates hated enemy. 2 points Target guarded inadequately. +0 points Target guarded adequately. +1 point Target well guarded. +2 points Target very dangerous. +3 points Capturing an enemy and leaving them in a deathtrap. +2 points Killing a hero. +1 point. (Not cumulative with above) Flamboyance and spectacle. +1-2 points This system gives heroes an extra motive to stop a villain who's on a crime spree. And gives villains another reason not to kill heroes.
  8. That's funny. I once created a professional assassin called The Mime. He had the power to create invisible force constructs. Kill targets with an invisible sword or shoot them with an invisible bow and arrow. Trap opponents in an invisible box. Make a quick escape on an invisible bicycle.
  9. And did the party wizard meet the love of his/her life while hiding from the demons? (Vending machine not required).
  10. Re: Number 6 With A Tire Iron For some reason, when I saw the title of this thread all I could picture was an Englishman in a black suit brandishing a tire iron and shouting "I am not a number! I am a free man!"
  11. Re: Wildcards: Croyd aka The Sleeper I'd lean more toward a massive Variable Power Pool with a reduced form of Character Has No Choice Regarding When or How Powers Change (-3/4 instead of -1). His Powers are totally random, but he can prevent them from changing as long as he can avoid falling asleep. And even that control is limited, as shown in one of the last books. He essentially became the Wild Cards Superman, a dozen or more powers, all at high levels, but was only awake for an hour or so.
  12. Re: Something Funny My favorite is still Page 37 of Champions. Seeker never looked more intimidating.
  13. The campaign's not intended to be depressing. I've scattered mysteries throughout the background as plot hooks. This was meant to be a big one. Who did it? How did they do it? Are they still around? A less depressing event: the visions of several precognitive superhumans resulted in a large number of arrests on September 10, 2001.
  14. The entire country was wiped out, the minority and the majority. That's where the "not as much control as he thought" came from. The person in question tried to strike at his people's oppressors and ended up killing everyone instead. The entire point of the campaign is that it's "Our World" until the alien invasion in 1992 that created superhumans. I don't want to create countries out of thin air. For example, on May 18, 2000 an Army officer named Lino Oviedo attempted a coup in Paraguay and failed. In the campaign he was a superhuman and is the current dictator of Paraguay. On February 9, 1998, Georgian President Eduard Shevardnadze survived an assassination attempt when gunmen attacked his motorcade. In the campaign he died because the assassin was a member of Homicide, an international group of super-assassins.
  15. Does anyone have good/bad experiences with campaign backgrounds that caused major changes to the world before play began? I'm talking about changes extreme enough that overly sensitive people might be offended. I'm in the process of updating an old campaign. Originally superhumans were created in 1985 and the campaign began in 1995. Now it's 1992/2002 so I just shifted events ahead seven years in most cases. I've lost thing like Desert Storm and the Soviet Union's collapse, but I've made do. In August 1997 a superhuman with flame powers (Human Torch clone) went on a PCP rampage through downtown Miami. Turns out he had a version of Nova Flame. Construction of New Miami was pretty much complete at the end of 2001. But this is the one that potentially worries me: I asked myself "What if a member of a violently oppressed minority gained access to immense power that they couldn't control nearly as well as they thought they could?" December 1996, a national capital vanished in a green fireball. A week later, inhabitants of the country started dying of a mysterious disease that didn't spread beyond the country's borders and only affected natives of that country. Four months later, 24 million fatalities and the nation has officially ceased to exist. The international community authorized massive airstrikes with incendiary and energy weapons because there was no way to properly dispose of all the corpses before normal disease became a crisis issue. Given current events, I'll only mention that the minority in question started with "K" and rhymed with "bird".
  16. Yes. In FF#56 (485) they revealed that the Thing was raised Jewish but lost his faith as a child after his brother died. And in response to the question that inspired this, Doc Samson is Jewish, as is Sasquatch from Alpha Flight.
  17. Re: FTL vs. megascale Flight With FTL Flight you could fly to the Moon or Mars in a few minutes. With MegaScale Flight you would overshoot the target by a light year or more. Unless you bought the extra +1/4 Can Be Scaled Back to 1"=1km, of course.
  18. A quick Google search produced over 4000 hits, so there are quite a few fan sites. There's a small webring at http://l.webring.com/hub?ring=galranger I seem to recall that one of these sites (Guild, maybe) had a page of technical specs. Ship armaments and FTL capabilities, distances between planets, Super trooper backgrounds, Series 5 Implant data, etc. Fortunately, I obtained all 65 episodes on tape a few years ago. Just went looking. The technical specs are at http://www.geocities.com/TelevisionCity/Set/4721/gr/index.html including a timeline that reveals details not covered in the show, like the alien invasion that led to the creation of the Super Troopers in the first place.
  19. I had long wanted to run a Galaxy Rangers campaign and had planned on using the (unfortunately) discontinued Alternity RPG. After all, the basic rules covered the characters from the show perfectly: Cyborg, Mutant, Mindwalker, and Hacker. But the Hero System handles the super-hero-esque power levels of the characters much better than Alternity, even with the various fan-created variant FX Power rules. e.g. A Fraal Mindwalker (Will 16) could lift 160kg with the Telekinesis-Psychokinetics Skill. Compared to Niko lifting multi-ton boulders on the show there's just no comparison. Granted, the Mindwalking sourcebook has rules for drastically scaling up effects by spending extra psionic energy points, but it's just not the same.
  20. Re: Vindicated The previous edition of Star Hero had a -1/2 Limitation called Slow Missile. An attack with the Limitation wouldn't actually hit until the end of the segment when it was fired. Anyone within range can use a Defensive action, i.e. Abort, to attempt to shoot the missile at any point along its flight path. The missile's DCV equals the OCV at which it was fired and any attack with at least half as many damage classes as the missile will destroy it. It could probably be adapted to 5th edition with additional Limitations as the travel time is shifted down the Time Chart. Using Extra Time as a guide, maybe -1/4 for end-of-segment and an additional -1/4 per step down the time chart. You can make additional attacks, making it better than Extra Time, but it's balanced by the interception capability.
  21. Sound like Quantum from Dragon Magazine #111. A 3rd Edition character built on 643 points. But the character had 5 different power levels (quantum levels), each harder to reach, and each level was actually 300 points. Level 1-Normal state, weak powers. Level 2-Normal fighting level, +1 Limitation (3rd ed., remember) Level 3-Hurt or angry, 1 game in 3, +2 Lim. Level 4-Rarely reached, +4 Lim. (?!?!) Level 5-Goddess Level, +8 Lim. (Ouch) Level 1: 25 STR, 23 DEX, 4 SPD, 10 PD/ED, 10/10 FF, 10d6 EB. Level 5: 65 STR, 43 DEX, 12 SPD, 30 PD/ED, 30/30 FF, 26d6 EB. Also various levels of Flight, RKA Ranged END Drain, Radius Flash, Entangle, Force Wall, Telekinesis (130 STR at Level 5), Desolidification, Invisibility, Power defense, Ego Defense, Flash defense, Lack of Weakness, Life Support, Regeneration , Danger Sense, and enhanced senses. All for 643 points. (Oops. Just looked more closely at the article. The character was created by George MacDonald.)
  22. Except that the starships would be disgusting by the Star Hero and Ultimate Vehicle rules. I was just looking at the specs in David Weber's "The Universe of Honor Harrington" in "More Than Honor". A battlecruiser with its inertial compensator's safety margins cut to zero can pull 500 G's of acceleration. Obviously that could be done more cheaply with MegaScale Flight, but it still outperforms anything in normal Star Hero, and the Inertial Compensator itself would be hideous. Force Field 998 PD? And the amount of Force Wall needed to create the impeller wedge...? Maybe just a Limitation on weapons. Cannot Damage Dorsal and Ventral Sides of Ships When Target's Drive is Active.
  23. TUV specifically states that a vehicle may not buy the Advantage "Noncombat Acceleration/Deceleration" to improve the number of inches they can accelerate or decelerate per hex. Can a vehicle still buy the Advantage to reach noncombat velocity in a single Phase, as long as they still accelerate 5"/hex? On a related note: The AIM-7 Sparrow missile has SPD 6 and 40" Flight with a x32 multiplier and a 1 minute fuel charge. Using the standard movement rules it would require 1 minute, 4 seconds (32 Phases) to reach maximum velocity. Similarly, the Nuclear Space Missile; SPD 6, 40" Flight, x1000 nc, 1 minute charge; would require more than 33 minutes (1000 Phases) to reach top speed. Should these missiles have an Advantage somewhere? Rapid Noncombat Movement, maybe? Then the Sparrow could reach top speed in 5 Phases and the Space Missile in 10 Phases.
  24. Star Hero says an object making a controlled re-entry takes 5 BODY per segment from atmospheric friction. What about an uncontrolled re-entry? The damage must be higher, otherwise meteors would plunge to Earth without a scratch. Plus the old "We have to get the ship under control before we burn up in the atmosphere!!"
  25. The Autohypnotic Gun, by Aaron Allston. Adventurer's Club #9. Instant Awaken: The target takes no damage at all if they are not Stunned or Knocked Out. On the Phase they recover from being Stunned or Knocked Out they instantly regain all Stun lost to the attack. A slap, loud noise, or similar stimulus allows immediate recovery from the attack.
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