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steriaca

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  1. Thanks
    steriaca got a reaction from Scott Ruggels in Thor's hammer or similar "only the worthy can wield it"   
    Depends on if the player wants to do that more than once. If only once, the Power skill can work quite well. But if the player wants to do it all the time, then the GM will need the player to buy a power to simulate it.
     
    I say Telekinesis, Only To Hold. It is already perceivable. Prehaps with Lockout (if it is part of a Hammer Multipower if you use it to pin you can't use it for anything else).
  2. Thanks
    steriaca reacted to Sundog in Create a Villain Theme Team!   
    The Society Gal
     
    Miriam Petrovica's name comes from long ago, the halcyon days of the 1920s, when she had a habit of taking the society pages by storm every few years. She'd hang out with the rich and the beautiful, do some scandalously outlandish things, have an affair or two, and find "the right man" and get married. The right man was invariably rich, young and handsome...and dead inside two years. At which point Miriam would pop up again in Paris or New York or Berlin and do it all again.
     
    It was the Golden Age hero The Black Fedora who exposed her. Miriam was a monster. Rather literally - she was created by a group of medical students using the forbidden notes of Doctor Victor Frankenstein. Their copies of his notes were incomplete, and they improvised, so Miriam seems quite different from her fellow created beings - she is beautiful, scarless, and was able to fit into society fairly easily. But she also has an unending thirst for human spinal fluids, which she has learned to tap gradually and painlessly through skin contact, slowly killing her lovers or husbands. As long as she has a steady supply, she doesn't age. In addition, she naturally secretes powerful pheromones, making her near-irresistible to men or women. If she actually cares about someone, she will end the relationship before they are seriously harmed - but that is rare indeed. And she does like money...
     
    The Black Fedora tried to kill Miriam (he was that sort of mask), but her inhuman strength and toughness almost ended him. So he did the next best thing: He went to the papers. In days Miriam's face and story were all over the world, making her an outcast in the very circles she used to dominate. 
     
    For decades, Miriam has been forced to hide in dreary suburbia, drifting from victim to victim. Several times she has tried to find out who The Black Fedora really was, to no avail. She finally gave up in the late 1950s when the surprisingly long lived vigilante disappeared from the public eye entirely. But her hate festered.
     
    But today, there's a new man who's taken up the old mantle. The new Black Fedora isn't a killer like his predecessor (and, though no one but he knows it, grandfather), but he's got the same "mystic affinity with the night" (chameleon-weave cloak), "ability to befuddle the senses" (narcotic gas pellets) and "powers of evasion" (good training in Aikido).
     
    Miriam really wants to kill him, slowly and painfully. But her first attempt was a botch - he was seemingly immune to her charms, and exposed her again! (The new Black Fedora is both gay and, due to a little accident with those gas pellets, anosmic - he has no sense of smell, making her pheromones useless against him.)
     
    The papers have hung that old "Society Gal" moniker on Miriam, but this time she's playing up to it - and playing for keeps.
  3. Thanks
    steriaca reacted to DShomshak in V'hanian Parterres?   
    The way I wrote it, the Kings are bound in "hidden, empty prison dimensions and barren worlds" (Arcane Adversaries, p. 41). These can be Qliphothic, but don't have to be. Keeping in mind that these labels are human attempts to classify things that humans do not entirely understand. Is the prison dimension of D?eizzhorath the Dissolver qliphothic? It extends through all space and time, and other dimensions as well, outside any system of classification.
     
    That's an important aspect of how I wrote the Kings as a class. One of their chief defining characteristics is that they don't fit in standard categories. They aren't aliens, although some aliens (such as the Elder Worm) serve them. They aren't mystic entities or dimension lords, though some mystics call upon their power. Even calling them "qliphothic" is to try forcing them into a box in which not all of them fit. Even a label such as "Kings of Edom" is an attempt to put them in a box.
     
    Dean Shomshak
  4. Thanks
    steriaca reacted to death tribble in Create a Villain Theme Team!   
    Master of the Game
     
    This 'gentleman' (and let's leave it at that, shall we ?) is a master manipulator. Trained in martial arts as self defence as he is a rich man and thus a kidnap target which is why he learned it. That is the official reason. He plays the long game gaining money through blackmail, robbery and intimidation carried out by any number of disposable pawns. He has an iron will and cannot be mind controlled, be 'convinced' by mental illusions or read by telepathy. He can destroy someone by one major revelation or by a series of minor revelations building up pressure on them so that they are undone. People have committed suicide or committed murder due to the actions of 'The Master of the Game'.
    The crime fighting detective Rex Dangerfield has managed to sabotage several of the 'Master's' schemes and so must pay as the hero is trying to uncover the real identity of the villain. The reason that the Master has failed to pinpoint Rex in real life is that the hero is a woman who shapeshifts into the hero identity.
  5. Like
    steriaca got a reaction from drunkonduty in Thor's hammer or similar "only the worthy can wield it"   
    That is because having a Personal Focus or a Universal Focus makes no difference in the cost. Either idea has it's own advantages and drawbacks.
     
    I would also add a new "Semi-Universal" to this list (which can also be called Semi-Personal also). Basically the GM sets some condition about who can use the item (along with the player of course). It is also having it's own advantages and drawbacks (you can give it out for others to use...someone can't use it against you...yadda yadda) so it also cancels itself out.
     
    Champions Complete pages 104-106 has the stuff on Focus. On page 106 it has the paragraph on Applicability. On the table (page 105), they don't affect the price of the Focus at all.
     
    Universal = everyone can use it, within reason. Can ge give out to friends, but also can be used against you.
     
    Semi-Universal = not in the text, but only a select group can use it. Can only freely be given to members of this select group. But beware, all members of this group can use it, even traitors. 
     
    Personal = only you can use it. Nobody but you can use it. It can't be used against you, but your opponent can disarm or disable the device and you can't use it till it is recovered or fixed or something. 
     
    It should be noted that it has ALWAYS been a choice which doesn't affect the cost of the Focus. Even in 4th edition it didn't affect the cost of the Focus. I can't swear by 3rd edition or below, but I believe it was never an option which reduces or increases the Focus limitation.
  6. Thanks
    steriaca reacted to Strand in Thor's hammer or similar "only the worthy can wield it"   
    Apologies, I missed Applicability at or near the end of Focus. But I was looking for it in HD. Because of my lack of smarts, I rely on the program. I guess I would put something in the notes on the power about it being a Personal Focus. I know HD wouldn't put it in there because there is zero cost but IMO, it would help to have everything there.
    Thanks for the help.
  7. Thanks
    steriaca got a reaction from Scott Ruggels in Thor's hammer or similar "only the worthy can wield it"   
    That is because having a Personal Focus or a Universal Focus makes no difference in the cost. Either idea has it's own advantages and drawbacks.
     
    I would also add a new "Semi-Universal" to this list (which can also be called Semi-Personal also). Basically the GM sets some condition about who can use the item (along with the player of course). It is also having it's own advantages and drawbacks (you can give it out for others to use...someone can't use it against you...yadda yadda) so it also cancels itself out.
     
    Champions Complete pages 104-106 has the stuff on Focus. On page 106 it has the paragraph on Applicability. On the table (page 105), they don't affect the price of the Focus at all.
     
    Universal = everyone can use it, within reason. Can ge give out to friends, but also can be used against you.
     
    Semi-Universal = not in the text, but only a select group can use it. Can only freely be given to members of this select group. But beware, all members of this group can use it, even traitors. 
     
    Personal = only you can use it. Nobody but you can use it. It can't be used against you, but your opponent can disarm or disable the device and you can't use it till it is recovered or fixed or something. 
     
    It should be noted that it has ALWAYS been a choice which doesn't affect the cost of the Focus. Even in 4th edition it didn't affect the cost of the Focus. I can't swear by 3rd edition or below, but I believe it was never an option which reduces or increases the Focus limitation.
  8. Like
    steriaca got a reaction from Steve in V'hanian Parterres?   
    It probably should be noted that she probably doesn't officially forbid worship of the gods in her universes. She knows the worse thing she can do is tell people that they can't worship what they wish, for forbidding something is the best way to say everyone give their power to someone or something to defeat her.
     
    She has probably encouraged her media/fiction beings to start interpreting the gods of the universe she conquered as villains of some kind. The best way to discourage worship of gods is to either make them seem like evil or make them seemike fools. Discourage the belief of gods is a way to weaken them.
  9. Thanks
    steriaca reacted to Hugh Neilson in Damage Negation Doesn't Seem Very Good   
    BINGO - planning in advance for the win.
     
    If Damage Negation were common in a game, it seems like it would be pretty easy to build a chart - Levels of Damage Negation on one axis; total advantages of attack on the other axis, and number of "base DC's" reduced.  If you want it to be even more straightforward, build three charts, one each for attacks that do 1d6 per 5, 10 and 15 points.
     
    At the extreme, add the dice at various levels of negation to the attack power on each character sheet.  This is another great case for two versions of each character sheet - one with all the construction details and the second stripped down for only data used in play.
     
    Let's assume you have a KA with +1 1/2 advantages.  That's 1d6 for 37.5 points.  So I would say it is reduced as follows:
     
    DN Levels/Negated dice
     
    1/ 1 pip
    2/ 1 pip
    3/ 1 pip
    4/ 1/2d6
    5/ 1/2d6
    6/ 1/2d6
    7/ 1d6
    8/ 1d6
    9/ 1d6 + 1
    10/ 1d6 + 1
    11/ 1d6 + 1
    12/ 1 1/2d6
    13/ 1 1/2d6
    14/ 2d6
    15/ 2d6
     
    15 DCs is equivalent to 75 AP, so if you exceed 15 DCs of negation (powerful game!), start at the top again adding 2d6.
     
    All I did here is subtract 5 AP for each level of Negation and work that backwards to how many dice the attack would retain at that AP - the same math I would do for a Drain, although here I rounded in favour of the defender (so the character with damage negation) and not the attacker (the character with a Drain).
     
     
    Don't you already have to pro rate MA DCs? Seems like you should be well ahead of the curve for determining DCs at various advantage levels.  Noting the lost dice at various levels of Negation seems like it would be pretty easy - see above.  AVAD, Does BOD, +1 1/2?  That's the same math, but normal dice, so I'll use half dice as well:
     
    DN Levels/Negated dice
     
    1/ 1/2d6
    2/ 1d6
    3/ 1 d6
    4/ 1 1/2d6
    5/ 2d6
    6/ 2d6
    7/ 2 1/2d6
    8/ 3d6
    9/ 3 1/2d6
    10/ 4d6
    11/ 4d6
    12/ 4 1/2d6
    13/ 5d6
    14/ 5 1/2d6
    15/ 6d6
     
    Same logic as above - for more than 15 levels/DCs, start at the top again adding 6d6.
     
     
    The reason the math seems tough and burdensome for newcomers is that we refuse to provide any simple aids.  A DC is simply 5 AP counting only advantages that affect DCs.  We could add the simplifying assumption that all advantages affect DCs, but why?  All we need is a simple chart that has DCs on one axis and power advantages on the other, showing how many dice that is of an attack with a base (before any advantages) cost of 5, 10 or 15 points.  We can simplify my negation system by always rounding the same way, including for drains (so 1 point drained removes 1 DC).  We made a chart like that years ago for a new player who had a very versatile suite of attacks (an attacks only cosmic VPP with an SFX limitation).  We gave the player, not a math wizard, a chart of various advantages and how many d6 the character could have at those advantage levels, a list of base 5 (e.g. Blast, Flash), 10 (e.g. Drain, Entangle) and 15 (e.g. KA, Transform) point attacks, and common advantages.
     
    We didn't get into combined attacks (and, I think, might have added a -1/4 limitation on the control cost for that)
     
    So if the player wanted an Ice Entangle at half END with Line of Sight range, the VPP was 75 points , which could buy 4d6 (with 4 defenses).
     
    Building these charts once means not having to spend a lot of time with each villain or each attack - all you need to do is figure out its base "1d6 cost" and its DC affecting advantages, and use that chart.  Villain with 10 attacks in his MP?  Write the attack names at the top of the relevant charts.  They should fit on an index card.
     
    The problem is less "there's math" then "we have not used this much so we have not figured out how to streamline the math". 
     
    Another simplifying alternative - just do charts for 5 points, 10 points, 15 points, on up to (I'll say) 90 points per 1d6. Figure out the cost of 1d6 after all DC affecting advantages, and use the appropriate chart.
     
    Blast, NND (+1), Does BOD (+2)?  That's a 20 point power, so 1 level of negation costs you 1 pip, 2 or 3 cost you 1/2d6 and 4 costs you 1d6.
     
    It's a KA, AVAD (+1 1/2), Does BOD (+2), double AP (+1/2)?  Okay...75 points per 1d6.  1 - 5 levels of Negation reduce it 1 pip.  6 - 10 reduce it 1/2d6  11-15 reduce it 1d6.
     
    Instead of jumping back going "OH NO - MATH!!!" take a breath, do the simple arithmetic once and put it in a chart.
     
    Do you recalculate the cost of each power before every game?  Do you recalculate END costs every time your character attacks?  No, you figure it out once, put it on the character sheet and apply that when you play.  If we had been using Negation for years, we'd likely already have models for what to note.  Or not - we still blanche when a Drain or Aid comes onto the table.  But I bet we would have figured out how to manage them more effectively if a quarter of characters had adjustment powers!  And if killing attacks were as uncommon as adjustment powers, we'd scramble for the book to remember how Stun Multiples work when that rare KA was used.
     
     
  10. Like
    steriaca got a reaction from tkdguy in Genre-crossover nightmares   
    Odd...they wanted the Beatles to do The Lord of the Rings.. 
    The Monkies in Star Wars.
    Star Monkey Head.
  11. Thanks
    steriaca reacted to Steve in Looking for episode ideas: Shadow Queen   
    I was thinking more like a Neverland out of classic fairy tales and not the Disney version.
     
    Wonderland in the books can be pretty scary too.
     
    The Shadow Realm could be a very fairy tale-like world, filled with moral lessons and rewards for good children and horrific, perhaps fatal, endings for those that are bad.
  12. Like
    steriaca got a reaction from Steve in Skills, skills, skills...   
    Depends on his profession, assuming he is not a professional student. 
     
    He should have a hobby or two (an excuse for him to have either/and a KS and a PS of the same thing).
     
    Since he doesn't sleep, he probably has a "day" job for 8 hours, and a "night" job for 8 hours. An excuse for two more PS right there. 
     
    Since he doesn't sleep, that gives him lots of time to explore the city, and an excuse for a CK (City Knowledge) of "campaign city".
     
    Since he is exploring the city at night, he should have Streetwise, along with KS: Gangs Of The City.
     
    That is 8 right there.
  13. Like
    steriaca got a reaction from Christopher R Taylor in Skills, skills, skills...   
    Depends on his profession, assuming he is not a professional student. 
     
    He should have a hobby or two (an excuse for him to have either/and a KS and a PS of the same thing).
     
    Since he doesn't sleep, he probably has a "day" job for 8 hours, and a "night" job for 8 hours. An excuse for two more PS right there. 
     
    Since he doesn't sleep, that gives him lots of time to explore the city, and an excuse for a CK (City Knowledge) of "campaign city".
     
    Since he is exploring the city at night, he should have Streetwise, along with KS: Gangs Of The City.
     
    That is 8 right there.
  14. Like
    steriaca got a reaction from BoloOfEarth in Plot ideas needed for Dissidents   
    Well, it seems the standard thing is the Decedents decided that someone or something is socially evil and must be taken down a peg in the only way they know how. They slip into the standard "rich is evil, authority is evil" mindset. Many actually want to do the right thing, but what they believe is the right thing is not actually correct. 
     
    Feel free to have them go after the PCs for their perceived wealth or authority power. Nothing gets the players attention as being the target.
  15. Like
    steriaca got a reaction from Steve in Pittsburgh: City of Champions   
    The Spooky Kabuki is Melvin Smith, a fan of bad horror movies and bad martial arts movies, he developed the identity of Spooky Kabuki to host public domain horror and martial arts movies. His twin sister Melody Smith sometimes joins him as The Ghastly Geisha (and when Melvin is sick, actually host).  They both also write and produce various shows from PPDTV.
     
    The Spooky Kabuki's costume is basically Kabuki makeup, lion wig, and makeshift komodo. The Ghastly Geisha's outfit is a lacored white Geisha wig, outrageous Geisha style makeup, and female komodo. (I'm probably mispelling komodo)
  16. Like
    steriaca got a reaction from Steve in Pittsburgh: City of Champions   
    Considering she thrives in spooky, depressing areas, it might just be the one area in Pittsburgh where she can partly manifest enough to send an image of herself through. Also to send things through to our dimension and to manipulate objects via transdimentinal Telekinesis. 
  17. Like
    steriaca got a reaction from Scott Ruggels in Does anyone still use the Fourth Edition of Champions?   
    I don't own any 4ed anymore. 
  18. Like
    steriaca reacted to wcw43921 in Grandiose Goals For Grandiose Villains   
    Another idea I had was for a character called Invictor--no relation to Doctor Invictus.  Invictor has the FISS powerset (emphasis on the Strength) and truly believes he, above all others, is best suited to rule the world.  Unlike all the other would-be world dominators, he seeks the mutual approval and acclaim of the people, rather than imposing his will by brute force.  So he goes around doing your basic superhero deeds--rescuing people from disasters, fighting crime and supervillains, preventing disasters from occurring--everything PC heroes do.  He may even offer to help the PC heroes on occasion.  And when the press asks him for a statement after his latest super-deed, he will tell them that his wisdom and willingness to use his powers to help people and protect them from harm makes him the ideal person to rule the world.
     
    His website lists his agenda for his rulership, and a petition page that visitors can sign if want Invictor to be ruler of the world.  So far he has received over seven million signatures from all over the world--which has also attracted the attention of every hero team on the planet, not to mention every law enforcement and spy agency with skin in the game.
  19. Like
    steriaca got a reaction from Mark Rand in Grandiose Goals For Grandiose Villains   
    I am reminded of something in the Ranma 1/2 fanfiction Girl Days. A multipart episode within the story involves a big costume party at the Kuno estate. An honest to goodness Wizard by the name of Fred Yiffburger decides to take over the world by casting a spell which brings out the inner nature of a person to the outside. But of course, the spell is miscasted and there outer appearances match there inner nature. Ranma was dressed as Priss from Bubblegum Crisis. Akane was dressed as Sailor Mercury. Tatawaki Kuno was dressed as Indiana Jones. Ryoga was Luna (or should I say P-Chan was Luna).
     
    There is also a big universal law which Fred Yiffburger doesn't believe in. That the universe works against anyone trying to conquer the entire world.
  20. Like
    steriaca got a reaction from Quackhell in Supers Image game   
    Orbous is an odd villain of unknown origin.  He is sometimes refered to as the Marbles Man. He is able to break himself down to metal balls. He can use thoes balls as weapons or tools, and has complete control over them. Each ball seems indestructible, and it seems no force in the universe can keep him from getting himself back together once he separates parts of himself (othoe there is time depending on distance).
     
    Some believe Orbous is a robot of some kind. Others talk of a villain hiding in a ball bearing factory when some superhero unleashed a strange power. Only Orbous knows for sure, and in this form he is not telling.
  21. Like
    steriaca got a reaction from Mark Rand in Pittsburgh: City of Champions   
    Phantom Pittsburg: A creation of Bad Baron Blackard, it is an extradimensinal space touching the real Pittsburgh at various points around the city. With a special "key" one could get to these various places at various places in the city.
     
    Blackard allows other criminals assess to the spaces for various reasons and various prices. The major places are the Phantom Train Tracks (ment mostly to transport various goods across the city, but sometimes as a deathtrap by someone who just refuses to shoot the troublesome meddling kids and their talking dog), an area attached to a bank (best way to rob it, by 'misplacing' valuables between dimensions), various abandoned places (which makes one wonder, why not just use the abandoned place itself).
     
    The prison of Pittsburgh is one place unconnected to this dimension, but Bad Baron Blackard is working on solving that 'problem' soon.
  22. Like
    steriaca reacted to Opal in Create a Villain Theme Team!   
    Fluer (d'Moustarde/ de Ypres)
     
    Fluer was named for the poppies that famously sprang up in the fields after WWI, by parents who had both served and been exposed to mustard gas.  She was their only child that made it to term.
    In WWII, she served as a nurse, like her mother before her.  
    In her 30s she realized she wasn't aging. Afraid she'd be dissected or worse if discovered she faked her death and assumed the fabricated  identity of her own daughter. She figured she'd do that every other decade forever...
    But times changed quickly and such tricks became harder and harder, she slid deeper into the criminal underworld trying to keep her secret and was finally recruited by Versailles.
    Fluer doesn't age, is virtually immune to poison and disease, and recovers from injuries, even loss of limbs in a matter of hours or days, without scarring.  She can emit almost any organic chemical that is liquid or gas at body temperature at will, but in amounts sufficient to affect only a small radius around her.  But, she can expand the area by hijacking the biology of local plants ahead of time, causing whole fields to suddenly bloom and emmit the chemical of her choice.  Thus, though a mutant, she prefers to pass herself off as a wielder of nature-magic. 
    In her cover IDs, Fluer appears to be a homely, gawky young woman of 18 or 20.  Masked and wearing a tight super-suit, though, she pulls off a femme-fetale look.
    Though she came to villainy reluctantly, Fluer is a cynical, world-weary old woman (she's over 100) and resigned to her role.
     
  23. Like
    steriaca got a reaction from Mark Rand in Pittsburgh: City of Champions   
    The thing is, both can be true because, well, comic books. The train and tracks are out of phase from the normal dimension, this the area is considered "haunted" by a "ghost train".
     
    The villain who created it is Bad Baron Blackard, who is rather hi-tech but styles himself like a turn of the last century Robber Baron. He seeks out various properties, and acquires them by hook or by crook. And he has no qualms about what the properties are used for.
  24. Haha
    steriaca got a reaction from Steve in Pittsburgh: City of Champions   
    Sounds like the perfect place to tie a captured superhero to. Yes, a train hasn't been in service in 40 years...till tonight! Bahahahaha!
  25. Thanks
    steriaca reacted to Lord Liaden in Grandiose Goals For Grandiose Villains   
    It's been a common complaint among Champions players for years that the official villain team, Eurostar, is moribund, because its goal of uniting Europe has in some ways already been accomplished (albeit with some rocky patches). It occurred to me a while ago that the team's leader, Fiacho, being convinced of the inherent superiority of European culture, and looking at the chaotic state of the world, might feel nostalgic for the colonial era, when European empires dominated the globe, bringing "order" and '"civilization."  So I modified Eurostar's goal of uniting Europe, not just economically and politically, but forging it into a military force that can reassert worldwide colonialism, but this time under a single rule rather than competing empires.
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