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Hyper-Man

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Everything posted by Hyper-Man

  1. Was this a recent link or something a few weeks/months old? If the latter it may have expired. HM
  2. Updated the character further based on discussions in this thread: http://www.herogames.com/forums/topic/94240-heroic-end-weapon-str-minimums-multiple-attack-autofire-and-guns/ *See 1st post and downloads section. HM
  3. Note that using the Brace Maneuver reduces the STR Minimum by 5 points. *I've updated my version of John Wick based on the the useful comments in this thread. HM
  4. Wasn't a 1e AD&D "Round" 1 minute long as well? HM
  5. I don't think the existing Martial Arts system is mutually exclusive to the Powers system. It might seem that way at first glance when you read the rules for Naked Advantages on STR but the better alternative is to create HA (Hand to Hand Attack) with Advantages which allow any STR and Martial Maneuver damage to add at to the Advantaged HA at a 'prorated valule'. This is not spelled out very clearly in Champions Complete but it is explained very thoroughly in 6e2. HM
  6. If not built using Mental Blast as a starting point how would this work vs. Automatons? How about 'swarm' special effect attacks? HM
  7. I think the key issue is the mandatory nature of the splitting and defining what it's actually being split between. I went with an Mental Blast specifically to deal with that issue. I could have easily used Penetrating instead of AVAD but it would actually cost more! My solution has some special effect (mental) built in due to the nature of the mechanical puzzle presented. HM
  8. I think the 4:10 mark from the following Justice League Unlimited episode is a good illustration of the special effect. HM
  9. If I understand the original description correctly this happens no matter who puts on the bracer. That seems like a Multiform similar to Doctor Fate's helmet with a little Body control/swap thown in for good measure (think Jericho from New Teen Titans). I believe Marvel Comic's first* Captain Marvel had a similar setup with his Nega Bands and swapping places with Rick Jones. A lot depens on IF the idea that different people use the bracer on a regular basis. If it's the same willing 'host' all the time then Only in Alternate ID is the easiest if not most accurate method to use. *The Kree Captain Mar-VELL HM
  10. Check these out. https://rpggeek.com/rpg/402/champions-3rd-edition https://rpggeek.com/rpg/403/champions-4th-edition On both pages you can scroll down to see linked items and linked reviews. HM
  11. Here's one way to do it. 30 Pain!: Mental Blast 1d6 (standard effect: 3 STUN), Attack Versus Alternate Defense (Resistant Mental Defense; All Or Nothing; +0), Alternate Combat Value (uses OCV against DCV; +0), Personal Immunity (+1/4), Indirect (Source Point is the Character, path can change with every use; +1/2), Affects Desolidified Any form of Desolidification (+1/2), Area Of Effect Accurate (8m Radius; +3/4), Reduced Endurance (0 END; +1), Autofire (10 shots; +2) (60 Active Points); Limited Power - Effect is split evenly as possible among all available conscious targets besides owner in affected area (-1/2), No Range (-1/2) - END=0 HM
  12. A lot also depends on your definition of "targets" as it appears to be based on them being alive. Reminds me of attempts to build attacks vs. 'evil'. HM
  13. I'd go with a Custom Limitation using the value of Reduced Penetration as a starting point. HM
  14. The most direct approach would be TK with NND (an illegal combination according to RAW). Since TK is just STR usable at range it has the same defense to Grabs as normal STR (the target's STR). Since STR by itself is clearly not a defense against 'reverse gravity' the RAW approach would be to use Flight with UAA (Note that the rules state that UAA when applied to movement powers requires a defense to be defined - just like NND!). HM
  15. I watched the new Jack Reacher movie last night. I liked it. It was far different than the first movie. Some have even compared it favorably to the most recent Bourne movie. The Reacher character actually has more in common with Kwai Chang Caine though. The way the movie shows his nomadic lifestyle makes it both appealing and tragic at the same time. If you enjoyed the first movie you'll likely enjoy this one too. HM
  16. I've added the hdc file to my example post above. Hope this helps. HM
  17. i have no idea. My guess it that the person who created it may not have finished. HM
  18. One thing to remember is that a Naked Advantage automatically costs END itself (Reduced END purchased as a Naked Advantage is the only exception to this). I highly recommend getting yourself a copy of hero designer which will make figuring out such builds much much easier. HM
  19. This one is: https://dl.dropboxusercontent.com/u/6083133/Hero6eGMScreen.pdf
  20. Sure. 60 Example: Multipower, 60-point reserve 6f 1) Example Blast: Blast 12d6 (60 Active Points) - END=6 10 Blast Enhancement: Armor Piercing (Naked Advantage; +1/4) for up to 60 Active Points of Example Blast (15 Active Points); Increased Endurance Cost (x2 END; -1/2) - END=2 3 Blast Enhancement v2: Armor Piercing (Naked Advantage; +1/4) for up to 60 Active Points of Example Blast (15 Active Points); Increased Endurance Cost (x10 END; -4) - END=10 11 Increased & Enhanced Example Blast: (Total: 34 Active Cost, 11 Real Cost) Blast 3d6 (15 Active Points); Increased Endurance Cost (x5 END; -2) (Real Cost: 5) plus Armor Piercing (Naked Advantage; +1/4) for up to 75 Active Points of Example Blast (19 Active Points); Increased Endurance Cost (x5 END; -2) (Real Cost: 6) - END=15 Just change around the 'bonus damage', Advantages and Limitations and you have the basic way to build the Human Torch's Nova Blast for example. edit - adding the example hdc file Multipower example.hdc HM
  21. FWIW I already included PSL's vs. Recoil. I was only using stances as a description for the Naked Reduced END Power. Any opinion on the END costs according to RAW? HM
  22. Champions and Champions Universe are probably your best bet. There just aren't that many published NPC hero write ups. HM
  23. That would still be a form of Naked Advantage. The more typical option would be to have the base Power in the Framework and then a 'boost' to that Power (possibly with additional Advantages including a Naked one for the base) built individually outside of the Framework. HM
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