Jump to content

tiger

HERO Member
  • Posts

    1,483
  • Joined

  • Last visited

Everything posted by tiger

  1. I'd gladly put one on my website And a speel datebase for FH too for that matter
  2. Got mine Yesterday. Seems my FLAG is getting better:)
  3. Well his first appearance was when Clairmont started writing. So I figure either, Lee's, Clairmonts or Burns. But all that is a guess
  4. The abilities and powers changes with writers and converters. Some think the DD's dex would be 30+ others 20-25. Some would put Colossus str at 100 others lower. The books/games are a good starting point and guideline. But, ultimately it's going to come down to the the taste of the writer or converter.
  5. That has always been my understanding. They called it organic, but solid metal. Thus Magneto could throw him around
  6. One has to have a basis for converting comic heroes into the Hero System. Now, some will not agree or like you convertion you still need a basis to convert it from. Using the Marvel Handbook does give this basis. One could also use the Marvel Game, but each level has a broad range so it's not the best either. But is good refernce material anyway.
  7. True, which can be said for him being able to lift 100 tons. That puts him into Thor's league, which he isn't
  8. I always loved the movies and the series. Not something that traslates very easy for sure. First, "Do Not Bleed": They do bleed and have done so in all the movies and TV, although if your using the bleeding optional rules then it may be a good thing to take. Don't know that bleeding ever caused them huge problems. Regen: They can't regen limbs. Duncan cuts the arm off a immortal and he never grows it back. I think skills, talents and perks for history shouldn't be in a package. Depending on how long they've been a immortal they may or may not have many. The biggest problem I see is the absorbing of the knowledge of immortals that they kill. I think the VPP would be best, but something would need to be considered about what they can and can't know. One could also just consider the ability to know what they need instead of a set list too for that matter. There should be something gained for taking heads but it need to be tempered not to unbalance the game at the same time. Either way it culd be fun, although a campaign such as this I wuld think would run best for a small group. Let's face it you get a collection of immortals together and someone is losing a head
  9. Well one answer is to add the limitation to a MP or EC, Must have fire or outside source of fire. either would work. If he's gonna be whering a flame thrower or the like I wouldn't give him anything for the limitation then. I'd still have him take it.
  10. When Fantasy HEro comes out it has an option for using skill based magic spells. Much like the power skill. I'm concidering this option for my FH campaign.
  11. I have worked up Colossus for a evolution type campaign. So he's in his early to mid-teens and not fully matured. Colossus Player: Val Char Cost 20/40 STR 5 13 DEX 9 15 CON 10 14/16 BODY 8 10 INT 0 10 EGO 0 15 PRE 5 10 COM 0 4/21 PD 1 4/21 ED 1 3 SPD 7 6 REC 0 40 END 5 60/62 STUN 30 8" RUN42" SWIM09"/13" LEAP5Characteristics Cost: 90 Cost Power END 0 Organic Steel Powers: 8 Big & Bad: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide, 499 kg mass) (10 Active Points); Only In Heroic Identity (-1/4) 1 8 Heavy Man: Density Increase (500 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); Only In Heroic Identity (-1/4) 1 30 Organic Steel: Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4) 4 Organic Skin: Damage Resistance (4 PD/4 ED), Hardened (+1/4) (5 Active Points); Only In Heroic Identity (-1/4) 3 Organic Muscle: +5 STR (5 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) 1 10 Heavy Man: Knockback Resistance -5" 14 Organic Steel Body: Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points); Only In Heroic Identity (-1/4) 5 Mental Conditioning: +5 Mental Defense (7 points total) Powers Cost: 82 Cost Martial Arts Maneuver 4 Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls Martial Arts Cost: 10 Cost Skill 0 Langauge: Russian (Natvie) Complete Fluent: Literate 4 Language: English (completely fluent; literate) 3 KS: Art (INT-based) 11- Skills Cost: 7 Cost Perk 2 Green Card Perks Cost: 2 Total Character Cost: 191 Val Disadvantages 15 Physical Limitation: Mutant (All the Time; Slightly Impairing) 20 Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Social Limitation: Secret ID (Frequently; Major) Disadvantage Points: 50 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  12. I've added a USPD page as well. I'll be posting my ideas that were bounced as well as one posted here, unless asked not to. I have a email link should anyone like to email an idea to me. Here's the page as it is now: http://www.thewarp.net/war/tiger/uspd.html
  13. Well we'll try not to send you to many submission at once. You need to have time to keep the books flowing And you might actually want a little time to yourself.
  14. I like the idea of having 4 guys show up with armor that looks they same, but different powrs. Only the GM knows who can do what. Then have them all or a couple "huddle up" then come out fighting. That way the GM can switch them around and totally keep the heroes guessing.
  15. Between the USPD, USPD online and the unoffical USPD there is enough there to keep anyone busy and happy. Wish I would have had this years ago.
  16. tiger

    PSI info

    I have the book, actually between CU & MC most if not all the villains are worked up for 5th. That only leaves agents to be done, makes it a little easier.
  17. Their was a writeup in an old Adventurer's Club about something allong those lines. Only a brick with huge PD but little ED. Villains easily killed by over zealous heroes. But the idea you haven't wouldn't be bad. A speedster who actually isn't that fast just uses images to make people think he is.
  18. When the hairs stand up on the back of your neck:D
  19. Re: Great idea Yes it could, but it be fun. The theroy goes well with my other villain team W.O.M.E.N. I deviced them because I got sick of players taking "Won't fight/hit a women". They seemed to see it as free points. If there were women members of a team they could ignore them. Some even figured most teams wouldn't have any. The look on their faces when a all women group showed up was priceless!! The team as actually evolved into one of my favorite villain team. So it had a double bonus
  20. I'm thinking of creating a couple villain teams to catch heroes off guard. Most villain teams are balanced between bricks, speedsters, mentalist etc. I'm thinking of trying the follow for a change a pace. Hardcore: All brick team. Each memeber would be a "brick" with different abilities. Flashback: All speedsters, either runners, flyers etc. PSI - Good as is Might use a all martial arts team and a all gadgets as well. These groups wouldn't be used alot. Only when the heroes figure they have the tactics down pat.
  21. Don't think that would work very well. Basically you have several different weapons he can use. Could work for a VPP gadget/weapon power.
  22. depends if the damaged goods is only the cover. IF the insides are misprinted then the spiral bind could cover necessary info
  23. Did you keep the hard covers or have it boound with out them?
  24. Don't know if it would be that much or not. It think the page count is close to FRED. It would be a nice option either buying the HB or SB version. It comes down to a Hero/DOJ deciding on rather it's worth the expense. Steve has stated it isn't, so if we want more than a SB it's up to us to do something when we buy our copies. I'll most likely have mine spiral bound, I've had good luck with it so far.
  25. I tried modifing the templets, but they all turned out like S**T
×
×
  • Create New...