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Hugh Neilson

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  1. Like
    Hugh Neilson reacted to Grailknight in Rules that make no sense, make the most sense   
    Gestures are a poor example but Hugh's point is still valid.
     
    Attacking from stealth is not invisible, you get a modified perception roll to notice the attack. If you fail you don't perceive the attack your buddy who did make his roll knows exactly what's coming. 
     
    The Jedi TK has questionable visibility of its source(I would accept the GM stating you know the attacker but others ... aren't so agreeable) but it fails the test of having a visible effect on its source, add that and it is visible. But if the Jedi is hidden and beats your Perception with his Stealth his first attack will be against a lowered DCV. 
     
    This does raise the questions of what bonuses to perception an attack triggers and when do you  perceive the hidden attacker? ( I'd give full DCV to the target after the first attack but would not allow a counterattack until you made the Perception check or a second attack was made)
     
    Lastly, special effects have no mechanical effect in Hero beyond flavor and game mechanics have no set special effects. A power is invisible because you paid for the advantage, if you didn't then player and GM should define what sense groups it is obvious in.
  2. Like
    Hugh Neilson reacted to massey in Rules that make no sense, make the most sense   
    Usually things are not ambiguous.  But special effects, especially nontraditional or weird ones, can force you to look a little closer.
     
    For the sake of argument, can I define my Invisibility power as being so uninteresting that people just look right past me?  I can walk up and talk to them and I'm so boring that they immediately forget I said anything?  I can technically be detected by senses of sight and sound.  If someone takes a picture, I'm right there in the photo.  Of course, no one will notice because I'm just that uninteresting.  By all accounts, I'm not "invisible" in the traditional sense.  But by game mechanics, I am.
  3. Like
    Hugh Neilson got a reaction from Drhoz in Quote of the Week from my gaming group...   
    Is HE nuts?  Coming from a young woman with any knowledge of Greek mythology who willingly climbs into the back of a limo with Zeus?
  4. Like
    Hugh Neilson reacted to Cygnia in Order of the Stick   
    Yeah, Mr. Scruffy's riding the T-Rex right along with Belkar.
  5. Like
    Hugh Neilson got a reaction from Manic Typist in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  6. Like
    Hugh Neilson got a reaction from Sociotard in Three or more Eyes   
    Re: Three or more Eyes
     

  7. Downvote
    Hugh Neilson got a reaction from Kyle A. in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  8. Like
    Hugh Neilson reacted to MitchellS in Multiple-Power Attacks--Untenable Rule   
    Re: Multiple-Power Attacks--Untenable Rule
     
    Again, in your example that character spent 190 points on energy blasts. If the GM allowed him to do that, then he should allow him to use them.
  9. Like
    Hugh Neilson got a reaction from Iuz the Evil in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    Memo to self: diversify cigarette stocks into whoever makes Peeps.
  10. Like
    Hugh Neilson reacted to KA. in HERO 5E and D20   
    Re: HERO 5E and D20
     
    Gadodel,
    First, welcome to the boards, and to Hero!
    Second, don't take the following as a criticism of D20.
    I have played, and occasionally still do play it.
    It is just the best example I can think of.
     
    Imagine that you eat a ham sandwich every day for lunch.
    One day, the deli you usually go to is closed, but there is a buffet nearby that is having a special. The buffet will cost you what you usually pay for a ham sandwich.
    It would certainly be possible to find some ham and some bread on the buffet, and make yourself a sandwich, but you would also be ignoring a lot of great possibilities. Not to mention the fact that the combination of ham and bread you came up with might not be as satisfying as your "usual" due to slight differences in the bread, the mustard, etc.
     
    As others before me have said, try not to get too caught up in the idea of a strict mathematical conversion process. You will end up with characters that feel like poor imitations.
    Instead, try your best to capture the concept of the character, and then create that concept using the Hero system.
    Otherwise you are likely to "shave off" aspects of the character that don't convert well, without replacing them with other things that the character lacked in D20, but can have in Hero.
     
    One great way to get started could be this: Post some Concepts.
    (You may want to do it in the Fantasy Hero board, since the posters there are more used to doing spells.)
    But rather than starting out trying to convert your characters over from D20, present the concept, and perhaps a few key abilities, spells, magic items, etc, and see how people who regularly build that type of character in Hero, do it.
    You may not find that any particular conversion is exactly what you want, but you will get a much better idea of the "Hero way" to do some of the things you want to do.
    Once you have a grasp of that, converting your own characters will be much easier.
     
    KA.
  11. Like
    Hugh Neilson reacted to Kirby in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

  12. Like
    Hugh Neilson got a reaction from SCUBA Hero in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Two very old ones"
     
    One from Champs, the Emerald Archer and his Honourable disadvantage vs. Ratman:
     
    RM: "Tell you what - you don't use your bow, and I won't use my tail"
     
    EA: "OK" Drops bow
     
    Two phases later, Ratman slashes EA with his tail.
     
    EA "Hey! You said you wouldn't use your tail!"
     
    RM: "I'm the bad guy. We get to lie."
     
    One from D&D. The group has found five evenly spaced indentations on the wall. Unknown to them, they are intended to arm or disarm pit traps elsewhere. There is a crown with five solid marble-soze spheres used for this purpose, but they haven't found it.
     
    The warrior priest suggests shoving her fingers into the indentations. The remaining players think that's a bad idea.
     
    WP: "Wait, I can cast Find Traps. Cast - is it a trap?".
     
    DM: "No, you don't sense a trap."
     
    WP: "I shove my fingers in the indentations."
     
    DM: "There is a hideous crunch and the WP shrieks in agony."
     
    [Her fingertips are crushed by the loicking mechanism.]
     
    DM: [quoting from spell description; my quote will be off a bit] "A trap is a device which was created with the intention of inflicting harm."
  13. Like
    Hugh Neilson got a reaction from CrosshairCollie in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  14. Downvote
    Hugh Neilson got a reaction from Rhen in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  15. Like
    Hugh Neilson reacted to RobCRogers in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    Okay, this one hasn't popped up in any of my campaigns, but it came into my mind the other day and I can't think of anywhere else to use it.
     
    FIGHTER: You're talking to a myconid?
     
    ROGUE: Hey, he's actually a fungi.
     
    [You might want to say it out loud...]
  16. Like
    Hugh Neilson got a reaction from Klytus in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  17. Like
    Hugh Neilson got a reaction from Netzilla in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  18. Like
    Hugh Neilson got a reaction from gewing in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  19. Downvote
    Hugh Neilson got a reaction from MechaGM in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  20. Like
    Hugh Neilson got a reaction from Kirby in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  21. Like
    Hugh Neilson got a reaction from RobCRogers in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  22. Like
    Hugh Neilson got a reaction from Susano in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  23. Like
    Hugh Neilson got a reaction from Tim in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     

     
    NP: Everyone's picking on me. This game is too hard. I quit.
     
    GM: Why is my player base so stagnant?
     
    Hero Games: Why are our sales not going up? Where are all the new players?
     
    Off topic to the thread, but maybe the new player would have a better time, and be up to speed faster, if someone actually helped them, instead of yelling at them and abusing them for making errors. I like to get an experienced player to "buddy" the new player for a few sessions (freeing the GM from this task).
  24. Like
    Hugh Neilson got a reaction from Hyper-Man in Cost of strength vs. benefit   
    Re: Cost of strength vs. benefit
     

     
    The point structures can only be out of whack in relation to one another. There is no absolute against which they can be compared. If you eliminate frameworks, it will have an impact on the relative efficiencies of various concepts. Those that would not use frameworks anyway become more efficient compared to those that would. If you do nothing but increease the price of STR, characters who rely on STR, like Bricks, will be disadvantaged as compared to other characters who are not reliant on buying STR.
     
    This is a completely separate issue from whether the present structure is, in fact, balanced. If one accepts that STR is underpriced under the current structure, raising it to an appropriate level would remove an advantage enjoyed by bricks, and is fair. If one accepts it is competetively priced with other options in the system, raising its price results in bricks being competetively disadvantaged, and thus is unfair. If one acepots STR is overpriced (good luck finding the supporter for that position!) then lowering its cost removes an unfair disadvantage suffered by bricks.
  25. Like
    Hugh Neilson got a reaction from Doug McCrae in Quote of the Week from my gaming group...   
    Today. D&D 3.5. Female spellcaster looking up a spell to find it has a range of "Touch" asks "Can I touch myself?"
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