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ghost-angel

HERO Member
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Everything posted by ghost-angel

  1. Re: A Police Scanner Radio Perception; Police Scanners Only -1/2
  2. Re: STR Adding to HKA's s'alright mate. Just makin' sure we're all straight on the RAW lodown.
  3. Re: STR Adding to HKA's No - if you want a Killing Attack that can be used HtH and Ranged where STR adds to the HtH you build it as an HKA with Ranged. There is nothing in the Rules that says you can't use an RKA in HtH Range. You just don't get to add STR to it.
  4. Re: STR Adding to HKA's Here's the real problem: In a Suerpheroic Game you pay for everything. All your Attacks must be accounted for in points. In a Heroic Game you pay for almost nothing. All your Attacks are purchased with money or acquired in game somehow. There's no Point Investment. when Heroic Bob picks up a knife and is stronger than Heroic Greg, he is assumed to be able to do more damage. Heroic Bob can also throw the knife further, again because he is stronger. Instead of going for distance Heroic Bob can attempt to go for force, reducing Throwing Distance for Throwing Damage. He needs only to know the weight of the knife. Effectively allowing Strength to add to both HKA and RKA in a Heroic Game. Which you cannot do in a Superheroic Game. Or - with non-thrown Ranged Killing Attacks (like guns). the problem highlights itself when we start inspecting SFX and SFX Interactions.
  5. Re: STR Adding to HKA's You can change in Throwing Distance for Throwing Damage. . . .
  6. Re: STR Adding to HKA's Going that route - Strength should add to neither Hand Killing Attack or Hand Attack. I don't really have any mechanical issues either way. Just don't care enough. But if a Knife is built with HKA - a certain point of logic tells us Strongman is going to be able to generate more force (and thus generate more damage) than Weaklad.
  7. Re: What Are You Listening To Right Now? Weighed Down - Jars Of Clay
  8. Re: IAF for concealed Visible is generally used as a Limitation for something that is Obvious but cannot be removed. Even on powers already Visible. There is also Physical Manifestation that helps fill the same role.
  9. Re: Steampunk - Source Material As a short shot into history, and in danger of tainting my own thread - it came from the fact that the original Steampunk Literary Movement (and the origins of Steampunk as a genre - literature is unsurprisingly the origin of most genres) was coined by author K.W. Jeter in 1987 to try and describe a series of works by himself and others going back to the early 80s. And as an offshoot (sometimes tongue-in-cheek) of Cyberpunk. The Difference Engine is the most prime example (and contains an AI, in fact some have speculated the AI is in fact Wintermute) of directly transporting Cybeprunk Near Future (dystopian and anti-establishment themes along with) into Victorian Past. As with any label, once it's identified it's easy to go back and pick out various works in the genre no matter how old - and since Verne, Wells, and even Shelley served as direct inspiration for the 80s Steampunk novels they are ultimately considered part of the genre at this point. Even some of Twain's work. So the 'need' to be in Victorian England comes directly from the fact that early Steampunk was almost universally set in that specific time and place.
  10. Re: WF: Vehicle Weapons The 2-Point Vehicle Weapon Familiarity is an Ultimate Skill option, which expands upon what classifies as Vehicle Weapons. See Ultimate Skill p350. Example 2pt Categories are "Airplane Weapons" or "Automobile Weapons." There are 9 Categories identified in The Ultimate Skill. To remove the Option uncheck Ultimate Skill as a source under Preferences. Both Hero Designer and 5ER are correct, depending on what Sourcebooks you are using.
  11. Re: What Are You Listening To Right Now? Crash Complexision - Complex
  12. Re: What Are You Listening To Right Now? Crash - Static-X
  13. Re: What Are You Listening To Right Now? Birthday Cake - Cibo Matto
  14. Re: Quote of the Week from my gaming group... I'm only mildly irritated.
  15. Re: Killing Attacks vs Stun Lottery Make some objects DEF Non-Resistant?
  16. Re: Poison's Champions Art Thread And I believe EON is a Tean Champion character.
  17. Re: Poison Character Drawing Contest PRIZE!!! Very cool. And apparently I must STILL spread rep before I can thwack you with my rep stick again...
  18. Re: Where's the L.A. superteam? They're all down in Long Beach catching some waves.
  19. Re: A New Dawn. 'Post-Apocalyptic' Fantasy There's a potential history of interaction between Thalia and Arius... probably not a good one, but potential either way.
  20. Re: Blocking - What's the point? That, and sometimes it just looks cool to block someone's incoming attack...
  21. Re: Killing Attacks vs Stun Lottery He announced it in this weeks chat.
  22. Re: Restricting Aspects of Character Creation Maybe the player doesn't know exactly How to beef up the Character - which parts to raise, and doesn't want to lower parts that don't contribute directly to Combat. Time to take the character through a total overhaul for efficiency first, and then talk to the Player about non-combat aspects that either aren't going to get any play and the GM letting the Player have those non-play Flavor Aspects for free to help keep the player happy in that direction (being clear that anything not paid points for is strictly flavor only) and keep the Character alive and in the fight.
  23. Re: Killing Attacks vs Stun Lottery Er, unless it's a huge gun or firing a lot of rounds continuously. AGAIN - little bullets vs big tree = Real Weapon Limitation. Bullet makes a nice hole possibly.... Take the gun that did chop down the tree... how is that usually modeled? Area Of Effect:Line, No Range. Not one bullet at a time.
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