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SCUBA Hero

HERO Member
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Everything posted by SCUBA Hero

  1. Re: Order of the Stick :glug: :glug: :glug:
  2. Re: Order of the Stick So we have the Empire of Blood and the Empire of Tears... I assume that at some point, we'll run into the Empire of Sweat...
  3. Re: Blowing Up Prootwaddles, or Character Self-Destruction I agree with presidigitator that the Power should belong to the character who enchanted the Prootwaddle. But I'd make it a Triggered RKA Explosion with No Range.
  4. Re: Converting RIFTS to HERO My 6e idea for Mega-Damage Weapons and Mega-Damage Armor: Mega-Damage Armor has six (or maybe eight) levels of Damage Negation. Mega-Damage Weapons do six (or maybe eight) Damage Classes more than the equivalent non Mega-Damage Weapon.
  5. Re: Short Film Find: The Rise and Fall of the Nazi Dinosaurs I do believe I can turn that into a Pulp Hero convention scenario... thanks!
  6. Re: Running Hero at Gaming Conventions Whatever power level interests *you*. I've run Champions, SuperAgents, and Pulp scenarios at conventions... I've found that when I'm interested in running the game, the players also tend to be interested. On a non system-specific note, players, especially at a con game, want to win, to make a difference, to feel important. I play to that. For instance, if a player asks, "Is there [whatever] available", my instinct is to say "Yes", because usually the player plans to do something clever with [whatever]. And I'll let the consequences stand, even if they disrupt the planned sequence of events. Example 1: (Pulp) During the final epic battle against the Weird Science Nazi team in the cave, a player (actually, the twelve-year-old or so son of one of the other players!) asked, "Are there those stone thingies hanging down from the ceiling of the cave?". Me: "Stalactites?. Uh, sure. Why not?" Player: "Then I'll jump up and swing my fighting-chain against the base of one of those stalactites directly over the big Brick-looking enemy and bring it down on his head!" [The (male) player was playing a female oriental martial-artist. Completely in character for the genre.] Me: "Okay! Roll to hit. [good roll] Roll damage. [excellent roll] Okay, you break off the base of the stalactite... it falls on the bad guy... he is surprised and has no chance to defend himself... you automatically hit his head [the scenario used Hit Locations]... roll damage." The result didn't KO the enemy Brick, but it did Stun him and take over half his Stun - and this was the enemy designed to give the entire hero group a good fight! I let them know this, and applauded the player... he was most happy! Example 2: (Same Pulp game, tested on my regular group) There was a sadistic Nazi enemy. The players used the old, "Look! We've captured an American prisoner for you to interrogate!" ploy. I had the Nazi give a gooooood evil speech ("Oh yes, untermench... you vill talk... you vill tell us everyting you know.." while sharpening his scalpel!) At the conclusion of the speech, all three players jumped him - the only action he managed to take before being KO'd was to Recover from being Stunned. At the conclusion of the 'fight', the players dragged him (unconsious) down the steps of the hut, with his head going 'Klonk klonk klonk' on each wooden step *Much* more satisying for the players than an even, nail-biting fight.
  7. Re: Who is sticking to 4th or 5th Ed HERO On a side note, the new rules require a rewrite of some builds. For example, Kinetik in Champions 6e has the same Dizzying Spin Drain DEX that he had in Champions Universe 5e - BUT it no longer affects OCV and DCV! I think that was an oversite, and that the build should have had Expanded Effect at the +1 level to affect OCV and DCV as well. Also note that the DCV Drain has half effect, due to its being a related defensive ability... maybe also buy twice the dice to Drain DCV. (Assuming that the intent was to duplicate the 5e Power.) Also, all the HKA writeups I remember top out at 2x the base DCs, even though that's no longer the standard rule. These aren't *problems* with 6e per se - just a reminder that you have to keep the rules changes in mind when designing to make sure you get the right effect.
  8. Re: He likes it he likes it! (Have to share) Congrats! Perhaps we can arrange another "St Louis area Hero gamers get-together" ...
  9. Re: The Hero System is bland and over complicated [bad German accent] We tried for three days, but we couldn't get the smile off his face... [/accent]
  10. Re: The Hero System is bland and over complicated I *never* get to have any fun! :grumbles and stomps off: :trips on the dog and falls, since there's not enough light:
  11. Re: Killing Damage in 6e You keep using that word. I do not think it means what you think it means...
  12. Re: Running Hero at Gaming Conventions First, thanks for running Hero games at a convention! When I run a Champions (Hero) con game, I encourage new players. Thus, I have a hero team vs. villain team battle at the heart of the scenario (six characters per side). I make four of the characters Speed five, the brick Speed four, and the martial artist Speed six (I don't include a speedster). Same for the villain team. I make each hero one DEX more than his/her counterpart, so the heroes act first. I make a matrix showing action order in each Segment, but I don't share it with the players. Since I encourage newbies to Hero, I hand out character sheets that have the results (what the character can do) without the underlying build info. Good luck! Let us know how it goes...
  13. Re: CHAMPIONS UNIVERSE Sneak Peek #2: The Martial World Yengtao! Bravo!!
  14. Re: How Much END? I checked 5e, and this was the same: 5E383: "Using a Combat Maneuver typically costs 1 END (see page 425), and the character also has to pay the END cost for any STR or power used with the Maneuver."
  15. Re: How Much END? To answer the original questions: I'd mark off 6 END for a 60-point Blast, likewise 6 END for a 60-STR Strike punch. After re-reading Steve's answer and referencing 6e, however, I'm still confused. Here's Steve's answer: "As stated on 6E2 54 (which references 6E2 131), using a Combat Maneuver typically costs 1 END, plus the END for any STR involved (if the Maneuver uses STR; many of course don't do so directly). 6E2 131 simply states a more general rule that, unless the GM rules otherwise, if an action doesn't specifically use STR or have some other associated END cost, it costs 1 END. This isn't on top of any specified END cost (like the END cost for using a Power); it's the system "default END cost" for trivial Actions and Maneuvers that don't have some other END cost stated." (Bold text mine.) The text on 6E2 131 does NOT state "or having some other associated END cost for using a Power"; it says, "Some Manuevers and other Actions don't have a listed STR value. In such cases, a character spends 1 END (unless the GM rules otherwise)." 6E2 54 states, "Using a Combat Manuever typically costs 1 END (see 6E2 131), and the character also has to pay the END cost for any STR or power used with the Maneuver." (Bold text mine.) (And yes, "power" is not capitalized in the text.) Attacking someone with a Blast is an "Other Attacks" Maneuver (6E2 56, also see 6E2 83 - note that Other Attacks is out of alphabetical order). An Other Attack has no STR listed under Effects. Therefore, I conclude that the RAW do, in fact, require 7 END for a 60-point Blast and 7 END for a 60-STR Strike punch (and 6 END for a 60-STR Martial Strike punch), but that Steve's answer is that the 1 END rule is a minimum for doing something and doesn't apply when END from STR or a Power applies.
  16. Re: Need Superhero Name I want to stay away from Quantum, simply because of that name on the 5e Champions team. Dybbuk is interesting... Thanks for all the suggestions!
  17. Re: Need Superhero Name I haven't posted in the Champions forum, as I judge that most of the space-fu savvy posters will see it here. So far, Blue Shift looks good to me.
  18. Hello Herodom! I'm working on a four-color superhero.This is a 5e game, and I'm going with a teleporting energy projector. He's going to be Tacyon's (from 5e Champions) superhero counterpart - Rob Bleskind, but a hero instead of a villain, and a different power set (teleporting energy projector). So I want him to be a professor at Millenium City University, teaching / studying some field that would get him involved with the kelvarite meteor from space. Astrogeology, maybe? Anyhow, something space related. I'm having trouble coming up with a cool space-related name for the character. Ideally, it would have some tie-in with the name 'Tachyon' as well. Any suggestions?
  19. Re: How to build: Ghostbuster Gear (5e) An Entangle that Affects Desolid with a Trigger?
  20. Re: Announcing Kazei 5, Second Edition Thanks!
  21. Re: Announcing Kazei 5, Second Edition W00t! Book arrived!! Thanks to Susano for yet another fine Hero book. Rules Question - regarding Damaging Cyberware (p. 13), is the roll applied to Body damage before or after the BodyX modifier for Hit Locations?
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