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massey

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  1. Like
    massey got a reaction from drunkonduty in Avengers Endgame with spoilers   
    Chris Hemsworth is a hilarious guy.  I think he's my favorite of the Avengers actors.
  2. Haha
    massey reacted to Bazza in Avengers Endgame with spoilers   
  3. Like
    massey got a reaction from Beast in Stun Lock   
    Yeah you're reading it wrong.  If you take damage, you don't get any Stun back from taking a Recovery, which is different from "recovering from being Stunned".
     
    On phase 3, Bob gets hit with a 12D6 attack.  The bad guy rolls really well, doing 57 Stun.  Bob has 25 Def and a 25 Con.  He takes 32 past defenses and is Stunned.  He's also down to 13 Stun.
    Bob's next action is on segment 5.  On 5 he will recover from being Stunned.  This means he just doesn't get an action that segment.
    On 5 he gets blasted again, but this time the villain rolls like crap.  He does 30 Stun, so only 5 gets past Bob's defense.  Bob is now at 8 Stun, but he is no longer Stunned.
    Bob next goes on segment 8.  He decides to take a Recovery action, since he's almost unconscious.  That's his action for 8.
    At the very end of the phase, an agent shoots Bob with an 8D6 blaster, rolling 26 Stun.  One gets past defense, so Bob drops to 7 Stun, and does not get anything back from his Recovery action.
  4. Like
    massey got a reaction from slikmar in DC Movies- if at first you don't succeed...   
    Yeah I absolutely hate this idea that everyone gets their own streaming service.  Basically nobody has enough content individually for me to want to subscribe to them separately.  It's only when you get something like Netflix that it becomes worthwhile.
  5. Like
    massey reacted to zslane in DC Movies- if at first you don't succeed...   
    The streaming landscape is so screwed up right now with everyone scrambling to play their part in the Great Splintering of the digital entertainment space. I'm just going to sit back and watch it all turn to ash, and then see which services are still standing after the Great Reckoning occurs.
  6. Like
    massey got a reaction from dialNforNinja in Stun Lock   
    Taking a Recovery and recovering from being Stunned are two different things.  For one, recovering from being Stunned isn't capitalized.  It's not the same game term. 
     
    For two, the timing is different.  Suppose I act on Speed 5, Dex 20.  On Segment 2, I get hit for more Stun than my Con score.  I am Stunned.  When Segment 3, Dex 20 comes around, I am no longer Stunned.  If I get shot again on Dex 15 of that same Segment, I am not Stunned any more.  Once my Dex has passed, I'm good.  But let's say I'm taking a Recovery.  If I take Stun damage at any point during the phase (including after my Dex), then I don't get any Stun or End back.
     
    They are two different things.
  7. Like
    massey reacted to Hugh Neilson in Stun Lock   
    If my character has a 23 DEX and, on his phase, is hit for 5 STUN at 20 DEX, then he cannot benefit from taking a recovery in that phase,  but can recover from being stunned.  They ARE NOT treated the same.
     
     
    Altering your emphasis, since you seem to have ignore the fact that the inability to Recover means not getting back END or STUN, and does not mention recovering from being stunned.
     
    As well, a character who is Stunned gets a PS 12 Recovery, regaining STUN and END, and does not recover from being Stunned, either instead of or in addition to regaining STUN and END.
     
  8. Like
    massey got a reaction from assault in Stun Lock   
    Taking a Recovery and recovering from being Stunned are two different things.  For one, recovering from being Stunned isn't capitalized.  It's not the same game term. 
     
    For two, the timing is different.  Suppose I act on Speed 5, Dex 20.  On Segment 2, I get hit for more Stun than my Con score.  I am Stunned.  When Segment 3, Dex 20 comes around, I am no longer Stunned.  If I get shot again on Dex 15 of that same Segment, I am not Stunned any more.  Once my Dex has passed, I'm good.  But let's say I'm taking a Recovery.  If I take Stun damage at any point during the phase (including after my Dex), then I don't get any Stun or End back.
     
    They are two different things.
  9. Like
    massey got a reaction from Vanguard in Stun Lock   
    Yeah you're reading it wrong.  If you take damage, you don't get any Stun back from taking a Recovery, which is different from "recovering from being Stunned".
     
    On phase 3, Bob gets hit with a 12D6 attack.  The bad guy rolls really well, doing 57 Stun.  Bob has 25 Def and a 25 Con.  He takes 32 past defenses and is Stunned.  He's also down to 13 Stun.
    Bob's next action is on segment 5.  On 5 he will recover from being Stunned.  This means he just doesn't get an action that segment.
    On 5 he gets blasted again, but this time the villain rolls like crap.  He does 30 Stun, so only 5 gets past Bob's defense.  Bob is now at 8 Stun, but he is no longer Stunned.
    Bob next goes on segment 8.  He decides to take a Recovery action, since he's almost unconscious.  That's his action for 8.
    At the very end of the phase, an agent shoots Bob with an 8D6 blaster, rolling 26 Stun.  One gets past defense, so Bob drops to 7 Stun, and does not get anything back from his Recovery action.
  10. Like
    massey got a reaction from bigbywolfe in Stun Lock   
    Taking a Recovery and recovering from being Stunned are two different things.  For one, recovering from being Stunned isn't capitalized.  It's not the same game term. 
     
    For two, the timing is different.  Suppose I act on Speed 5, Dex 20.  On Segment 2, I get hit for more Stun than my Con score.  I am Stunned.  When Segment 3, Dex 20 comes around, I am no longer Stunned.  If I get shot again on Dex 15 of that same Segment, I am not Stunned any more.  Once my Dex has passed, I'm good.  But let's say I'm taking a Recovery.  If I take Stun damage at any point during the phase (including after my Dex), then I don't get any Stun or End back.
     
    They are two different things.
  11. Like
    massey got a reaction from Oruncrest in Buying back OMCV   
    There's a lot of argument here over what is basically just 6 points.  I don't see it as a problem because particularly for a superheroic character, it's just over 1% of your total character points.  It's basically a rounding error.  Somebody could slap a "not in intense magnetic fields" on a 30 point power and get the same effect.  It's a minor inconvenience.  Go ahead and let them sell it off, I don't care.
     
    Personally, I think the game could use a few mental combat maneuvers.  If somebody shoots them with an Ego attack, and they can somehow detect it coming in, let them abort to try to make an OMCV vs OMCV roll to block it.  "Dr Mindhammer is glaring at me, and his face is scrunching up...  I can feel him inside my head!  Got... to... resist!"  Roll as if you're making a hand to hand block.  The guy who bought down his OMCV just doesn't quite get it.  He's even worse than a normal person.  I'm reminded of the scene from the Starship Troopers movie, where Doogie Howser is testing the hero guy for psychic powers.  "You know, statistically, you should have gotten at least one of these right by now."  The guy with a 1 OMCV is super duper not psychic.
  12. Like
    massey got a reaction from Pariah in '18-'19 NBA Thread, aka "The #&$!&#* Warriors win again"   
    Most Americans are cheering the Raptors on as well.
  13. Thanks
    massey reacted to Spence in Signature Setting   
    Simple answer. The archetypes that fit you intro you have designed.
     
    If you write one, then use Mental based archetypes.  What ever trips the designers trigger.
     
    The purpose is to bypass "THE ULTRA COMPLEX TOME OF ENDLESS DOOM" that is the character creation rules and go straight to an adventure so new players can, gasp, play. 
     
    Hero already has plenty of settings, subsettings, creature/NPC books and so on.  Im fact Hero already has everything needed except one singular part.  Adventures. Learn to play intro/demos, adventures or campaigns do not exist.
     
     
     
    I really cannot understand the thought process that makes a simple concept (illustrated by of already existing intro/demo kit/adventures) and insist on over complicating things.  It is super simple. 
     
    The present course has failed.  Past tense.  We are not pier side in Britain waiting to board the Titanic.  We are on the sloping deck after the impact desperately looking for a lifeboat.
     
    This goes right with the "universal law that no one will buy any prebuilt adventures/settings" despite it obviously not being true.
     
    But my head hurts and I can't change the ride to the bottom so I think I need to take a break from the boards.
  14. Like
    massey reacted to Hugh Neilson in Signature Setting   
    Maybe zslane is right.  If you don't have time to craft your own game world from scratch, why would we want you in our hobby?  Really, the GM should be expected to write the game rules entirely from whole cloth, and not rely on this crutch of pre-fab game rules published by a third party.  As a player, I hate being railroaded by these arbitrary rule decisions made by some game designerd I have never even met. 
     
    Those "linear railroads" are selling big-time.  Hero is not.  Does that have any bearing on this discussion? 
     
    Are all the people buying and playing those somehow obligated to keep buying, and playing, games that are completely "no fun"?  If not, why do they keep buying them?
  15. Like
    massey reacted to TranquiloUno in Signature Setting   
    I think too that it's a lot easier to adjust what exists than write the whole thing.
     
    Pre-gen characters boring? I can tinker with them easily.
    No pre-gens at all? Time-consuming. Even if I want to do it it's time consuming. Even if I'm a Hero System super-wizard and can basically do the stats in my head on the fly and just confirm the math later in HD....time consuming.
     
    Modules uses Setting X that I hate? I can reskin it to a kingdom in my game world, or move it to another setting pretty easily.
    No setting at all? Time-consuming. Even if I want to make my own game world it's time consuming.
     
    Module has Elves and Dwarves and I don't have those races? Now they are Draegarans and Serioli.
     
    And so on.
     
    If it's a Dr. Destroyer module but I run Marvel-based stuff, easy, he's Dr. Doom (or Lex Luthor) now.
     
    Dr. D's stats too crazy? Easy to tone down, but making my own master villain is time-consuming.
     
    And so on.
     
    So I think that the campaign-in-a-box (sounds much nicer that "on rails") format is nice in that is had benefits for newbies (it just runs AND it's a good example of...a working example\sample) AND also can be used by moldy, old, grognards who never touch anything that isn't "homebrew" (though surely a true grognard would never call it that) as well.
     
    I think this all probably applies to the grittier bits too.
     
    If I start with a module with pre-gen PCs and fully statted (and balanced as such) NPCs then I can tweak that balance from that starting place.
     
    But if there's no module then you end up like that guy the other week with a Superman clone who "has" to have a Dex of 36+...because the other guy has a 36 and obvs Supes is faster than him, so...
     
    Having A reference, ANY reference, even if the reference is garbage, is nice to have as a starting point.
     
    *I* think. Even for us experienced types that can manage to find time to write our own stuff it's nice to have a compatible reference that I can use.
     
    Hero Bestiary for instance.
     
  16. Like
    massey got a reaction from Christopher R Taylor in Buying back OMCV   
    There's a lot of argument here over what is basically just 6 points.  I don't see it as a problem because particularly for a superheroic character, it's just over 1% of your total character points.  It's basically a rounding error.  Somebody could slap a "not in intense magnetic fields" on a 30 point power and get the same effect.  It's a minor inconvenience.  Go ahead and let them sell it off, I don't care.
     
    Personally, I think the game could use a few mental combat maneuvers.  If somebody shoots them with an Ego attack, and they can somehow detect it coming in, let them abort to try to make an OMCV vs OMCV roll to block it.  "Dr Mindhammer is glaring at me, and his face is scrunching up...  I can feel him inside my head!  Got... to... resist!"  Roll as if you're making a hand to hand block.  The guy who bought down his OMCV just doesn't quite get it.  He's even worse than a normal person.  I'm reminded of the scene from the Starship Troopers movie, where Doogie Howser is testing the hero guy for psychic powers.  "You know, statistically, you should have gotten at least one of these right by now."  The guy with a 1 OMCV is super duper not psychic.
  17. Like
    massey reacted to TranquiloUno in Signature Setting   
    I mean I feel like the point of a linear adventure module with excellent pregens, so as to make it *as easy as possible*, is kinda the point at this point, no?
     
    It might still take some time, effort, and skill but at least a module with pregens would make it easier than it is now.
     
    Besides trying to sell him players on Hero, and then say, "Ok, I'm running Hero", and then running Hero, how else do new folks get brought in?
     
    I think, "Here's an easy module, with a linear plot, and pregenerated stats!", is an easier sell than, "Here's some rules and whatever. GMing is hard so, like, just give up if you don't wanna do the work, noob!".
     
    If I'm a theoretical 5e D&D player that thought Stranger Things was cool, bought the PHB, watched some Critical Roll, played a bunch of Adventurers League until I realized the limits of the system and format and want to try something better...how would you sell me on Hero?
     
    Honestly, "YOU can build whatever you want (subject to points, GMs, other PCs, what kind of game, genre, magic system, etc, etc...)!", doesn't seem like a draw for most folks.
    And, "You  can make the rules system do whatever you want! And it's universal!", doesn't seem like one either.
     
    The other thing I think here is that real, actual, experienced GMs don't need to be told they can rewrite those linear "railroad" modules.
    They're just gonna do it. Heck you could probably put a Big Old Warning in the front of the module saying, "Don't ever change any of these stats or events!", and I think experienced GMs would still do it.
     
    The linear plot, example monsters\villains\treasure, and pregen PCs are all for new folks. Explicitly.
     
    Right?
     
    To get new folks interested and able to play now\today. Maybe with some cool art, a ready-to-play module, and if it's wrapped up in a cool non-D&D setting...that would probably be something folks might at least look at.
     
    I think Char Gen should be moved to the back of the book though.
    Lead with pre-gen oriented system mechanics and then later explain how to build stuff.
     
    IF the Hero system is cool and worth playing apart from the generic\universal and flexible\point-based parts of char-gen then I think it should lead with that.
  18. Like
    massey got a reaction from Toxxus in Stun Lock   
    Yeah you're reading it wrong.  If you take damage, you don't get any Stun back from taking a Recovery, which is different from "recovering from being Stunned".
     
    On phase 3, Bob gets hit with a 12D6 attack.  The bad guy rolls really well, doing 57 Stun.  Bob has 25 Def and a 25 Con.  He takes 32 past defenses and is Stunned.  He's also down to 13 Stun.
    Bob's next action is on segment 5.  On 5 he will recover from being Stunned.  This means he just doesn't get an action that segment.
    On 5 he gets blasted again, but this time the villain rolls like crap.  He does 30 Stun, so only 5 gets past Bob's defense.  Bob is now at 8 Stun, but he is no longer Stunned.
    Bob next goes on segment 8.  He decides to take a Recovery action, since he's almost unconscious.  That's his action for 8.
    At the very end of the phase, an agent shoots Bob with an 8D6 blaster, rolling 26 Stun.  One gets past defense, so Bob drops to 7 Stun, and does not get anything back from his Recovery action.
  19. Like
    massey got a reaction from Doc Democracy in Buying back OMCV   
    There's a lot of argument here over what is basically just 6 points.  I don't see it as a problem because particularly for a superheroic character, it's just over 1% of your total character points.  It's basically a rounding error.  Somebody could slap a "not in intense magnetic fields" on a 30 point power and get the same effect.  It's a minor inconvenience.  Go ahead and let them sell it off, I don't care.
     
    Personally, I think the game could use a few mental combat maneuvers.  If somebody shoots them with an Ego attack, and they can somehow detect it coming in, let them abort to try to make an OMCV vs OMCV roll to block it.  "Dr Mindhammer is glaring at me, and his face is scrunching up...  I can feel him inside my head!  Got... to... resist!"  Roll as if you're making a hand to hand block.  The guy who bought down his OMCV just doesn't quite get it.  He's even worse than a normal person.  I'm reminded of the scene from the Starship Troopers movie, where Doogie Howser is testing the hero guy for psychic powers.  "You know, statistically, you should have gotten at least one of these right by now."  The guy with a 1 OMCV is super duper not psychic.
  20. Like
    massey got a reaction from Doc Democracy in Stun Lock   
    Yeah you're reading it wrong.  If you take damage, you don't get any Stun back from taking a Recovery, which is different from "recovering from being Stunned".
     
    On phase 3, Bob gets hit with a 12D6 attack.  The bad guy rolls really well, doing 57 Stun.  Bob has 25 Def and a 25 Con.  He takes 32 past defenses and is Stunned.  He's also down to 13 Stun.
    Bob's next action is on segment 5.  On 5 he will recover from being Stunned.  This means he just doesn't get an action that segment.
    On 5 he gets blasted again, but this time the villain rolls like crap.  He does 30 Stun, so only 5 gets past Bob's defense.  Bob is now at 8 Stun, but he is no longer Stunned.
    Bob next goes on segment 8.  He decides to take a Recovery action, since he's almost unconscious.  That's his action for 8.
    At the very end of the phase, an agent shoots Bob with an 8D6 blaster, rolling 26 Stun.  One gets past defense, so Bob drops to 7 Stun, and does not get anything back from his Recovery action.
  21. Like
    massey reacted to Toxxus in Political Discussion Thread (With Rules)   
    This is why I didn't like conservative censorship back in the olden days - lead mostly by the evangelicals - and why I dislike so intensely the desire of the control-left to censor any voice with wrong think in modern times.
     
    Let the ideas out in the light of day so the good ones can be celebrated, the bad ones rejected and evil ones condemned.
     
    Silencing dissent is the first step of fascism and should be rejected by everyone.
  22. Haha
  23. Like
    massey reacted to DShomshak in Real Locations that should be fantasy   
    I am reminded of the Wood between the Worlds in C. S. Lewis' The Magician's Nephew. Each little pond led to a different world.
     
    Dean Shomshak
  24. Like
    massey reacted to L. Marcus in Real Locations that should be fantasy   
    Shall we find out which one is Circle of Drowned Girl?
  25. Like
    massey reacted to Duke Bushido in Buying back OMCV   
    Yes; yes--
     
    well done and all that, 
     
    but the crux of the entire conversation thus far has been trying to waffle out a middle ground between "make it be a disadvantage" and "I wouldn't let them sell off all of it / get too many points from it."
     
    The only thing that reconciles all the contentions thus far is that OMCV is meaningless / valueless / not worth any points.
     
    Working outward from there, I can have all I want, because it has no benefit.  If it had benefit, the penalties for not having would be obvious, and not have to be created to drive home a point.
     
    Personally, I think it has value, and I will gladly let a player sell off as much as he wants (so long as it's a game world where it has value: I have one where it doesn't) simply because in my game worlds (except for the one, of course), the limitation _is_ obvious, and having higher than normal _does_ have obvious value.
     
    But I'm beginning to think that having a game world where OMCV has intrinsic value is not as common as I would have believed.
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