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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. Right, I can see presence boost for the driver or passengers as an option, but the vehicle its self can be quite intimidating without even knowing a driver is in it.
  2. Never fired one but I do like the look and concept. Supposed to be a lot easier to work with in tight spaces
  3. Dungeon crawls can be lots of fun, but they're even more fun if that's not all they are.
  4. I almost never used to until 6th edition then suddenly I got paralyzed and thought I had to look everything up to get the exact rule. Turned out I already knew 99% of the time but I had this brain freeze, and I think it started turning players off the system.
  5. Even if you fly, you're passing through the area, and hence contacting something, even if its the air. The very limitation means that you aren't simply moving from point A to point B without moving through the intervening space. Along those lines, a skill vs skill contest using tracking would probably help, too. This is a real world thing, hiding your passage through an area with skill.
  6. It comes down to special effect for a lot of things, but I'd suggest that "must pass through intervening space" involves contact with that intervening space, however its defined.
  7. The poll I did on this last year gave long connected city adventures the edge, for what its worth.
  8. I guess that's an approach. I always try to approach my builds based on what they do and how they look in the game world, not how much they cost. Unless you're jumping a really long ways, you're not going to fool a good bloodhound's nose. Plus, if you pass through the intervening space, then I'd say you're leaving traces the whole distance...
  9. Well that and its conceptually mistaken to teleport when you're clearly passing through the area.
  10. I would think that INT and EGO would be for an onboard AI, but I can see vehicles having presence. Say, an MRAP vs a Smart Car.
  11. Invisible Power Effects on running works unless you jump ever, so probably good to have that, too. Still pretty cheap. That is probably a better construction than invisibility and considerably cheaper. Yeah just buy lingering for a week or so, that's long enough for natural passage of time to eliminate the tracks anyway.
  12. Transform probably the best, or a very long-term INT drain/Change Environment that only acts against memory-based INT rolls.
  13. I would like to see a Black Widow espionage film. Could include Hawkeye in a few scenes, maybe Cap in a cameo. But more spy work with her doing her widow thing.
  14. I'd probably build it with invisibility, and a limitation. The CE build works in that it would (with linger) allow a character to lay down a path that was difficult to use tracking on, and then over time it becomes impossible to track anyway, but it feels odd to me.
  15. FOr the love of your sanity, do not listen to the Spider-Man commentary track. Kirsten Dunst is about as sharp as a sack of wet mice.
  16. For a really gritty campaign long-term body would be a reasonable effect as well; you just don't heal back like you used to until you take extra time to rest and get well. Sure, your body may have healed or been healed back by Kolto Tanks or magic or what all, but it doesn't quite all come back until you take a few weeks or even months to rest up.
  17. WoW's introductory events for Legion are the best they've done so far, they are quite fun and interesting. Its a bit buggy and loading time has increased significantly for zones in some areas, but they have come up with some pretty good stuff. The big introductory film is unsatisfying; its basically a movie featuring NPCs instead of yourself (poor choice for a MMOG), but after that it really picks up and gets interesting. You can take part in the events at low level as well and get some fine equipment.
  18. I used this in the Jolrhos Bestiary for some plants that could sense motion and vibration through the ground and air, and attack with it.
  19. Its the cost of a skill, less than 1/100th of your Superhero's starting points.
  20. I agree, and Byrne did a magnificent job with the character. He was both heroic and true while being relatable and interesting. People presume, often without reading, that Superman is boring and "square," when he doesn't have to be. You're right, but then I didn't say "changed" is synonymous with "ruined." You're getting straw everywhere. What I argued was that there are certain key, foundational concepts of characters that make them work - Spider-Man as the nerdy outcast who has his only fun outlet in costume, for example - which if you change ruin the charm and what made them great to begin with. If you rebuild Captain America so he's not a patriot and didn't fight in WW2, get frozen, and come back... he sucks now. There are basic concepts and themes in each character that make them who they are, and toying with that ruins them.
  21. What does it do? Well it can protect a character from time- or age-based attacks, even negate them. It can be very useful in a long-term, or wide-scope campaign (as in, one that goes through years rather than days of events). Its valuable for defining things in a character such as elves who live longer than humans. Really, the price to live 500 years is pretty darn cheap. Its not like its hurting your character.
  22. That's not exactly true, its just that he can't change in any significant way. But that's a flaw of comics on general, not just Superman. A comic is successful and interesting in the way it presents a character, their setting, and their cast of supporting characters. If you change that over time, you lose the magic of what made them work. Taking Peter Parker out of school, marrying him off, giving him a child, etc... ruined the charm of Spider-Man. But you keep putting out issue after issue for decades, and it can become stale. The flaw is an ongoing series that must come out every month rather than telling story arcs of the character. Its the American TV vs British TV comparison: American shows keep going until they suck so bad they are canceled (or just keep going anyway like the SImpsons), and British shows tell a story, and stop. When they have a new story, they put out a new series.
  23. I use it in heroic games that are gritty or less cinematic. And I use a version of it for magic to control how much spellcasters can accomplish at a time.
  24. Only if you've been reading or watching films for those decades. Long term fans of Superman have no problem with this nature, and they're the only ones that have stuck with him that long. This is a common flaw in people writing, they think heroes are boring, good guys are stupid and weak, and grim angst is the only true emotion. Since the last time we had a really good guy Superman it was the Lois Lane movie with a retarded bad guy plot (really? Barren rock platforms in the ocean is your whole scheme?) and it did badly with critics and fans, they think good guys is the problem. And uplifting, mature, responsible, heroic Superman who protects people and property is heroic, classic, and good. But destroying city blocks is EPIC DOOOD!
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