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Grailknight

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Everything posted by Grailknight

  1. Re: Order of the Stick New Comic up.
  2. Re: Lex Luthor Is Worse Than Useless I'd think the roots are in public safety. Most of the inventions are simply not reliable enough or too delicate/maintenance intensive for the market. Also remember the sector of the population constantly seeking a Darwin Award. We live in a world where people need written instructions and warning on not using blowdryers in the shower, texting while driving and drying pets in the microwave. Giving those people flying cars, fusion power units and nanotech ....... irrationally optomistic at best and diabolically antisocial in most cases. Law schools and Medical schools would be happy tho.
  3. Re: Delayed Reuse Time Welcome to Herodom! First off, your method is a good one but you might be undervaluing the limitation. Depending on playstyle, Hero combats last from 1 to 3 turns, so a power that may only see 1 or 2 uses is worth a -1 Lim IMO. There are several ways to do this with small tweaks to existing rules. Charges has an option for increased reloading time. You'd need to tweak that to allow for actions inbetween uses. Extra Time seems to fit best. Expand it down the Time Chart and tweak for the Concentration and DCV aspects. Linked END Reserve buying Recovery to match your time constraints. Trigger, best fit under the rules. Make the trigger something you control and tailor the reset to your time constraint. Note, I have 6th edition but haven't gotten Champions Complete. Some of these details may not be in CC.
  4. Re: Galactic Champions Yes, they would.
  5. Re: Order of the Stick New Comic up! Sadly, the wheels of fate draw closer.
  6. Re: Reputation & Renoun The existing mechanic would seem to cover what you want. Since I gather from the other thread that you want to make this a campaign focus, I'd suggest you buy it twice. Once for rep and again for renown.
  7. Re: What powers do these guys have? White suits- Flight and increased speed Grey suits- Stealth Silver suits- Reflection and Barrier
  8. Re: Galactic Champions I don't think you need to up the points for PC's but rather lower the NPCs some. Smaller groups of players need to cover a broader spectrum instead of a narrow focus. Lowering the NPCs will make the PCs relatively more powerful. As far as bases and vehicles go, that will depend very much on the campaign. If the PC's are sanctioned they tend to use organization base and vehicles. Independents will generally be based from their vehicle or capable of interstellar transport on their own power.
  9. Re: Galactic Champions Played in several but they broke up early due to outside RL issues. In general, the characters will be more powerful but not necessarily hyper-competent. Multipowers rather than VPP's should be the norm. The smaller the group, the more powerful the characters need to be. A group vehicle is very common and can often do double duty as the group base. Good resources: Comics from DC would be Green Lantern titles and Legion of Super-Heroes, Marvel would be Silver Surfer, Captain Marvel(not the current run), Guardians of the Galaxy and Thor. Cartoons and Anime: The Green Lantern and Legion of Super-Heroes series are you best bets here. Anime with the proper feel would be Kiddy Grade, Dirty Pair and the various Tenchi Muyo series( excepting Tenchi in Tokyo)
  10. Re: How to deal with a multiform pregnancy? In some comics, it WOULD NEVER be contemplated. In fanfic/doushoujin it's a running subplot with illustrations of the whole process.
  11. Re: Upstarts looking to go big time Ok, I can work with that. Bearing in mind that she's crazy, you CAN have HER attack the single NPC(and his team by association) without the PC's being villains. The papparazzi should be used covertly by her to attack his morals. Interviews and exposes of his lovelife with tearry-eyed coeds, fame-seeking c-listers and golddigging prostitutes and strippers. Think Tiger Woods and Charlie Sheen here. If he takes the high road, you can continue the attacks and let public pressure kill his popularity and endorsements. If he doesn't then she can have the PC's show up to defend the expose writers. In an extreme case, she has a used condom, 2, 3 or more paternity suits where he REALLY is the father would pretty much ruin him. This takes a bit of tech( but hey its Champions) and perhaps villainous acts(unless she can find volunteers she trusts among other scorned women) but it'll make all but the worse D-bags reform their ways. If you can retcon in a child for her, that she nobly doesn't sue him for but keeps the parentage a sercret so much the better. She can then scoop him up at his lowest point romantically and have him join HER team to rehabiltate his career. Or at least that's the master plan, ad lib away. As an aside, many campaigns ago my players and I decided that a percentage of the population considered "normals" actually had 5 - 20 points in Flash, Mental or Power Defense or various LS so that a Mentalist PC could not Detect Villain ID by reading minds casually.
  12. Re: Upstarts looking to go big time Sometimes seeds make beautiful flower gardens but other times you get tangled weeds. The NPC wants to discredit the other NPC's but for what reasons? Are they dupes under the control of the evil mentalist? Are they closet criminals ? Are they just a-holes that wronged him in the past? Does any or all of the above apply to the sponsor? Its difficult to see heroic PC's following the sponsor's agenda without knowing that their side is actually in the right. For my take: To oppose an established team, the sponsor would have to first give me their reasons for doing so. Feelings without proof would make me watch them but not take it further. Pressure from the sponsor without proof would drive me away. Circumstantial proof would have me investigate for context. I would be wary of the mentalist and investigte her but only thru official channels. If the man-whore was a true low life with underage girls/drugs some anonymous tips to the paparrizi/local papers (and survillance for the reporter's safety) should take care of the problem.
  13. Re: Order of the Stick New comic is up!
  14. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Just finished A Memory of Light. As the finale of a 14 book, 20 year series this book has been the subject of a great deal of anticipation, trepidation and apathy. I fall in the 1st two camps and have been secluded with it since yesterday. First off, this is a long book, coming in at over 900 pages. It has to be to wrap up all the plots and conflicts still dangling from the previous volumes. Secondly, this book and the two previous were completed posthumously, using Jordan's notes and input from his wife. From the start, it jumps into action with the battle for Camelyn and the action is mostly nonstop from there. There are very few long descriptive passages and none after the first quarter of the book. The pacing is fast with a few hitches and the plot points are resolved naturally in the flow of the story. And it's a great story. You can cheer honestly for the heroes and hate on the villains. There are noble death's, subterfuge from both sides and excellent character progression. The resolution of final battle does not dissappoint. The book in not without flaws. Faile's segments still drag somewhat and the characters drop out of voice in a few conversations. (They never lose the feel of the character but the word and phrase choices are off. ) Overall, I'll rate this 9.5
  15. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... 2/3's done but giving up for the night. If you were on the fence about this one, jump over and get it. Already better than any book except maybe 3 and 4.
  16. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... 50 pages into A Memory of Light. Last book and so far on par with first four. More later.
  17. Re: "Shock," a Status Effect Mental illusion(electrical jolt) built with a resetting Trigger. You have to make the breakout to move without the jolt. If you do you get an action, then it resets.
  18. Re: Rules You Didn't Know Until Champions Complete While I do agree with the fun aspect being undercut, I agree with the rule in principle. When the Hulk smashes you with a car it does more damage than being hit by a car not than being hit by the Hulk. The car is not tougher than the Hulk.
  19. Re: Justice League-type DC/Champions campaign. Advice, please. Speed is 10 pts for 1. She can only Drain 7 pts on average and that's not enough to cost even someone without Power Defense for a 1 SPD. And as massey says, normals break out in 1 round.
  20. Re: Parry. A third defense option. Everyman Manuver: Soak: 0 OCV, 1/2 DCV; 1/2 Phase, Abort; Damage after DEF is halved. Character makes an SOAK roll of (9+DEF/5) + 10 less the DC's of the attack. If successful, any damage which exceeds the character's defenses is halved. Successive soak rolls after the first are at a cumulative -2 per roll. Advantages that affect damage ( armor piercing, penetrating and increased damage) count toward the DC's in the attack for the purpose of the roll as do the Push and Haymaker Manuvers. Characters may push any DEF powers that actively cost END. Invisible attacks cannot be soaked unless the target can perceive them. Indirect attacks should be adjudicated on a case by case basis . I wanted something that only relied on the damage mechanics but still had a failure chance. This has a 12-14 range against the attacks in an average campaign spread but doesn't allow for auto success and doesn't make you immune to smaller attacks.
  21. Re: Parry. A third defense option. Sigh. Ok, gotta go with an example to show where i'm coming from and where we differ. Attacker A vs Defender D. A will attack with a 8d6AP and roll 28 damage against D's non hardened DEF of 25. Assume A will hit D normally. Block- D rolls against A's roll. If he makes the roll no damage, if he doesn't he takes 15. He is using his OCV + applicable skills in the manuver to determine sucess or failure. Dodge- D declares dodging and uses his DCV + applicable skills to become a harder target. If A misses he does no damage, if he hits then he does 15. In neither case does D's manuver have an affect on the mechanics of A's attack, it just determines the success or failure of actually striking D. Now, on to Parry, A attacks and D uses parry which uses D's DEF to SOAK the incoming attack. A's attack is halved and compared to D's defense. As proposed the 14(halved) total would be compared to D's FULL 25 DEF IGNORING the AP advantage on the attack. My opinion is that the AP should halve D's DEF to 13 as that DEF is the mechanic being used to Parry. Then comparing the damage to the DEF will result in Parry failing. If A were shooting an equivalent(in 6th) 10d6 attack then parry would halve the avg roll to 17 damage against the 25 DEF and D's Parry would succeed. It takes a damage roll of 51 or greater to defeat Parry, the AP attack,designed to lower the DEF of its targets, (the mechanic Parry uses) is penalised and can NEVER beat it and the 10d6 only very rarely. My conclusion, is that Parry has a chance of success far out of line with its failure chance. The advantages that would apply to damage vs DEF mechanics are being nullified by fiat, not reason, since the manuver uses that very mechanic to determine success or failure.
  22. Re: Parry. A third defense option. Actually, they don't. An analagous situation would be if the target declared a block or dodge and you then took away the attackers levels with his attack and only used raw OCV.
  23. Re: Parry. A third defense option. Dodge and Block don't ignore the AP and Penetrating advantages. The mechanic used has nothing to do with damage or DEF but instead is a function of OCV vs DCV. This manuver is using the actual DEF of the target to determine success or failure. In effect, you are giving ALL targets most of the benefits of Hardened and Impenatrable for free.(The only people who will take damage are low DEF targets that are fighting out of their weightclass.)
  24. Re: What makes a great Iron Age campaign setting? A core of nobility, deeply hidden. It is clung to and protected by the few true heroes, mocked but longed for by the antiheroes and despised by the villains who seek to corrupt or destroy it.
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