-
Posts
60 -
Joined
-
Last visited
Reputation Activity
-
-
dougmacd got a reaction from Christopher R Taylor in How to link strength punches to other powers
Assuming the drain/aid/blast/entangle is more active points then the character's strength, apply Linked at the -¼ value: Greater power is Linked to lesser power; character can use lesser power without using greater power, but can only use greater power if he also uses lesser power, etc.
I'm also a fan of simplified constructs like this 🙂
Doug
-
dougmacd got a reaction from IndianaJoe3 in How to link strength punches to other powers
And if the drain/aid/blast/entangle can only be used on combination with the kick/punch (not by themselves), you would actually put a Linked limitation on them, not a Trigger advantage.
Doug
Since you mentioned being worried about making it cost too much.
-
dougmacd reacted to Christopher R Taylor in How to link strength punches to other powers
Yeah the HTA is the easiest way to do it, link it to that, and then every time the character uses the HA (and STR) it goes off.
-
dougmacd got a reaction from Ninja-Bear in Partially Improved Powers
Just slap a limitation on the difference:
25 Natural Magic 5d6 Blast
10 Empowered Magic +3d6 Blast (8d6 Total), OAF: Amulet (-½)
In a power framework, these would go in the same slot.
Doug
-
dougmacd got a reaction from Duke Bushido in Partially Improved Powers
Just slap a limitation on the difference:
25 Natural Magic 5d6 Blast
10 Empowered Magic +3d6 Blast (8d6 Total), OAF: Amulet (-½)
In a power framework, these would go in the same slot.
Doug
-
dougmacd got a reaction from wcw43921 in Partially Improved Powers
Just slap a limitation on the difference:
25 Natural Magic 5d6 Blast
10 Empowered Magic +3d6 Blast (8d6 Total), OAF: Amulet (-½)
In a power framework, these would go in the same slot.
Doug
-
-
-
dougmacd got a reaction from Tech in Cyclic power that builds up
I think you can keep it simple:
Cycling Blast Base Level 5d6 Blast
Cycling Blast Powering Up +3d6 Blast (8d6 total), Not on first attack of 4-attack cycle (-¼)
Cycling Blast Moar Power +3d6 Blast (11d6 total), Not on first two attacks of 4-attack cycle (-1)
Cycling Blast FULL POWER!!! +3d6 Blast (14d6 total), Only on last attack of 4-attack cycle (-1½)
Doug
Cycling Blast UNLIMITED POWER +3d6 Blast, Only vs Mace Windu (-2)
-
-
dougmacd got a reaction from tkdguy in Political Discussion Thread (With Rules)
Apparently, you can revoke a pardon that hasn't been delivered. So you will want that physical copy.
https://www.youtube.com/watch?v=c9IRZ9FzWEA
Doug
Today I learned from Legal Eagle...
-
-
dougmacd reacted to death tribble in Top Five Fictional Characters to Punch In the Face
There are enough Harry Potter fans around why has the name Dolores Umbridge not come up ?
But looking up annoying characters I think I may have a winner.
Ladies, Gentlemen,Others
Scrappy Doo
-
-
dougmacd reacted to Dr.Device in In other news...
Go, Elliot!
Oscar-Nominated ‘Umbrella Academy’ Star Elliot Page Announces He Is Transgender
-
-
-
-
-
-
-
dougmacd got a reaction from Nekkidcarpenter in Quick Question
"A city strength level demon": I have no idea what this means; is this terminology from another game? Does it mean a city-level threat (as opposed to national threat, planetary threat, etc.)?
"Punch strong enough to create shockwaves": This isn't a function of strength. It sounds like an attack with one or more of the advantages "Area of Effect (Cone)" or "Double Knockback".
"Dent steel with his blows": Let's go with an I-beam, which has 9 PD and 8 BODY (per 2m). It takes 10 BODY to damage and 17 BODY to break. That requires a strength of 50 or more (to deal a 10d6 punch for 10 BODY on average).
It also implies strength less than 85 (deals a 17d6 punch for 17 BODY on average). You did specify "dent", not break.
"Crater hills": Let's go with Dirt, which has 0 PD and 10 BODY (per cubic meter). I couldn't find the volume of a hill anywhere, so let's go with the volume of a 2 bedroom house (1500 sq ft x 8 ft ceilings = 12,000 cubic feet = 340 cubic meters). Typically each doubling of mass is +1 BODY; to get 340 times the mass of the initial cubic meter, you need 9 doublings (technically x512) for +9 BODY. So 19 BODY in a single attack will crater dirt equal to the volume of a house. That requires a strength or 95 or more (to deal 19d6 punch for 19 BODY on average).
This is in a different league of strength than denting steel. It's stronger than Grond, the Hulk of the Champions universe! It's probably way beyond what PCs can handle -- an average punch deals 66 damage! In short, don't let your demon do this with pure strength. Make it an Area of Effect attack that encompasses a hill and deals 10 BODY on average.
So... putting all that math aside, its much safer to start with game mechanics (how many d6 does my punch do), figure out the strength from there, and then figure out the types of things they can do with that strength. A standard superheroic campaign runs 6 - 14 damage classes, equivalent to 30 - 70 strength.
I think 50 to 60 strength is fine -- pretty standard for the brick archetype -- then maybe slap Area of Effect (Cone) on it for the shockwave/hill cratering effect. Put some limits on the AoE, though -- charges, or increased endurance cost -- as it represents a super dangerous attack that undoubtedly breaks your campaign's active point and damage class limits.
Doug
Check out the Breaking Things chapter on p171 of 6e2
-
dougmacd got a reaction from Lord Liaden in Quick Question
"A city strength level demon": I have no idea what this means; is this terminology from another game? Does it mean a city-level threat (as opposed to national threat, planetary threat, etc.)?
"Punch strong enough to create shockwaves": This isn't a function of strength. It sounds like an attack with one or more of the advantages "Area of Effect (Cone)" or "Double Knockback".
"Dent steel with his blows": Let's go with an I-beam, which has 9 PD and 8 BODY (per 2m). It takes 10 BODY to damage and 17 BODY to break. That requires a strength of 50 or more (to deal a 10d6 punch for 10 BODY on average).
It also implies strength less than 85 (deals a 17d6 punch for 17 BODY on average). You did specify "dent", not break.
"Crater hills": Let's go with Dirt, which has 0 PD and 10 BODY (per cubic meter). I couldn't find the volume of a hill anywhere, so let's go with the volume of a 2 bedroom house (1500 sq ft x 8 ft ceilings = 12,000 cubic feet = 340 cubic meters). Typically each doubling of mass is +1 BODY; to get 340 times the mass of the initial cubic meter, you need 9 doublings (technically x512) for +9 BODY. So 19 BODY in a single attack will crater dirt equal to the volume of a house. That requires a strength or 95 or more (to deal 19d6 punch for 19 BODY on average).
This is in a different league of strength than denting steel. It's stronger than Grond, the Hulk of the Champions universe! It's probably way beyond what PCs can handle -- an average punch deals 66 damage! In short, don't let your demon do this with pure strength. Make it an Area of Effect attack that encompasses a hill and deals 10 BODY on average.
So... putting all that math aside, its much safer to start with game mechanics (how many d6 does my punch do), figure out the strength from there, and then figure out the types of things they can do with that strength. A standard superheroic campaign runs 6 - 14 damage classes, equivalent to 30 - 70 strength.
I think 50 to 60 strength is fine -- pretty standard for the brick archetype -- then maybe slap Area of Effect (Cone) on it for the shockwave/hill cratering effect. Put some limits on the AoE, though -- charges, or increased endurance cost -- as it represents a super dangerous attack that undoubtedly breaks your campaign's active point and damage class limits.
Doug
Check out the Breaking Things chapter on p171 of 6e2
-
dougmacd got a reaction from Duke Bushido in How do YOU handle limitations that are advantageous?
The original question was "How do YOU handle limitations that are advantageous?" Some people addressed it directly, while others focused on trying to model the blades specifically. As there has been increasing complaints about a lack of details from me, I WILL BRING ON THE DETAILS!
(Many apologies.)
There is no campaign or players. This is a thought experiment. ("So I was thinking about limitations...")
I only included the power build as a way to frame the question. As such, I don't particularly care about the specific definition of Evil beyond the following scenarios:
Character doesn't have to worry about accidentally harming an innocent (using the example of "Growing Red") Character doesn't have to worry about accidentally harming a teammate ("If she's mind controlled, she doesn't have to worry about using it against her allies") Character doesn't have to worry about the focus being used against herself. ("If the blade is stolen by her nemesis...") Why I consider it advantageous:
Even a character with the Psychological Complication: Protect the Innocent (VCom, Tot) will start cutting them down when Mind Controlled at EGO+30. But you can't be forced to use this weapon that way. Even though it's ostensibly a universal focus, it can't be used by "bad guys" against the "good guys". It could almost be considered a naked Personal Immunity, Usable On Others that the owner, teammates, and all other innocents get for free. In retrospect, maybe I should have presented it as a vote:
The limitation "Only affects X" should be worth less, due to its advantageous uses The limitation "Only affects X" should be worth zero, due to its advantageous uses The limitation "Only affects X" is fine, but you also need to add advantages (e.g., Trigger) The limitation "Only affects X" should be built differently to avoid the advantageous uses (e.g., something involving Personal Immunity) The advantageous uses of "Only affects X" do not warrant a change to the limitation's value However, I'm happy with this being a open-ended conversation. I've read a bunch of interesting ideas I don't I would have seen, had I presented it this way.
Doug