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Jhamin

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  1. Like
    Jhamin got a reaction from Barton in Teen Champions Supervillains   
    Inspired 100% by Ninja-Bear a few posts up, A pair of "villains" showed up in my last few Teen Champions sessions: "Mista Finsta" and "The GOAT" (Greatest Of All Time).
    They are a pair of 15 year old mutants that are using their powers to become internet stars.  They are social media influencer wannabes that are committing very splashy crimes and posting them online for the attention.  They haven't taken anything expensive and no one has gotten hurt (yet) so they are low on the authorities priority lists, but their antics have spilled over into the personal lives of my PCs.
    Mista Finsta is a teen-hero level speedster with some social media skills, and is honestly the brains of the operation, but is totally over-awed by his partner
    The GOAT (not Goat, The GOAT!) believes he is the best at everything he does, and his powers have even fooled him into thinking that's true.

    Mista Finsta is a pretty generic speedster and I'm basically re-using El Salto's stats from the 5th edition Ultimate Speedster with all powers being "Speed" themed, dropping the Skill Levels (a no-no for most Teens), a couple DCs and with a few other numbers tweaked.
    Here are my stats for The GOAT
     
    _____________________________________________
    The GOAT
    Izan Soto
    VAL    CHA    Cost    Roll    Notes
    10    STR    0    11- / 19-    HTH Damage 2d6/10d6  END [1]
    10    DEX    0    11- / 14-
    10    CON    0    11- / 15-
    10    INT    0    11- / 13-    PER Roll 11-/13-
    10    EGO    0    11- / 14-
    10    PRE    0    11- / 14-    PRE Attack: 2d6 / 5d6
    6    OCV    15
    6    DCV    15
    3    OMCV    0
    6    DMCV    9
    5    SPD    30    Phases:  3, 5, 8, 10, 12/2, 4, 6, 8, 10, 12
    11    PD    6    11/31 PD (3/23 rPD)
    11    ED    6    11/31 ED (3/23 rED)
    8    REC    4
    40    END    4
    15    BODY    5    
    40    STUN    10
    Movement    Cost    Meters    Notes
    RUNNING    0    12m/27m,/48m/108m    END [1]
    SWIMMING    0    4m/13m/16m/52m    END [1]
    LEAPING    0    4m/13m    4m/13m forward, 2m/6 1/2m upward
     
     
    Characteristics Total: 104
    Cost    Powers
    121    The Greatest: Multipower, 121-point reserve
    4f    1)  No Beam can Burn me: Damage Negation (-4 DCs Physical, -4 DCs Energy)
    4f    2)  No Blades can cut me: Resistant Protection (13 PD/13 ED)
    4f    3)  The Fastest: Running +15m (12m/27m total), x4 Noncombat plus Swimming +9m (4m/13m total) (x4 Noncombat) plus Leaping +9m (4m/13m forward, 2m/6 1/2m upward) (x4 Noncombat)
    4f    4)  The Quickest: +15 DEX plus +1 SPD
    4f    5)  The Smartest: +10 INT plus +15 EGO plus +15 PRE
    4f    6)  The Strongest: +40 STR
    4f    7)  The Toughest: +20 CON plus Resistant Protection (7 PD/7 ED)

    10    It all works out for me: Luck 2d6 - END=0
    Powers Total: 159

    Cost    Skills
    0    AK: Horizen City 8-
    3    Acrobatics 11- (14-)
    0    Acting 8-
    3    Climbing 11- (14-)
    0    Climbing 8-
    0    Concealment 8-
    0    Conversation 8-
    5    Cramming
    0    Deduction 8-
    0    Language (idiomatic; Everyman, literate)
    1    PS: Internet Personality 8-
    0    Persuasion 8-
    0    Shadowing 8-
    0    Stealth 8-
    3    Streetwise 11- (14-)
    3    Teamwork 11- (14-)
    Skills Total: 18
    Cost    Perks
    2    Positive Reputation:  Hardcore Online Star (A small to medium sized group) 11-, +2/+2d6
    Perks Total: 2
    Cost    Talents
    6    Combat Luck (3 PD/3 ED)
    Talents Total: 6
    Value    Complications
    10    Distinctive Features:  Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
    5    Psychological Complication:  Doesn't understand his own powers (Uncommon; Moderate)
    15    Psychological Complication:  Truely believes he is Unparalleled (Common; Strong)
    5    Rivalry:  Professional (Anyone known for physical ability; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
    20    Vulnerability:  2 x Effect Attacks affecting the Metabolism (including most drains) (Common)
    Complications Points: 55
    Base Points: 300
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 289

    Background: Izan like to maintain an image as a hardcore, street smart, man of action.  In actuality, he grew up in a posh suburb of Horizen city with his middle class parents and 2 younger sisters.  Already obsessed with the personas and lifestyles of Online Influencers, he now feels like it's his obvious route to the money and fame that will inevitably follow his physical and mental "perfection".  He quickly made friends with another aspiring Teen internet personality in the person of Mista Finsta and the two of them are sure that the next stunt will be the one that makes them go Viral!

    Personality: Ivan feels like the development of his powers was the day his ship came in.  He truly believes that he is in fact the best at everything.  Compared to most people his age, he is and he has never really thought through the implications of his abilities.  When encountering Teen Heroes he will present himself as totally out-classing them.  Initially, it will look like he does.  He is in deep denial that this powers only allow himself to be good at some things part of the time and that even at his best he can't compete with top tier superhumans.  So far he has only tangled with normals and other teens like himself and tends to spout off whenever he runs into someone known for prodigious physical ability.  If attacked in multiple ways (like someone testing his ED while he is focusing on Speed and Power) he will complain bitterly of cheating and retreat rather than deal with "whiners"
    It isn't so much that he is greedy for wealth or fame, he just assumes they are the next thing on the plate for him now that he is the the most perfect specimen of Man there is.  The world won't deny him for long.  Ivan isn't a murderer, and isn't even particularly cruel, but his raging egomania tends to make him hard to be around. 

    Quote: "I know people think you are something, and you probably even think so too, but *I'm* THE GOAT and I'll be showing you your place!

    Powers: Izan has the ability to boost his physical attributes to superhuman level. He can be strong and bulletproof, or fast and smart, or strong and smart, but cannot keep more than a couple of his attributes raised at any given time.  Mechanically, he can keep three slots in his multipower running at a time and shifts them frequently to give him the ability to make whatever flashy display he wants.  In a Teen Hero setting, his boosted abilities should match or exceed most Teen Heroes who emphasize them.  (Teen Hero Bricks tend to top out at around 40 STR, and he goes to 50 for example).  Initially, it really should seem like he can out-perform everyone.
    His stat-boosting is an instinctive action on Ivan's part and he isn't fully aware he is doing it.  He just knows when he wants to be strong, he is, and when he wants to outrun someone, he can.  If he knows himself to be in danger he even instinctively aborts to turning on his resistant defenses.
    So far, Izan has rationalized away the times he has been caught with Multipower set incorrectly to deal with a situation.  He truly believes others were cheating or that he didn't care enough about something to try.   When the day comes that he challenges someone that just plain outclasses him in an obvious way his world view will shatter (assuming he survives)
  2. Like
    Jhamin got a reaction from Amorkca in Teen Champions Supervillains   
    Inspired 100% by Ninja-Bear a few posts up, A pair of "villains" showed up in my last few Teen Champions sessions: "Mista Finsta" and "The GOAT" (Greatest Of All Time).
    They are a pair of 15 year old mutants that are using their powers to become internet stars.  They are social media influencer wannabes that are committing very splashy crimes and posting them online for the attention.  They haven't taken anything expensive and no one has gotten hurt (yet) so they are low on the authorities priority lists, but their antics have spilled over into the personal lives of my PCs.
    Mista Finsta is a teen-hero level speedster with some social media skills, and is honestly the brains of the operation, but is totally over-awed by his partner
    The GOAT (not Goat, The GOAT!) believes he is the best at everything he does, and his powers have even fooled him into thinking that's true.

    Mista Finsta is a pretty generic speedster and I'm basically re-using El Salto's stats from the 5th edition Ultimate Speedster with all powers being "Speed" themed, dropping the Skill Levels (a no-no for most Teens), a couple DCs and with a few other numbers tweaked.
    Here are my stats for The GOAT
     
    _____________________________________________
    The GOAT
    Izan Soto
    VAL    CHA    Cost    Roll    Notes
    10    STR    0    11- / 19-    HTH Damage 2d6/10d6  END [1]
    10    DEX    0    11- / 14-
    10    CON    0    11- / 15-
    10    INT    0    11- / 13-    PER Roll 11-/13-
    10    EGO    0    11- / 14-
    10    PRE    0    11- / 14-    PRE Attack: 2d6 / 5d6
    6    OCV    15
    6    DCV    15
    3    OMCV    0
    6    DMCV    9
    5    SPD    30    Phases:  3, 5, 8, 10, 12/2, 4, 6, 8, 10, 12
    11    PD    6    11/31 PD (3/23 rPD)
    11    ED    6    11/31 ED (3/23 rED)
    8    REC    4
    40    END    4
    15    BODY    5    
    40    STUN    10
    Movement    Cost    Meters    Notes
    RUNNING    0    12m/27m,/48m/108m    END [1]
    SWIMMING    0    4m/13m/16m/52m    END [1]
    LEAPING    0    4m/13m    4m/13m forward, 2m/6 1/2m upward
     
     
    Characteristics Total: 104
    Cost    Powers
    121    The Greatest: Multipower, 121-point reserve
    4f    1)  No Beam can Burn me: Damage Negation (-4 DCs Physical, -4 DCs Energy)
    4f    2)  No Blades can cut me: Resistant Protection (13 PD/13 ED)
    4f    3)  The Fastest: Running +15m (12m/27m total), x4 Noncombat plus Swimming +9m (4m/13m total) (x4 Noncombat) plus Leaping +9m (4m/13m forward, 2m/6 1/2m upward) (x4 Noncombat)
    4f    4)  The Quickest: +15 DEX plus +1 SPD
    4f    5)  The Smartest: +10 INT plus +15 EGO plus +15 PRE
    4f    6)  The Strongest: +40 STR
    4f    7)  The Toughest: +20 CON plus Resistant Protection (7 PD/7 ED)

    10    It all works out for me: Luck 2d6 - END=0
    Powers Total: 159

    Cost    Skills
    0    AK: Horizen City 8-
    3    Acrobatics 11- (14-)
    0    Acting 8-
    3    Climbing 11- (14-)
    0    Climbing 8-
    0    Concealment 8-
    0    Conversation 8-
    5    Cramming
    0    Deduction 8-
    0    Language (idiomatic; Everyman, literate)
    1    PS: Internet Personality 8-
    0    Persuasion 8-
    0    Shadowing 8-
    0    Stealth 8-
    3    Streetwise 11- (14-)
    3    Teamwork 11- (14-)
    Skills Total: 18
    Cost    Perks
    2    Positive Reputation:  Hardcore Online Star (A small to medium sized group) 11-, +2/+2d6
    Perks Total: 2
    Cost    Talents
    6    Combat Luck (3 PD/3 ED)
    Talents Total: 6
    Value    Complications
    10    Distinctive Features:  Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
    5    Psychological Complication:  Doesn't understand his own powers (Uncommon; Moderate)
    15    Psychological Complication:  Truely believes he is Unparalleled (Common; Strong)
    5    Rivalry:  Professional (Anyone known for physical ability; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
    20    Vulnerability:  2 x Effect Attacks affecting the Metabolism (including most drains) (Common)
    Complications Points: 55
    Base Points: 300
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 289

    Background: Izan like to maintain an image as a hardcore, street smart, man of action.  In actuality, he grew up in a posh suburb of Horizen city with his middle class parents and 2 younger sisters.  Already obsessed with the personas and lifestyles of Online Influencers, he now feels like it's his obvious route to the money and fame that will inevitably follow his physical and mental "perfection".  He quickly made friends with another aspiring Teen internet personality in the person of Mista Finsta and the two of them are sure that the next stunt will be the one that makes them go Viral!

    Personality: Ivan feels like the development of his powers was the day his ship came in.  He truly believes that he is in fact the best at everything.  Compared to most people his age, he is and he has never really thought through the implications of his abilities.  When encountering Teen Heroes he will present himself as totally out-classing them.  Initially, it will look like he does.  He is in deep denial that this powers only allow himself to be good at some things part of the time and that even at his best he can't compete with top tier superhumans.  So far he has only tangled with normals and other teens like himself and tends to spout off whenever he runs into someone known for prodigious physical ability.  If attacked in multiple ways (like someone testing his ED while he is focusing on Speed and Power) he will complain bitterly of cheating and retreat rather than deal with "whiners"
    It isn't so much that he is greedy for wealth or fame, he just assumes they are the next thing on the plate for him now that he is the the most perfect specimen of Man there is.  The world won't deny him for long.  Ivan isn't a murderer, and isn't even particularly cruel, but his raging egomania tends to make him hard to be around. 

    Quote: "I know people think you are something, and you probably even think so too, but *I'm* THE GOAT and I'll be showing you your place!

    Powers: Izan has the ability to boost his physical attributes to superhuman level. He can be strong and bulletproof, or fast and smart, or strong and smart, but cannot keep more than a couple of his attributes raised at any given time.  Mechanically, he can keep three slots in his multipower running at a time and shifts them frequently to give him the ability to make whatever flashy display he wants.  In a Teen Hero setting, his boosted abilities should match or exceed most Teen Heroes who emphasize them.  (Teen Hero Bricks tend to top out at around 40 STR, and he goes to 50 for example).  Initially, it really should seem like he can out-perform everyone.
    His stat-boosting is an instinctive action on Ivan's part and he isn't fully aware he is doing it.  He just knows when he wants to be strong, he is, and when he wants to outrun someone, he can.  If he knows himself to be in danger he even instinctively aborts to turning on his resistant defenses.
    So far, Izan has rationalized away the times he has been caught with Multipower set incorrectly to deal with a situation.  He truly believes others were cheating or that he didn't care enough about something to try.   When the day comes that he challenges someone that just plain outclasses him in an obvious way his world view will shatter (assuming he survives)
  3. Like
    Jhamin got a reaction from Steve in Teen Champions Supervillains   
    Inspired 100% by Ninja-Bear a few posts up, A pair of "villains" showed up in my last few Teen Champions sessions: "Mista Finsta" and "The GOAT" (Greatest Of All Time).
    They are a pair of 15 year old mutants that are using their powers to become internet stars.  They are social media influencer wannabes that are committing very splashy crimes and posting them online for the attention.  They haven't taken anything expensive and no one has gotten hurt (yet) so they are low on the authorities priority lists, but their antics have spilled over into the personal lives of my PCs.
    Mista Finsta is a teen-hero level speedster with some social media skills, and is honestly the brains of the operation, but is totally over-awed by his partner
    The GOAT (not Goat, The GOAT!) believes he is the best at everything he does, and his powers have even fooled him into thinking that's true.

    Mista Finsta is a pretty generic speedster and I'm basically re-using El Salto's stats from the 5th edition Ultimate Speedster with all powers being "Speed" themed, dropping the Skill Levels (a no-no for most Teens), a couple DCs and with a few other numbers tweaked.
    Here are my stats for The GOAT
     
    _____________________________________________
    The GOAT
    Izan Soto
    VAL    CHA    Cost    Roll    Notes
    10    STR    0    11- / 19-    HTH Damage 2d6/10d6  END [1]
    10    DEX    0    11- / 14-
    10    CON    0    11- / 15-
    10    INT    0    11- / 13-    PER Roll 11-/13-
    10    EGO    0    11- / 14-
    10    PRE    0    11- / 14-    PRE Attack: 2d6 / 5d6
    6    OCV    15
    6    DCV    15
    3    OMCV    0
    6    DMCV    9
    5    SPD    30    Phases:  3, 5, 8, 10, 12/2, 4, 6, 8, 10, 12
    11    PD    6    11/31 PD (3/23 rPD)
    11    ED    6    11/31 ED (3/23 rED)
    8    REC    4
    40    END    4
    15    BODY    5    
    40    STUN    10
    Movement    Cost    Meters    Notes
    RUNNING    0    12m/27m,/48m/108m    END [1]
    SWIMMING    0    4m/13m/16m/52m    END [1]
    LEAPING    0    4m/13m    4m/13m forward, 2m/6 1/2m upward
     
     
    Characteristics Total: 104
    Cost    Powers
    121    The Greatest: Multipower, 121-point reserve
    4f    1)  No Beam can Burn me: Damage Negation (-4 DCs Physical, -4 DCs Energy)
    4f    2)  No Blades can cut me: Resistant Protection (13 PD/13 ED)
    4f    3)  The Fastest: Running +15m (12m/27m total), x4 Noncombat plus Swimming +9m (4m/13m total) (x4 Noncombat) plus Leaping +9m (4m/13m forward, 2m/6 1/2m upward) (x4 Noncombat)
    4f    4)  The Quickest: +15 DEX plus +1 SPD
    4f    5)  The Smartest: +10 INT plus +15 EGO plus +15 PRE
    4f    6)  The Strongest: +40 STR
    4f    7)  The Toughest: +20 CON plus Resistant Protection (7 PD/7 ED)

    10    It all works out for me: Luck 2d6 - END=0
    Powers Total: 159

    Cost    Skills
    0    AK: Horizen City 8-
    3    Acrobatics 11- (14-)
    0    Acting 8-
    3    Climbing 11- (14-)
    0    Climbing 8-
    0    Concealment 8-
    0    Conversation 8-
    5    Cramming
    0    Deduction 8-
    0    Language (idiomatic; Everyman, literate)
    1    PS: Internet Personality 8-
    0    Persuasion 8-
    0    Shadowing 8-
    0    Stealth 8-
    3    Streetwise 11- (14-)
    3    Teamwork 11- (14-)
    Skills Total: 18
    Cost    Perks
    2    Positive Reputation:  Hardcore Online Star (A small to medium sized group) 11-, +2/+2d6
    Perks Total: 2
    Cost    Talents
    6    Combat Luck (3 PD/3 ED)
    Talents Total: 6
    Value    Complications
    10    Distinctive Features:  Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
    5    Psychological Complication:  Doesn't understand his own powers (Uncommon; Moderate)
    15    Psychological Complication:  Truely believes he is Unparalleled (Common; Strong)
    5    Rivalry:  Professional (Anyone known for physical ability; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
    20    Vulnerability:  2 x Effect Attacks affecting the Metabolism (including most drains) (Common)
    Complications Points: 55
    Base Points: 300
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 289

    Background: Izan like to maintain an image as a hardcore, street smart, man of action.  In actuality, he grew up in a posh suburb of Horizen city with his middle class parents and 2 younger sisters.  Already obsessed with the personas and lifestyles of Online Influencers, he now feels like it's his obvious route to the money and fame that will inevitably follow his physical and mental "perfection".  He quickly made friends with another aspiring Teen internet personality in the person of Mista Finsta and the two of them are sure that the next stunt will be the one that makes them go Viral!

    Personality: Ivan feels like the development of his powers was the day his ship came in.  He truly believes that he is in fact the best at everything.  Compared to most people his age, he is and he has never really thought through the implications of his abilities.  When encountering Teen Heroes he will present himself as totally out-classing them.  Initially, it will look like he does.  He is in deep denial that this powers only allow himself to be good at some things part of the time and that even at his best he can't compete with top tier superhumans.  So far he has only tangled with normals and other teens like himself and tends to spout off whenever he runs into someone known for prodigious physical ability.  If attacked in multiple ways (like someone testing his ED while he is focusing on Speed and Power) he will complain bitterly of cheating and retreat rather than deal with "whiners"
    It isn't so much that he is greedy for wealth or fame, he just assumes they are the next thing on the plate for him now that he is the the most perfect specimen of Man there is.  The world won't deny him for long.  Ivan isn't a murderer, and isn't even particularly cruel, but his raging egomania tends to make him hard to be around. 

    Quote: "I know people think you are something, and you probably even think so too, but *I'm* THE GOAT and I'll be showing you your place!

    Powers: Izan has the ability to boost his physical attributes to superhuman level. He can be strong and bulletproof, or fast and smart, or strong and smart, but cannot keep more than a couple of his attributes raised at any given time.  Mechanically, he can keep three slots in his multipower running at a time and shifts them frequently to give him the ability to make whatever flashy display he wants.  In a Teen Hero setting, his boosted abilities should match or exceed most Teen Heroes who emphasize them.  (Teen Hero Bricks tend to top out at around 40 STR, and he goes to 50 for example).  Initially, it really should seem like he can out-perform everyone.
    His stat-boosting is an instinctive action on Ivan's part and he isn't fully aware he is doing it.  He just knows when he wants to be strong, he is, and when he wants to outrun someone, he can.  If he knows himself to be in danger he even instinctively aborts to turning on his resistant defenses.
    So far, Izan has rationalized away the times he has been caught with Multipower set incorrectly to deal with a situation.  He truly believes others were cheating or that he didn't care enough about something to try.   When the day comes that he challenges someone that just plain outclasses him in an obvious way his world view will shatter (assuming he survives)
  4. Like
    Jhamin reacted to drunkonduty in Basic Thugs   
    Assuming "average" heroes with OCV/DCV 8-10; 12-14 DCs; Defences 15-25 (about half resistant); SPD 4-5; STUN 35-50. 
     
    I'd go with:
     
    Basic Mugger/Petty Criminal/Bank Robber: OCV/DCV: 4, Damage: 1d6K-2d6K (depending on how well armed they are likely to be); Defences: 5 with no resistant def; SPD: 2; STUN20.
     
    Tough Mook/Enforcer/Trained VIPER thug: OCV/DCV: 6 Damage:  8-10DC; Def 10 (about half resistant); SPD3; STUN 25.
     
    Elite Thug/Senior Henchperson: OCV/DCV: 7-8; Damage: 8-10 DC; Defences 10 (about half resistant); SPD 3-4; STUN 30.
  5. Like
    Jhamin reacted to Hugh Neilson in How do YOU handle limitations that are advantageous?   
    I see a few common threads emerging which I concur with, and steriaca touches on most of them here.
     
    By default, the attack works on anyone the character targets and hits.  He can already choose not to attack some targets.  He is limiting viable targets, and that means there is a limitation.  Now we need to value it.
     
    The question is how often he will target, or will wish he could target, someone or something that the KA will not work on,  That depends on exactly who it will, and will not, work on, which the player needs to detail.  Object, automatons, animals, entities that believe they are doing good/evil ("this is necessary for my people to survive"), entities that believe they are doing evil ("even if it meant I would starve, I should never have eaten an animal - truly I am irredeemably Evil").  It requires defining exactly what is, and is not, "evil" for this purpose.
     
    Next, the GM has to assess how common that "evil" will be in his game.  That may be active ("I have ten years of games planned out, so based on that, your limitation is worth -1/2") or passive ("he took a -1 limitation, so I need to work in a lot of situations where there is a target he'd like to use the sword on, but it won't work").
     
    In the course of this, we need to talk to the player - how do you envision this working?  How will your character use the sword?  Don't speculate - ASK the player.  "You don't plan on just randomly stabbing people to figure out who is evil, I hope."  If he does, maybe we need a discussion on campaign tone more than we need a discussion over differentiating a -1/4 and a -2 limitation.
     
    Overall, the GM and the player need to get on the same page and understand the vision of this ability FIRST.  Then we can scope out how it interacts with the specific campaign SECOND.  Mechanical design is the THIRD step.
     
    Many players, and even Hero posters, are used to games that will have "Weapon Property:  Only Works on Evil Things" already priced out on a list of other abilities.  In those games, the game designer has already set a campaign structure, so he knows how common "evil" will be.  The writeup of the property will (if done well) explain who it will, and will not, damage, and may even discuss the ramifications of random stabbings to determine alignment.  The game designer already has HIS vision for how this will work, so he will design the mechanics around that, and that is what you get. 
     
    You wanted a different vision?
     
    Welcome to Hero, my friend, where you get to design YOUR vision.  But that means you have to go through all of those steps above, because in Hero, YOU - the player and the GM - are the game designer.  Hero just gives you the tools to build your design, and realize your vision.
  6. Like
    Jhamin reacted to Ninja-Bear in Teen Champions Supervillains   
    Another thing about Social Media is some Youtubers video do outrageous stunts for likes. So the Teen Villains do flashy crimes to take videos of themselves.
  7. Like
    Jhamin got a reaction from Lord Liaden in Legal status of non-humans   
    I'm more worried about how free willed they are.  If they have a sire that has mental influence over them does that affect their personhood?
  8. Thanks
    Jhamin got a reaction from cbat007 in new GM player help   
    It's easy to get lost in the special effects of a power and try to buy what the power is doing instead of buying the end result you want.  In this cast I think you are getting stuck on the character 'changing' things so you want to buy a transform.  That does make a certain sense, but transform isn't meant to work that way.  It's more about the change being whats important (like a enemy into a frog) and not as a way to make yourself guns when you need them.
     
    In Hero System, you need to buy what you can do, not how you do it.  If you want a wall, you buy the barrier power.  If you want to shoot someone you buy blast.  (If you want guns to pop up "over there" and shoot your enemies you buy blast with the Indirect advantage).
     
    Once you have a list of what you want to be able to do, you either buy all the powers or your put them into a power framework.  If the character can do "anything" but really only does 4-8 things on the regular you want a multipower.

    If they really can do anything they can imagine, you buy a variable power pool big enough to buy all the powers they are thinking of.  This will get expensive, and may not be a good move for a new player.  (Nite Owl or Silk Spectre are much easier characters to play than Dr. Manhatten.  How do you fit "build a city on Mars" into a Variable Power Pool?  There are several ways actually, but if you all stop the game to spend 45min figuring it out it's not  a fun power)
  9. Thanks
    Jhamin got a reaction from Grailknight in new GM player help   
    It's easy to get lost in the special effects of a power and try to buy what the power is doing instead of buying the end result you want.  In this cast I think you are getting stuck on the character 'changing' things so you want to buy a transform.  That does make a certain sense, but transform isn't meant to work that way.  It's more about the change being whats important (like a enemy into a frog) and not as a way to make yourself guns when you need them.
     
    In Hero System, you need to buy what you can do, not how you do it.  If you want a wall, you buy the barrier power.  If you want to shoot someone you buy blast.  (If you want guns to pop up "over there" and shoot your enemies you buy blast with the Indirect advantage).
     
    Once you have a list of what you want to be able to do, you either buy all the powers or your put them into a power framework.  If the character can do "anything" but really only does 4-8 things on the regular you want a multipower.

    If they really can do anything they can imagine, you buy a variable power pool big enough to buy all the powers they are thinking of.  This will get expensive, and may not be a good move for a new player.  (Nite Owl or Silk Spectre are much easier characters to play than Dr. Manhatten.  How do you fit "build a city on Mars" into a Variable Power Pool?  There are several ways actually, but if you all stop the game to spend 45min figuring it out it's not  a fun power)
  10. Like
    Jhamin got a reaction from Spence in new GM player help   
    It's easy to get lost in the special effects of a power and try to buy what the power is doing instead of buying the end result you want.  In this cast I think you are getting stuck on the character 'changing' things so you want to buy a transform.  That does make a certain sense, but transform isn't meant to work that way.  It's more about the change being whats important (like a enemy into a frog) and not as a way to make yourself guns when you need them.
     
    In Hero System, you need to buy what you can do, not how you do it.  If you want a wall, you buy the barrier power.  If you want to shoot someone you buy blast.  (If you want guns to pop up "over there" and shoot your enemies you buy blast with the Indirect advantage).
     
    Once you have a list of what you want to be able to do, you either buy all the powers or your put them into a power framework.  If the character can do "anything" but really only does 4-8 things on the regular you want a multipower.

    If they really can do anything they can imagine, you buy a variable power pool big enough to buy all the powers they are thinking of.  This will get expensive, and may not be a good move for a new player.  (Nite Owl or Silk Spectre are much easier characters to play than Dr. Manhatten.  How do you fit "build a city on Mars" into a Variable Power Pool?  There are several ways actually, but if you all stop the game to spend 45min figuring it out it's not  a fun power)
  11. Thanks
    Jhamin got a reaction from Tjack in new GM player help   
    It's easy to get lost in the special effects of a power and try to buy what the power is doing instead of buying the end result you want.  In this cast I think you are getting stuck on the character 'changing' things so you want to buy a transform.  That does make a certain sense, but transform isn't meant to work that way.  It's more about the change being whats important (like a enemy into a frog) and not as a way to make yourself guns when you need them.
     
    In Hero System, you need to buy what you can do, not how you do it.  If you want a wall, you buy the barrier power.  If you want to shoot someone you buy blast.  (If you want guns to pop up "over there" and shoot your enemies you buy blast with the Indirect advantage).
     
    Once you have a list of what you want to be able to do, you either buy all the powers or your put them into a power framework.  If the character can do "anything" but really only does 4-8 things on the regular you want a multipower.

    If they really can do anything they can imagine, you buy a variable power pool big enough to buy all the powers they are thinking of.  This will get expensive, and may not be a good move for a new player.  (Nite Owl or Silk Spectre are much easier characters to play than Dr. Manhatten.  How do you fit "build a city on Mars" into a Variable Power Pool?  There are several ways actually, but if you all stop the game to spend 45min figuring it out it's not  a fun power)
  12. Like
    Jhamin got a reaction from Christopher R Taylor in Updated versions of Solitaire   
    Elaine King bought reduced END for her Multipower & Widget was the OAF Focus for the END reduction.  If you grabbed it she had to pay full END for everything.
    It didn't have stats per se and just sort of floated around her.  Her description says she listens to it and sometimes responds but that no one else can her it.  I took it to be a big of a fun roleplay bit that it was alive to her but it didn't do anything other than reduce the END spend when she used Magic.
  13. Like
    Jhamin got a reaction from Amorkca in Updated versions of Solitaire   
    Elaine King bought reduced END for her Multipower & Widget was the OAF Focus for the END reduction.  If you grabbed it she had to pay full END for everything.
    It didn't have stats per se and just sort of floated around her.  Her description says she listens to it and sometimes responds but that no one else can her it.  I took it to be a big of a fun roleplay bit that it was alive to her but it didn't do anything other than reduce the END spend when she used Magic.
  14. Thanks
    Jhamin got a reaction from fdw3773 in Updated versions of Solitaire   
    Elaine King bought reduced END for her Multipower & Widget was the OAF Focus for the END reduction.  If you grabbed it she had to pay full END for everything.
    It didn't have stats per se and just sort of floated around her.  Her description says she listens to it and sometimes responds but that no one else can her it.  I took it to be a big of a fun roleplay bit that it was alive to her but it didn't do anything other than reduce the END spend when she used Magic.
  15. Like
    Jhamin got a reaction from Ninja-Bear in Rethinking the Archer type   
    Clearly there isn't one right way.  This is Hero, that's the point.
    I was expressing the opinion that for most cases a power skill is probably fine.  I think lots of times a power skill roll is fine rather than an extra slot in a multipower that gets used one game in 20 or buying weird defenses "only when ready, only vs X thing".  It's fine.

    If you plan on stabbing people with arrows frequently, then the Hero way is that you have to pay for it.  Just like you have to pay for all your standard abilities, in which case yours is a good way to handle it.

    It just isn't what I typically would recommend for the occasional stab.
  16. Like
    Jhamin got a reaction from Hugh Neilson in Rethinking the Archer type   
    I'd leave the writeups as is & let the archer user a power skill roll to stab someone with his ammunition.  It usually only happens once or twice at most, so a power skill "trick" is a clean way to do it without really over-complicating builds for the sake of something that happens rarely.
     
     
  17. Like
    Jhamin got a reaction from Ninja-Bear in Rethinking the Archer type   
    I'd leave the writeups as is & let the archer user a power skill roll to stab someone with his ammunition.  It usually only happens once or twice at most, so a power skill "trick" is a clean way to do it without really over-complicating builds for the sake of something that happens rarely.
     
     
  18. Like
    Jhamin reacted to Michael Hopcroft in Reboot the CU Uuniverse, WWYD?   
    The New Millennium may be much derided, but there was one good idea: Team Defender. Rather than making Defender a simple Iron Man-light, have the hero be a group project, with one guy in the suit, but a group design with the other members of the group feeding the guy in the suit (using "guy" as a unisex term -- there's no reason for all the support people, or ever the wearer of the suit, has to be male) information and advice. They could even take turns in the suit, as all would know how to operate it. It would be a secret, possibly even from the other Champions, which could be both interesting and problematic.
     
    I too would think about moving the setting out of Millennium City. The idea of building a shining metropolis over the ruins of a nuked Detroit borders on the tasteless. If you're going to have fictional cities, have them always having been there; "the Millennium City" would be a nickname for some city where advanced technology is concentrated because of the presence of a super-lab where cutting-edge research is being done all the time.
     
     
  19. Like
    Jhamin got a reaction from Lawnmower Boy in Teen Champions Supervillains   
    One of the PCs in my game is the "son" of Mechanon and the Engineer, after one of their fights did weird things to one of the Droids in Mechanon's base.  He has some parental issues.


    I'm seriously kicking around doing "FoxBat Beyond".  FoxBat has been Fox-Batting for years, is pushing 50, and after developing shin-splints decided it's time to pass on the Ping-Pong gun to a worthy heir.  He stages a loud and ridiculous death, and then a few months later "FoxBat Beyond" shows up, clearly getting prompts on his villain speeches and spending half his time arguing with someone over his earpiece.  Meanwhile one of the students the PCs know at school starts looking tired all the time & has weird bruises in the locker room.  He also starts citing old episodes of "Omegas" as historical documentaries.  Is he being abused at home?  No, his new job as a personal assistant to Mr. Foswell involves a *lot* of extraordinary service.

    For "Old" Foxbat  I'm picturing a cross between Julio Scoundrel from Order of the Stick, someone roleplaying a wise mentor but who is really just spouting fortune cookie koans, and someone playing an MMO.
  20. Like
    Jhamin got a reaction from Black Ops in Reboot the CU Uuniverse, WWYD?   
    I really like this as well.  6th Edition has lots of specific years mentioned throughout various character backgrounds and attached to big events.  Which gets weird when the Enemies books were all printed 12 years ago.
  21. Haha
    Jhamin got a reaction from Tom Cowan in Teen Champions Supervillains   
    One of the PCs in my game is the "son" of Mechanon and the Engineer, after one of their fights did weird things to one of the Droids in Mechanon's base.  He has some parental issues.


    I'm seriously kicking around doing "FoxBat Beyond".  FoxBat has been Fox-Batting for years, is pushing 50, and after developing shin-splints decided it's time to pass on the Ping-Pong gun to a worthy heir.  He stages a loud and ridiculous death, and then a few months later "FoxBat Beyond" shows up, clearly getting prompts on his villain speeches and spending half his time arguing with someone over his earpiece.  Meanwhile one of the students the PCs know at school starts looking tired all the time & has weird bruises in the locker room.  He also starts citing old episodes of "Omegas" as historical documentaries.  Is he being abused at home?  No, his new job as a personal assistant to Mr. Foswell involves a *lot* of extraordinary service.

    For "Old" Foxbat  I'm picturing a cross between Julio Scoundrel from Order of the Stick, someone roleplaying a wise mentor but who is really just spouting fortune cookie koans, and someone playing an MMO.
  22. Haha
    Jhamin got a reaction from Steve in Teen Champions Supervillains   
    One of the PCs in my game is the "son" of Mechanon and the Engineer, after one of their fights did weird things to one of the Droids in Mechanon's base.  He has some parental issues.


    I'm seriously kicking around doing "FoxBat Beyond".  FoxBat has been Fox-Batting for years, is pushing 50, and after developing shin-splints decided it's time to pass on the Ping-Pong gun to a worthy heir.  He stages a loud and ridiculous death, and then a few months later "FoxBat Beyond" shows up, clearly getting prompts on his villain speeches and spending half his time arguing with someone over his earpiece.  Meanwhile one of the students the PCs know at school starts looking tired all the time & has weird bruises in the locker room.  He also starts citing old episodes of "Omegas" as historical documentaries.  Is he being abused at home?  No, his new job as a personal assistant to Mr. Foswell involves a *lot* of extraordinary service.

    For "Old" Foxbat  I'm picturing a cross between Julio Scoundrel from Order of the Stick, someone roleplaying a wise mentor but who is really just spouting fortune cookie koans, and someone playing an MMO.
  23. Haha
    Jhamin got a reaction from steriaca in Teen Champions Supervillains   
    One of the PCs in my game is the "son" of Mechanon and the Engineer, after one of their fights did weird things to one of the Droids in Mechanon's base.  He has some parental issues.


    I'm seriously kicking around doing "FoxBat Beyond".  FoxBat has been Fox-Batting for years, is pushing 50, and after developing shin-splints decided it's time to pass on the Ping-Pong gun to a worthy heir.  He stages a loud and ridiculous death, and then a few months later "FoxBat Beyond" shows up, clearly getting prompts on his villain speeches and spending half his time arguing with someone over his earpiece.  Meanwhile one of the students the PCs know at school starts looking tired all the time & has weird bruises in the locker room.  He also starts citing old episodes of "Omegas" as historical documentaries.  Is he being abused at home?  No, his new job as a personal assistant to Mr. Foswell involves a *lot* of extraordinary service.

    For "Old" Foxbat  I'm picturing a cross between Julio Scoundrel from Order of the Stick, someone roleplaying a wise mentor but who is really just spouting fortune cookie koans, and someone playing an MMO.
  24. Like
    Jhamin reacted to Black Ops in Reboot the CU Uuniverse, WWYD?   
    Personally I think the fixed timeline needs to go.
    It sort of killed the 5th for me
     
  25. Like
    Jhamin got a reaction from Grailknight in Teen Champions Supervillains   
    I'm actually running a Teen Champions game with my players.  So far most of the enemies I've used are home-brewed as there isn't much official that is in the right point range.
     
    I've used
    - individual members of the Cirque Sinister (the whole team is *way* too powerful for teens), emphasizing the Circus of the Weird aspect.
    - A time solder from the future the heros eventually figured out was a possible future incarnation of one PCs very normal girlfriend.  She *hates* them for all the damage their future selves have done to the world.  (Sort of puts a shadow over all that potential everyone keeps telling them they have)
    - A Daughter of the Black Mask clan who is not first in line to take over the mantle.  Calls herself Silhouette, which isn't a big hit with her Godmother. (She is actually a hero, but I"m playing her as female 16 year old Bruce Wayne stuck in High School because Alfred wants him to have a normal life instead of training with monks in a hidden fortress somewhere.  Thinks the PCs are a bunch of amateurs.)
    - I'm also using Generation Viper as an idea but I've recast most of them with homebrews.
    - I stole Chessclub from Mutants & Masterminds.  He is a teenager who found his dad's legion of robotic chessmen after dear old dad went to jail for holding the city hostage.  Impulsive kid with *way* more firepower than he has earned or can control
     
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