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BNakagawa

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Everything posted by BNakagawa

  1. Justifying DEX through powered armor is trivial. Build a robot with a DEX of 23. Make a hole in the chest and plug Stephen Hawkings in it, add a neural interface that bypasses the damaged bits of his nervous system so he gets to control a DEX 23 robot. (I'm guessing professor Hawking's DEX is maybe 1.) $0.02
  2. Actually, if your CVs stink, then your bestest buddy is having a teammate who has entangles, flashes, martial throws, darkness, enhanced KB attacks, TK or other ways of setting up targets that you can lay into. That, and using some teamwork. $0.02
  3. An example of what Rapid is for: You go to an airport and you're looking for the gate # for a specific flight to a specific city. A normal has to scan the board and find the city and then select the proper flight (if you're looking for a very common flight, like LA to SF) At SPD 2, this could take a while. Go to an airport and put a timer on the amount of time the average person spends staring at those screens if you don't believe me. You buy rapid and you get it in one glance. You will probably also be able to tell anybody else what they're looking for, too.
  4. Reasonable: I want my character to be able to see in the dark. I want my character's sight to be resistant to strobelights or searchlights. Unreasonable: I want my character to be able to target over 99% of all published enemies while under the influence of over 99% of all the sense-obscuring powers ever published. I want this to cost less than 20 points. $0.02
  5. Totally Random Assortment of Super Heroes: You're already a member. (huhuh huh huh - you said 'member')
  6. Frankly, while the idea of tracking someone through sensing the trace metals in their body is interesting, it triggers my insufficient STR in my suspension of disbelief-o-meter. It's a little like using a satellite to track a car's headlights driving around at night. In downtown Las Vegas. If you want it to work like that, there ought to be some sort of adder to senses that would allow one to sense faint sources without being drowned out by larger signals. So you'd be able to listen to somebody whispering in the middle of a rock concert. Discriminatory comes close, but it already has a specific function, I'd rather it be something different. Perhaps you could call it selective or something. Also, the construct triggers my allergy to cheese. I don't like the use of detects and targetting sense to make characters essentially immune to flashes. I've seen a million variations on this theme, along the lines of sense mass, which are primarily there to build a combatant that is immune to flashes, invisibility and darkness. $0.02
  7. Er, 5th ed P153 - (for example, Transforming a superhero into a frog deprives him of his powers) Presumably, this applies to villains as well.
  8. Control multiple robots one at a time? Choices, choices. Car bombs or missiles? Why not just build them as remotely controlled vehicles? For +5 points, you get twice as many as before. $0.02
  9. More likely SPD or higher. I always wanted to try something a little funky. Every combatant takes a number of 3x5 cards equal to their SPD and writes their name on it. Collect all the cards, shuffle and start from the top. Every time your name is called, you get an action. Finish all the cards, and the turn is over, everyone gets a post 12 recovery. Shuffle again, start over. What it doesn't do is handle segments well. Or dex-order. Oh well. It seemed like it might be fun. $0.02
  10. Every segment? The original post said something about once per combat, not once per segment.
  11. I thought 'ketsu' was the word for blood. 'mura' usually means village.
  12. I think that anyone who has been hit by stray bullets might disagree. Of course, in a game context, you can wave your hand and dismiss shots that miss. Unless you're having a firefight inside of a submarine or something... $0.02
  13. Given that some departments will require officers issued firearms to undergo training of no less than 35 hours with a class size of no more than 5 trainees per instructor with a minimum of 1,000 rounds fired in training, I think your opinion is very off-target. How many hours and rounds fired do you think it takes to warrant a level with handguns? 70 hours and 2,000 rounds? 140 hours and 4,000 rounds? With a SPD of only 2, it's going to take a normal a loooong time to get a level in your world. $0.02
  14. Back in the days of the dreaded Comics Code, I figured every hero's jock and heroines bra was made of Codium, an indestructable fabric designed to protect the tender minds of the readers from the horrors of superhuman nudity.
  15. I don't really think so. Police screen their members, have physicals to pass and so on. Take the average population. If you say the average citizen has all 10s for stats, then the average cop is going to have more than that. Why? Because their screening process is going to eliminate the lower end of the spectum, leaving only the 10s and the higher than 10s. Any idiot can tell you that the average of a population with 10s and higher than 10s is going to be higher than 10. How much higher than 10 is an entirely subjective sort of measurement unless you get bench numbers for the entire cop population and general population, etc. Too much work. If this was Sparta and the process of growing up eliminated the weak, clumsy and stupid, then the screening process for becoming a cop wouldn't change the averages much, because pretty much anybody who survived to their majority was capable of passing the tests for being a cop. But it isn't. There are large numbers of people in our population who could not pass the tests and exams for being a cop. Ergo, Cops are going to be built on more points than your average burger flipper. Rookie cops are going to tend towards stat heavy writeups. Veterans will trend towards skills and levels. (the physicals for staying a cop are easier than the physicals for becoming a cop) The difference between the stats for the average cop and the average citizen is going to be a function of how many applicants there are for each opening on the force. The more applicants per spot, the larger the difference is likely to be, because the police can select only the very best applicants. $0.02
  16. Word. Some players can be trusted to have balanced character concepts. Some can't. GMs have to adjust their limits based on what their player base is like. I know people who could be trusted with such a thing, and I know plenty who can't. I dislike all [pay N points to know all ___] constructs because it devalues all individual specific purchases of ___. If my character knows ancient Mayan because it is part of his character concept, then he is special because he is likely to be the only PC who knows it. The GM can use this to engineer a situation where that unique knowledge, language or whatever is brought to the fore to let that PC shine for a scene or two. Allow in a universal translator and that unique element is removed. $0.02
  17. Seems a little spartan to me. Police are trained observers, shouldn't they have at least one level in perception rolls? Police tend to be well regarded by the general population, shouldn't they have reputation of some sort? Of course, there's always the perks for local police powers, weapon permit, concealed carry (perhaps) I wouldn't be surprised if your average cop didn't have a better city knowledge than the average citizen, so that should probably be improved over the everyman 11- Depending on if the cop is a beat cop or a desk cop, he ought to have either streetwise or bureaucratics at the very least. Many cops issued squad cars are given combat driving training. Depending on if your general population is based on 8s or 10s, the stats might be a little on the light side. Aren't all cops given at least some basic hand to hand combat training?
  18. Obviously, I know nothing about your setting or your house rules, but in general, FH mages don't need power frameworks to be effective, they need intelligent players and cooperative GMs. A beginning FH mage can do things no beginning PC can do without spending an assload of points. The trick is, the mage can't do everything, and especially not everything all at once. If your players are capable of coming up with character concepts that are tight, concise and reasonable, there's no reason you can't build a perfectly reasonable, functional and entertaining mage on the same points I use to build my sword dancer, archer or armored deathmachine. $0.02
  19. I remember one time, we're playing powered armored suit SF characters and we're infiltrating a base infested by boomers. We know they have an enormous amount of dangerous grunts to throw at us, so we booby trap the hell out of a key intersection of tunnels. When the attack comes, a long shot comes in and manages to hit our demo expert and lo and behold, the hit location is a storage spot for more explosives. He survives the impact, but the damage sets off the explosives, which sends him flying, which lands him right in the middle of the trip wires, which sets off our booby traps, which sends him flying back the way he came, landing in yet more triggers, detonating yet more booby traps. All our planning, all our setup blown all to hell and despite getting tossed around like a ragdoll, our demo guy hadn't taken a body pip yet. (although he was knocked way the hell out due to a massive concussion) I think that was the last time we set up boobytraps like that.
  20. I think the treatment depends on the role of the villain. If the PCs are supposed to be on a growth curve and this specific villain is to be used as a measuring stick. (i.e. first encounter he kicks your ass, later you fight him to a standstill, lastly, you wax him) then they should grow either very slowly or not at all. If a villain is supposed to be a PCs nemesis or the group's nemesis, then they will need as many points as it takes to maintain their position relative to the PCs. If the villain is supposed to be a growing menace, then all bets are off.
  21. when you say spirits, do you mean the essence of specific departed beings who might have taken critical information with them to the grave, or do you mean air spirits, water spirits, like kami in L5R? makes a big difference.
  22. I have my reservations about this concept. Two words - car bomb. $0.02
  23. Are you saying created as in grown in a vat or created as in induced powers? Makes a big difference.
  24. Re: A bushel of Angels I wonder if that power should work on a PC who did not have a soul.
  25. Gravitic doesn't appear to have an EC.
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