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brionl

HERO Member
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Everything posted by brionl

  1. Re: 5E books for 6E I've seen that one before too. When you google Juice Loosener, it's the first link.
  2. Re: 5E books for 6E Really, the rules didn't change that much. Unless you are going to give something to your PCs, just straight up use the 5ed stats unchanged for any antagonists or locations.
  3. Re: Announcing Kazei 5, Second Edition
  4. Re: In Progress From Blackwyrm Games: Mythic America
  5. Re: Any 6th edition Spreadsheets? If you want a character builder, buy the Hero Designer from the online store.
  6. Re: In Progress From Blackwyrm Games: Mythic America Elvis Lee Beard?
  7. Re: What's a good way to learn the game? You might also want to pick up the Hero Designer program. It does all the math for you and cuts the time to make a character down to about 10 minutes. Then you spend the next hour tweaking it anyway, but it's still a good start.
  8. Re: Doctor Destroyer Pissed... Aww, I thought this going to be about Dr D getting inebriated and making regrettable phone calls in the wee hours. And maybe a You-Tube video.
  9. Re: Help with Old West Weapon design Another point. Assuming you are running your Old West game as a Standard Heroic campaign, most of the time sixguns and such will be equipment purchased with money, not powers purchased with character points. So it doesn't really matter if it's 8 or 9 real points, or 34 or 44 active points. Doesn't charges automatically give you endurance 0 anyway?
  10. Re: Help with Old West Weapon design Don't get too elaborate with your weapons. The reason there are so many different calibres like .45 Colt & .44 WCF & .44 Russian & so on is that there really isn't any big difference. In game terms they all do the same damage, and the guns have all the same modifiers. Players like to have 40 different guns to choose from, but really they are all the same. You should really get Hero Designer, it makes this kind of thing so much easier. I took about 10 minutes to come up with these using the 6th edition book 2: 5 Derringer: Killing Attack - Ranged 1d6+1 (20 Active Points); 2 clips of 2 Charges (-1 1/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4) 8 Sixgun: Killing Attack - Ranged 1 1/2d6 (25 Active Points); OAF (-1), 2 clips of 6 Charges (Increased Reloading Time: 2 Full Phases; -3/4), Real Weapon (-1/4), Beam (-1/4) 8 Levergun: Killing Attack - Ranged 2d6-1 (25 Active Points); OAF (-1), 2 clips of 8 Charges (Increased Reloading Time: 2 Full Phases; -1/2), Two Handed Weapon (-1/2), Real Weapon (-1/4) 9 Buffalo Rifle: Killing Attack - Ranged 2d6+1 (35 Active Points); OAF (-1), 8 clips of 1 Charge (-1), Two Handed Weapon (-1/2), Beam (-1/4), Real Weapon (-1/4) 9 Side-by-Side Shotgun: Killing Attack - Ranged 2d6, Area Of Effect (1m Radius; +1/4) (37 Active Points); 2 clips of 2 Charges (-1 1/4), OAF (-1), Two Handed Weapon (-1/2), Real Weapon (-1/4), Limited Range (40"; -1/4) There's all the guns you need to run a campaign. The damage values are one step less than the equivalents listed in 6E2 because they're black powder weapons, and various other reasons. If your players get cranky because they don't have enough choices, you can always tweak them (in Hero Designer) so one model has +1 OCV, or an increased range modifer or something similar.
  11. Re: Need Help With Urban Fantasy Every good Urban Fantasy game needs an Artiste. Painter or Musician with second sight kind of abilities.
  12. Re: The Book Of Dragons So, this question is a bit tardy, but I was just looking through the 6e Hero Beasiary, and they did the same thing. Why are the basic dragon attacks, Bite, Claw, Tail Whack, in a multipower? What's the benefit to the Dragon (GM) over just listing them as seperate attacks? It just seems to help the players as it makes it harder for the dragon to do a multi-attack, and easier to get a drain/suppress off on it. It's not like you can't just add more experience points to offset the increased cost of not doing the MP. On the whole though, I really like this book. If I didn't already have it, the 6e Beastiary dragon section would be even more impressive.
  13. Re: Old West Setting? Hey, I was going to say GURPS Old West too. I have a metric crap load of GURPS sourcebooks, even though I never actually play it.
  14. Re: News Story/ Plot Hook Regarding Wayward Satellite V'ger? Is that you? Or more recently V-giny.
  15. Re: Taranis-The British plane that deserves to be in a comic book I'm sure it's remotely controlled, not an autonomous vehicle. Of course with remote control comes the possibility of hi-jacking.
  16. Re: Battle of the Bands (6e) Oh yeah, teamwork, forgot about that. Contacts may be important, but the campaigns would mostly revolve around the in-between performance adventures, not on making a million dollars in showbiz. this is Scooby-Doo, not Rolling Stones. But about PS:Musician, just one skill, per instrument, or by class?
  17. So I was noodling concepts for a Heroic level campaign based around a rock band, and I was wondering how to go about gaming a concert. What kind of skills to use, what to do with instruments & sound/lighting systems, etc. Not to get too detailed, but something more than (roll, roll), "OK, 500 more fans this week." Professional Skill: Musician. Strictly per instrument? Per class, string, brass, keyboard, etc? 11- or CHAR based, and which CHAR? Instruments would be an OAF with a bonus to the skill roll based on quality I suppose. And some of them would be bulky & immobile as well as fragile. Sound & Lighting should probably be images. I'm leaning towards the basic system being a presence attack vs the average of the audience, with complimentary rolls of musician skill and allowances for striking appearance and the like. This could be either for a "Those Meddling Kids" type campaign, or "Ragna-Rock & Roll" post-apocalyptic heavy metal mutant warriors campaign.
  18. Re: The Hero System is bland and over complicated
  19. Re: Palladium races to Champions rules. Wouldn't that require him to actually write something?
  20. Re: Post-Apocalyptic Song Inspiration Hmm, Gumbear Rally, or Cannonbeer! Decisions, decisions. Ooh, Cannonbeer Run, that's the one I was looking for. "First rule of italian driving. Whatsa behind you, don't count."
  21. Re: Avatar: The Last Airbender As far as I could tell from the cartoon, most people don't have bending powers.
  22. Re: The HERO Basic Game Box Cardboard standies look fairly nice, and you can fit a ton of them into a box. Although boxes aren't really that popular right now, and especially multiple boxes that are close to the same thing. It would probably be better to make just one set with booklets of Champions-Lite, Fantasy-Lite and Star Hero-Lite.
  23. Re: The Hero System is bland and over complicated As pointed out previously in this here thread, been there, done that: In lieu of doing that again, I think they might be better off pushing the Hero System Basic Rulebook more.
  24. Re: The Hero System is bland and over complicated
  25. Re: The Hero System is bland and over complicated Like, Werewolves, Mages, Mummies, Vampire Hunters, Changelings, Revenants maybe? World of Darkness is an OK generic system when you leave out the blood points, or replace them with something else like they did in their other major lines.
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