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tiger

HERO Member
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Everything posted by tiger

  1. While I have to agree that it wouldn't be a good idea to just switch them to the Hero system an carry on, I will say you can use thing from D&D with work. I personally love the Forgotten Realms world and background. When I run FH it is in that realm. I have been slowly converting different thing to Hero and add in my own creations and those of Hero Games as well. I mean as a GM, how can you not love Undermountain It's such a ball to throw at people
  2. There's also some nice powers worked up on the online USPD database.
  3. Hey guys. I started another thread about using these awsome pics Storn has posted to make heroes and villians. Let's see what we can do with his pictures. http://www.herogames.com/forums/showthread.php?s=&threadid=4545
  4. tiger

    Heroes For Storn

    OK..Here's Thunderbird. Work in progress but I like where it's going. Gonna work up a background and finish fleshing her out. Thunderbird Player: Val Char Cost 10 STR 0 18 DEX 24 15 CON 10 13 BODY 6 15 INT 5 15 EGO 10 15 PRE 5 18 COM 4 10 PD 8 10 ED 7 7 SPD 42 10 REC 10 60 END 15 50 STUN 24 8" RUN42" SWIM02" LEAP0Characteristics Cost: 174 Cost Power END 133 Variable Power Pool (Magic Pool), 100 base + 33 control cost (150 Active Points); Limited Class Of Powers Available Known Spells (-1/2) 60 Thunder & Lightning Magic: Multipower, 120-point reserve, all slots: (120 Active Points); Components - (Restrainable) (-1/2), Gestures (-1/4), Incantations (-1/4) 2u 1) Lightning Bolt: Killing Attack - Ranged 4d6 (vs. ED), Reduced Endurance 1/2 END (+1/4) (75 Active Points); Magic Requirements - Components, Gestures Incantations (-1) 3 6u 2) Chain Lightning: Killing Attack - Ranged 3d6 (vs. ED), Reduced Endurance 1/2 END (+1/4), Area Of Effect (6" Any Area; +1), Selective Target (+1/4) (112 Active Points) 5 6u 3) Ball Lightning: Energy Blast 10d6 (vs. ED), Reduced Endurance 1/2 END (+1/4), Area Of Effect (6" Radius; +1) (112 Active Points) 5 4u 4) Static Cling: Telekinesis (30 STR), Reduced Endurance 1/2 END (+1/4), Area Of Effect (6" Radius; +1), Selective Target (+1/4) (112 Active Points); Magic Requirements - Components, Gestures Incantations (-1) 5 3u 5) Lightning Prison: Killing Attack - Ranged 2d6 (vs. ED), Reduced Endurance 1/2 END (+1/4), Area Of Effect (One Hex; +1/2), Continuous (+1) (82 Active Points); Target Only Takes Damage If They Touch The Cage or Mov Into/Out Of The Affected Hex (-1/2) 4 1u 6) Lightning Flash: Flash 3d6 (Sight Group) (15 Active Points); Magic Requirements - Components, Gestures Incantations (-1) 1 3u 7) Thunder Clap: (Total: 112 Active Cost, 32 Real Cost) Energy Blast 10d6 (vs. PD), STUN Only (+0), Area Of Effect (11" Cone; +1) (100 Active Points); Magic Requirements - Components, Gestures Incantations (-1), No Range - Area Effect Starts AtThunderbird (-1/2) (Real Cost: 40) plus Flash 4d6 (Hearing Group) (12 Active Points); Magic Requirements - Components, Gestures Incantations (-1) (Real Cost: 6) 11 5 Black Feathered Wings: Extra Limbs 30 Powerful Wings: Flight 15", Reduced Endurance 0 END (+1/2) (45 Active Points); Restrainable (-1/2) Powers Cost: 253 Cost Martial Arts Maneuver 5 Quick Wings - Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 4 Wing Snap - Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +3d6 Strike 5 Wing Buff - Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike 4 +1 HTH Damage Class(es) Martial Arts Cost: 18 Cost Skill 6 +2 with Multipower 2 KS: Thunder & Lightning Magic Powers 11- 3 Paramedics 12- Skills Cost: 11 Total Character Cost: 456 Val Disadvantages 15 Hunted: Until 11- (Less Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Hunted: Primus 11- (Less Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Hunted: Demon 11- (As Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Psychological Limitation: Overconfident (Common; Strong) 20 Psychological Limitation: Considers "Humans" Beneath her (Very Common; Strong) 15 Distinctive Features: Beautiful Native American With Large Black Wings (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) Disadvantage Points: 100 Base Points: 200 Experience Required: 156 Total Experience Available: 146 Experience Unspent: 0
  5. Mr Cook has been nice enough to give us several awesome pictures, I fugred we could start a thread buildin heroes/villians using them. So...Let get to it!!
  6. Working on a character who's EC can change. The powers stay the same but the effect doesn't. Can be fire, then water, the ice, whatever. Using the Varible special effect would work, I figured anyway. I assume that I'd have to buy it for the reserve and then each "slot" as well. My question does the fact that when one "slot" changes the entire EC changes modify the cost of the advantage. I wasn't sure if it would be higher or lower or not effect at all.
  7. tiger

    Name Help

    Actualy a lot of help. I like the Omega theroy. Just can't figure out why I drew a total blank. Had no problem with the powers and background, even his ID. Just couldn't manage a super-name
  8. tiger

    Name Help

    Working on a NPC that is my equilivant of Magneto from the movies, as far as his feelings about the mutant-human relations goes. He's a extremely powerful mutant that can do just about anything through a couple VPPs. I just am drawing a complete blank as far as a name goes. Any help would be great. He's basical strong (25str) good dex and spd. Has a offensive only VPP can be anything he wants(cosmic, no roll) and another VPP that can be used for anything not offensive (same set up). He also has a MP that has a blast that can vari the advantage and another that can vari the SPX. Just can get anything past *name here* - The Ultra-Mutant.
  9. I totally got away from anything remotely "mental". I also semi-seperated PSI from them. Basically the Myers Institute is doing research into why/how some people use larger parts of the brain than others. However, when they find someone with Psionic powers the director is notified and he has a polite screening of the subject. In a hidden room are members of PSI. Then the fun goes from there. This totally severed the obvious ties to mentals and PSI. Of course players figure these things out so nothing is perfect.
  10. I finally received mine Friday. My FLAG had to use a secondary distributor to get the copies they had. Seems USPD is somthing everyone wants, an well worth the wait to.
  11. I have both of the comic sets of the handbook, the also did a looseleaf version. It's awesome for background and general ideas of the abilities. Although several people have said over the years that the power descirption\limitations are incorrect. There are newer versions they're dubbing Encylopedias, all stats are in a game term though. Ther are new books coming our for the MSHRP, but of course conversion work would be necessary. The DC Who's Who is worthleass unless your just not familiar with their characters. In the hand book you told that Thor can lift X amount of tons. In the Who's Who it informs you that Superman has superhuman Str. (Well duhhhhh!!! ) It also states that Batman knows every forms of martial arts known to man. Something that is impossible given just the number of different forms of Kung Fu there are. Let alone Judo, Karate and all the others in the world. But it is pretty good for background on DCs heros. There's also GI Joe & Transformers but that's a whole other thread
  12. tiger

    USPD

    Great price too! Even the sales clerk at my FLAG was surprised by the price considering the thickness of it
  13. This may fall under a how too but: If you use the multiform from USPD (awesome by the way) as a mimic, how do you gain the ability to use it over and over. Your write up has up to 8 forms, Do you just buy 2x forms?
  14. Good job all I haven't been able to read the entire lot, but the one's I've manage are top notch.
  15. tiger

    USPD

    I get mine today!!!! I get mine today!!!! I get mine today!!!! My FLAG finally manage to get one. Guess I'll have to take back some of the things I've said about them
  16. Ok maybe I just never thought of it this way, but. It was mentioned that armor by it's nature is invis. So IF this is true would it mean that if you buy armor this isn't just your tough skin you would be entitled to the Visible power limitation? Assuming it's not focused of course
  17. tiger

    Babylon 5 Hero

    I like the writeup. Nicely thought (no pun intented) out and writen up.
  18. Please post the hdc file. I like him, bit high here or there for my taste. But a very good job regardless
  19. take the limitation side-effect. Could work for it. Character doesn't take damage or such but it's obvious that he's been there
  20. tiger

    Xmen Campaign

    Well as of now Prof X, Beast & Wolverine are the support/teachers. Wolvie can easily be the martial arts instructor. I will also be adding in other Xmen NPC's as well as my own NPCs. I'll be using both Marvel characters, DOJ/Hero characters and my own. I've debated adding in Banshee & Emma Frost to the teachers list and then add Siren to the Character list. Still have a few write ups to do. Waiting to do Rogue till I ket th USPD. Only problem is my FLAG can't seem to get one ordered.
  21. You could always take a small pool to get the feel of how many would purchase them, even at the higher price than the previous packs. Give you atleast a idea if it would be worth it or not.
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