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Sketchpad

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Everything posted by Sketchpad

  1. Except that D&D5e is getting new players consistently. So if it is more complex than Hero, something else is helping to bring people in. I've always seem D&D/Pathfinder around the same complexity as Hero, just in different manners. For example, having conditions actually can make a game flow better... BUT players need to know and understand what those conditions are. In the same respect, having to mold an ability to emulate conditions can be a bit of a head scratcher from time to time.
  2. There's also Mighty Man and Yukk.
  3. While not really a pet, I always preferred Hellcow for my bovine supers fun.
  4. Hawkeye has Pizza Dog, Power Girl has Stinky, Captain Marvel has Goose or Chewie, Falcon has Redwing, Batman has Ace and Bat-Cow (and Alfred the Cat), Mary Marvel has Hoppy, Kitty Pryde has Lockheed, the LSH had Proty, Superman also had Beppo the Super Monkey, Green Lantern had Itty, and Supergirl had Streaky and Comet (kind of).
  5. There is a Deryni RPG that uses the Fudge system. It's been around for quite some time... over a decade at least.
  6. I really don't see using Summon as a problem if you define things right. Maybe you summon a "Storm Elemental" that does what you'd like it to do.
  7. Like LL, I tend to dive more into comics than anything, and much of it depends on the campaign I'm working on. To get a bit specific, the list I commonly give my groups is: The Judas Contract, New Teen Titans Dark Phoenix Saga, Uncanny X-Men Marvel Superheroes Secret Wars Crisis on Infinite Earths Casting Call, Wildguard Resurrection Day, WildCATS Born Again, Daredevil Fall From Grace, Daredevil Guardian Devil, Daredevil Longshot Asgardian Wars, X-Men/New Mutants The Target, Nightwing X-cutioner's Song, X-Men Mutant Genesis 2.0, X-Men Kree/Skrull War, Avengers Trial of Galactus, Fantastic Four Man of Steel, Superman Year One and Year Two, Batman Year One, Nightwing Court of Owls, Batman There are many, MANY more.
  8. Oh, yeah, I have those. I'm thinking something more like official GM Screens for the various types of genres that have the charts needed, and some extra sheets with added info for styles of games. Not character sheets or anything (those should always be downloads), but more like having a list of maneuvers, basics of the system (like damage rules), and even some advanced tables that the GM could use (like vehicle rules, or experience awards). Even having a magnetic speed chart that's wet erase would be pretty cool, and could help new and old GMs.
  9. In the official books, my group hated PSI. I ran Mind Games once, and then had them pop up here and there to haunt the heroes. It was a great time for all.
  10. I think there could be some streamlining and modernization of the game, but I don't know how simpler it would make Hero. For me, I think the game could use better GM and Player tools beyond HeroDesigner. Like having more accessible sheets for maneuvers, or tables that make the gamemaster's job a bit easier.
  11. I'm a fan of leaving the build points off the sheet. I've been toying with the idea myself, tbh. As for the Wasp, if this is mainline Marvel, shouldn't she have PS: Fashion Designer and the Van Dyne fortune?
  12. I remember seeing the initial info on this in Adventurer's Club. It looked like so much fun, and that cover by Perez... I was really bummed when it didn't come out.
  13. I guess that's what I'm wondering. If the VPP is an "Armor Pool", would there be a limitation connotating that? Since the only thing you could build within the pool are suits of armor, and nothing else. It'd be a specialized version of a Gadget Pool I guess. It'd be a limit on what you could create with the pool. But in relation to the topic, how would that work outside of the armor being a separate being? I could see things like Reputation, Contacts, or even certain Fringe Benefits being specific in some cases. Continuing the Iron Man example, there have been times that Stark and Iron Man were perceived as different people, so they may have some different perks. Tony may have a "Millionaire Playboy" reputation, while Iron Man may have an "Armored Avenger" one. The same could be said about Avengers Membership, or access to certain Stark facilities. That said, I agree for the most part that the core character behind the armor should be relatively the same. Really, it should be "build the person in the suit first, then build the armors around them" kind of character. At least that was my initial idea...
  14. Oof... it's been a bit on this topic. But, once again, I have some questions on the idea. The basic idea is that the armors are various suits that a single hero would be using (Hulkbuster, Stealth, etc.). 1. Looking at VPP to represent various armors. Would you put a "Only used to create armored suits" limitation on it? I would imagine it would be a -1/4. I also see it as taking extra time to switch out settings. What are your thoughts? 2. Looking at vehicle rules as an option, wouldn't the 5 pts only make an exact duplicate?
  15. There are a few street drugs that I worked up a while back, but nothing OTC or commonplace.
  16. When making my second character, a "Batman with darkness powers" hero, I tossed caution to the wind and took as many hunteds that I could. Name the organization, he was hunted by them at 14-, both criminal and law enforcement! He had all the perks... a nice HQ, some cool powers, martial arts... and a secret identity. Then the GM decided that ALL of his hunteds showed up at once. Outside the HQ. Oof!
  17. If it was "Just to Calm Wolverine"? I would see that as a -2 at least. It's VERY specific and only affects one being.
  18. I disagree to an extent. Like Champions, comic universes have some limits. Or at least used to. Uncanny X-Men #141/142, as example, saw Wolverine obliterated by a plasma blast from a Sentinel. Flesh was seared off his bones, leaving only the metal-bonded skeleton to land on the ground. Charles Xavier had to give up being with the X-Men after a massive cardiac attack in Uncanny X-Men #200. The only saving grace was being beamed aboard a ship that had alien medical procedures. Hence why Magneto took over the school and was working with his one-time foes. Yes, comics bend physics at times. Really, most of the time. As does any superhero game or setting. Folks don't fly, people don't launch energy beams from their hands, etc. But there are limits in many of these settings, and when events began to bend them, that's when folks start questioning the settings and its characters.
  19. That is indeed a head-scratcher. My favorite was in Annual #11 (image below), when he regenerates from a DROP OF BLOOD. A single drop hits a cosmagic crystal and he's restored. Adamantium still weaved in. I think that was the issue that I started getting tired of the "Wolverine saves the day" trend.
  20. I've always seen Wolverine with a decent PD, but not the greatest rPD. He can take a punch and some weapons, but bullets tend to shred him a bit. In the same matter, I could also see him having some HA/HtH DCs due to the metal skeleton.
  21. I agree with Grailknight here. I mainly use Damage Negation for Immunity Effects, like being Immune to Fire and such. Maybe having to specialize might curb the cost issue a bit?
  22. That's what I've always done as well. Often times, I ask the player to create a "spell" list (it's not always spells) that they can draw from, and those are the powers and abilities they can use in a session. They don't feel like working on stuff, they're stuck with what they have.
  23. I've always enjoyed the "evil cult" trope that could lead into a necromancer-style villain, or the Elder Worm kind of being. One of the games I ran had a Blood God that appeared in the session as a massive, sentient blood monster. What about having a dragon with a dragon lord that commands it? Or maybe something like a corrupted druid that has monsters like Shambling Mounds at their disposal?
  24. I think any new material for Hero would be nice to see. Why not sell the chapters as separate PDFs, and then compile them into a larger POD book?
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