Jump to content

Christopher

HERO Member
  • Posts

    10,559
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Christopher

  1. You are asking for a unique menu - possibly even beyond the official menu - in a Diner optimised for serving speed. And wonder they might mess up with the specifics of your order? Isn't that kind of like trying to pull a Megaliner load with a Ferrari?
  2. That was propably just a mistake of the guy writing the title and he actually said V. Mostly because the English W sounds like a U (it is called double-U). I.e., Windows XP is spoken more like a fast "Uindous XP".
  3. I once thought about making a duplicator whose Duplicates look like the Agents of Matrix. Including using coordinated Martial Arts: https://en.wikipedia.org/wiki/Agent_(The_Matrix) And for added fun, they are actually a networked AI's split over multiple bodies.
  4. Interesting. Was not aware of that story: https://en.wikipedia.org/wiki/Joseph_Swan#Independent_from_Edison Edison was not without his mistakes in the end. He also regretted staying on DC over AC all this time: https://en.wikipedia.org/wiki/War_of_Currents Still my core message holds: Failure is the ingredient for Success. The nesseary step that has to be taken before you succeed. The failures of the N1 should not tell us the general idea is bad. We have yet to see a properly funded, modern attempt to make it work. The N1 was a failure, that does not mean every further attempts at "many small engines" are inherently doomed or "badwrongfu". http://www.businessinsider.com/successful-people-who-failed-at-first-2015-7
  5. The N1 suffered from various development problems, starting with being rushed and underfunded. https://en.wikipedia.org/wiki/N1_(rocket)#Development_problems When edison had failed about 200 times to build a Lightbuld he said: "I did not fail 200 times. I just found 200 ways not to build one." Sometimes the only way to get something done is trial and error. Just make certain the error does not (literally) blow up in your face. Nasa would love to make a manned mission. If they just had the Budgetary security to actually do it...
  6. I know of a few "Superacademy" Webcomics out there: PS238, wich even has a Champions Suplement: http://ps238.nodwick.com/comic/12072006/ And Magellan: http://magellanverse.com/20040307wannabe/ Noticeably, the staff can not be fully active/combat capable supers. Unless you do considerable automation (not suiteable for teachers), you need a bunch of "normal" staff. Or people with mostly combat-useless powers. One thing to consider is that you do not want the staff to be too well rounded/capable. If they are, there would be no room left for adventures. At the very least they should be at some disadvantage for being well known (inlcuding thier weaknesses) and no longer being active heroes. Maybe even some "old stories" like with the space station inside PS238 that may come back up.
  7. Granularity needs a wide range of values. Wich means a rather high total cost for full LS. That is why we only got detailed stuff on breathing. LS: Self Contained breathing (full immunity) costs 10 points. Save Environment is half of that (5 points) And extended breathing is defined as "anything less then 5 points". You could always just increase the points and costs by a factor of 10. That would give you instant granularity room. You could also consider accounting for this stuff down in the first decimal place. i.e. 1.3 points worth of LS: Vacuum and 1.3 points worth of Cold Environment would be 2.6 Points worth of LS total, rounded to 3. The only way I could think of modelling resistance would be to make you immune to the Pressure (what kills you fast). And leave "surving" to the normal suffocation rules (wich kill you slower if you do nothing and can be expanded upon). Noticeably the Expanded breathing would also help in other situations - like everytime you need to hold your breath. -250°C and +250°C measured where? What mater did they put the thermometer too? The spacesuit or the spaceship? How long was said mater inside/outside the sun? What was it's heat regulation? If they measured only incomming radiation, over what surface area did they measure it? There are only two ways to measure "heat": Measure how much heat is flowing out of a piece of mater. Measure how much Infrared (and other) radiation is passing through a certain space. Do not forget to account for reshifting over long distances. There is quite a difference between actuall and perceived temperature, due to imprecisions of our sensory system: The still air around you and the air moved by your fan have exactly the same temprature. What leads to the cooling is the wind breaking up the thin air-layer around your skin, wich normally acts as an isolator. Yes, fluids seemingly "boil" if you lower the pressure. Common fact that even high altitude climbers known. "Boiling" is the point at wich Heat energy exceeds the atmospheric pressure (wich is the only pressure on most fluids outside your body). And if you trop the pressure to 0 or very close, that point goes way down it might easily go under average room temperature. However the fluids inside your body can not boil that easily. They are still under pressure for the blood vessels and the heart. Liquids in eyes, mouth and lungs are the only ones actually exposed to vacuum. The rest is still (mostly) pressurized inside your body.
  8. Mostly it says something like this: "As far as certain death in a science fiction plot line goes, being ejected into the vacuum of space is more than a pretty sure thing. A shove out of the air lock by a mutinous lieutenant or a vicious rip in a space suit, and your average movie victim is guaranteed to die quickly and quietly, though with fewer exploding body parts than screenwriters might have you believe. In reality, however, animal experiments and human accidents have shown that people can likely survive exposure to vacuum conditions for at least a couple of minutes. Not that you would remain conscious long enough to rescue yourself, but if your predicament was accidental, there could be time for fellow crew members to rescue and repressurize you with few ill effects." No exploding bodyparts, no flashfreezing all over, no lung comming out of your mouth.
  9. You can of course create your own LS. However granularity is not really part of LS. It tends to be "all or Nothing" by nature. Defense against NND type damage (build attacks and environmental effects alike) is the main reason. A more granular approach that many people have used in heroic games was re-defining LS/Environmental effects to work like/against Power Defense. i.e., a Dwarf would have "10 Power Defense, only vs Poision(-?)" and all the Poision would be build to work against Power Defense (no LS: Life Support, NND). NND can still work here by the way! It is a extra limitation that means any amount of Defense will fully block the attack. That means the Poision would have no effect against anyone with any form of Power Defense vs Poision. But still work normally against everyone else. You can totally slap "just NND" to a Blast vs ED or PD. Just means everyone with any amount of PD or ED will not be affected at all. Wich due to the free PD everyone get's is literally everyone. Granted this is an extreme case where the values propably do not hold up. Switching to work against rPD, NND might be more usefull (anyone with any resistant defenses is not affected at all; anyone with is affected fully). Planets get between 95 and 99% of thier energy from the Sun. And they had literal Billions of years to radiate any "leftover" heat since thier formation. Even with the limited amount of energy one can shunt using just the IR spectrum, that is plenty of time to cool off. Humans get 99% of our energy from our Motabolism wich is only indirectly based on the sun. We are walking Bio-reactors with decent fuel reserves. If you do not stop the metabolism dead (lack of Oxygen or stopped bloodflow) and ignore high-velocity space debris, we could in theory survive quite some time out there. What kills us in the Arctis is not the temperature - but all the heat we loose to all the other mater (air and ground) surrounding us. If there is no mater to conduct the heat away from us, all we "loose" will be in form of IR radiation and Liquid Evaporation. And we humans are not exactly designed to regulate our temperature with only that. You are basically comparing a Brown Dwarf (Human) to a Gas Giant (anything without Metabolism) there. It is a easy mistake to make, but it still does not hold up.
  10. I think you missunderstand something: If you bought the Vehicle base with money (INSTEAD of the perk), of course you do not get it back. That is normal heroic equipment rule. Buy with money, loose it your lost it. However, if you bought the Vehicle/Base with Points, then you should get it back. You do not have to pay both ways to have the lesser effect of both. THat would be somewhat stupid. Also note 6E1 98: "Unlike Skills, Perks are inherently transitory in nature. A character can gain Perks during the course of the campaign and later lose them just as easily. If a character loses a Perk he typically get the Character Points he spent on it back, unless the rules for a specifc Perk note otherwise." However Duplication is NOT a perk. It is a power, either prebuild and bought as equipment/magic or bought with points. The only of the 1/5 CP perks even remotely similar is Follower. And it has this to say: "If a Follower dies during an adventure, the character may permanently lose the Character Points spent on him. At the GM’s option, the character can recruit another Follower (built on the same amount of Character Points) to replace the dead Follower, but this typically takes a long time and should be roleplayed." But that Limited Repalceability is paid for with these line about limited control: "A Follower is loyal to the character (sometimes slavishly so), but that doesn’t mean he’ll do anything for him. He’ll ofen risk life and limb to aid the character, but the character can’t exploit him at will. Followers won’t tolerate abuse, degradation, or similar poor treatment any more than any other NPC would; a character who wants to keep a Follower’s loyalty has to treat that Follower with a certain amount of respect. Te GM determines what tasks a Follower will perform, taking common sense and dramatic sense into account." Player Control: Not Fully (still a NPC, even if a loyal one) Repalceability: Not fully lost in most circumstance Compare that to duplication: "Each Duplicate is as free-willed as the base character. Te player plays each character simultaneously, and must have a complete character sheet for each Duplicate (or some other method of keeping track of the actions and states of the various Duplicates)." "f a Duplicate has the Resurrection form of Regeneration, he comes back from the dead when killed just like any other character, and thus isn’t “lost.” Similarly, he could be brought back to life with Healing Resurrection." "If a Duplicate or the base character is killed, the others cannot revive him by recombining — he stays dead; the character has lost a part of himself. (Te dead Duplicate could be Resurrected, however.)" Player Control: Fully. Replacebility: Worst (from all the 5 to 1CP powers). And of course again: "Death is only as relevant as the setting wants it to be." No perma-death for Characters? No permadeath for Duplicates or Followers either. Perma-Death for Characters? Why would you want no-permadeath for Duplicates or Followers then? Fringe cases: Either of the above two should apply.
  11. How about something from the Pulp era: The Shadow: He has some basic Mental Powers that he uses "to cloud mens minds" - Invisibility, Psionic (-1/2, one of the 6E APG's). There was a movie about him way back, where he fought Ghengis Khan (I think). Remo Willains: A martial Artist one the more fantastic side of things. His Martial Art "Shinanju" could do some wierd stuff, like walking trackless, holding your breath forever, etc. He too had a Film. The Silver Shroud: A Fallout 4 spoof of "The Shadow" style pulp era vigilantees.
  12. Usually the rules for Equipment and Magic are: In heroic Campaigns: Equipment is bought for with money or looted, not points. Equipment might exceed any caps. Most of the example Weapons from 6E2 do not conform to any heroic cap. You need the skills to use the equipment (Weapon Familiarity; Hyperdrive Navigation) Magic is usualyl pre-built. It is usually bought for with points, but that requires hefty limitations. Maybe even a general cheapening. Magic Items fall under equipment In Superheroics campaigns: Every power is bought with Points. Stuff bought with points do not need any special skill (Weapon Familiarity, Navigation for FTL) to use. Innate, Magic, Equipment might make a difference in the Limitations and Special Effect, but not in the actually builds. You can use one power (like HKA) for many effects (Plasma Fist, Power FIst, super martial arts). In turn equipment is generally not share or lootable. You can led thors hammer once or twice per campaign, but anything more requires a "Usable by Others/on Others" Advantage. And must be very carefully watched regarding campaign limits. You can pick up that Viper Goons blaster once or twice, but you have to pay points if you want it around regulary. The Campain limits mater a lot. However many people have a more refined thing called a "Rule of X", that takes SPD, CV's and defenses into account on top of plain Damage Classes. So yes, the definition maters a lot in how you build even the most basic gear. Personally I would advise towards a Superheroic Level, personally. Usually easiest way to mix even genrees, without having to worry about balance too much. The Points and Caps will maintain the balance.
  13. I think you might have some skipped words in there. I can not make sense out of "a lot of powers that you make cannot be done with HA." Well I can not make a lot of builds out of Duplication either. There is only so many ways how a Sheep can Clone itself. That is why we got so many different powers
  14. It looks like Rosette hit Turchy: https://twitter.com/esa_rosetta?lang=en xkcd had this to say on the ocassion: http://imgs.xkcd.com/comics/rosetta.png http://xkcd.com/1740/
  15. I had to delete teh 2nd half of my post because it was getting late and I realised a mistake in my memory of how "LS: Vacuum of Space" was build. According to 6E it is: Self Contained Breathing (10 points) plus LS: Low Pressure/Vacuum (2 points) It is noticeable that we can "hold our breath" for about 30-60 seconds willfully without any problems, even as untrained persons. While there is the part that we are preparign for it (taking a deep breaths and actually holding some air), it appears Oxygen deprivation is not the likely reason we loose consciousness in Vacuum. Wich would mean it is the lower Pressure (and the resulting formation of liquid-/gaspockets in our body) that actually causes the damage. We might even only be Oxygen deprived because our bloodflow is impeeded. Once you take care of that (with the proper LS: Low Pressure/Vacuum) "Tollerating Space" might not be different from holding your breath. And the Hero system does have rules for "Holding your breath" and Drowing, 6E2 130: "A character who holds his breath does not get to Recover, even on Post-Segment 12. He also expends a minimum of 1 END per Phase. He may lower his SPD to 2 (see 6E2 17) to reduce the amount of END he uses. A character who runs out of END while not breathing expends STUN as END (see 6E2 131). A character who runs out of STUN then loses BODY, drowning at -1 BODY/Phase. (If a character is already at 0 STUN or below when he runs out of END, he starts burning BODY right away — he’s got no STUN to go through, so he “skips” that step and begins using BODY up quicker.) All characters drown at a minimum SPD of 2; so even a SPD 1 character must expend 2 END per Turn. (Low SPD individuals react more slowly, but they still have to breathe!)" In hero terms you could hold you breath in space quite a while. However, it is the low pressure that "knocks you out" (makes you unconscius due to STUN damage, wich also sets end ot 0) that forces you into taking body quickly in vacuum. First you need LS: Low Pressure/Vacuum (2 points) to make certain the low pressure does not kock you out. Afterwards you can try to extend how long you can hold your breath. Expanded Breathing might help you here. With or without EB, you can not take recoveries (not even the free post Segment 12 one) while holding you breath. You also spend a minimum amount of 1 END per Phase (with the option of lowering speed down to 2, in order to preserve oxygen if you got nothing to do). 1 EB moves that to 1 END per Turn minimum useage 2 EB moves that to 2 ENd per Minute minimum useage So with: LS: Low Pressure/Vacuum (2 points) plus LS: Expanded Breathing (2 points, 1 END per Minute) You could already survive in space for END minutes. Then burn STUN once per minute. Then loose consciones and die in a turns too minutes (it is unclear if EB affects the Body loss after you lost all END and STUN, put let us asume it does). While LS: Low Pressure has little use outside of space, Expanded Breathing would help in a lot of other situations. Like underwater, being choked, etc. It also means that species needs a lot less complicated space gear: If your skin already acts like a pressure suit, you could actually make a Dash for safety just holding you breath (same way humans do when trying to dive for a save spot). You could make longer walks by just adding a helmet. But you will not actually need a full space-suit unless it is unusual temperatures or radiation levels*. And that one does not need to be bulky, just able to correct heatflow. If there is one species that can wear the "skintight Spacesuits", it is the Luxans (or similary 'tollerant' people). *A common misconception is that space is cold. That is not the case. Temperature gradients (what we consider "cold") is a property of mater. The Vacuum of Space is defined as the lack of any mater. Vacuum is the best Isolator we know - and even use in Thermos Bottles and Edison Style Lightbulbs, for example. There is some temperature loss due to fluids of the eyes, mouth and lungs evaporating. But the helmet would take care of that too. And it might just fall under "LS: Low Pressure" anyway. And all that is left is some loss due to IR radiation being emitted via skin: https://en.wikipedia.org/wiki/Space_exposure#Extreme_temperature_variations
  16. Ask Petey. He did that at least twice. At least: http://www.schlockmercenary.com/2004-08-20 http://www.schlockmercenary.com/2004-08-24
  17. Grrl Power has a storyline somewhat like that. However Superhuman activity was concealed by "The Veil" (yes they call it that), maintained by various supernatural groups. And the alien visitors. Superhumans just got outed (by the Government). Aliens might happen later. But the other groups prefer to stay under the veil, with approval of the Government: http://grrlpowercomic.com/archives/2250 About "how long until supertech": However long you want. Tony Stark Level intelligence is a much a Superhero trait as Thors Hammer*. Thier breakthroughs transcend even the likes of Leonardo DaVinci or Archimedes (unless there is a hidden super-history to them too). Stark and Hydra tech is usually based on a few genuises that managed to "dumb it down" for mass production. But actually improoving ore replicating it can only be done by a few equal level geniuses. *Indeed in Avengers, Earth Mighties Heroes, Episode "Powerless" Tony got moved into his "Mark 1" suit. And lost his ability to understand how the suit works. Turns out, it was not intuitive at all: http://kisscartoon.me/Cartoon/The-Avengers-Earth-s-Mightiest-Heroes/Season-2-Episode-015-Powerless?id=8130
  18. Requesting a player to come up with something like this on the spot seems unfair to me. In a discussion about another RPG system (Space Hero level), I was once asked to describe "how I scan for lifeforms". I could come up with some explanataions (as I knew to lore quite well), however I also pointed out the question was entirely unfair. Another player would have been hosed in teh same situation. And that asumes I could have even come up with that during an actually playsession, rather then on a discussion (totally different mindesets, answering times and mental loads). It translates player knowledge into character knowledge. That my character knows "how to scan for lifeforms" is part of him having the apropirate stats and skills. The same applies to any combat knowledge. My character is a fighter. He propably knows how to use those Brash Knuckles to break out of entangle. I am confident of that because of what little I learned about wielding a real weapon. Fighters use every part of thier weapon and body in a fight to win. They might do stuff me would find at the moment find utterly non-intuitive and utterly obvious in hindsight. Certain situations made it viable tactic to survival nessesary to hit the enemy with the pommel of a twohanded sword. Literally the last part I would try to hit someone with when wielding such a weapon. Yet also utterly sensical and obvious in retrospect. Would propably have gotten the same idea if I was in the same situation (luckily melee fighting with swords is not that common anymore).
  19. In real life a human has about 15 seconds of Consciousness in Vacuum. And you really do not want to hold your breath (that would actually kill your lungs due to pressure difference). And after about 3 minutes, you are propably dead either way. Basically once you heart stops, you propably can not be revived. As long as you get re-pressurized before that, you will likely fully recover in a few days. Years ago I linked an articule about that on the Starhero Forum (something along the lines "most important question for astronauts"), but as usually I can not find something that far back. Nor can I find the source that quickly again. Of course cinematic reality stends to be a lot more explody/gory, but even then the truth holds: You do not survive in space for long. So even the Luxan "tollerance" is quite a lot of LS. But ironically for space it does not mater so much: Unless you got somebody picking you up anyway, being alive and conscious for 15 minutes will not really help you. Not like you got any locomotion up there. It is kind of like having a lifebelt - will buy the rescuers a few minutes, but on your own you are still screwed.
  20. Seriously, that whole argument about "Perma Death" is ludicrous. Could we just stop with that non-argument already? If you want Character Permadeath, you will of course want Duplicate permadeath. If not you can overwrite it for that specific campaign (but that is a really wierd combo you got there; are you asking for players to abuse that with Duplication?). If you do not want Characer Permadeath, of course it will not be permanent for Duplicates either. Problem cases to exist. In the average Heroic settings Characters can not afford any freely bought duplication. The point budgets and Campaing rules simply do not allow it. It will be a prebuild spell or item, at wich point the GM has full control over ofsetting the ability of "automatically reviving duplicates" however he sees fit. In the average Superheroic setting, permadeath is not a thing. Death does not exist, to the point where resurrectiuon should not even cost any points: For all other and fringe cases I can only repeat: "If you want Character Permadeath, you will of course want Duplicate permadeath. If you do not want Characer Permadeath, of course it will not be permanent for Duplicates either." All the rule does is say "does not offer protection against loss from existing Permadeath rules, beyond that one 'life'".
  21. It is not the STR that allows you to break an entangle. It is the Body damage your STR does to it, that allows you to break out. If you need some justification for certain HA SFX working against certain Entangles, here are some: The Entangle is a form mitting energy field. The HA is defined as... ....Claws. having your claws poke at one section means the forcefield is stronger taxed at that point, removing power from the other parts (whe you break it with raw STR). Easiest way to simulate? Let it add. ...Energy constructs: You create a form fiting construct under the entangle. The you let it push outward. ...martial arts training. Grabs are not that unusual, and the muscles/techniques used to break out of grabs are similar to breaking most entangles. ...weighted gloves: See Martial Arts, The Gloves basically focus you on a Boxing Based Martial Arts, whetere you build it as Martial Arts (rules construct) or not. Unless the Entangle is specifically build to circumvent weapons (i.e. affected by EGO), asume every HA and HKA build works. Don't sweat the SFX to SFX interactions. Those usually just slow things down. Rule is that every HA/HKA works to break a Entangle. Specific SFX vs specific SFX is an exception. Exception always make stuff harder to adjudicate.
  22. So you want to double the price, then slap a mandatory "will permanently loose points if duplicated does" limitation on it? Where is summons "must win a Ego Roll against the summoned being" Limitation then? I mean that should also not "be build into it." A wild summon could kill your character after all. Where is an attacks "Must hit target with OCV vs DCV, OMCV vs ODCV or AoE attack" Limitation? Missing that attack could kill you character too, after all. I already gave you the comparision "Duplicate Permanent Death" is equal too "Ego Roll on Summon". It is build into both powers and only both powers, because without it the base price would have to be higher.
  23. "Duplicates stay death unless revivedd by build-in Regeneration or another Power" is a important balance factor. As important as "Must win a EGO contest" is on Summon and "Base form can not act while Multiform is engaged". I wrote about it in detail almost 4 years ago, but I still think it holds: http://www.herogames.com/forums/topic/85482-power-guide/ "Summon, Duplication, Multiform and Follower are a "quartet" of powers/perks that allow you acess to additional characters sheets. However the limits are widly different. Summon gives you the least controll, but also the most disposable and variable assitance that can act on it's own. Duplication is a lot more problematic - if a duplciate dies it stays dead and making them different is expensive, but it also offers the best controll aside from Multiform. Follower is somewhere in the middle. Moderately replaceable, moderately well controlled, but still an NPC. Multiform gives you another sheet as well, but one that can't act "together" with your base form or any of your other alternate forms. And you usually have to write up the forms in advance." Vehicle kind of belongs into that group too, making it a "Pentet"* of powers I guess. *Is that the right word for "one of a group of 5"? In a game where free duplication (not something like Astral Projection only*) is allowed, having a power to resurrect those duplicates should not be an issue. If the GM wants it. As I said, the non-dispoability of Duplicates is a important balancing factor for having full Player control without questions and seperate actions for that Duplicate (abilities neitehr summon, follower, nor Multiform share). *Not that astral projectn can also be done using APG rules, Desolid in particular. So using duplication in those cases is not even nessesary anymore anyway.
  24. Actually I noticed a mistake here that mostly apply to the Superheroic genre (again): "For 5 points I can buy +5 STR which gives me: +1 DC unarmed combat damage +1 DC with most melee weapons that do Normal Damage +1 DC with most melee weapons that do Killing Damage +1 DC for Grabbing, Squeezing, +1 DC with any HKA Maneuvers +1d6 to Break free from Entangles, Grabs +1 to STR Characteristic Rolls x2 Lifting capacity (and thus affects Encumbrance) +8m Throwing distance …I’m sure I missed a few things" Nothing in HA says your are attack is not longer considered "unarmed". That is an implication from HA usually build into a weapon of some sort. Afaik the only rule for "unarmed" attacks that applies in Hero is that you got a Reach of 0m, if the campaign is using the optional "Reach and OCV" rules from 6E2. Might also have some effects on blocking not sure right now. Also you can use HA to break out of Entangles, unless they are on accessible Foci or Beam limitations: "Characters with powers that cause BODY damage and are innate or bought through Inaccessible Foci can use those powers to try to break free (these attacks cause no damage to the Entangled character unless the Entangle has the Backlash Advantage; see below). Characters with powers bought through Accessible Foci normally cannot use those powers to break free from the Entangle, though the exact effects depend on the special effect of the Focus and the circumstances." As grabber if you only use one of your manipulatory limbs to grab, you can use the other to normally attack the enemy. Inlcuding with a Focus. In turn unless the attacker blocks both Arms, the grabee can still use them and the power associated with them (inlcuding Accessile Foci). The full rules for "Origin Points" apply here (6E1 125). If the target has multiple Origin Points, you got a lot of limbs to block. Not to mention how usefull "Multiple Limbs" here is - Grab with 2 Limbs or more (+5 STR per), punch with the others. Forcing the grabber to abort to Dodge/cancel the grab to restore his DCV with an attack would IMHO be a valid way to break a grab. The only power in generally not allowed to break a Grab is any form of Blast (even with no Range).
×
×
  • Create New...