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Bengal

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Everything posted by Bengal

  1. Re: Goofy hero names that you still love I made up, but never used Enormo the Super Tap-Dancer. He was a youthful alien who crash-landed on earth. He brought a giant robot battlesuit in order to seem very impressive and keep him from being harmed by the natives, but the only part that survived were the eight foot tall shoes. Which he wears. To fight crime. Great origin story, but kind of a one-trick pony. Oh, also an archer character names Aerosmith
  2. Re: You don't really GET a choice... The whole idea of the Big Meeting always seems at least to some extent contrived; it's inevitable based upon the fact that the players agree that it should happen. How it happens is secondary to the "start of the superteam" or whatever, and figures more prominently in the future plots and subplots. Perhaps that's what you're asking about? How this sort of origin should affect the plots in future?
  3. Re: Anyone Notice (White Rino) Maybe his two forms are actually identical... weird
  4. Re: from little plot seeds, mighty games do grow: Share you ideas! As the hero's DNPC waits at the bus stop, a man in a wheelchair comes up and says, "Does this bologna smell funny to you?" DNPC smells bologna, only to discover why it smells funny: chloroform! Hilarity ensues.
  5. Re: Leagacy of Iron: Power Suit characters... When next I play, I'll be playing a high-tech multiform with eight powersets, each that can be defined in loose terms as battlesuits.
  6. Re: Superhero Images I love that Sepulchre. What a tremendous take on extra limbs!
  7. Re: Need (More) Help With Marvel Age Game This is very Marvel- if not very Silver Age. In the X maxiseries trilogy, it is the dormant Celestial Seed which is germinated by traumatic events, radiation, or other strange phenomena which awakens superpowers in an individual. If you take that as a baseline, it makes sense that creatures created to be a certain thing would act like that thing (eg a vampire superhuman wouldd act like a vampire is supposed to act) even if it's hard to come up with a physical reason for it to be so. On a not entirely unrelated note: Clever players will tell you why a thing is as it is. Lay out the clues, and let them jump to their own conclusion.
  8. Re: Cost of strength vs. benefit You're all correct! Each adn every one of you! Even those of you who directly contradicted those others of you, you are all correct! I agree completely with everything that's been said on every side of this debate, even the things that contradict the other things. Even things that repeated similar things in the past. It all makes perfect sense. You know what costs too much? TF: Horses.
  9. Re: Photos - need a little character help 4d6 Unluck. Hand-wave the specifics.
  10. Re: Multiform base form question I allow the rule whole cloth, as is. All it "gives" the player is a weaker form to change in to for free. Plenty of stuff is more munchkinny than that.
  11. Re: Stretching Power: Need Suggestions I have something similar for my speedster (in his very cheesy VPP of course). You may consider teleport plus HA 2xKB in order to simulate the ability to take no damage at all. You stop in your target's hex, he flies off in the opposite direction with a headache.
  12. Re: Character Transformations Remember when Optimus Prime got transformed into something else? Maybe it was way back when he got transformed into optimus prime. I know it sounds glib to talk about transformers transforming, but they do go through precisely this sort of radiation accident at times, usually brought on by severe physical trauma. I think the little Volks Beetle had one of these too.
  13. Re: Superhero Images Great color scheme for lightning. Not your typical lighhtning-style villain. Nary a lightning bolt anywhere, which is refreshing.
  14. Re: Villains versus Villains
  15. Re: Character Transformations You can work a character, and work him, and work him, and rewrite him a hundred times. You won't know what he can actually do until you sit down and play against (hopefully) unexpected threats. At least this is true for less experienced players most of the time, and more experienced players some of the time. So as a GM, I allow a rewrite every couple of runs or so until we're into the campaign for about four months or so, so that my players are happy with the PC's abilities. Most players rewrite zero or one times, and some rewrite a few times. So in this respect, I get slightly different power sets fairly often at the beginning. As far as radical changes down the line, I can't think of one at the moment. Usually when someone gets bored they'll devise a new hero for the group and discard the older one, either as a legacy character or someone entirely different.
  16. Re: Character Design help, Men In Black Hand-waving this should probably do it. Unless you intend to run him as a PC, in which case the answer is: tell your GM to build it. Subcontracting can be hazardous, but you never have to think.
  17. Re: Wow, what a differnce...!!!! <Gir Noise here>!!! Thanks for sharing! Anyone remember TWERPS? The rules could have been printed on a matchbook.
  18. Re: Need (More) Help With Marvel Age Game I poop in your shoe! Vampires are fun, so I think they should be allowed.
  19. Re: Doom Patrol Champions Oh. Thanks. I'll have to do my own research now. Bah!
  20. Re: Bad Girl Hero Wait a second, you do know there's actual pornography available on the internet, don't you? I think it was when Fanboy discovered this that Bad Girl Comics bit the dust, some time around late 1994.
  21. Re: Need (More) Help With Marvel Age Game There were people though, right? Before they became vampires? Every person knows (or enough of us do) that vampires can't enter dwellings, are harmed by running water, and so on. Only by trial and error could those persons transformed into vampires learn otherwise. Perhaps they will obey vampire law as if it were actual natural law at the beginning; only the most cunning among them will be able to muster up sufficient confidence to test these theories and find them lacking. Which means by adventure 2 or 3, you could easily have some of them inside a lab, whereas most vampires still wouldn't think of doing it since as everybody "knows", they simply can't.
  22. Bengal

    Special Ammo

    Re: Special Ammo Angry Bug's reply makes thing easier in terms of number-crunching in gameplay; I'd go for that one myself. Fedifensor's construction also makes good sense. You may also wish to increase the MP reserve a little bit to put some more tricks into it along the way; you could have a 2/2d6 entangle (or 20 active points of anything) with a variable advantage (up to +1/2) as a +1 modifier. Since this construction is probably an ultra, you're still only spending 1 or 2 points on it including lims. But really, a 30-point MP is probably a little low for this sort of thing.
  23. Re: This is Too Cool, and I Must Tell You About It I think I'm missing something here. Can we brag about anything, or just subplots? Or is it only you what gets to brag? Anyhow, if you ran this one for me, I'd probably take about one billion cigarette breaks, then pull the plug on it. I hope your guys have a better flair for the dramatic-romance aspect than I do. Or at least, I must not have a flair for it, since this one bores me. Don't get me wrong, I'm not trying to flame you, I think I'm literally missing the fun of this one.
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