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Posts posted by Hyper-Man
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The player might also benefit from a conversation about Complications/Disadvantages and Limitations and how they are all instructions for the GM on the types of challenges they want to sometimes face when playing a character. Classic example is Superman. In RPG terms the player understands kryptonite will virtually shut them down just like threatening Lois with a deathtrap is guaranteed to provide a distraction to allow a villain to escape.
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Through this and all the related threads about this players builds it seems pretty clear they are focusing on maximum efficiency of points. A GL like character was mentioned. Is this a superhero game? I think asking the player what type of hero they want to play is much more important than how its built. You can certainly point out the ridiculous overlapping limitations too but I think getting their head out of mechanic-space and into describing their character in plain English is needed. It almost seems like they have a copy of hero designer but no rulebook.
- Netzilla and Grailknight
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ATM's or the trucks that refill them.
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I read a pretty scathing article about the light sensitivity thing - why is ship lighting not different for instance? There are too many other shows with mirror episodes that never noted it before.
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I do not remember the particular thread but someone asked this question to the original 3e-4e designers back then and their answer was essentially what I stated upthread.
Of course, I had brain cancer surgery back in march so I could be imagining things.
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3 hours ago, RDU Neil said:
Has this "always" been legal, or only since 5th Edition, because I've played since 1st Edition b&w and no one has ever done this, ever, in any game. How does that work? Everybody in your games is EB and Flashing with every attack? Punching and Kicking a the same time, every time? That seems ridiculously overpowered to me.
Punching and Kicking are not separate Powers.
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Technically, Linked is not needed. Using two different attack powers (ex: HA + Drain, EB + Flash) vs the same target using the same attack roll has always been legal. It is common but not necessary to Link the two powers.
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Voted. Currently tied.
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The Andoid Body is built as a vehicle. There are two links under his pic on the main page I linked to.
I based the construction on KillerShtike's own Erg 1 (I think that's the name) which used a similar method to create a character like Wildfire from the Legion of Superheroes. It seemed like a good fit after reading the story about Brainy building Wildfires suite from the remains of Red Tornado.
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Maximum of 2 Body.
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I think the guns and ammo given to guests and hosts is also 'smart'. Guests can take guns from hosts. Programming can dial back the amount of 'gunpowder' used when targeting another guest. But like all things this can be deactivated. Example: The man in black is happily surprised when he is finally hit with a full power bullet in the shoulder in the last episode. It appears that the safety software is at least partly'network' dependent for both weapons and hosts and there is at least one hidden/second network.
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I might consider designing a base Automaton writeup for all hosts that is then modified by the programs installed in their onboard AI. Who can change those settings and by how much are the questions.
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I recommend looking over Red Tornado for ideas.
http://www.killershrike.com/MiscCharacters/Contributions/Hyper-Man/Supers/JLA/WriteUps.aspx
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Without spoiling too much the final episode showed that many of the hosts attributes can be changed on the fly via software settings. Setting pain reception to minimum appeared to approach the level of Automaton No Stun.
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Yes. And since it has a separate trigger for each barrel it could easily have different shells loaded for each.
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38 minutes ago, Lucius said:
If it doesn't.....why was he rolling for it?
Lucius Alexander
The palindromedary asks was he grabbing Defender or grasping at straws?
The agent and Defender sill otherwise have to deal with the CV effects of a successful Grab.
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My previous post was an example of a 6 cylinder revolver shotgun. The following is a 2 barrel pump action shotgun.
http://www.stdgun.com/dp-12-double-barrel-pump-shotgun/
Not sure how to rule on this power
in HERO System Discussion
Posted
Did you see the 40ap cap mentioned in the original post?