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teh bunneh

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Everything posted by teh bunneh

  1. Re: Quote of the Week from my gaming group... Heh. Kip's player saw this and said, "No, you got my quote wrong. What I said is I'm like a special-needs child who's good at stabbing things." "...Though I do like stabbing things, too."
  2. Re: Quote of the Week from my gaming group... Actually, our whole party is Belkar.
  3. Re: URBAN FANTASY HERO -- What Do *You* Want To See? The twist is the "secretly" part.
  4. Re: Fantasy Art Thread I've had Mondays that felt just like that.
  5. He could teach you, but he'd have to charge death tribble's milkshake brings all the boys to the yard.
  6. Re: Quote of the Week from my gaming group... From this week's D&D4 game: The heroes come upon some remains: Kaliope: Loot the bodies! Cletus: No, burn the bodies! Slade: Could we, I dunno, actually investigate things before we start burning and looting? Kaliope: You’re new here, aren’t you? The guy who was playing our Dragonborn fighter is running the game this week, so Ongoron is not in the group: Kaliope: I’m not worried, as long as I’ve got the dragonborn to hide behind. Oh, s**t. Trying to sneak through some ruins... GM: Cletus, what’d you roll for stealth? Cletus: Uh… 5. GM: OK, Cletus is playing the mouth harp over there… We're attacked by surprise! GM: Out of the undergrowth, come… Kip: Bunnies! GM: Sigh. No. Our wizard hasn't been rolling so well... Kaliope: Quick! Hit him with a burning hands spell! GM: Don’t you mean, “Quick, miss him with a burning hands spell”? Our rogue sneak-attacks someone: GM: Kip stabs him so hard he loses his dagger. Our cleric (Cletus) is killed in battle: Slade: Uh oh, we’re down one good-aligned character! What shall we do with Cletus' body? Slade: We need to gather up all of Cletus’ parts; they charge us extra for the rez if we don’t have a full set. Kaliope: How much to rez him if all we’ve got is… Our (late) cleric was known for being somewhat stingy with his healing spells... Kip: Can’t you heal people like the cleric? Slade: I’m not that kind of healer. GM: Neither was Cletus! After the cleric died (in the first round): GM: I don’t think I’ve ever broken a party’s spirit before… this quickly. Our rogue has some trouble with his math... Kip: I rolled… let’s see… 6+7=11 GM: That’s 13. Kip: Oh, right, sorry. I’ve got a 6 IQ. After killing a hoard of rats: Kip: I'm going to make a beautiful coat out of the rat skins. Slade: Dude… Is Charisma your dump stat? No, actually Intelligence is Kip's dump stat: Kip: I’m like a special-needs child who likes stabbing things.
  7. Re: Fantasy Art Thread That armor doesn't look like it would protect her very well. It's doing wonders for me, though.
  8. Re: Musings on Random Musings That's why the NGD is (nominally) a democracy*. If you want to string someone up, go after RebeccaRed. *And by democracy, I mean "That's what we tell everyone we have".
  9. Re: The Most Alien Place on Earth Uh oh. I sense something coming up real soon in the New Dawn's future...
  10. Re: Musings on Random Musings You could've just stopped there and been just as acurate.
  11. Re: "Neat" Pictures Bah. That looks nothing like my ego.
  12. Re: WWYCD: Mirror Universe Arachne's counterpart would be rather trampy, showing off more skin and more sexuality than is healthy for a 16-year old. She'd be extremely overconfident, but she'd still have the same sassy mouth (though she'd use a lot more four-letter words). She would be the outlaw that the Daily Bugle says she is, robbing banks when she needed some extra cash and hurting people just for laughs. Batroc would still be a thief, having never succumbed to try her hand at heroism. If she had ever been caught (unlikely considering her MO, but for the sake of argument...), she may have been offered a job working for some covert agency as a spy and assassin. She works for them for now, because doing so amuses her, but they would do well not to trust her very far. Adamant would be exactly the same as he is right now.
  13. Re: The cranky thread Yeah, I hope so too. He's always had a lot of anger and sadness inside him, and this is not helping. Breaks my heart to see him like that. Thanks.
  14. Re: Considering a new campaign idea and format
  15. Re: The cranky thread When we moved, we went to our neighbors the day before and asked if we could use their parking space for the moving truck. They were very nice about it and moved their car for the couple of hours that the truck was there. It helped that we knew our neighbors.
  16. Re: The cranky thread So I went to visit family this past weekend. I'm not real close with any of them; we all went in different directions with our lives, but we get along fairly well. I talked with one of my brothers about what's going on in his life, and the story really made me mad. See, my brother has never exactly had an easy life. A lot of that was his own fault, but much more of it was just life taking a giant dump on him. But a few years ago, he started to get his act together. He went to Chef School. He did real well, too; became a favorite of both his classmates and his teachers. His mentor told him that he was doing well enough that he could skip a bunch of classes and graduate early, but my brother said no, he wanted to go through the whole program so he could learn everything. His team even won a gold medal at a prestigious chef competition. He had really turned his life around. He had a whole promising career ahead of him. Then, about a month ago, he was driving the school van to a catering event and some @$$hole ran a red light and t-boned him. Cracked the van completely in half. Luckily, my brother survived. It jacked up his back, dislocated his hip, sprained his ankle and hurt both his knees, but he survived. He's in a lot of pain, and it's tough to see him hobbling around the house, but I'm sure he'll get better. But the worst part is, his hands have developed a terrible shake. The doctors don't know why -- it might be nerve damage, it might be a concussion, it might be PSTD. But because of it, he can't even safely hold a knife... which means he can't be a chef anymore. His whole career, the bright light that he'd been working towards, is now fading away. Goddammit. Just as he was finally getting his life together, something like this has to happen.
  17. Re: A Thread For Random Links Bah, those field mice had it coming.
  18. Re: A different way of doing Disads Great ideas, guys. Thanks for the feedback! I don't honestly know if this would work well for most groups, but I do have a pretty good suite of players that I trust not to abuse the idea (though they will most certainly work to test it!). Oh, and the "if the GM doesn't use it after X sessions, you "sell it back" for points" is stolen right out of 7th Sea. It was one of the mechanics that I liked. You didn't automatically get to replace it, but the GM could assign you new ones; f'rinstance if the villain's lieutenent survived your last adventure, you might suddenly find yourself with a 2-point Enemy or something. After that, each time the lieutenent showed up, you'd get additional points. If he never shows up again, you can "sell him" for XPs. Don't exactly remember what would happen if you killed him; don't know if you had to pay the points for him or what... I'll have to look that up when I get home. Anyway, it seemed to work fairly well when we played.
  19. Re: Alternate Earth #23(?): Living In The Wild, Wild West From the Marvel Bunnyverse: Georgette Batroc would be an entertainer, traveling around the west making her living as an actress, singer, and dancer. Think Lily von Schtupp from Blazing Saddles, or Josephine Marcus from Tombstone. But that would just be her cover -- in reality, she would be the country's most notorious sneak-thief, stealing cash, jewels, and hearts from crooked sherrifs and robber barons across the wild west. Adamant would be one of those robber barons. Sent west by his father because he is an embarrassment (all those ethics!), he set himself up as a powerful, influential, and wealthy man. He never carries a gun, but rumor has it that if you shoot him, you just make him stronger. Not that there's anyone alive who would know... Not sure what Arachne's story would be...
  20. Re: A different way of doing Disads (Also? OMG! teh bunneh is posting a rules-related thread! The apocalypse is nigh!)
  21. I've been thinking about doing Disads a little differently in my next game. There's a few reasons for this…. One of my players struggles to come up with enough disads in Every. Single. Game. It doesn't matter if the disad point total is 50 or 150. I've more-or-less weaned him off the idea that he can take things like "Fear of Cats (Very Common Total), but he still struggles. Another one of my players will come up with 300 points of disads in a heartbeat. He doesn't get the points for them of course, but he likes filling up the sheet with psychlims and hunteds and whatnot. As a GM, I frequently forget to involve people's disads in the game. A 20-point Hunted isn't doing any good unless I have the Hunted show up every once in a while. I want a way for players to lose old ones without having to spend so many of their hard-earned XPs. I'd also like them to pick up new disads during play and not think I'm just picking on them ("How come I've have to take a Hunted by Dr. Destroyer and I don't get any points for it???") Anyway, I have a few scattered ideas about how to do this (though, as I said, they're pretty scattered so please bear with me). I'm stealing some ideas from other games, like 7th Sea and M&M. Also, someone may well have already come up with this idea; I do not pretend to be original or anything. So here it is (such as it is): Instead of buying "negative" points with disads, instead make them positive. As in: You have 350 points to build your character. You also have up to X points to buy disads. You can buy as many as you like (up to the X-point limit), or as few as you like (up to X% limit). Disads don't give you more points to build your character. However, if a disad you have comes into play during a game session, you get… I dunno, something. Extra XPs… Fate points… Something. Haven't decided what yet. The way I'm thinking is that there are two types of Disads: Self-generated and GM-generated. Self-generated disads: These are Disads you play yourself. If your Fear of Fire prevents you from helping a burning comrade, or if your Overconfidence makes you leap into a fight you have no hope of winning, those are self-generated. You can choose to ignore them ("I'm not gonna fight Firelord solo!"), but then you don't get any reward. If you ignore your Disad too often (3 times in a row, maybe?) then it goes away. You've worked through it and it's not worth points anymore, even if it comes up again. "Thank god I got over my crippling fear of fire." Then there's the GM-generated disads. These are problems the GM throws your way. If your Hunted shows up, or your DNPC gets into trouble, or your Bad Rep means the cops won't listen to your pleas for help, these are GM-generated. Again, if your disad doesn't come up in play after X sessions, it goes away. I'm thinking maybe you get an XP bonus in this case, a "sell-back price" since obviously the GM didn't want to run with this one. (Maybe something like 1 XP per 5 points of disad, with no disad worth more than 20 points?). I'm also trying to figure out some way to change disads around through play. I guess there's the obvious – trade one out for another of equal value. Anyway. Thoughts? Comments? Ideas? Sacks of money and jewels? Throw 'em all my way.
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