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AlHazred

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  1. Like
    AlHazred reacted to shadowcat1313 in New Vehicle Templates   
    I have decided to completely redo my rather large vehicle template collection for Hero Designer
    heres an example
     
     
     
    TV Tracked Vehicle Template.hdt TV Tracked Vehicle Template.TXT
  2. Like
    AlHazred got a reaction from sentry0 in Classic World of Darkness Templates   
    Ah! I had uploaded them previously as Package Deals. That explains it! Templates is the preferred way in 6E, so it's good those are up.
     
    Here are the Package Deal versions if that's your preference.
     
     
     
  3. Like
    AlHazred got a reaction from Susano in Suitable powers for a French-Indian War scenario   
    For Hero System stuff for the period, I recommend @Susano's book Larger Than Life. He's got "pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics," including sample characters for each type; for instance, the sample lumberjack is, of course, Paul Bunyan. Among the archetypes, he has several appropriate for colonial games, each with a package deal and a discussion of the archetype. It doesn't exactly have a magic system in it, but a lot of the folkloric or "Tall Tales" abilities are basically magic.
  4. Like
    AlHazred got a reaction from Lord Liaden in Suitable powers for a French-Indian War scenario   
    For Hero System stuff for the period, I recommend @Susano's book Larger Than Life. He's got "pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics," including sample characters for each type; for instance, the sample lumberjack is, of course, Paul Bunyan. Among the archetypes, he has several appropriate for colonial games, each with a package deal and a discussion of the archetype. It doesn't exactly have a magic system in it, but a lot of the folkloric or "Tall Tales" abilities are basically magic.
  5. Thanks
    AlHazred reacted to ArmlessTigerMan in The Domino Lady   
    Character sheet uploaded to:
    https://www.herogames.com/files/file/636-dominopdf/

     
    I had very low expectations going into this, mostly because of the trashy Domino Lady comics put out by Moonstone and Eros. I know, a pulp snob calling comic books trashy.  The hypocrisy!!!  But I was pleasantly surprised by the original stories from Saucy Romantic Adventures.  They are quick reads, about 20 pages each.  A typical plot breakdown:
        someone being blackmailed asks The Domino Lady for help, or     The Domino Lady is casing a big score.     She will meet with one of her contacts.     If the contact is tall and handsome, a make-out session may occur.     She sneaks in somewhere, gets the jewels/blackmail letters/loot/important papers.     She may or may not knock someone out with her syringe or knockout bomb     she escapes triumphantly, leaving behind a black calling card inscribed with the following in white text: "Compliments of The Domino Lady"     Donates much of her appropriated wealth to charity, but keeps enough to sustain her lifestyle.  
    There were only six original stories, printed in 1936, and she was featured on the cover a few times.  It isn't clear to me who the audience was meant to be.  There isn't enough pulpy action or suspense to attract fans of Doc Savage or The Shadow, but I don't think those folks would be reading Saucy Romantic Stories.  There certainly is melodrama here, but maybe the romance fans didn't like the intrusion of elements from the Hero pulps?  In any case, after this short run the character faded into relative obscurity.
     
    Background: Ellen Patrick, freshly graduated from Berkeley, is spending a year in the far east when she learns her father Owen Patrick had been killed.  Owen Patrick had been one of the most feared politicians in California, until he was murdered.  Some believe the gunman to be an assassin hired by the state political machine.  Ellen swore eternal vengeance on the vulpine politicians that had robbed her of her father, and created the alter ego of The Domino Lady!
     
    Appearance:  Blonde.  Beautiful.  Also 'kissable shoulders,' described in detail on every other page.  As the Domino Lady she wears a white backless gown, a black silk cape, and a black domino mask.  
     
    Motivation:  The Domino Lady would do anything for a friend, which usually means stealing back incriminating letters that are being used as blackmail material.  (According to these stories, it was very common for young ladies to write romantic, steamy letters to men, and then these cads would sell the letters to professional blackmailers.)  As can be seen by her choice of vocation, the Domino Lady is a thrill seeker, and not likely to turn down a challenge.  She also likes to 'stick it to the man' by stealing from, and embarrassing the corrupt political interests that control California politics.  Ellen Patrick was accustomed to a certain quality of life while her father was alive.  Her criminal activities allow Ellen to continue fund her lifestyle.  She carries a gun, but is averse to taking a life.
     
    Equipment: As the Domino Lady, Ellen carries a small automatic pistol.  She may also carry a syringe full of 'knockout drops', and occasionally a small knockout bomb.
     
    Skills:  Through long practice, Ellen has become very familiar with the pistol she carries.  She can be quite stealthy, and is an accomplished burglar.  She is very skilled at charming others to elicit information, and knowledgable about the upper class, especially those involved in politics.
     
    Campaign use:  This could be a fun player character, with the emphasis on interaction skills and skulking about.  As an npc she could make a decent Hunting target for pc.
     
    A few possibilities suggested by the stories:
     
    Gunslinger Option: In regards to her "tiny automatic", "Ellen could jerk that weapon into crackling use, plunk six slugs into a man-sized target at twelve feet, all within an interval of less than four seconds."  This is what the narrator tells us.  In the original stories she fires her weapon once hitting a thug in the leg so he'll stop chasing her.  Its also worth noting that often she will hold someone at gunpoint, order them to turn around, and then administer her syringe of tranquilizer.  But for the sake of argument let's say we want her to be as accomplished with her weapon as the narrator says she is, we could add the following:
     
    Rapid Fire: Naked Advantage: Autofire (3 shots; +1/4) for up to 15 Active Points (4 Active Points); OAF (Only with her pistol; -1)
    Quick on the Trigger: Lightning Reflexes (+6 Dex to act first with her pistol)
     
    Chemist Option:  In the last story, the Domino Lady utilizes a fake flower pinned to her dress to administer tranquilizer to the antagonist.  Did not include this in the character sheet as functionally this is a bit too similar to the syringe that she carries.
     
    Flower Squirt Gun: Blast 8d6, No Normal Defense (Life Support (Self-Contained Breathing); target holds his breath; +1) (80 Active Points); 1 Charge (-2), OAF (Ornamental Carnation; -1), No Range (-1/2)
     
    The origin of this, along with her other gadgets is not explained.  Maybe she majored in chemistry at Berkeley?  We could upgrade the character with the following skills, and perhaps a Chemistry based Gadget pool:
    3 Science Skill: Chemistry 13-
    3 Knowledge Skill : Tranquilizers and Sedatives 13-
    3 Inventor 13-
     
    Martial Artist Option: There is no hand-to-hand combat in these stories.  However Ellen does spend a year in 'the far east,' its possible she may have had the opportunity to learn some form of martial art.
  6. Like
    AlHazred got a reaction from Genma in Classic World of Darkness Templates   
    So, I have finally conquered my procrastination! I have uploaded templates for creating classic World of Darkness vampires, werewolves, and wraiths, and only 30 years past when such templates would be relevant!
     
    In all seriousness, I'm pretty sure I'd uploaded them previously, but I went through the Downloads section looking for my old stuff and the only thing in there was an HDC file for a cWoD Wraith, so they must have been deleted. I've now uploaded correct HDT files for all three. Please note that I haven't done any of the myriad, multiple supernatural powers from the various games -- no Vampire disciplines, Werewolf charms, and Wraith arcanoi -- since that would have taken ages and ages, and I didn't need them for my game; these templates are just based on the basic supernatural descriptions in the core books.
     
     
     
    Enjoy!
  7. Like
    AlHazred got a reaction from Khymeria in Classic World of Darkness Templates   
    Ah! I had uploaded them previously as Package Deals. That explains it! Templates is the preferred way in 6E, so it's good those are up.
     
    Here are the Package Deal versions if that's your preference.
     
     
     
  8. Like
    AlHazred got a reaction from Khymeria in Classic World of Darkness Templates   
    So, I have finally conquered my procrastination! I have uploaded templates for creating classic World of Darkness vampires, werewolves, and wraiths, and only 30 years past when such templates would be relevant!
     
    In all seriousness, I'm pretty sure I'd uploaded them previously, but I went through the Downloads section looking for my old stuff and the only thing in there was an HDC file for a cWoD Wraith, so they must have been deleted. I've now uploaded correct HDT files for all three. Please note that I haven't done any of the myriad, multiple supernatural powers from the various games -- no Vampire disciplines, Werewolf charms, and Wraith arcanoi -- since that would have taken ages and ages, and I didn't need them for my game; these templates are just based on the basic supernatural descriptions in the core books.
     
     
     
    Enjoy!
  9. Thanks
    AlHazred got a reaction from fdw3773 in King Arthur, Queen Guinevere, and Sir Lancelot   
    Reading through the writeups, I like them. I feel like Guinevere should have more on her character sheet, but I don't know what!
  10. Like
    AlHazred reacted to fdw3773 in King Arthur, Queen Guinevere, and Sir Lancelot   
    I read a lot of Arthurian legends over the years and watched many related films (even the cringey Sword of the Valiant featuring Sean Connery and Miles O'Keefe 🫣), so I tried to blend Sir Thomas Malory's Le Morte D'Arthur, John Steinbeck's King Arthur and His Knights, John Boorman's Excalibur, and similar stories/films where the knights were generally depicted in a positive, heroic light. 
     
    My write-ups are simply one fan's perspective on a topic I used to read a lot about when I was younger. 🙂
  11. Like
    AlHazred got a reaction from fdw3773 in King Arthur, Queen Guinevere, and Sir Lancelot   
    I like them! Would be cool to see Sir Tristram, and sheets for Merlin and Morgan le Fay. However, I have to ask, what Arthurian romances are you using as a basis? Or is this based on film and television representations? Because, for example, Percival in Perlesvaus is basically a horrifying sociopath, as opposed to Percival in Perceval, the Story of the Grail.
  12. Like
    AlHazred got a reaction from Old Man in Classic World of Darkness Templates   
    So, I have finally conquered my procrastination! I have uploaded templates for creating classic World of Darkness vampires, werewolves, and wraiths, and only 30 years past when such templates would be relevant!
     
    In all seriousness, I'm pretty sure I'd uploaded them previously, but I went through the Downloads section looking for my old stuff and the only thing in there was an HDC file for a cWoD Wraith, so they must have been deleted. I've now uploaded correct HDT files for all three. Please note that I haven't done any of the myriad, multiple supernatural powers from the various games -- no Vampire disciplines, Werewolf charms, and Wraith arcanoi -- since that would have taken ages and ages, and I didn't need them for my game; these templates are just based on the basic supernatural descriptions in the core books.
     
     
     
    Enjoy!
  13. Like
    AlHazred got a reaction from Khymeria in King Arthur, Queen Guinevere, and Sir Lancelot   
    I like them! Would be cool to see Sir Tristram, and sheets for Merlin and Morgan le Fay. However, I have to ask, what Arthurian romances are you using as a basis? Or is this based on film and television representations? Because, for example, Percival in Perlesvaus is basically a horrifying sociopath, as opposed to Percival in Perceval, the Story of the Grail.
  14. Like
    AlHazred reacted to fdw3773 in King Arthur, Queen Guinevere, and Sir Lancelot   
    Hi, everyone! I just posted Hero Designer files and PDF writeups for King Arthur Pendragon, Queen Guinevere, and Sir Lancelot of the Lake in the downloads section from British legends. If there's sufficient interest, I may come up with writeups for some of the Knights of the Round Table and assorted villain knights they faced such as Mordred, Turquine, etc.
     
    https://www.herogames.com/files/file/526-king-arthur-queen-guinevere-and-sir-lancelot/
     
  15. Like
    AlHazred reacted to GhostDancer in Martial Hero   
    Trivia Time: When martial artist turned actor Jean-Claude van Damme first came to Hollywood with the dream of becoming an actor, one of the first roles he was cast in was as the monster in the Arnold Schwarzenegger-helmed sci-fi/action movie "Predator." According to the man himself, at first he was excited about the role because he figured he'd be fighting Schwarzenegger as the monster, and didn't realize that he would be unrecognizable once the makeup and the costume was applied. 
    In addition, the suit was heavy and difficult for van Damme to move in.  The actor has called the costume "an impossibility."
    In his own words, "The costume took about half an hour to put on, and the makeup was another four hours.  It was all thick rubber and I couldn't see anything, there was just a small tube to breathe through. I needed cables to move my jaw and head, and it was hard to keep my balance. At one point, they wanted me to make a big jump off of a rock, and I told them, ‘It’s impossible from that height. I know my limitations, and I’ll break my legs.'”
    Actor Bill Duke, who co-starred in the film, added that Van Damme had twice passed out during stunts due to dehydration during his first two weeks of filming.  According to Duke, "The producer said, ‘If you pass out again I’m gonna fire you!’ Two weeks go by and the guy passes out and the producer goes over and fires him."
    A stuntman was brought in to wear the Predator suit and do the jump that van Damme refused.  Lo and behold, Van Damme was correct -- the jump was dangerous and the stuntman broke his leg.
    In the end, van Damme was replaced with the late Kevin Peter Hall, who stood at 7' 2" (a foot taller than Arnold Schwarzenegger and 16" taller than van Damme).  Hall was a trained mime and a brilliant physical actor, and his talents turned the Predator into more than just a muscle-bound fighter in a suit.  Hall was fresh off playing Harry in "Harry and the Hendersons" when cast in Predator.
    In addition, Hall also makes a very brief appearance out of costume as the helicopter pilot who rescues Arnold at the end of the movie. - Jack V. Butler Jr.
     
  16. Like
    AlHazred reacted to Duke Bushido in Steampunk Shotgun   
    Well British arms makers had perfected the breech-loading shotgun by 1860, so any breech loader would be quite reliable.  If you're looking for something more stylish, there is the concept of the "best gun," which was essentially _any_ British double-barreled shotgun of high build quality, from any high-end manufacturer.  As, by the end of the 1860s, any British double-barreled shotgun was as good reliability-wise as any other, high-end makers pushed the envelop of aesthetics with exotic woods, inlays, metal work, engraving, etc; these firearms were known collectively as "best guns."
     
    I think one of the most beautiful examples of a best gun is the Robertson side-by-side:
     

     
     
    Now that particular gun is from around the 1890s, as denoted by the single trigger.  However, I noted you said "steampunk," so I have to ask you if you are looking for off-the-shelf guns or "guns that could have been," in which case I have no problem with the idea that your made inventor reached forward thirty years or so and invented the selector switch, or even the selective ejector and ran with it.
     
    As Indiana Joe mentions, there were revolving shotguns.  These were sales failures, as they were only practical with rifle rests or bipods.  I don't know how familiar you are with firearms, but let me just run this past you:
     
    A revolver is necessarily not a sealed mechanism: the cylinder has to rotate, after all.  The result is that there is a considerable amount of super-heated gases from the powder explosion that are expelled between the cylinder and the barrel of the weapon.  Raise your hands into what Jake Johansen once called "the international shotgun gesture" and notice how they are placed.  For most people, your dominant hand will be forward on the stock, fingers around the mechanism.  Your other hand will be further forward, under the rear of the barrel, so as to steady and help aim.  It's also _just_ forward of where that revolving cylinder was located, meaning that the forearm, wrist, and the hand itself-- depending on your stature, physical strength, and shooting style-- were in the "blast zone" for that gaseous discharge.  Not at _all_ a pleasant experience.  Though again, Steampunk.  If it's something one of your characters invented, then perhaps they have found a way to deal with that problem.
     
    Realistically, save in terms of materials used and the capacity of the weapon, shotguns have changed very, very little from their inception, with the LCKD belt-fed shotgun being perhaps the most notable exception (don't look for one outside South Africa, and I don't think you're going to find them there anymore, either.  They weren't as trouble-free as they were meant to be, and-- well, let's face it:  there's really only one use for a short-range high-dispersal weapon with a belt feed.  The term "fish in a barrel" comes to mind, and the idea that there was a government with these things was...  unsettling....  Let's just call it "crowd control" and let it go.
     
     
    Now if you mean "how would it be built with HERO mechanics...   Then you're bumping up against one of my personal depression triggers: the fact that HERO-- born of a super-hero system-- has almost no granularity at the "realistic" end of the spectrum (as it was from it's inception meant to model the completely fantastic), and in truth, it is impossible to model the nuances of the difference between one gun and another of the same type using the system.  All guns end up with a depressing amount of sameness using HERO.  If you doubt that, then pick up a copy of Kevin Dockery's "The Armory" (available as a PDF scan of the second printing of the paper book in the HERO store on this site.  I believe it's listed under the 1e banner, though it was released during and more closely follows the 2e rules.   Hundreds of weapons; six possible builds.  
     
    However, I suggest at the very _least_ "The Armory" (either printing is fine; only the cover art is different) for anyone wanting to run a "real world" game with HERO; I also suggest "Guns! Guns! Guns!" (commonly called 3G3) and "More Guns: Weapons for all Tech Levels for 3g3," both by Greg Porter and released during the 4e of HERO.  Unfortunately, I don't know that "More Guns" was ever available in PDF.   There is also "Edge of the Sword vol 1: Compendium of Modern Firearms," also by Dockery and also released during the HERO system 4e era.  I _know_ that it's no longer available on PDF, as Dockery states as much on his website (the digital files were lost), but it it still available directly from him or other sources (new and used) on the web.
     
    Note that there has been no official HERO product that provides lists of weapons and data, unless you want to just strip that information out of all the published HERO stuff and compile it (which I am suddenly interested in doing....    ) and that of the four books I recommended to you, none are "official" HERO products.  However, all give HERO stats for the weapons (as well as stats for other popular-at-the-time games), and are a no-brainer for fitting in to your campaign.
     
     
    I hope something here helps.
     
     
    Duke
     
  17. Sad
    AlHazred reacted to Steve Long in Darren Watts In Hospital   
    Unfortunately we have some terrible news to report. Darren Watts, who used to be one of our business partners in DOJ Inc./Hero Games and has also worked for many other companies in the RPG industry, suffered a very serious heart attack last Thursday (December 22, 2022). It appears that his brain was without oxygen for an as yet unknown period.

    Darren's currently under sedation at Mt. Sinai Hospital in New York City. While he isn't conscious, his wife Diane tells me he can receive visitors.

    We'll keep the forum posted as the situation warrants. In the meantime, please keep Darren in your thoughts and prayers.
  18. Like
    AlHazred reacted to GDShore in Is Armor Properly Designed in Fantasy Games?   
    I have played RPG style games since the late sixties, first with chainmail, then D&D and then Hero system in the eighties. I also played E.P.T. (Empire of the Petal Throne) and C&S (Chivalry and Sorcery) as well as a number of other game systems. I have Always been somewhat unhappy with the presentation of weapons and combat in most systems. I am an archer, been so since I was six, in my teens was involved in experiments with a variety of bows and crossbows. Most systems rating of light, medium and heavy bows completely miss s the mark (pun intended) Two bows of differing style (longbow vs recurve) of the same poundage will in fact have different penetration. The experiments presented some unusual results, using a 90 lb. compound and simple iron bodkin tipped wooden shafted arrows against 10 and 12 gauge plate no penetration and virtually no scratch. Against 14 to 16 gauge plate gouge on the 14, denting on the 16, heavy denting against 18 gauge, and against20 gauge deep dent and splitting of the metal. 
       I personally shoot a 55 - 60 lb. recurve and a 45 - 50 lb. longbow - horse bow. With my 55 lb. bow and the iron bodkins I only dented the 18 and 20 gauge plates and only scratched some of the others. However with high carbon steel and heat treated bodkins my 55 lb. recurve penetrated the 16 gauge plate and gouged all of the Heavier, a friend with a 60 lb. draw Yumi style bow (Japanese asymmetrical) penetrated the 14 gauge .5 to 1.5 inch, on the 16 g average of 2 inch 3 - 4 on the 18 g  and treated 20 gauge as though it was tissue paper. Now, admittedly none of the plates was hardened and range was 50 meters the 90 lb. compound penetrated all of the plates, As for other weapons and penetration, swords are mostly ineffective against simple plate armor let alone something like Gothic or Maxmillian plate. You need to go to axes, hammer's and maces to achieve damage to a plate wearer and then it is mostly hydro-static damage. 
        I am about to start a new campaign, and will be recording on duplicate character sheets damage to their weapons, armor and sundries as well as bonus damage to opposing targets based on maneuver's  weapon type , pushed strength and other factors, letting them know as their equipage deteriorates. As GM it is your job to maintain playability and introduce as much reality as you can. Have you ever fired a bow down a corridor  that's 10 ft. by 10 ft. I have, beyond 8 to 10 meters nearly impossible, (corridor was actually 8 ft. wide and 10 ft. high) . Beyond 10 meters arrows kept bouncing off the roof, and finding a path thru cardboard figures in front of you problematic.  
  19. Haha
    AlHazred reacted to HeroGM in Peanuts Mansion of Mystery   
    Posted this on Facebook and Twitter, why not here.
     
    Peanuts Manor of Mystery. Linus summoning the Great Pumpkin in 1930s. WWI ace Chuck Brown and his co-pilot/Beagle Snoopy. Peppermint patty and her secretary Marcie (Marcie served in the war and due to shell shock calls most people "Sir") Schroeder is a concert pianist and Lucy has come back from overseas studying under Freud and others. Sally is Linus' maid so she can be close to her "sweet baboo". Pigpen is the caretaker and has been under Linus' thumb for so long he's the Igor/rienfield of the gang. Franklin is the butler (no jeers it IS the 30s). You can't tell if Pigpen has been gardening or digging graves.
  20. Thanks
    AlHazred got a reaction from m.mavnn in Brian "Coffin" Kirk and Tank   
    I just uploaded two character files (pdf and hdc) for Brian "Coffin" Kirk and his ever-present sidekick, Tank. Arch Whitehouse wrote these aviation pulp characters for Flying Aces magazine. Seven stories were eventually published, which you can read on the Age of Aces website:
    "Vulture's Vortex" from Flying Aces, v27 #3, October 1937 "Skyguns of Singapore" from Flying Aces v29 #3, June 1938 "Scourge of the Steel Eagles" from Flying Aces v30 #3, October 1938 "Clue of the Breda Brood" from Flying Aces v32 #1, April 1939 “Hawks From the Smoke” from Flying Aces  v33 #1, August 1939 "Balloons For a Breda" from Flying Aces v36 #1, August 1940 “Fate Flies the Breda” from Flying Aces  v38 #3, June 1941  
    I haven't done up any of "Coffin" Kirk's planes, because he usually crashes them. In five out of seven stories, he crashes the plane he got last adventure at the beginning and steals a different one from the bad guys by the end. I will admit, I didn't think I'd enjoy the stories, but I wanted to see what the aviation pulps were about; I usually prefer weird pulp heroes with quirks. Well, this guy's got them in spades! Two pages into the first story and I knew I was going to have to read the rest of them! It's not much of an investment anyway, they're pretty short and there's only a few of them!
     
  21. Like
    AlHazred got a reaction from tkdguy in Dreamlands Campaign Idea?   
    How does this sound for a Lovecraft's/Dunsany's Dreamlands-style campaign?
     
    SETTING: The Waking World is the modern world of 1985. You are all teenagers (12-14) in a sleepy, rural New England town.
     
    CHARACTERS: Player characters are built on 25 points, plus up to 15 points in Complications. Waking World characters are subject to Characteristic Maxima as shown on 6E1 50, except that STR, CON, and BODY max out at 15 (because you're young teenagers), and INT, EGO, and PRE max out at 25 (because you're Lovecraftian teenagers). Waking world characters have the following powers for free:
     
    The Dream World is the Dreamlands of Lovecraft and Dunsany. Basically, Jason Thompson's map of the Dreamlands could be the setting map. Dream World characters are different that your Waking World character, and are built on 100 points. Personality traits should be similar to the Waking World version, but skills do not transfer -- knowledge of real world places and things is usually fuzzy, and Waking World technologies just don't work right in dreams. Your Dream World character is built on 100 points, with up to 30 points in Complications.'
     
    You should choose a Tension for your Waking World character -- you're a teenager, there's some source of drama in your life. Pick Social, Family, or Internal Tension. Such Tensions might be reflected in a Complication for your character: for Social Tension, you might pick a Rivalry Complication; Family Tension could be a Rivalry, a Psychological Complication, or something similar; and, Internal Tension could be a Psychological Complication. The GM should conceive an overall plotline to resolve the characters' Tensions over the course of a campaign, whether they are reflected as Complications or not. (Think Stranger Things and the resolution of the Tension involving Steve.)
     
    As for the Waking World character's discovery of the Dream World, pick an archetype:
     
    I feel like there should be more Archetypes possible, those were just the ones that leapt to the top of my thoughts. Does this seem interesting or workable? I conceive of two levels of plot, Waking World and Dream World, and they might or might not be related or cross over. Stranger Things or Fear Street show ways this could be set up, I think.
  22. Like
    AlHazred got a reaction from drunkonduty in Dreamlands Campaign Idea?   
    How does this sound for a Lovecraft's/Dunsany's Dreamlands-style campaign?
     
    SETTING: The Waking World is the modern world of 1985. You are all teenagers (12-14) in a sleepy, rural New England town.
     
    CHARACTERS: Player characters are built on 25 points, plus up to 15 points in Complications. Waking World characters are subject to Characteristic Maxima as shown on 6E1 50, except that STR, CON, and BODY max out at 15 (because you're young teenagers), and INT, EGO, and PRE max out at 25 (because you're Lovecraftian teenagers). Waking world characters have the following powers for free:
     
    The Dream World is the Dreamlands of Lovecraft and Dunsany. Basically, Jason Thompson's map of the Dreamlands could be the setting map. Dream World characters are different that your Waking World character, and are built on 100 points. Personality traits should be similar to the Waking World version, but skills do not transfer -- knowledge of real world places and things is usually fuzzy, and Waking World technologies just don't work right in dreams. Your Dream World character is built on 100 points, with up to 30 points in Complications.'
     
    You should choose a Tension for your Waking World character -- you're a teenager, there's some source of drama in your life. Pick Social, Family, or Internal Tension. Such Tensions might be reflected in a Complication for your character: for Social Tension, you might pick a Rivalry Complication; Family Tension could be a Rivalry, a Psychological Complication, or something similar; and, Internal Tension could be a Psychological Complication. The GM should conceive an overall plotline to resolve the characters' Tensions over the course of a campaign, whether they are reflected as Complications or not. (Think Stranger Things and the resolution of the Tension involving Steve.)
     
    As for the Waking World character's discovery of the Dream World, pick an archetype:
     
    I feel like there should be more Archetypes possible, those were just the ones that leapt to the top of my thoughts. Does this seem interesting or workable? I conceive of two levels of plot, Waking World and Dream World, and they might or might not be related or cross over. Stranger Things or Fear Street show ways this could be set up, I think.
  23. Like
    AlHazred got a reaction from Steve in Dreamlands Campaign Idea?   
    How does this sound for a Lovecraft's/Dunsany's Dreamlands-style campaign?
     
    SETTING: The Waking World is the modern world of 1985. You are all teenagers (12-14) in a sleepy, rural New England town.
     
    CHARACTERS: Player characters are built on 25 points, plus up to 15 points in Complications. Waking World characters are subject to Characteristic Maxima as shown on 6E1 50, except that STR, CON, and BODY max out at 15 (because you're young teenagers), and INT, EGO, and PRE max out at 25 (because you're Lovecraftian teenagers). Waking world characters have the following powers for free:
     
    The Dream World is the Dreamlands of Lovecraft and Dunsany. Basically, Jason Thompson's map of the Dreamlands could be the setting map. Dream World characters are different that your Waking World character, and are built on 100 points. Personality traits should be similar to the Waking World version, but skills do not transfer -- knowledge of real world places and things is usually fuzzy, and Waking World technologies just don't work right in dreams. Your Dream World character is built on 100 points, with up to 30 points in Complications.'
     
    You should choose a Tension for your Waking World character -- you're a teenager, there's some source of drama in your life. Pick Social, Family, or Internal Tension. Such Tensions might be reflected in a Complication for your character: for Social Tension, you might pick a Rivalry Complication; Family Tension could be a Rivalry, a Psychological Complication, or something similar; and, Internal Tension could be a Psychological Complication. The GM should conceive an overall plotline to resolve the characters' Tensions over the course of a campaign, whether they are reflected as Complications or not. (Think Stranger Things and the resolution of the Tension involving Steve.)
     
    As for the Waking World character's discovery of the Dream World, pick an archetype:
     
    I feel like there should be more Archetypes possible, those were just the ones that leapt to the top of my thoughts. Does this seem interesting or workable? I conceive of two levels of plot, Waking World and Dream World, and they might or might not be related or cross over. Stranger Things or Fear Street show ways this could be set up, I think.
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    AlHazred reacted to HeroGM in Pulp Images   
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    AlHazred reacted to assault in A Villainy Amok type thing for FH?   
    The passing of Scott Bennie has got me thinking about an equivalent to Villainy Amok for Fantasy Hero.
     
    For those unfamiliar with it, it takes a bunch of classic superhero plots, pulls them apart and shows how a GM can use them to make their own adventure. It also contains more or less ready to play examples.
     
    Appropriately, some of them could quite easily be used in a fantasy game, and the others could be tweaked into something suitable.
     
    But I'm on my phone so I can't really go into more detail.
     
    Anyway, a book of Fantasy plots could definitely work, and could either be run as a campaign or be used in bits.
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