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SCUBA Hero

HERO Member
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Everything posted by SCUBA Hero

  1. Re: Order of the Stick And note that V refers only to finding Haley, no mention of Roy...
  2. Re: Order of the Stick V's weakness has always been the belief that powerful enough magic can fix anything, and he/she has or can achieve that level of magic. I'm picking up a strong Anakin Skywalker vibe here.... ("I've always been good at fixing things.") (*Does* V have feelings for Haley?) Also, looks like this may be how the OotS gets back together. How they deal with V afterwards may be... interesting....
  3. Re: Vehicle Combat 49 views and no replies. (Blacksword; I did see your reply in the 6E forum on you using the #1 idea for mooks) How does my thinking in the above post interact with your experience running Vehicle combats?
  4. Cross-posted from the 6ed forum: Thoughts on Vehicle Combat 1. For vehicles with large numbers of the same weapon, allow them to be organized into batteries, with each 2X the number of weapons adding 1 Damage Class (got this idea from Traveller). 2. Drop the “DCV cannot be lower than 0” rule. Or, at least, allow Size and Range modifiers to cancel each other out (not how to integrate this into the OCV/DCV checklists yet). 3. Drop “0 OCV if moving at Non-Combat speeds”. As vehicles usually move at Non-Combat speeds, and 0 OCV applies last under the standard rules, all skill is moot – gunners are at 0 OCV. Note also that if the vehicles involved in combat are large enough that they end up at 0 DCV due to Size modifiers, any Attack Roll is 11-. Period. (Under the standard rules.) 4. Create some method for applying Advantaged attacks against vehicles. Here I’m mostly thinking about Explosion or Area Effect – the Active Points are 1.5X or 2X the Active Points in Killing Attack, but under current rules they do no more damage. (One way around this is to simulate missiles and the like with Armor Piercing instead of Explosion.) 5. Create some way of cheap BODY or other method representing vehicles taking damage over time. With a standard aircraft carrier at 30 BODY, hits that normally do damage after defenses will kill the carrier relatively quickly, while ones that don’t tend to take a long time to play out, and be chaotic (depending on high damage rolls). I’m looking for the SFX of a large vehicle’s structure being battered over time. For example, I’ve considered using some form of BODY as the SFX of Star Trek shields (but the vehicle doesn’t lose any capability until its “real” BODY is breached). Ablative defense using the option helps here, but doesn’t solve the problem. A while back I had posted in the Star Hero forum that vehicle combat was (IMO) wonky, without giving any details on what I meant. The above covers the basics of my thinking.
  5. Re: Order of the Stick Oh dear. This is V's big test of pride in magic...
  6. Re: Order of the Stick I have found that Rich Berlew can evoke many intense feelings for stick figures. "Hi Roy! Wanna play blocks?" "More than anything." He's a masterful story teller. -MarkE
  7. Re: Order of the Stick Okay, I don't like the splitting of the party and multiple storylines, but *this* has me interested! V's obsession with magic as the Be All End All drove [insert gender-nonspecific word here] to make the "deal with the devil" to save [insert gender-nonspecific word here] spouse and children. I want to see where it leads!!
  8. Re: lim cost: semi-lockout Six abilities, pick which five are the most useful? I'd give it a -0.
  9. Re: Order of the Stick I don't care for having OotS split up like they have been... one or two characters off of the main party, interesting sub-plot... this? ... too much chaos, no "main" story line. I hope they re-unite shortly.
  10. Re: target locations on very large opponents Rebar - I agree with both parts of what you did. Lord Liaden - on your AOE answer of trying to hit a moving target instead of a stationary hex - do you allow an AOE attack against a moving human-sized character?
  11. Re: Bestiar(ies) questions For unarmed Martial Maneuvers, yes. For armed Martial Maneuvers, no. 5ER, page 406.
  12. Re: Order of the Stick My theory is that:
  13. Re: Bestiar(ies) questions 5er page 406 - Movement bonuses to Normal Damage may exceed the number of dice in the base attack. KA's don't have the exception. I like Vestnik's suggestion of adding 1/2d6 HKA, make it say Only When Moving More Than X" Per Phase. Or put a Naked Armor Piercing Advantage with the same Limitation on it. Still, per my earlier post, I do think you need to cap KA damage somewhere.
  14. Re: Bestiar(ies) questions In this case, you'd only have to remove the restriction that only Normal Damage can be more than doubled by Movement... I dunno, though. Strap a really small blade (1 pip HKA) to the front of a rhino that's missing its horn, and suddenly it can do, say, 3d6 HKA with its Movement adds? There should be some cap, I think.
  15. Re: How Would You Build: Sequenced Effects Maybe an Uncontrolled Multipower? So for Thorny Roots, the first slot is TK, the second HKA, the third Entangle. Make it Uncontrolled and throw enough END in it to power three uses...
  16. Re: 70's Fashion Horrors Hey, where did you get all those pictures of the Champions in various Secret IDs???
  17. Re: Hand to Hand Reflection Could be done with a Comsic, auto-resetting Triggered VPP Limited to reflecting damage Blocked by the character. Or, you could also just allow HtH Deflection and Reflection (not rules-legal, but much more elegant).
  18. Re: Order of the Stick THIEVES' GUILD SEC Approved
  19. I think the Hero System combat rules for vehicles, and in particular starships, are a bit wonky. Has anyone used Hero System for starship combat? If so, what house rules (if any) did you use? Rep to those who post actual examples of starship combat.
  20. Re: House Rule: Only half of your defense stops body damage. Querysphinx, I suggest cross-posting that in the 6th edition forum.
  21. Re: Favorite Kazei 5 Characters? Oh, yeah. Since you requested three characters... Shion Nys Anipuma and Unipuna (I'm considering these two as one character).
  22. Re: Favorite Kazei 5 Characters? Crusher, from the PBEM.
  23. Re: The Terminator Franchise RPG Would make an interesting convention scenario!
  24. Re: Scourges Of The Galaxy I have a standing order at my FLGS for "one of everything Hero Games prints", so you won't see my order in the online store. It should, however, help drive overall sales.
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