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Mathew

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Everything posted by Mathew

  1. Re: Is there a running thread for minor corrections on old books? Well, I'll do my best to add them as I find them. I'm conveting a couple of my favorites to Heromaker files, and so far more character have at least one mistake in the Math then are correct.
  2. Re: How to build a Vampire Template? Here are several templates of different Vampire types: Buffy style - http://angel.fcpages.com/pavampire1.html (0 points) Charmed style - http://home.comcast.net/~mathewignash/pavampire2.html (20 points) Palladium style - http://home.comcast.net/~mathewignash/pavampire3.html (225 points!) Underworld style http://home.comcast.net/~mathewignash/pavampire4.html (0 points)
  3. Re: Public Domain Extraterrestrials The various Martian races from the John Carter novels would be in the public domain. Just going to Archive.org and looking up alien movies in the public domain, there is Zontar, the Thing from Venus http://www.archive.org/details/Zontar_Thing_From_Venus The possessing entity from Horror Express - http://www.archive.org/details/Horror_Express Starman from the movie Attack From space. http://www.archive.org/details/Attack_From_Space Cat Woman of the moon: http://www.archive.org/details/Cat_Women_of_the_Moon The Brother From another Planet: http://www.archive.org/details/The.Brother.From.Another.Planet There are probably many more.
  4. Re: Bygone Champions - Early Editions
  5. Re: Bygone Champions - Early Editions I was converting Doctor Arcane to 4th edition, but I wasn't sure about his "hypnosis 14 or less" skill. What book is that in? I'm not sure what to do with the hypnosis skill... maybe interrogation?
  6. Re: Bygone Champions - Early Editions I found this one. An obscure Viper agent, combination minor brick and gadgeteer. The Fatman!
  7. Mathew

    Trinity 250

    Re: Trinity 250 I'd worked on a 250 point Superman who is the George Reeves Superman from the TV series. He has some different powers. I'm currently rewatching the series to make sure I didn't miss anything. I think I have to add some levels of hearing perception, as he sometimes hears things other people miss. http://home.comcast.net/~mathewignash/cssuperman.html
  8. Re: Discriminatory IR vision? So is it official that in 4e IR vision (and UV) are NOT discriminatory? I figured they were Discriminatory - just like they are targeting and ranged, just for being in the sight group.
  9. I noticed that in the write up for Scorch in The Mutant File, she bought Discriminatory for her IR Vision. I was sorta under the understanding that IR (and UV) vision was discriminatory - that is, if you buy it, you see like through an IR camera, you see shades IR light, outlines, etc. If this is not the case, then are people who just buy IR or UV vision only able to detect "yes or no" to the presence of IR and UV light, and they have to buy Discriminatory to see detail? Or was the Scorch write-up mistaken?
  10. Re: Only Humans Need Apply: Campaigns with Just Humans In the movie Sssssss? Howling VI: The Freaks? (or was the an Alligator man?)
  11. Is there a thread where we can post minor errata on old books, where they can be compiled? Minor stuff, like I just noticed the charged the wrong point cost for range levels and the 3D6 RKA on Scorch in The Mutant File. Minor stuff not worth it's on thread individually, but maybe can be compiled somewhere? -- Okay, starting a quick one until a real errata can be found: 402 - Mind Games p17, Mind Slayer's Multipower really only needs a 78 point reserve, not 80 points, as she only has two Ultra powers and the highest one is only 78 points. She could put her telekinetic Flight into her Elemental Control. She should have DF "Detects as a mutant" for 10 points. p20, Soulfire's Killing Strike should cost 4 points, not 5. He should have DF "Detects as a mutant" for 10 points. p24, Torment's first Ego Attack should cost 40 points, not 45. p26, Omega's description says he has a variety of grenades, including blinding grenades, but the writeup itself just lists 2 Psiphon grenades, nothing else. Meanwhile all the other members of PSI have flash defense equipment, I'd guess to make his teammates immune to his ability to blind opponments. 403 - Classic Enemies p8, Slick should have a Villain Bonus of 147, not 137. p12, Neutron should have DF "Detects as a mutant." p18, Bora's Distinctive Features, as described, is worth 15 points, not 10. She should also probably have an additional DF "Detects as a mutant." p21, Le Sone's point total should be 405 as written, not 401. Since he should get a bonus point in his PS, his PS: Diving should only cost 1 point, not 2. This brings his character point total to 404. p27, Big John should have DF "Detects as a mutant" for -10 points. Also, his INT of 13 should cost 3 points, not 13. Big John should probably have a free Everyman PS: Engineer of 8 or less, since he was once one in his biography. p37, Sunburst's Powers and Skills come to 254 points, not 284 points. This makes his total character cost 501, not 531. His PS: Business 13- skill costing 4 points, should probably be INT based PS: Businessman, and with the Everyman bonus it costs 2 points. This brings the total cost of the character down to 499. p44, Lightning's Teleportation slot has 69 active points, not 62. You can increase the cost of the Reserve to 69 points, not 62, and the slot to 7, not 6. Also, since he gets a free point in a PS for his Everyman skill, his PS: Accountant skills should cost 2 points, not 3. This brings is total character cost to 207, not 200. p46, Panda should have Distinctive Features of "Detects as a mutant." p47, Raccoon should have Distinctive Features of "Detects as a mutant." p48, Avar-7's powers come to 172 points, not 169 points. p49, Beamline's Desolidification Multipower slot should cost 2 points, not 3. p50, Black Claw should have Distinctive Features of "Detects as a mutant." p51, Black Diamond's Susceptibility is worth 15 points, not 10. p53, Black Mamba's Villain Bonus should be 51 points, not 61 points. p54, Blowtorch should probably only have the gasoline limitation on his REC, not the END, so that makes the END Reserve cost 22 points, not 20 points. Since Burnout in High Tech Enemies have a Rivalry with Blowtorch, Blowtorch should probably have a Rivalry with him. p60, Foxbat's gun should probably be listed as an OAF, not an OIF. The cost is correct for an OAF. p62, Firewing's PS Gladiator should cost 2 points, not 3 because of his Everyman PS bonus. The END cost of his Force Field power should be 0, not 5. To save 30 points his Flight and Force Field could be in an EC. p75, In High Tech Enemies Airstrike has Lazer listed as a rival, so you could probably add this rivalry to Lazer's write up too. p78, Menton shouldn't be able to put his Danger Sense into an EC and it should cost 60 points, not 55. His Flash should cost 14 points, not 15. His Teleportation should cost 75 points, not 55. His Disguise skill should cost 13 points, not 3 (or alternately for 3 points it should only be an 11- skill.). Menton should have Distinctive Features of "Detects as a mutant." P82, Power Crusher should have Distinctive Features of "Detects as a mutant." p88, Sparkler's Force Field should cost 26 points, and her RKA should cost 71 points. Her combat levels are probably in RKA, since she has no EB. p92, Utility's +8 ED and +8 PD should cost 12 points if purchased seperately, not the 13 points bought together. His Villian Bonus is too large as well. p95, The column for magic and mutant are swapped. 406 - The Zodiac Conspiracy p11, Virgo's Invisibility Multipower Slot should cost 2 points, not 3. She should have DF "Detects as a mutant." 410 - Kingdom of Champions p118, The Clansman had some small mistakes in his write up. The cost of his stats was 132, not 32. His languages should cost 4 points, not 6. His Flash Defense should cost 6 points not 7. His WF should cost 12 points, not 11. p124, Besides the corrections in the Errata for this book, Dr. Goldwing paid too much for his Transport Familiarity. It should cost 4 points, not 7, as his purchase of the Ground Vehicle category covered the tracked and ground effect vehicles he bought separately. 413 - Alien Enemies p8, The Champ should have 52 calculated STUN, not 45. p35, Luna's STR working while Desol should probably be "Only in villain ID" as her Desol only works in villain id. This lowers the point cost for it to 16 points instead of 20. Her stats in normal ID are DEX 10, CON 10, COM 26, PD 2, ED 2, SPD 3, REC 6, END 20, STUN 25. 416 - Classic Organizations p41, Metalla's Flash power should cost 12 points, not 5. p78, Cosmo's Martial Arts should cost 13 points, not 14 points. His 3 levels with his cosmic power shouldn't cost 24 points, as that's overall levels. I'd call them a tight group, so it would cost 9 points. 419 - Champions of the North p46, Skylark's Invisibility slot for his Multipower should cost 1 point, not 2. If you want to keep it at 2 you could increase the duration. p50, Ambrosia should have DF "Detects as a mutant." p55, Mirage should have DF "Detects as a mutant." p57, Star Sapphire should have DF "Detects as a mutant." p61, Polar Bear should have DF "Detects as a mutant." p64, Oracle should have DF "Detects as a mutant." p66, Gazelle's bolos should cost 14 points, not 10. She should have DF "Detects as a mutant." p74, Nightrunner should have DF "Detects as a mutant." p76, Rainbow should have DF "Detects as a mutant." p80, Psion's Force Field Multipower slot should cost 3 points, not 2. His Combat Level with his Multipower should cost 3 points, not 5. He should have DF "Detects as a mutant." p82, Compactor should have DF "Detects as a mutant." p96, Falcon should have DF "Detects as a mutant." p112, Redemption's Teleportation and locations should cost 53 total real points. He should have DF "Detects as a mutant." p118, Lord Dire's Universal Translater of 15- should cost 28 points, not 20. 421 - Champions Universe p101, To Victrix I added "DF - Detects as a mutant" as a 10 point Disad. Then I lowered the cost of her TK levels to 6 points (they would be considered a tight group). Also, from a game mechanic point of view, her EC suffers from the Force Field being so low of cost. If you raised it to a 18 PD/13 ED or 25 PD/6 ED (from 18 PD/6 ED), then increased the EC reserve to 25 points (from 21), the resulting total cost is EXACTLY THE SAME, but you'd have more defense. p118, Mind Titan's cost for PD should be 9 and cost for REC should be 2. Cost of Duplication should be 96. Cost of Telekinesis slot should be 22. Additionally he lacks a Distinctive Feature "Detects as a mutant", and he should probably have an PS: Architect 8- Skill. His Hunteds seem to all be more powerful and have NCI in order to be worth 20 points with only an 8 or less. 422 - High Tech Enemies p22, Sci-Fi's Armor should cost 37 points, not 38. p26, Master Control should probably buy Linguist as it would save him 4 points and cost him 3 points. His Interrogation and High Society should be 15- because of his high PRE stat. MC's Rival is listed as "Ironmonger", it may have meant to say "Ironmaster" who is a villain in Kingdom of Champions. MC's followers would be purchased cheaper as one group of 100 point or less followers, instead of buying them separately for the Black Guard and Silver Guard. p29, Silverguard's Growth is 3 levels, not 1. Disadvantages add up to 101 points, not 100. p38, Chainsaw's Endurance Reserve should cost 4 points, not 7, and his Chainsaw should cost 25 points, not 23. For some reason his REC in the reserve is slower than the other DC members. The Powers in Jackhammer's Multipower are greater than the reserve. For some reason he has less of a Reputation than the other DC members. Also, the picture clearly depicts the Jackhammers built into his suit arms (most likely OIFs), but they are listed as OAFs. I re-wrote both, see below. 425 - VIPER p51, The "Pin" Laser Carbine should have 1 clip, not 2. The Fat Lady rifle is only 25 points. To make it worth 30, like the other rifles of its class, you could change it to 2 clips of 6 charges. The Stitcher costs 33 points, not 30, to make it 30 points like other weapons of its class you might want to make it 1 clip. p69, the VIPER Commander's Force Field Belt only costs 4 points, not the 5 listed. If you increase it to 7/5 defense then you can keep it 5 points to make the character as a 200 point character. p70, The Aikido package costs 36 points, but since all VIPER Martial Arts packages should cost 35, you can lower the KS to 11- to make it fit. p72, VIPER Elite Air-Cavalry's stats are worth 72 points, not 74. Powers are worth 137 points, not 136. p90, Pack Master's Mind Link shouldn't be part of her EC, but the point value is correct. Her Aikido Martial Arts should only cost 15 points, not 16. Her Invisibility should only cost 2 END to use, not 3. Her Science Skill of Psychology should be 14-, not 12-. She should have Distinctive Features "Detects as a mutant". p91, Coral has 20 points for 4 inches of DEF 4 Tunneling, but it should come to 34 points. Her bite is listed at 34 points, but it doesn't seem to offer any explanation as to how they came to that number. Seems to be a 3D6 HKA with AP (+1/2), 1/2 END (+1/4) and increased stun multiplier (+1/2). So that's 101 active points. Then she has no KB (-1/4), Gradual Effect 1 minute (-1/2), No STR bonus added (-1/2), and an unlisted "DVC Concentrate", probably 1/2 DCV for (-1/4). That comes to 40 points. The high point variant says increase her SPD to 5, but she already has a 5 SPD. Perhaps they meant increase to 6? p94, Kufi's Stun of 47 should cost -1 points, not 0. Her Armor should cost 10 points, not 17 points. p105, Stealth's recovery should cost 2 points, not 4. If his blaster is a "standard" issue VR-5 it should have no KB and 15- Activation, which would be cost the 30 points listed. His Flight probably counts as "Restrainable" for an additional -1/2, which makes its point cost 40, not 60. p116, Stalwart's Motorcycle should cost 19 points, not 20. His second Flash Defense should probably be vs. sound, not visual flashes. He should have DF "Detects as a mutant". p119, Citidel's Multipower Growth slot should cost 3 points not 4. His STUN with Growth should be 67 points, not 68 points. His Driving 12- skill should read Combat Driving 15-. His DNPC should be worth 10 points, not 5. Half END on his STR should cost 15 points not 10 points. He should have DF "Detects as a mutant." The Caster Security Inc adventure mentioned came out in issue 22 of Adventurers Club magazine. p131, Viperia's swimming Multipower slot should cost 6 points, not 5. She should have DF "Detects as a mutant." 427 - Allies p9, Major Star's PS: Soldier should cost 1 point, not 2. p13, Foresight's EC should have a 27 point reserve, her Clairsentience slot should cost 22 points and her Telepathy slot should cost 48 points. Her Martial Arts are only worth 14 points, not 15. She doesn't need Mental Awareness as she has Telepathy. She should have DF "Detects as a mutant". p15, Gumshoe has the NCM disadvantage, which means his 25 STR should cost 20 points, not the normal 15. p32, Barnstormer should have a Breakfall of 14- because of his DEX. He should probably get a DF Detects as a mutant, as it's described in his text. p33, Lady Thunder should have DF "Detects as a mutant." p39, Zen Eagle's Constitution stats are listed as costing him 14 points, but they should only cost 12. You could lower his cost to 248 points as a character, or just up his Con stat by one to keep him 250 points. p41, Zen Mouse has a problem with the cost of her Stun and Martial Arts. The Stun is listed as costing 3 points, and the Martial Arts costing 20 points, but the STUN attribute would suggest it cost her zero points, and the Martial Arts should cost 21 points. This would make her a 248 point character. I recommend increasing the Stun by 2 so she maintains her 250 point status. p51, Twister should have DF "Detects as a mutant." p59, The Abstracted Man should have DF "Detects as a mutant." p60, Shadowstorm's SPD bonus from his suit should cost 21 points. His Science: Holographics Technology Skill should cost 6 points, if INT based. He should have DF "Detects as a mutant." 428 - The Mutant File All the mutant characters in the book should have a -10 point DF "Detects as a mutant", not 15 point. p78, Lifeline's END reserve should cost 7 points if the limitation on them is -2, which is what it was in High Tech Enemies. Here it's unlisted in value, and gives 13 points cost for the reserve. He should probably have "Computer Programming" not "Cuter Programming". p82, Scorch's 3D6 RKA should be a 4D6 RKA (based on the point cost and space in the Multipower slot). Her Range Levels should cost 9 points, not 15. 439 - Enemies For Hire p50, Ronin's Mental Defense should cost 19 points, not 20. His DF "Detects as a mutant" should cost 10 points, not 5. 450 - Champions pC59, The Tombstone Kid's Telekinesis should cost 20 points, not 13. pC60, Mosquito's REC should cost 4 points, not 0. His EB should cost 20 points, not 30. 451 - Champions Deluxe p302, Armadillo is paying 1 point too much for his HKA, and 2 points too much for his 1/2 END STR. This takes is total points down to 247. Also, his two Vulns and his Susc should have Limitations on them so they only work in the suit. 1050 - Mystic Egypt p101, the Basic God character's cost for his Divine Power Pool should be 286 points, not 280 points.
  12. Re: Create a Hero Theme Team! Jack Strong, aka One Eyed Jack, was a former military sniper who was injured in battle, loosing the use of one of his eyes. The shock also kicked in his latent mutant power of enhanced vision. His remaining eye has telescopic, x-ray, as well as being able to project a completely invisble, lethal beam of force. He uses his power to make sure people don't cheat.
  13. Re: Bygone Champions - Early Editions Here is the write-up for Flare translated to 4th edition. http://home.comcast.net/~mathewignash/PDFs/FLARE.pdf
  14. Re: Bygone Champions - Early Editions Do you happen to have (or can you make) scans of the write ups for the characters in the end?
  15. Re: Bygone Champions - Early Editions I'm going to post the three write-up I found in the comics in the closet, but if there are any legal objections to it, let me know and I'll remove them. Anyone have any of the others?
  16. Mathew

    R2-D2

    Re: R2-D2 Yes, I understand it's an old thread, but I wanted to write up R2-D2 for Hero, so I looked for anyone else who did it before. There was this thread, but somehow it was empty. So I was wondering why it disappeared and where it might be.
  17. Mathew

    R2-D2

    Re: R2-D2 Has R2 disappeared?
  18. Re: Who is an Empyrean? Cher? Sting? Sinbad?
  19. Hidden Lands states "The majority of Empyreans do not live in Arcadia — they maintain false identities and live among Humans. Most of them opt for glamorous, high-profile lives: tycoons with a penchant for spending most of the year sailing around the world on gigantic yachts; pop stars who score mega-hits almost at will and get married and divorced as easily as regular people snap their fingers; sports stars..." Okay, so theories, if you wanted to make a cmapaign where REAL WORLD famous people are secret Empyreans, who would they be? They could be anyone famous living or dead (assume they fakes old age and death and moved on to a new identity). Johnny Appleseed? Tiger Wood? Marylin Munroe? Also, which Empyrean package would they get?
  20. I decided to convert a lot of my old Champions 1st to 3rd edition characters to 4th edition. Anyone who is interested, I'm posting them here. Adventurers Club issue 4. Volcano - http://home.comcast.net/~mathewignash/PDFs/VOLCANO.pdf Atlas Unleashed Uberman - http://home.comcast.net/~mathewignash/PDFs/UBERMAN.pdf The Blood and Dr. McQuark Blade http://home.comcast.net/~mathewignash/PDFs/BLADE.pdf Brynhild - http://home.comcast.net/~mathewignash/PDFs/BRYNHILD.pdf Marie Debray http://home.comcast.net/~mathewignash/PDFs/MARIEDEB.pdf Radion http://home.comcast.net/~mathewignash/PDFs/RADION.pdf Sala - http://home.comcast.net/~mathewignash/PDFs/SALA.pdf Champions: Armadillo - http://home.comcast.net/~mathewignash/PDFs/ARMADIL1.pdf Circle and M.E.T.E. Aureola - http://home.comcast.net/~mathewignash/PDFs/AUREOLA.pdf Ebonfire - http://home.comcast.net/~mathewignash/PDFs/EBONFIRE.pdf Gratz - http://home.comcast.net/~mathewignash/PDFs/GRATZ.pdf Kor Hunter - http://home.comcast.net/~mathewignash/PDFs/KOR_THE_.pdf Megan Pierce - http://home.comcast.net/~mathewignash/PDFs/MEGAN_PI.pdf Moonsilver - http://home.comcast.net/~mathewignash/PDFs/MOONSILV.pdf Corilas Effect Black Enchantress - http://home.comcast.net/~mathewignash/PDFs/BLACKENC.pdf Deathstroke: Arrowhead - http://home.comcast.net/~mathewignash/PDFs/ARROWHEA.pdf Doctor Death - http://home.comcast.net/~mathewignash/PDFs/DRDEATH.pdf SAT Agents - http://home.comcast.net/~mathewignash/PDFs/SATAGENT.pdf Enemies Shamrock - http://home.comcast.net/~mathewignash/PDFs/SHAMROCK.pdf Enemies II Ultraviolet - http://home.comcast.net/~mathewignash/PDFs/ULTRAVIO.pdf Enemies III Aerion - http://home.comcast.net/~mathewignash/PDFs/AERION.pdf The Amazing Darkon http://home.comcast.net/~mathewignash/PDFs/DARKON.pdf Big John - http://home.comcast.net/~mathewignash/PDFs/BIG_JOHN.pdf Dark Angel - http://home.comcast.net/~mathewignash/PDFs/DARKANGE.pdf Gaussian - http://home.comcast.net/~mathewignash/PDFs/GAUSSIAN.pdf Jabberrock - http://home.comcast.net/~mathewignash/PDFs/JABBERRO.pdf Sparkler - http://home.comcast.net/~mathewignash/PDFs/SPARKLER.pdf Spectra - http://home.comcast.net/~mathewignash/PDFs/SPECTRA.pdf Thunderbolt - http://home.comcast.net/~mathewignash/PDFs/THUNDERB.pdf Enemies Villiany Unbound Alabaster - http://home.comcast.net/~mathewignash/PDFs/ALABASTE.pdf Citidel - http://home.comcast.net/~mathewignash/PDFs/CITIDEL1.pdf Emerald - http://home.comcast.net/~mathewignash/PDFs/EMERALD.pdf Indigo - http://home.comcast.net/~mathewignash/PDFs/INDIGO.pdf Kawaii - http://home.comcast.net/~mathewignash/PDFs/KAWAII.pdf Monopole - http://home.comcast.net/~mathewignash/PDFs/MONOPOLE.pdf Princess - http://home.comcast.net/~mathewignash/PDFs/PRINCESS.pdf Titaness - http://home.comcast.net/~mathewignash/PDFs/TITANESS.pdf The Great Super-Villian Contest Annihilator - http://home.comcast.net/~mathewignash/PDFs/ANNIHILA.pdf Brother Basilisk - http://home.comcast.net/~mathewignash/PDFs/BROTHERB.pdf Shadow Queen - http://home.comcast.net/~mathewignash/PDFs/SHADOW_Q.pdf VOICE of Doom American Eagle http://home.comcast.net/~mathewignash/PDFs/AEAGLE1.pdf Wings of the Valkyire Starlet - http://home.comcast.net/~mathewignash/PDFs/STARLET.pdf
  21. Re: "Ookla, Ariel, we ride!" - Anyone ever written up character sheets for Thundarr? Well, just looking at the first few episodes online: Thundarr - high end normal human with lots of physical skills. Survival, Acrobatics. His sun sword his a killing attack, and missile reflection. Understands Mok language. Ariel - knowledge of ancient earth, magic includes EB (extra KB), entangle, TK, Force Wall, teleportation, mind control, change environment, missile reflection vs. magic. All require gestures. Ookla - Superhuman strength and con. Dislikes water. carries a bow. cat-likes senses and curiosity. Rides an "equte". These three might fit in a 250 point project.
  22. Re: 350 Point Project
  23. Re: Create a Villain Theme Team! The New Man - A college medical experiment to build a man made completely out of artificial organs used in medical replacements (metal hips, experimental artificial heart, lungs, kidneys, syntheric skin for burn victims, false teeth, digital eye implants, false ears, etc). They got to the point where 99% of the human body was represented, then one drunken knight the college students decide to transplant in a cadaver's brain and nervious system, jolt him with electricity, and HE'S ALIVE! No real powers, but near perfect stats, and does not feel pain. With no memory of his past life, The Synthetic Man feels he is the first of the new human race, and wants to upgrade everyone to be perfect like him. His current plan involves getting enough parts to make his mate... The New Woman.
  24. 350 Point Project - Powerhug Powerhug is a character from the Japanese anime series called Beast Wars Second. He is a 10 foot tall blue alien robot judo expert who can turn himself into a giant pillbug. I'm not making this up. http://home.comcast.net/~mathewignash/PDFs/POWERHUG.pdf You can watch Powerhug and his teammated, the Insectrons here: http://www.youtube.com/watch?v=3uf1wA814-o&feature=related
  25. Re: The ThunderCats Project The (fake) live action Thundercats. I think Vin make a great Pathero. Once someone srites up these characters in Champions rules, we need Silverhawks and the Galaxy Rangers for Star Hero and the Bionic Six for Champions. http://www.youtube.com/watch?v=G9hCPxsR85Q http://www.youtube.com/watch?v=UbNHR1jM4Ac
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