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Posts posted by JmOz
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13 minutes ago, archer said:
Communications scanners which can listen to all the frequencies at once then zero in on the particular one which has broadcasts on it without the GM or another player trying to argue that radio powers don't work like that.
From experience? We ALWAYS have handled this as a PER or INT roll (Edited to add: or System Ops)...
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So minor gripe. Really dislike how Hero books handle sensors, specifically the whole VPP thing. I get it, easier and probably cheaper than listing all the sensors on a ship but seems like it's a "cheat".
So wondering what sensors would you put on a ship, or a multipurpose hand held unit, or maybe a super hero suit of armor.
Detect environment
Detect Energy
Detect life
Detect Physical Object (aka RADAR)
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3 hours ago, archer said:
In the Young Justice cartoon series, the younger heroes are being mentored by the Justice League and are often used as a covert ops team by the JL.
Robin there was neither a follower nor a DNPC. Dick Grayson changed from being Robin to Nightwing. Tim Drake became the new Robin who was only loosely affiliated with Batman. Most of the new Robin's training was coming from the various JL mentors and the older members of Young Justice just as is happening for all of the youngest of the new heroes.
(Young Justice has been renewed for a 4th season probably in 2021 but has been moved to HBOMAX.)
The 1960's Robin was a DNPC as was the SuperFriends cartoon era Robin.
For the JLA/JLI era, Robin didn't show up enough to be either a follower or a DNPC. If I had to write him up for that era and connect him to Batman, I'd do it as a follower.
Funny Super Friends Robin struck me as a follower (useful for the most part) and a Dnpc in the JLA/I period, though I am not overly familiar with the comics of the era
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3 hours ago, HeroGM said:
That would be Bandit.
Bandit was the dog on Johnny Quest...though I guess he would qualify for the same Hero in disguise thing as well...
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4 minutes ago, massey said:
In the JLA comics I read (late 90s), Robin wasn't anything. That version of Batman's character sheet didn't bother to include Robin, because Robin virtually never showed up.
I think there are several "right" ways to build Batman and Robin. One of them has Robin as a DNPC. In this version, Robin is always getting kidnapped. He's more of a pain than he is a help, and Batman often has to go out of his way to save him. In another version, Robin is a Follower. He's much more useful to Batman here, and sometimes can even save Batman's butt. Anyway, he fights alongside Batman and is a competent adventurer on his own.
Another way to do it is to have two players, each with one of the characters. Batman is more directly powerful, more efficiently built. Robin on the other hand, may have some goofier powers with noncombat skills that Batman lacks. So if Batman has a 12D6 Offensive Strike and a 6 Speed, Robin's best punch might be a 9D6 Martial Strike, but maybe he can hit an 11D6 Passing Strike when he swings in on his batline and kicks somebody. He might also have several D6 of Luck, and maybe some combat skill levels that only apply when he's fighting with Batman (effectively, bad guys pay much more attention to Bats, making it easier for Robin).
Finally, I've toyed with the idea of making Robin the PC. He's an average Champions martial artist with a utility belt and several powers that represent him being Batman's sidekick. Chief among those is Summon: Batman, which he always uses when he gets captured by the bad guys. So your 350 point Robin can bring in a 500 point Batman if the need arises. This is basically "Robin as DNPC" just from the opposite direction.
I have in the past joked Blip was the character, Space Ghost was a follower, and the two kids were DNPC...
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Got to thinking about how DNPC, Follower, and contacts interplay....
Then got to thinking about Batman...
Now I think we can all agree Batman is the poster child to the idea that the same character can be different characters depending on their setting
So, my question is, WHILE in the JLA would Robin be Batman's (useful) DNPC or a follower?
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Coming in late, I did change the dampeners to dampening collars, thus each one is custom to the villain in question, but allowing the same movement etc....(It is also what law enforcement uses to move said villains)
- Spence and Lord Liaden
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24 minutes ago, Tech said:
I've used the 'forgotten' (but not to the campaign I'm in) villains and the seasoned players are like "wow, it's him again!" when they do show up. It's fun to see that reaction.
Never heard of Hero Games being called a 'cockroach'
I have never heard it either.
I have a little pet project of "Generic" heroes for the OP GENERIC HEROES not a whole book by any means but a group that is a good basis for other types
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Looking over the rest I noticed one skill set not represented so will go with that (politician/Royal/etc...)
- Duke Bushido and Hermit
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History Lesson
So Champions 1st edition came out in 1981, with the system being fairly stable by the 4th edition in 1989 (after this point most changes were really small)
Cell phones first created in 1979, but did not gain popularity till the early 90's, with the rise of the smart phone in the early 2000's, the cell phone has gone from being a fancy walkie talkie to a minicomputer with internet access, built in camera and a host of entertainment and productivity software that practically everyone has in there pocket.
Ok, so here is the question: How do you handle cell phones?
Obviously it can be handwaved away...
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The key element here is not how s/he got the powers but rather what occupation is the most common. the first 4 stretching heroes that come to my mind are:
A scientist/public HeroA former criminal/turned Fed agent
A detective/public hero
Newspaper photographer/cub reporter/another hero's "Pal"
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3 hours ago, archer said:
The Blur:
5 Dependence: Food (1000 Cal) Takes 1d6 Damage (Very Common; 1 Hour)
Does the damage wake her up every hour?
Going to change it to just a 5 point physical lim of needs x5 food
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Getting back to working on my website, specifically the generic hero section. Adding a new generic, but also thinking of adding more notes to the other generic heroes, things like common personality traits, inspiration heroes (ie the Brick is based on Superman, Mighty Mouse, etc...). Would this make things more interesting to you?
Here is a link to the site Kountry Gaming Generic Heroes
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10 minutes ago, archer said:
I don't know that there is a most common job.
My instinct is that he makes balloon animals.
I've also wanted to have a hero with
PS: Billionaire
No money perk. He's just really skilled at being a billionaire.
Big fan of the Blue and Gold (Blue Beetle and Booster Gold during the JLI days)?
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I am working on a new Generic Hero for my web site. This guy is a stretching/shape changing hero (Mr Fantastic, Plastic Man, Elongated Man, etc...). What would you say is the most common job for these type of heroes...leaning towards a private eye...
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18 minutes ago, Duke Bushido said:
Cant recall 6e,but if it is the same as 5e, isnt there something in the power description that covers that very thing?
Yup, thank you, given as an example for the use of Perceivable. so -1/4, like my name for it better (as it is more understandable IMO
- Barton and Duke Bushido
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will check...
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Working on a new "Generic hero" for my website: Bendy
Bendy has Shape Change (Touch and Sight). Any form. However it has the limitation "Retains Color Palette" so While he can change into a motor cycle (for instance) it will still obviously be him (ala Plastic man). What limitation value do you think? Right now have it as the default -1/2...
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buy back running to 2-4m (Representing him crawling) then buy some back with OAF (or OIF) and requires smooth surface (-1/4 to -1/2)
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Since when did Xavier become a telekinetic (it was always just TP when I was reading up to the 90;s)
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So the character is physically incapable of speech (Can make sound, but is basically unintelligible)
However via his Radio Transmit powers can communicate. He wears around his neck a (basically normal) radio that allows him to "talk". How would you build this
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Got curious on how much damage the destroy the world ray gun would actualy need...And more to the point what kind of defenses the FISS would need to block it...
Super Hero Campaign Guidelines
in HERO System Discussion
Posted
The last campaign I ran had this as the guidelines.
Characters will be street level heroes. Characters are allowed to have super powers, but think Spider Man and Daredevil instead of Thor and Iron Man, This will be a playtest for a adventure I want to publish via Hall of Champions
Low Powered Heroes (325 points including Everyman skills, 75 Complications)
Damage Class: 8-12
Combat Values: 6-11
Speed: 3-6
Defense: 10-25
House Rules:
You pay for Everyman skills, all characters and character equivalents (Vehicles, summons, etc...) get an extra 25 points to pay for everyman skills.
All characters should take "Common Knowledge" as a skill, used in place of INT rolls
The everyman package: Acting, CK: Campaign City, Charm, Climbing, Combat Driving, Concealment, Deduction, KS: Common Knowledge (3 points), KS (2 points), KS: (1 point), Language (4 points), Paramedic, Persuasion, Power or Streetwise, PS (2 points), Shadowing, Stealth, TF: Small Motorized ground vehicles (0 points), Teamwork
Vehicles, Bases, and followers are grouped together and may use the +5 for x2 rule to get different categories (so you can get a vehicle and a base for +5)
Nested versions can also be taken, with GM permission and should be thematically linked (A computer in a vehicle, an animal companion on a follower, etc...)