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Christopher

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Everything posted by Christopher

  1. And Hotdogs do not actually contain heated dogmeat. Yet nobody with basic cultural knowledge and trust in fellow human beings ever thought they would. There are ample cases were a common use name and the real properties do not match up. Everybody working scientifically with knows the proper name is "Aluminium Oxynitrid" and it is a ceramic compound. Not Transparent Aluminium, ALON or whatever the hell else new name was thought up most recently. If you want to argue about the "purity of langauge", you have a few dozen older fish to fry first. And realy it does serves any purpose - every generation will find new words to insert into existing languages, just to make it more complex.
  2. The full name is "Aluminium Oxynitride". It is classified as a "Ceramic compound": Still, "Transparent Aluminium" has a nice ring to it. Why not use it?
  3. Sounds a lot like "Henchmen for Hire": http://www.henchmenonline.com/
  4. As a Programmer one of the things you have to learn that "readability weights higher then efficiency". Making the code more complex for a minor speed improovement (that might not even be needed) is never a good idea. So for the sake of readability, some page bloat might be unavoidable. As long as it is more readable afterwards, it was a good trade* *Of course with print product size will mater for printing costs. With the sheets we have very conflicting goals and we can not reach more then 1 effectively: We need to full writeup (for the sake of putting it into Hero Designer or changing the character). Sheet 2 is focussed on that and accounting during play. But we also need something with readability closer to 1 to use it during play. As a result, some double-mentioning of values (or even having two sheets printed out) might be unavoidable. The "accounting sheet" could use Sheet 2, minus: Attacks and Maneuvers (Martial arts counts under Skills) Current Status (only needs to be tracked during play) Vital Information (derived from Atributes) Defenses (derived from Powers and Atributes) Sense (Powers and Atributes) Movement (usual movement is Atributes; Unusual ones are powers) In turn the "Play sheet" should be closer to 1, except with the following changes: Perception (Senses, Sense-like skills, Perception) Perceptability (Stealth Rolls, Distinctive Features, Hiding related powers) Movement (both Atribute and Power based; do not forget complications) as seperate section Behavior&Tactics (short, includes psychological complications) Add a totally remove Complications, Skills, Powers, description, background. If they can not be in another section, it propably does not mater enough for play.
  5. I think we need some clarification about what you wanted, JmOz: Having a "Gadget Pool" VPP and building a vehicle in it? Having a vehicle with a "Gadget Pool" VPP on it's sheet? Both? Neither? If there is one reason for such a rule, it is propably the cost reduction. Vehicle belongs to the "divide by 5" Powers. Summon is slightly less problematic, because it includes the Ego Rolls/Mandatory Slavishly Loyal.
  6. Prision in reality serve to incarcerate and rehabilitate criminals. Prisions in fiction exist to be the center of the plot. That is why I advised against making it too secure (like arctis plus Anti Air). It only becomes a headache to get the players inside the moment something does happen (when, not if).
  7. I feel like trying to do "six degrees off" over such a humongous group is a bit cheating. With Superhero teams, it usually keeps below 20 people. But with Henchmen agencies like Viper, they literally have hundreds of members. That is kinda like saying the "Americans" are you strongest link in a 6 degrees game. Actually gives me an idea for a plot: Magical villains look for "the nexus of the Superheroic world", the one that is the closest link between most Characters. Everyone asumes it is a super. But what if it is a lowly Henchmen instead? He just happens to work with multiple agencies, is always one of thsoe getting away, always getting tied up in the bigger shenanigans.
  8. Most likely both at the same time. Regeneration is plain not designed for body and stun healing on the scale that would be needed for a Wolverine. Trying to use Regeneration only is a bit like trying to hammer a nail into the wall, using the handle of a screwdriver. It might work, but you are better off just looking for that Hammer Defintely, applying it during combat is one of the harder parts of the power. That is especially true for advantages attacks. And the Area of Effect advantage makes it a whole nother story.
  9. There is a power called luck. However when it is called upon and what effect it has is entirely up to the GM. Luck as a special effect would fit to a lot of powesr. However, they usually require the character to be awake: Defenses: Combat Luck. CSL or direct CV's. Offenses: As Moe Shishgawara from Bleach showed us, you can weaponise luck: https://www.youtube.com/watch?v=A0Ho8-DcrdU I am actually playing a luck based Character in Shadowrun right now. Luck in Shadowrun can be used to augment any roll,as well as make rerolls. Closest equivalent I can think of would be Overall Skill Levels. APG II 34 has the "Propabiltiy Alterlation" power, wich effectvely allows you to have rerolls. Costs 5 per reroll per day. The Power is a bit to complex to just copy here. Others: You could justify "object creation" based on "being lucky to find that item in that trash-heap". After defeating an agent, you could be "lucky" that a compelte set of items was still around. A VPP would fit that nicely. I had a similar Concept once: "Mnemos" - a character with the ability to remember just about everything. Inlcuding how to drive that Hydra tank, how to use that mook weapon (with uncanny precision). All based on a VPP.
  10. APG I 49 has the "Psionic -1/2" limitation. "Tis Limitation represents a power that simulates a psionic ability — which means it should only work when other minds are present, not when inanimate objects are involved. It doesn’t apply to Mental Powers (which already suffer from this restriction); it’s intended for abilities that normally would apply to “mental” and “nonmental” situations. Examples include Combat Skill Levels, Danger Sense, and certain attacks that “mimic” Mental Powers through the application of ACV, AVAD, and other Advantages. For example,Danger Sense with Psionic wouldn’t alert a character to the danger posed by a trap or rockslide, since neither of them involve a mind in any way — it only warns him about threats posed by beings with minds. In most cases, Psionic is worth -½. Te GM may allow characters to take it at the -¼ level if the power could work based on mental traces or energies lef in a physical object. For example, Danger Sense with -¼ Psionic could perceive a trap (assuming the “mental energies” of whoever placed it linger in it), but not a rockslide or other natural disaster (which have no “mental” component at all)." Another somewhat common example would be the ability to "Cloud Mens Mind: Invisibility, Psionic(-1/2)" 1. CSL/CV, Psionic is simple. As would be Danger Sense (do not forget it). 2. Could work as PD/ED, Psionic. Defenses can also include stuff like "Combat Luck" wich is "dodging by sheer luck". Mentally predicting the enemies move would work as well. The special effect you describe does sound more like a drain of some sort, but you can easily use the game effect of PD/ED with that special effect too. I actually thought about making such a Character once. There was a D&D Prestige class with exactly such a mechanic (a Duellist based on reading attackers minds).
  11. Damn Haleys good reflexes for using Invisibility by not talking!
  12. If you want some hints for a Redesign, take a look at the Pathfinder/D&D Sheet of roll20.net. The main sheet is actually split into several (easy to use) register cards: Core, Defense, Attacks, Skills, inventory, Spells, NPC (followers). Core includes a field for "Vision", in wich you can write down perception abilities. Each Card also has room for Notes. Class and racial abilties can have effects all over the place, like adding Darkvision (Core), Immunity to Fear (Defenses), and the like. Mostly I would take your first sheet and add a area "Perception and Perceptability". With Perception, you can note special sense (like his UV Perception) together with the Perception rolls. With Perceptability you could note stuff like the Distinctive Features, Stealth Rolls, his "Hide in Shadows" ability. I was not even aware Nightcrawler had these powers to begin with, so I would have overlooked them. One issues that hero suffers from is that any section might go way out of proportions for some designs. For Nightcrawler his Movement section is massive. In turn for him (and most Bricks) the offense section is basically just listing STR. Wich would be where most Blasters and Gadgeteers have thier points.
  13. He only was killed that hard, because he had the regeneration to come back from it. Do the same to Cyclopse or 99% of all other Mutants and they just stay dead, so it was never done to them unless it was about them being killed for good. Wierdly enough, Wolverines powers require him to get hurt badly every fight. "I am the best at what I do" does not really fit, unless you asume he means "fighting purely offensively because my superhuman defenses will take care of any damage". Also are we certain that "having his corpse cooked in 1200 degree fire for hours" is not just the special effect to add more STUN to the STUN monitor, moving him lower on the Recover chart? There actually cases where his healing factor was "canceled out" due to excessive Superhuman source damage. And you could still drown or starve him, unless his healing factor somehow can draw energy from some external other soruce (circumventing Conservation of Energy): http://www.thegeektwins.com/2012/10/8-sure-fire-ways-to-kill-wolverine.html#.V9qiLDWWGMY
  14. I think the Original Idea.was earliest in Avengers, Earths Mightiest Heroes. Where they put the raft in the new York Harbor (there was also the Cube, the Big House and a 3rd Prision). That failed. So later they added another layer to it: 42 was a Prision Station in the Negative Zone. Only way in or out was through a technology baed portal. Incredible Hulk: Hulk and Abdomination move and look quite differently. The CGI teams and Choreographers saw to that specifically. Also there were only two giant monsters in the city. One of them was in custody the whole time. "It was the Hulk that tore up the city" does not work, because there is ample proof it was not him (down to the Video of Banner being arrested). Do you really think "it was that 3rd, nowhere to be seen invisible green monster that tore up the city." is going to work? I mean realistically agaisnt a normal, mostly sane Judge and Jury? There were two beings that could have been responsible for the destruction of the city. One could not have been it. The other appeared on dozen of Videos, and left hundreds of giant handprints in everything he squashed. If they were two normal beings with that strenght and durability, sure it would be hard to identify them. But there are only so many giant green monsters on that earth, most of wich were not even in the area. There was this one case where two guys in military grade full body armor robbed a bank. Funny enough there were not a lot of people wearing Military Grade Full Body Armor in that city or near the Bank at the same time. Even with loosing sight for a minute, you can still say "extremely likely to be the same guy". Loki: You seem to be heavily missinterpreting his powers. Loki can not just "disapear". He has no Desolidification. And as far as I know his Illusions do not react to physical force either. So latest when putting on the Handcuffs you know he is a real being. Without some Scepter his powers seem highly limited. We have never seen him walk through solid mater. Indeed seeing that is a clear sign of an Illusion. Nor open locked doors with "Magic Telekinesis". It is quite possible that during his appereance on Thor he was only "clouding peoples mind" and was still caught on all cameras (and thier Recording), being noticed on any later review of that Material. And again, how many people that look exactly like this can there be in the same city at the same time? I mean what are the rules if you got 2 twins and can not decide wich of the two was unable to do it? What if they are not twins and thus can not use the "do not need to help prosecute family" rule?
  15. Most members of the Justice League connect you to the rest. Any GL connects you to the entire Corp. Every JL member can play 6 degrees with every GL villain. And since that includes the Reach, also to every Blue Beetle. Batman connects you to his entire familiy (and thier villains). So does Superman, Wonder Woman, Flash, the MM in some continuities. Asuming the JL itself did not fight that villain anyway. If Captain Marvel is around, his Family and villains too. Come to think of it, the JL tends to have "Families" of similar Characters. Just look at Young Justice, Season 2. How many Robins have there been? 4-5? I lost track between the various retcons.
  16. You should watch the film again. Your asumptions are off a few miles. 1st: Ross gave him some Superserum. NOT the one that turned him into the Abdomination. That was the scientist that temporarily helped to heal Banner 2nd: Blonksy goes into Lab. Abdomination comes out. Abdomination has 90% of the DNA of Blonsky. "Sorry, military affair". 3rd: All the Helmets had cameras. What are the chances they hooked a VCR up to those feeds? 4rd: Again, a simple DNA check. 5th: Isn't there an exception for cases where the presence could unduly influence witnesses? Like in case of Child Abuse? Also, by definition every case against Hulk had do be done in absentia (Bruce Banner != Hulk). So they propably changed the laws for that beforehand. The Random Military Guys was dead by that time. But as I said above, the Videorecording of his helmet camera survived. As well as dashboard cams of the police cars. And you have plenty of evidence of Blonsky/Abdomination tearing up the city while Bruce Banner/Hulk was in General Rosses custody, 100 feet above the city. Like the timestamps on said Videos. And the cameras on the Helicopter itself. You can throw a lot of critique onto the film, but not that they could not prosecute Blonsky. The legal situation is as clear as it could ever be in a superhero film. What exactly is that Loki cases you talk about? Give a fully situation description because it does not make a lot of sense yet. Loki is notorious for (eventually) letting everyone know it was him. The guy got a Ego problem on top of his Daddy and Brother issues. Also "take Anti-illusion rune from asgard, put rune onto Loki in disguise, drag Loki back home". You asume that the law would not adapt to the Superheroic reality. That seems highly unrealistic. And even if, keeping him in Hot Sleep "until we can lock him into a less dangerous form" does effectively means to imprision him. And the moment he wakes up and leaves, he is considered on "Fugitive from a Arrest Warrant". Plus all the damage cause by him breaking out of that Prision. So they can put him right back in.
  17. I totally forgot to register that. The Ring has to deal Body damage. On a Normal Damage Attack. Even in a Heroic setting, 4D6 might be hard pressed to deal any BODY past defenses. In a superheroic it might not even be close.
  18. While it does not fully match there, it still is close enough. I think the big issues here is realising that the bulk of the "healing factor" simply turns body into stun or outright negates the damage. My Wolverine/Deadpool would look like this: Increased PD/ED. Maybe limited to not stop stun damage (still hurts). Minimal regeneration for the cases that some body goes through.
  19. Spiderman and the Avenger. Spiderman because he teamed up with just about everyone, inlcuding Ghost Rider, Blade and Punisher. The Avengers, because they had a highly variable setup. They are a "Cluster of Clusters". Via Scarlet Witch and Wolverine, there is a short path into the X-Men. Any of the Ant-men, wasps and Yelowjacket is only like 3 steps away.
  20. 1 is the best for me. However I would add sections where stuff like Perception (and related powers) is seperated out. 3 Has the immense issues of finding any power on the sheet. You only got Cursive formating to go by. Wich does not stand out much against the non-cursive while also making the whole thing harder to read. I could fail to find a power writeup for minutes on that sheet.
  21. Interestingly, the primary purpose of normal PD/ED is not to block the Stun damage. STUN is how you get knocked out, after all. How combats - in particular on the superheroic end - should be resolved. That is why "Takes no STUN" can be such a problematc power and has such a steep tradeoff. The primary purpose is to Block BODY, so you do not get disabeled for much longer/loose the Character. STUN recovery about once turn (2-4 actions on Heroic level; 5-7 on Superheroic). It fully recovers between combats and you could even take an extra Recovery. Loosing it is a fun and engaging mechanic. BODY one every month. Outside of certain heroic games, you should never loose it to begin with. And at stopping BODY, DN (and DR) fails utterly: Against a 12 DC attack you only need about 12 PD to block an average normal damage roll and 24 PD to block any Body damage. Even if the enemy Haymakers and pushes that attack, the chances to take body damage are still slim. DN would need 12 levels to block that body damage. And Haymaker would instantly get 4 average through.
  22. Here is a interesting discourse on the Science behind it: One result: There is a high amount of Clustering (like around Dr. D; within a Team), but those do not make 6 degrees possible. What makes 6 degrees possible is "Random Acquantances". These can connect any of the clusters surprisingly quickly.
  23. Because you would leave the rest of your team in the original Dimension, without any knowledge. So even if we come to wierd ideas, they are at least more pratical then EDM. Of course Transdimensional on Hearing/Clairsentience(Hearing) might work based on the same idea, now that you mention it. It is one of those cases where we just can not agree on how to skin that particular feline. Monologing is primarily a Genre Convention. Maybe it is the Genre Convention that villains are vulnerable to being goaded using default Conversation Skills. If neither applies and it must work on nearly every villain, then we need something beyond conversation. PRE-Attack is one way. Mental Powers work safer, with both Mind Control and Telepathy being possible approaches. Transform (into being with fitting Psychological Compliaction) is also an option, but might go overboard.
  24. Banner actually had cured himself of the Hulk and was ina Helicopter with both Ross way above the city. Then the Abdomination appeared and started attacking local Police force and Citizen, demand for Hulk to fight him. That was the point at wich Banner decided to intentionally transform back into the Hulk. I do not see how you need Hulk or Banner in Abdominations/Emil Blonkies trial. You have dozen of eye witnesses for the Abdominations misdeeds, one of wich is a Multiple-Star General. Actually since Blonksy was part of the Hulk Taskforce, this might even fall under Military rights. Edit: And here is the early part of that Fight, Abdomination vs the City Police and a Scoutteam (poor quality): Also wasn't Loki usually judged by Odin, the King of Asgard? They seemed to have treated Asgard like any other Country with a Extradiction Agreement and working legal System as far as Asgardian villains are concerned.
  25. If they are Monarchic, I guess the King/Queen has a lot of Toadies Since this is for a whole species, consider having lesser and better versions of every natural power. The better version can be left to higher Level NPC's (super level), while all the mooks have the lesser level.
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