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steriaca

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  1. Like
    steriaca got a reaction from Mark Rand in Pittsburgh: City of Champions   
    I'm planning on supplying an NPC hero to the project (Lady Heart). Prehaps more if they need it. It all depends on what the campaign book needs.
     
    The spots Lady Heart fills...
     * Healing support hero.
     * Contact with the mystical world.
     * Contact with college/young adult world.
     * Protental romantic partner character. Or friendship partner. Depending on story needs.
     
    Will be working on hir when I get off my lazy arsh (sorry SCUBA).
  2. Like
    steriaca got a reaction from Khas in Hero Games 2022 Update   
    I still wish for a Champions Villain Volume 4: Organizations . A simple place to get basic information on villainous organizations and basic agent writeups, all mostly in one place with a small sidebar about where one can get more infomation if one wishes to find it. 
  3. Like
    steriaca got a reaction from Khas in Teleport / Flash Combo - 4th Ed   
    Depends on how the GM interprets the power. But, well...
    Yes it does. In 4ed unless the attack is Linked you can only do one attack and the phase ends. Question: can he teleport without using the Flash attack, or must he always Flash?
    Trigger. I don't remember if the advantage was in 4ed or not. In your example it would be Trigger (when arriving from a Teleport by own power). 
     
  4. Like
    steriaca got a reaction from Tom Cowan in Hero Games 2022 Update   
    I still wish for a Champions Villain Volume 4: Organizations . A simple place to get basic information on villainous organizations and basic agent writeups, all mostly in one place with a small sidebar about where one can get more infomation if one wishes to find it. 
  5. Like
    steriaca got a reaction from Quackhell in Behind Blue Eyes: The Supervillain?   
    Then there is this amazing take from Legion.
     
     
  6. Thanks
    steriaca got a reaction from Tjack in Supers Image game   
    She is Rebecca DeSpellor, who causes mischief as the spellcasting Darkrune. She won't tell how she can cast her magic. Or how a mere 17 year old goth girl with a short attention span could learn to do what many mystics say should take 100 years to learn. Rumors about dark packs with underworld beings, homicidal slashers, wild parties, drugs, and a cute bunny rabbit have been waved about as her origin.
     
    She has no time or reason to do what she does. She cast spells to do things cause she is either bored, or have to defend herself from people who have powers and want her to remain bored.
  7. Like
    steriaca got a reaction from Jkeown in Defending against Usable As Attack?   
    Technically nothing. Your only defense RAW is to increase your DCV and avoid getting hit.
     
    Let's hope the GM has written the power with UAA with some "Does Not Work" power limitations.
     
    Edit: and of course the "reasonable defenses" defined by the GM.
  8. Like
    steriaca got a reaction from drunkonduty in Defending against Usable As Attack?   
    The basic defense against UAA powers is not to get hit. The secondary defense depends on what power the advantage is attached to. Against Teleportation UAA it is the target having Teleportation or Extra Dimensional Movement.
     
    One of my villains, Father Time, has a Teleportation UAA attack which is limited that it could only send targets to areas they have visited in the past. The defense for the attack is having whatever you decide is "Time Control" powers. Life Support: Reduce Aging can be it, as well as EDM Time Travel, a high SPD stat, or anything else with a Time Control/Time Travel special effect. 
     
    Each UAA is unique and needs to be thought as what the special effect of the power is. Some UAA powers won't affect anyone with the same special effect as the power. Other UAA powers won't affect anyone with an opposite special effect as the power (water or ice vs fire for example).
     
    In short, it is up to each game master to define the defense of each UAA power.
  9. Like
    steriaca got a reaction from archer in The Muerte Files   
    Just bought and downloaded this. After going through the PDF, it looks decent.  We basically have three groups in this book. Terror Incorporated, the Conquistadors, and the Reapers. 
  10. Like
    steriaca got a reaction from drunkonduty in "What are the elves like?"   
    Actually I see Island Elves kinda claming the "sea elf" moniker, cause they would be a fishing society which bends their lives and magic into fishing and sea plants. Again "high elf" and "wood elf" subcategories for what is basically a fishing community. 
     
  11. Thanks
    steriaca got a reaction from Tjack in Anchored in "Space"   
    Let me look in the Hero System Book of Templates. Ah...page 15, "Immovable Man", the template version of The Blob. He has got this power: "Clinging (80 STR), Limted Power (Only to resist being moved, -1/2)" 24 Active Points, 16 Real Points. He also has this power: "Knockback Resistance -20m, Unified Power (Reflection, -1/4)" 20 Active Points, 16 Real Points. 
  12. Thanks
    steriaca reacted to Joe Walsh in Building Campaign Power Ranges   
    Eh, what the heck. Here are some of the generic Archetypes (again, these would be modified to suit for a given campaign). Sorry for the silly formatting from copy/paste.
     
    Normal Archetypes                   Average Normal   Notable Normal Base Points: -24   Base Points: 0 Max Disadvantage Points: 25   Max Disadvantage Points: 25 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 8 STR 10 -2   10 STR 10 0 8 DEX 10 -6   10 DEX 10 0 8 CON 10 -4   10 CON 10 0 8 BODY 10 -4   10 BODY 10 0 8 INT 10 -2   10 INT 10 0 8 EGO 10 -4   10 EGO 10 0 8 PRE 10 -2   10 PRE 10 0 10 COM 10 0   10 COM 10 0 2 PD 2 0   2 PD 2 0 2 ED 2 0   2 ED 2 0 2 SPD 1.8 2   2 SPD 2 0 4 REC 4 0   4 REC 4 0 16 END 16 0   20 END 20 0 16 STUN 16 0   20 STUN 20 0 5 Running 6 -2   6 Running 6 0   Characteristics Cost: -24     Characteristics Cost: 0                   Skilled Normal   Competent Normal Base Points: 25   Base Points: 50 Max Disadvantage Points: 25   Max Disadvantage Points: 25 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 13 STR 10 3   13 STR 10 3 11 DEX 10 3   14 DEX 10 12 13 CON 10 6   13 CON 10 6 10 BODY 10 0   10 BODY 10 0 13 INT 10 3   13 INT 10 3 10 EGO 10 0   11 EGO 10 2 10 PRE 10 0   13 PRE 10 3 10 COM 10 0   10 COM 10 0 4 PD 3 1   5 PD 3 2 3 ED 3 0   4 ED 3 1 3 SPD 2.1 9   3 SPD 2.4 6 6 REC 6 0   6 REC 6 0 26 END 26 0   26 END 26 0 24 STUN 24 0   24 STUN 24 0 6 Running 6 0   7 Running 6 2   Characteristics Cost: 25     Characteristics Cost: 40                                                       Hero Archetypes                   Average Hero   Strong Hero Base Points: 100   Base Points: 100 Max Disadvantage Points: 50   Max Disadvantage Points: 50 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 18 STR 10 8   23 STR 10 16 17 DEX 10 21   14 DEX 10 12 18 CON 10 16   18 CON 10 16 12 BODY 10 4   15 BODY 10 10 18 INT 10 8   10 INT 10 0 11 EGO 10 2   13 EGO 10 6 13 PRE 10 3   10 PRE 10 0 10 COM 10 0   10 COM 10 0 8 PD 4 4   10 PD 5 7 8 ED 4 4   10 ED 4 8 4 SPD 2.7 13   3 SPD 2.4 6 8 REC 8 0   9 REC 9 0 36 END 36 0   36 END 36 0 30 STUN 30 0   36 STUN 36 0 7 Running 6 2   6 Running 6 0   Characteristics Cost: 85     Characteristics Cost: 81                   Smart Hero   Dextrous Hero Base Points: 100   Base Points: 100 Max Disadvantage Points: 50   Max Disadvantage Points: 50 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 13 STR 10 3   13 STR 10 3 14 DEX 10 12   21 DEX 10 36 13 CON 10 6   13 CON 10 6 11 BODY 10 2   10 BODY 10 0 23 INT 10 16   13 INT 10 3 13 EGO 10 6   10 EGO 10 0 13 PRE 10 3   13 PRE 10 3 10 COM 10 0   10 COM 10 0 6 PD 3 3   8 PD 3 5 6 ED 3 3   8 ED 3 5 3 SPD 2.4 6   5 SPD 3.1 29 6 REC 6 0   6 REC 6 0 26 END 26 0   26 END 26 0 25 STUN 25 0   24 STUN 24 0 6 Running 6 0   8 Running 6 4   Characteristics Cost: 60     Characteristics Cost: 94                                                       Superhero Archetypes                   Average Superhero   Brick Base Points: 175   Base Points: 175 Max Disadvantage Points: 75   Max Disadvantage Points: 75 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 23 STR 10 13   50 STR 10 40 20 DEX 10 30   17 DEX 10 21 23 CON 10 26   28 CON 10 36 12 BODY 10 4   13 BODY 10 6 18 INT 10 8   13 INT 10 3 11 EGO 10 2   11 EGO 10 2 18 PRE 10 8   23 PRE 10 13 10 COM 10 0   10 COM 10 0 10 PD 5 5   24 PD 10 14 10 ED 5 5   24 ED 6 18 5 SPD 3 20   4 SPD 2.7 13 10 REC 10 0   16 REC 16 0 46 END 46 0   56 END 56 0 36 STUN 36 0   52 STUN 52 0 8 Running 6 4   8 Running 6 4   Characteristics Cost: 125     Characteristics Cost: 170                   Energy Projector   Martial Artist Base Points: 175   Base Points: 175 Max Disadvantage Points: 75   Max Disadvantage Points: 75 Characteristics   Characteristics Val Char Base Cost   Val Char Base Cost 13 STR 10 3   23 STR 10 13 20 DEX 10 30   26 DEX 10 48 23 CON 10 26   23 CON 10 26 10 BODY 10 0   11 BODY 10 2 18 INT 10 8   18 INT 10 8 11 EGO 10 2   11 EGO 10 2 18 PRE 10 8   18 PRE 10 8 10 COM 10 0   10 COM 10 0 8 PD 3 5   12 PD 5 7 12 ED 5 7   8 ED 5 3 5 SPD 3 20   6 SPD 3.6 24 10 REC 8 4   10 REC 10 0 50 END 46 2   46 END 46 0 29 STUN 29 0   35 STUN 35 0 6 Running 6 0   8 Running 6 4   Characteristics Cost: 115     Characteristics Cost: 145  
    Templates for my Everyman skill lists:
    Everyman Skills
              Most people in a given setting will have a common set of skills. Everyman Skills are meant to reflect that. Each character begins with all of the Everyman Skills for their setting at the Familiarity level (8-), at no cost in Character Points. Example lists of Everyman Skills are given below.           Medieval Fantasy   Modern Skill Roll   Skill Roll Acting 8-   Acting 8- Climbing 8-   Climbing 8- Concealment 8-   Concealment 8- Conversation 8-   Conversation 8- Deduction 8-   Deduction 8- Paramedic (Healing) 8-   Paramedic 8- Persuasion 8-   Persuasion 8- Shadowing 8-   Shadowing 8- Stealth 8-   Stealth 8- Transport Familiarity (Ox-Drawn Cart) 8-   Transport Familiarity (Automobiles) 8- 4 pts. With Local Language (no literacy) N/A   4 pts. With Local Language N/A AK (Area Knowledge): Home Region 8-   AK (Area Knowledge): Home Region 8- PS (Professional Skill): Own Profession 11-   PS (Professional Skill): Own Profession 11- KS (Knowledge Skill): Own Profession 11-   KS (Knowledge Skill): Own Profession 11-       KS (Knowledge Skill): Hobby 11-           Science Fiction   Post-Apocalyptic Skill Roll   Skill Roll Acting 8-   Acting 8- Climbing 8-   Climbing 8- Concealment 8-   Concealment 8- Conversation 8-   Conversation 8- Deduction 8-   Deduction 8- Paramedic 8-   Paramedic 8- Persuasion 8-   Persuasion 8- Shadowing 8-   Shadowing 8- Stealth 8-   Stealth 8- Transport Familiarity (Personal Hovercraft) 8-   Transport Familiarity (Beast-Drawn Cart) -8 4 pts. With Local Language N/A   4 pts. With Local Language (no literacy) N/A AK (Area Knowledge): Homeworld 8-   AK (Area Knowledge): Home Region 8- PS (Professional Skill): Own Profession 11-   PS (Professional Skill): Own Profession 11- KS (Knowledge Skill): Own Profession 11-   KS (Knowledge Skill): Own Profession 11- KS (Knowledge Skill): Hobby 11-                  
    A sampling of Careers that might be offered for various types of campaigns:
    Fantasy Careers I
              Adventuring Wizard   Swashbuckler Skills Cost   Skills Cost FAM w/ Single Weapon Group 1   FAM w/Common Melee Weapons 2 Magic Skill 3   High Society 3 KS: Specific Styles of Magic 12- 3   Seduction 3 KS: History of Magic 11- 4   Acrobatics 3 KS: Specific Magical Knowledge 1   +1 w/Weapon Group 3 Disadvantages     KS: Swashbuckling Code 11- 2 Package Bonus -2   KS: Other famous Swashbucklers 8- 1 Reputation 8- -5   Choose two from the following list: 6 Package Cost 5   Navigation, Persuasion, Riding, Oratory,         Acting, Climbing, Breakfall, Trading         Disadvantages         Package Bonus -3       Foolishly Showy -15       Package Cost 5           Burglar   Traveling Priest Skills Cost   Skills Cost FAM w/Common Melee Weapons 2   FAM w/ Common Melee Weapons 2 Climbing 3   Oratory 3 Lockpicking 3   Persuasion 3 Security Systems 3   Conversation 3 Stealth 3   Additional Language (fluent with accent) 3 KS: Valuable Items, 11- 2   KS: Religious Dogma, 11- 2 KS: City Guard, 11- 2   KS: Religious Procedures, 11- 2 Contact: Fense, 11- 2   Perk: Priest 3 Choose one from the following list: 3   Choose two from the following list: 6 Breakfall, Bugging (Eavesdropping),     Acting, Riding, High Society, Streetwise,   Contortionist, High Society, Lipreading,     Language (3 pts.), Paramedic, Trading   Shadowing, Streetwise, Trading     Disadvantages   Disadvantages     Package Bonus -3 Package Bonus -3   Promots the faith -20 Hunted by authorities (More powerful, NCI, -15   Package Cost 4 wants to punish), 8-         Package Cost 5                           Modern Careers I           Intelligence Agent   Detective Skills Cost   Skills Cost KS: College Degree Field of Study, 11- 2   FAM w/ Small Arms 2 FAM w/ Small Arms 2   FAM w/ Billyclub 1 FAM w/ Common Melee Weapons 2   KS: Criminal Law, 11- 2 Martial Arts (Choice) 10   KS: Wanted Felons, 11- 2 KS: Law and Agency Procedures, 11- 2   PS: Detective, 11- 2 KS: Other Intelligence Agencies, 11- 2   Perk: Local Police Powers 2 Criminology 3   AK: Precinct, Town, etc, 11- 2 Perk: Federal Law Enforcement Powers 3   Bureaucratics 3 Choose three from the following list: 9   Deduction 3 Acting, Breakfall, Bribery, Bugging,     Choose five from the following list: 15 Bureaucratics, Climbing, Combat Driving     Bugging, Combat Driving, Concealment,   Computer Programming, Concealment,     Conversation, Criminology, Forensics,   Conversation, Cryptography, Demolitions,     Persuasion, Shadowing, Streetwise   Disguise, Electronics, Interrogation,     Basic Self Defense Martial Art 15 Inventor, KS: Culture (Pick one) 12-,     Use Art w/ Billyclubs 1 KS: City (Pick one), 12-, Language (Any)     Disadvantages   Linguist, Lockpicking, Mechanic,     Package Bonus -3 Paramedic, Persuasion, Resistance +3,     Reputation (Good cop, bad cop, or another -5 Security Systems, Shadowing, Streetwise,     personality trait), 8-   Survival, Tracking, Weaponsmith, +1 w/     Watched by Superiors (Mo Pow, NCI), 14- -15 three maneuvers or tight group, +1 w/     Reputation (As per Police Officer, but can be -10 Perception, FAM w/ Rocket Launchers,     due to media coverage of a major arrest   Grenade Launchers, Man-Guided Missiles     or a widespread story about the   Disadvantages     detective), 11-   Package Bonus -3   Package Cost 17 Watched, “Organization of Membership” -12       (More powerful, NCI), 11-         Psychological Limitations (Choose) -15       Package Cost 5             Reporter Doctor   Skills Cost Skills Cost   PS: Reporter (INT based) 3 PS: Medical Doctor (INT based) 3   Perk: Press Pass 1 Paramedic 3   KS: Specialty (Sports, Sensational Crimes, 2 SC: Medicine (INT based) 3   Business, etc.), 11-   Perk: License to Practice Medicine 1   Choose two from the following list: 6 Choose two from the following list: 6   Acting, Bribery, Bureaucratics, Computer   Sciences: Biology, Biochemistry,     Programming, Concealment, Conversation,   Bacteriology, Pathology, Pharmacology;     High Society, Oratory, Persuasion,   Forensics, High Society     Resistance +3, Security Systems,   Disadvantages     Disadvantages   Package Bonus -3   Package Bonus -2 Psychological Limitations (Choose) -10   Reputation or Psych. Limit (Choose) -10 Package Cost 3   Package Cost 0  
     
    Some Species packages:
    Fantasy Species           Mountain Dwarf   Mountain Dwarf Racial Abilities Package   Cultural Abilities Package Skills Cost   Skills Cost Increased CHAR Maxima:     Concealment, 11- 3 STR 23 3   FAM w/ Common Melee Weapons 2 CON 23 6   +2 with Axes/Maces 6 BODY 23 6   Language: Dwarven (native) 4 EGO 21 2   AK: Caves and Underground, 12- 3 PD 10 2   KS: Dwarven History, 11- 2 ED 10 2   PS: Miner, 11- 2 END 60 5   PS: Artisan, 11- 2 Bump of Direction, only underground 2   PS: Current Occupation, 11- 2 Disadvantages     Disadvantages   Package Bonus 0   Package Bonus -3 Decreased CHAR maxima: INT 18 -1   Dislikes Orcs and other racial enemies -10 -1" Running (base running 5") -2   Package Cost 13 Distinctive Features (Dwarf) -10       (Concealable with major effort)         Package Cost 15                 Wood Elf   Wood Elf Racial Abilities Package   Cultural Abilities Package Skills Cost   Skills Cost Increased CHAR Maxima:     Survival, 11- 3 DEX 21 3   Tracking, 11- 3 INT 23 3   Stealth, 11- 3 EGO 21 2   Animal Handler, 8- 1 COM 22 1   FAM w/ bows 1 +2" Running (base running 8") 4   +1 with bows 3 UV Vision 5   Language: Elven (native) 4 Lightsleep 3   AK: Forests, 12- 3 Disadvantages     PS: Current Occupation, 11- 2 Package Bonus 0   Disadvantages   Decreased CHAR maxima:     Package Bonus -3 STR 16 -2   Dislikes Orcs and other racial enemies -10 BODY 16 -4   Package Cost 10 PD 6 -1       ED 6 -1       STUN 45 -3       Distinctive Features (Elf) -5       (Easily Concealable)         Package Cost 5                 Some example superheroes built using my system, for a newbie supers campaign:
     
    Example 1: Brick Base Points: 175   Max. Disadvantage Points: 75 Characteristics   Disadvantages Points Val Char Base Cost   Enraged by Harm to Children (Uncommon Circumstance, Go 11-, Recover 11-) 15 50 STR 10 40   17 DEX 10 21   Hunted by Ogre (As Powerful, 11-) 15 28 CON 10 36   13 BODY 10 6   Psychological Limitation: Must Protect Neighborhood (Common Situation, Strong) 15 13 INT 10 3   11 EGO 10 2   Physical Limitation: Normal Medical Instruments Cannot Penetrate Skin (Infrequently, Greatly) 10 23 PRE 10 13   18 COM 10 4   Reputation (8-) 5 24 PD 10 14   24 ED 6 18   Unluck (1d6) 5 4 SPD 2.7 13   16 REC 16 0   Vulnerable to Gamma Ray Attacks (Uncommon, 2X BODY) 10 56 END 56 0   52 STUN 52 0       8 Running 6 4     Characteristics Cost: 174   Disadvantage Total: 75 Pts. Skill/Talent/Perk/Power END/Roll -- Acting, Climbing, Concealment, Deduction, Paramedic, Shadowing, Stealth 8- -- TF:Automobiles, AK:Home Region 8- -- PS:Own Profession, KS: Own Profession, KS: Hobby 11- -- Language: Fluent & Literate in Native Language -- 3 Bribery 14- 3 Conversation 14- 3 High Society 14- 3 Interrogation 14- 3 Oratory 14- 3 Persuasion 14- 3 Seduction 14- 3 Streetwise 14- 3 Trading 14-       2 Contact at FBI 11-       12 Tough Skin: Damage Resistance: 12 rPD / 12 rED -- 5 Tough Eyes: 5 Points Flash Defense vs. Normal Sight -- 30 Superleap: +20” (30” total), 4x noncombat (120”) 4 (9)                                                       76 Total         Characteristics + Powers: 250               Base + Disadvantages: 250   Example 2: Energy Projector Base Points: 175   Max. Disadvantage Points: 75 Characteristics   Disadvantages Points Val Char Base Cost   Dependent NPC: Younger Sibling (Normal, 8-) 10 13 STR 10 3   20 DEX 10 30   Distinctive Features: Mutant, Shows up on Mutant Detectors (Easily Concealable, Incurs Prejudice) 10 23 CON 10 26   10 BODY 10 0   Watched by Government (More Powerful, Has Extensive Non-Combat Influence, 11-) 15 18 INT 10 8   11 EGO 10 2   Psychological Limitation: Reluctant to use Ice Storm power (Common Situation, Strong) 15 18 PRE 10 8   12 COM 10 1   Psychological Limitation: Code Against Killing (Common situation, Total Commitment) 20 8 PD 3 5   12 ED 5 7   Vulnerability: Fire Attacks (Uncommon, 1.5x BODY) 5 5 SPD 3 20   10 REC 8 4       54 END 46 4   29 STUN 29 0       6 Running 6 0     Characteristics Cost: 118   Disadvantage Total: 75 Pts. Skill/Talent/Perk/Power END/Roll -- Acting, Climbing, Conversation, Deduction, Persuasion, Shadowing, Stealth 8- -- TF:Automobiles, AK:Home Region 8- -- PS:Own Profession, KS: Own Profession, KS: Hobby 11- -- Language: Fluent & Literate in Native Language -- 3 Bugging 13- 3 Computer Programming 13- 3 Concealment 13- 3 Criminology 13- 3 Cryptography 13- 3 Paramedic 13- 3 Security Systems 13- 3 Systems Operation 13-       50 Multipower – 62 Character Point Reserve (-¼, won’t work in hot or dry conditions)   10 Slot 1 – Snow Storm: 10d6 Energy Blast (50 Points), ½ END (+¼) [62 Active Points], 2   [50 Real Points]   10 Slot 2 – Icy Second Skin: 25 rPD, 25 rED Force Field (50 Points), ½ END (+¼) 2   [62 Active Points], [50 Real Points]   10 Slot 3 – Ice Ramp: 25” Flight (50 Points), ½ END (+¼) [62 Active Points], [50 Real Points] 2 5 Slot 4u – Ice Storm: 8d6 Energy Blast (40 Points), Armor Piercing (+½) [60 Active Points], 5   [48 Real Points]   5 Slot 5u – Furious Snow Storm: 7d6 Energy Blast (35 Points), Double Knockback (+¾), 5   [61 Active Points], [49 Real Points]   10 Slot 6u – Ice Wall: 5 PD / 4 ED Force Wall, 9”, Opaque to Normal Sight (50 Points), 5   ½ END (+¼) [62 Real Points], [50 Real Points]   8 Slot 7u – Put ‘Em on Ice: 5d6, 5 PD/5 ED Entangle (50 Points), ½ End (+¼)[62 Active Points], 2   Takes 2X BODY from Heat or Fire Attacks (-¼) [41 Real Points]         132 Total         Chars + Powers: 250               Base + Disadvantages: 250   Example 3: Martial Artist Base Points: 175   Max. Disadvantage Points: 75 Characteristics   Disadvantages Points Val Char Base Cost   Hunted by Ninja Master (More Powerful, 8-) 15 23 STR 10 13   26 DEX 10 48   Watched by a Secret Society of Martial Artists (More Powerful, 11-) 10 23 CON 10 26   11 BODY 10 2   Psychological Limitation: Code Against Killing (Common situation, Total Commitment) 20 18 INT 10 8   11 EGO 10 2   Psychological Limitation: Honorable (Common situation, Total commitment) 20 18 PRE 10 8   10 COM 10 0   Reputation: Rigid Ethics (8-) 5 12 PD 5 7   8 ED 5 3   Rivalry with Heroic Martial Artist (Professional Rival) 5 6 SPD 3.6 24   10 REC 10 0       46 END 46 0   40 STUN 35 5       10 Running 6 8     Characteristics Cost: 154   Disadvantage Total: 75 Pts. Skill/Talent/Perk/Power END/Roll -- Acting, Concealment, Conversation, Deduction, Paramedic, Persuasion, Shadowing 8- -- TF:Automobiles, AK:Home Region 8- -- PS:Own Profession, KS: Own Profession, KS: Hobby 11- -- Language: Fluent & Literate in Native Language -- 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Combat Driving 14- 10 Combat Skill Levels: +2 Levels in Hand-to-Hand Combat -- 3 Contortionist 14- 3 Lockpicking 14- 3 Riding 14- 3 Sleight of Hand 14- 3 Stealth 14- 7 Weapon Familiarities: Common Melee Weapons, Uncommon Melee Weapons --   Common Missile Weapons, Pistols     Martial Arts (Black Belt):   8 +2 Damage Classes w/ Martial Arts -- 4 Punch: Martial Strike (+0 OCV / + 2 DCV / +2d6 Damage (9d6 Total w/ +2 DC’s)) (2) 5 Kick: Offensive Strike (-2 OCV / +1 DCV / +4d6 Damage (11d6 Total w/+2 DC’s)) (2) 4 Stun Touch: Nerve Strike (-1 OCV / +1 DCV / 2d6 NND (3d6 NND w/ +2 DC’s))* (2) 3 Throw: Martial Throw (+0 OCV / +1 DCV / 8d6+v/5) (2) 4 Block: Martial Block (+2 OCV / +2 DCV) (2) 4 Dodge: Martial Dodge (+0 OCV / +5 DCV / Dodge, All Attacks, Abort) (2)   * NND Defense is wearing solid armor or having Lack of Weakness   20 Flash-Bang Grenades: 2d6 Flash vs. Normal Sight (20 Points) & Normal Hearing (+5 Points) --   [25 Base Points]; 3” Radius (+1) [50 Active Points]; 2 Charges (-1½) [20 Real Points]   96 Total                           Chars + Powers: 250               Base + Disadvantages: 250  
  13. Like
    steriaca got a reaction from Eyrie in My Profession   
    I kinda like "Inhuman Resources" myself. 
  14. Like
    steriaca got a reaction from Lord Liaden in Organizations Question   
    And that is why we need a Champions Villains Volume 4, so we can have agent writeups all in one place. It makes for an easier place to look than 3/4th the entire library of books.
     
    I would recommend the book. If not just for the agent writeups, for the big 411 on Champions Universe history. 
  15. Haha
    steriaca got a reaction from Duke Bushido in Organizations Question   
    That wasn't an organization. That was a work of one man. And CLOWN was only one casualty of his sinister work.
    Mostly because it again was the work of one man. One man with his time machine pen who struck out many a hero and villain from existence on behalf of and a paycheck for others. This Long fellow may be the most evil supervillain and superassassin in existence. 
     
    Trying to get rid of unwanted quote boxes may kill me...
  16. Like
    steriaca got a reaction from drunkonduty in "What are the elves like?"   
    Carnovoric. They are meat eating plant based people.  They are what they eat, after all.
  17. Haha
    steriaca reacted to archer in Genre-crossover nightmares   
    What about his sister:
     
    Judy Judy Dread
  18. Like
    steriaca got a reaction from archer in Genre-crossover nightmares   
    A strange virus causes anyone who dies to return to life as a law obsessed lantern jawed law man. It is...
     
    Night of the Living Dread.
  19. Thanks
    steriaca got a reaction from Lord Liaden in Organizations Question   
    You can always count on the Lord to 411 you into the Champions Universe. Thank you Lord Liaden.
  20. Like
    steriaca got a reaction from Steve in Which Viper?   
    The helmet provides flash defense.  The goggles provide telescopic vision. Also, someone tell the agent the goggles are to be worn inside the helmet, not outside of it.
     
    "But it looks cooler that way."
  21. Thanks
    steriaca got a reaction from Duke Bushido in Building Campaign Power Ranges   
    The problem is each campaign is different, with each GM setting his or her own maximums for character creation, having their own criteria for giving out xps, blah blah blah. We give guidelines like "For X Active Points in a single attack". Does it really have a meaning at all?
  22. Like
    steriaca got a reaction from Duke Bushido in 7 Horsemen of Apocalypse   
    It would be interesting if Fear created multiple sets of Horsemen over the years to replace those who actually were destroyed (either by the heroes, or the powers involved eventually destroyed the subject over time). This, the new Horsemen need not follow the power levels of the past ones.
     
    Also I like the idea of the actual horses being extensions of each Horsemen. Basically an excuse for a huge Running, Leaping, and even Flying on the characters (the horse being only a special effect).
  23. Like
    steriaca got a reaction from Duke Bushido in Western Hero 6th edition   
    I did some calculations.
     
    The most damage a gun can do via bullets is 3 and 1/2 d6 Killing Attack. This is 50 points in itself. I'm ignoring the Heavy Weapons category, but this does include Pistols, Derringers, Rifles, a d Shotguns. The maximum bullet load for any of the above weapons is 16 bullets (Heavy Repeating Rifle), so that is the level of Charges I use in my calculations.  The unlimited bullets version has Reduced Endurance on it (0 END). Both writeups have Focus (OIF) and Beam.
     
    Unlimited Bullets Gun: 3 and 1/2 d6 Killing Attack, Reduce Endurance (0 END, + 1/2), Beam (- 1/4), Focus (Obvious, Inasessable: - 1/2). Active Cost: 75. Real Cost: 43
     
    Limited Bullets Gun: 3 and 1/2 d6 Killing Attack, 16 Charges (+ 0), Beam (- 1/4), Focus (Obvious, Inasessable: - 1/2). Active Cost: 50. Real Cost: 29.
     
    43 - 29 = 14 points.
     
    If you actually want a Cinimatic Ammunition talent, it will cost a player a minimum of 14 points, with these caveats.
     
    1) The actual damage is that of the weapon used. Anything more than that and your taking track of ammunition.
     
    2) Your maximum bullets are whatever you have on hand logically. You might not have to reload, but if you only have two and a half boxes of ammunition on you, that is 250 bullets till you salvage more of them.
     
    3) The Game Master is free to raise the price or lower it as he sees fit. The GM may ever give everyone this talent for free for romance campaigns.
     
    4) Unluck can affect ammunition. A level of unluck rolled may mark that character A will run out of bullets at a important time, and will not be available till the character can take the time to check his stores for more bullets (or actually buy a box).
  24. Thanks
    steriaca reacted to Lord Liaden in 7 Horsemen of Apocalypse   
    Well, the Seven Horsemen were never referred to as "of the Apocalypse." Yes, they did include War, Famine, Plague, and Death, but their creator and leader was Fear, Destruction was the most powerful, and Fear's henchman Dread was an entirely different class of entity. More isn't necessarily better, but greater diversity can be a tactical advantage.
     
    I've long been struck by the realization that that adventure would be easy to fit into the current official Champions Universe. Fear's power derives from a potent mystic artifact called the Worm Scepter, which he also used to grant the other Horsemen their powers. That artifact was a remnant of Lovecraftian "Old Ones" who sought to colonize the Earth. In the CU the alien Elder Worm actually did colonize and rule antidiluvian Earth. They used blended magic and science like these Old Ones, and kept slave races and engineered monsters, to which the Black Death could easily belong.
  25. Like
    steriaca reacted to Duke Bushido in Western Hero 6th edition   
    Pretty much what both I and Christopher suggested up-thread.  As Steriaca was looking for a Talent, though, I would use this cost difference to determine the actual "cost" of the Talent, regardless of what mechanic was used to justify the underpinning.
     
     
    CAUTION:  Do not take any of the following as an attempt to restart that conversation; it is offered as an opinion, and as such has no value outside of that.
     
    This is one of the many, _many_ things I point to when maintaining my position that the quest for some sort of mathematically balance and equitable "this many points of X is balanced against this many points of Y" is utter crap.
     
     
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