Jump to content

Cardinal

HERO Member
  • Posts

    411
  • Joined

  • Last visited

Everything posted by Cardinal

  1. Re: [Campaign] DEFENDERS CONGREGATE!! Not to be a pain in the butt, but it is a little past tomorrow. I would love to hear how things ends. Great write ups and it sounds like you have a great group of players and campaign going.
  2. Re: Champions Universe--Megavillain teamup idea... I've always liked Raya de Plata as a speedster for supervillan groups. As a former hero gone rouge, good hooks for redemption or dark mirror type story lines. Decent power level, but not overwhelming. In short a good soldier to add punch without adding another master villain. I also like the idea of Molnya as the force behind the throne.
  3. Re: New players, gm, UMA Charge and 34d6 damage My experience has been that FMove martial arts maneuvers are really powerful for their points. However, that is not a reason to eliminate them. The points made earlier probably apply here. If he has this maneuver with the combat acceleration, you will have to assume every use of this maneuver is at 20" (or about +4d6). That should be built into the DC cap also referenced earlier. It will still be possible to go over it, but only on special occasions (such as accelerating down to a full 30" downward velocity). However, that should only give an additional +2d6 or so. I strongly suspect that there was an addition error along the way, because it sounds like the 30" downward velocity was doubled and that the second 30" was adding DCs at 1/3". On the KB front, I disagree with some of the previous posters as I would grant KB and related damage. However, remember that the maximum D6 of damage that DS would have taken would have been the value of the DEF/Body of the floor that he was on. So, if he was being shot through solid earth/rock, he would have taken all that damage. However, if he was being blown through a couple of floors of a building, each of which was 6Def / 4 body, he would have taken a couple of 10D6 attacks (not quite as nasty as his defenses and damage reduction would apply to each attack separately (which is why 2x10D6 < 20D6). Welcome to the game and enjoy. There are lots of nuances to the combat rules and the character creation rules, but it is very fun to experiment and learn as you go. Some of my favorite memories of Hero come from a time when my buddies and I did not know the rules very well. it is amazing the overly effective and under effective results that you can end up with (often comically so).
  4. Re: [Campaign] DEFENDERS CONGREGATE!! Nice to get a Defenders fix! Glad that you guys are back.
  5. Re: Help with a plot power Agreed. Rep to SS.
  6. Re: Federated Super Teams (Galactic Champions) Looks like good stuff. Post the characters as you get them. I would love to see the team that is going to push The Empress out of space.
  7. Re: A New Take on the Classic Elemental I like those first three a lot, especially hulk as fire. Intereting perspective.
  8. Re: A New Take on the Classic Elemental Great quote. Thanks for the suggestions. What are the most creative element or para element teams that you guys have seen?
  9. I've been mulling something over for a while and wanted to throw it out to the great and good minds on the boards. I am a big fan of characters based on the classic elements (i.e. Earth, Fire, Air and Water). I've also been watching a bunch of Avatar: the Last Airbender re-runs recently and it has been getting me thinking about the elements. However, I must say that I am getting sick of cliche powersets. It seems that every elemental group has a walking mountain / thing and human torch clone. It seems that most examples tend to fall into certain limited powersets (i.e. earth = brick; fire=flight, EB, FF, etc.). I would love to hear alternative takes that people have done that have taken the concept of the elements, but take a different cut at the powerset. For example, I've always thought that Reed and Sue Richards were very creative takes on water and air... What is the best you've seen in your travels? What do you recommend for someone looking for a fresh take? Here are the couple that were noodling over: Fire: Thinking of fire in the metaphorical sense of the emotional spark, I was thinking a neat fire alternative would be a poison ivy style emotional manipulator (with Marvel's copyright Red Hair / Green Eye combo natch). A firey and willful personality. Earth: I've always like Terra from the Teen Titans as an Earth form. She breaks all the cliches. She is small, agile, EBer with Flight who is a bit flaky and fickle rather than solid and dependable. It is a nice twist on the normal brick mode that you see. ...which lead me to think about... Water: water characters always seem to focus on water in its fluid state. As a twist, how about water in its solid form: ice. Combined with the above Terra example, I was thinking of a small lithe character that had the ability to create ice by condensing water moisture (ie CE, Barrier, entangle, etc) and then telekinetically manipulate it. For example he/she could ride a large ice bolder (flight w/ physical manifestation), hurl ice bolders (AOE EB), spikes (RKA), smaller chunks (EB), etc. Obviously you could not have this character if you had a terra type clone for Earth, but it is a way to get the idea in. Air: I don't have a anything particularly novel here... Anyway, I would love to hear feedback, alternative ideas, or the best examples you have seen in practice. Thanks for your feedback.
  10. Re: The Avengers Legacy Because Slater is now a washed up hack on syndicated TV.
  11. Re: The Avengers Legacy I think that was Christian Slatter from his Pump Up the Volume days (post Heathers, pre-washed up and on syndicated tv).
  12. Re: Nano-Gadgeteer My read on it is that it is a VPP with OIF - object of opportunity. The destruction/transform of the old item is a SFX of the VPP.
  13. Re: A Luck Power I would stay away from transform. What you are talking about is a pool of powers with a common special effect. I think the USPD has a number of great examples. +DCV (variable SFX; Luck SFX); alternatively Combat Luck While this looks like the two attackers are being put at a disadvantge (i.e. lower OCV and lower DCV), mechanically if you only want the PC to be able to take advantage of this, it is the same as the PC having a higher DCV and higher OCV. +DCV (variable SFX; Luck SFX) (to cause the first person to miss) and +OCV (vaiable SFX; Luck) to set the person up for the counter strike If you want others to be able to take advantage, you might need to resort to some sort of CE or a damage shield for the PC with drain OCV and DCV.
  14. Re: Bloodmäter Great stuff (Shadowrun meets Forgotten Realms). Sounds like a fun game. Keep it up.
  15. Cardinal

    6E Mess

    Re: 6E Mess Do I hear an "Amen" for Mr. Shrike? Rep to you for succinctly cutting through these issues.
  16. Re: Colaborative Build: Miss Forture (5th Ed) In true comic book fashion her name should be Melissa Fortune (or Marisa), nickname Missy.
  17. Cardinal

    Vortex

    Re: Vortex A couple of quick thoughts: 1. linking DR with Desolidification is a waste. As I understand it, the DR represents that it is tough to land a blow on a puddle of water. However, if it is linked to the Desolid, the only time it would come in play was if someone hit the character with a physical affects desolid attack. These should be distinct powers that are used at different times (i.e. fully transparent and partially transparent). 2. What is the +2dc hand attack? Should this be part of the MP? 3. What is the focus for the OIF Armor of the Blue? Do they create a layer of ice? Something else? 4. Look at your figured charcteristics. At the very least, END is wrong 15 con = 30 end unless bought up. You have 50 listed. 30 end is too low to be functional. 5. Look at total defense. As I read it, you have 12 def (5 r). Even with DR, this could get ugly as any above average roll will cause body damage. Looks like it could be an interesting character.
  18. Re: In Character: A Critical and Unauthorized Look at Disadvantages ... Isn't this how hero points and complications work in MNM?
  19. Re: Captain American Build 350 pts The Shield should not be listed as expendable, difficult to replace. That is a limitation that is meant to reflect "eye of newt, toe of frog" type stuff. Contents that are used up by a spell of the likes. As such, I think your shield is going to be substantially more expensive. Let me review the rest of the build and see if I have any other comments.
  20. Re: Hawaii Hero I played a pc that was Maui. I had left it ambiguous as to whether he was named after the demingod of lore (and namesake of the charming island) or was the demigod come back from a little time in his home dimension. He was basically a demi-brick with wrestling MA and a easy going trickster personality. Hawaiian mythos has a certain fondness for tricksters, so you might want to think about that angle.
  21. Re: Costumed Crimefighters Collective Out of curiousity, what was the point / DC range that you ended up with? Did you end up with gadget lad being unable to effect cosmic man (or his villains)?
  22. Re: Area of Effect for Hand to Hand attacks? Interesting. I don't actually have 5ER so I never saw that. Ive been using 5E. Thanks for the correction.
×
×
  • Create New...