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Scott Ruggels

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  1. Like
    Scott Ruggels reacted to Iuz the Evil in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    I believe they should do the MightyGodKing version and remain as faithful to the source material as possible.
  2. Like
    Scott Ruggels reacted to unclevlad in Very cool, unusual sight   
    Got a quick burst of rain about 40 minutes later.  Didn't last more than a minute or two...at least at levels loud enough to be heard through a closed window.
  3. Like
    Scott Ruggels reacted to unclevlad in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    This isn't accurate any more, I think.  Major films are a company's "earnings report" for a quarter, more or less, so when the box office numbers slide...when critical reviews aren't good...it's analogous to a company missing its earnings statement.  Even if there was a profit...it wasn't good enough profit.
     
    That's modern business.
  4. Sad
    Scott Ruggels reacted to Christopher R Taylor in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    I would be truly shocked if they cast the Fantastic Four to look like their comic book characters.
  5. Like
    Scott Ruggels got a reaction from Korgoth in Willow on Disney Plus   
    We'll see. as I said, I'll watch the first episode, but if its the usual "current year Disney tropes" I will not watch further.
  6. Like
    Scott Ruggels got a reaction from Korgoth in Willow on Disney Plus   
    The opposite is also true. Westworld and Altered Carbon had great first seasons then it all fell apart. 
     
    As for Willow, a new trailer came out, and yet again, Female lead, and deconstructing poor Willow. I’m done with Disney. 
  7. Like
    Scott Ruggels reacted to Durzan Malakim in Traveller Hero: Pirates of Drinax   
    I picked up the Traveller core rulebook update 2022 and discovered that we made some rolls incorrectly for some of our life events that involved skills. Evidently you're not supposed to add a characteristic modifier to these rolls, but since we're simply using them as inspiration for Star Hero characters I don't think we need to be sticklers. Rules as written, there should be many low-stat and in-debt Traveller characters who live short brutish lives. I suppose Champions and 5th edition D&D have spoiled me for starting heroic characters. I look forward to a life of piracy in and around Drinax.
  8. Like
    Scott Ruggels reacted to Stirling.N in Third Edition Renaissance   
    The 3rd edition was smooth. You just had to specify the corners. I had a spread sheet for character creation and the were a few places where the rules could be parsed several ways.
  9. Like
    Scott Ruggels reacted to Jhamin in How would you simulate a great team leader like Cyclops and Captain America in 5th edition?   
    It depends on what kind of a "leader" someone is.
     
    Personally I love leaders that actually make their teams mechanically better.  Such as:
     
    - Combat Skill Levels (or even overall levels!) that were useable on others, requires a teamwork or leadership roll to reflect how everyone fights better when they follow the leader's plan
    - Aid to Dex/OCV/DCV (one at a time or all at once), Selective Area of Effect, reflecting how the skilled leader is coordinating the fight to get the drop on the bad guys
     
  10. Like
    Scott Ruggels reacted to Drhoz in Quote of the Week from my gaming group...   
    Weldun is winding up the Return to Edge City campaign. Alas, we will never learn the secrets of Undersconscin, or visit the Grimdark and Coffee Shop Alternate Universe versions of the city. And, of course, he was finding it quite difficult to come up with challenges that we wouldn’t either breeze through, or be curb-stomped by.
     
    GM: If VIPER even shows its head anywhere in town you lot will drag it out by its tail and beat it senseless.
    Hero Shrew: O whacking day, O whacking day, Our hallowed snake-skull cracking day-
  11. Haha
    Scott Ruggels reacted to Old Man in old books   
    As ordained and foretold, the holy books have returned to he who was meant to possess them.  Go forth, now, and convert the masses, that they shall know the Word of Hero and be freed from the bonds of classes, levels, and dice with too many sides.
  12. Like
    Scott Ruggels reacted to Christopher R Taylor in Killing Attacks - Alternate Mechanics   
    Before 6th came out we'd started using hit locations instead of a stun multiplier die.  That way you get 3d6 and a more predictable, smoother curve of effects (both low and high tend to be unlikely, but possible). You ignore all the other hit location mechanics and just use it to determine the stun multiplier of the KA.
  13. Thanks
    Scott Ruggels reacted to pinecone in A Thread For Random RPG Musings   
    Sounds like you have a NPC for your Traveller game.
  14. Like
    Scott Ruggels got a reaction from pinecone in A Thread For Random RPG Musings   
    That would work well.  Captain Nemo was a very specific sort of Pirate, preying mostly on shipping, and countries involved in the slave trade. If the game was set in a non-aligned sector, you could pick your targets, and have a place to retreat to, as long as you maintained a "good neighbor" policy. Nemo was a Charismatic leader. Yes the Zhodani have a thing about psychics, but if you are using most of your power on the plasma cutter held to the edge of your blade, then you would have to rely on good ol' Human factors, such as courtesy and respect, to engender that level of loyalty Nemo had with his crew.  Also picking the crew, one would have to find ideological  compatible crew, to maintain that edge of training and competence, when you may have few targets, or withdraw to a prudent level of distance or hiding when your ship kicks over the proverbial hornet's nest.  Sounds like a game to me. Now conversely, this all works, in Traveller, if he's a Scion of the Consulate, moving forward to free appressed psychics within the Empire, leading his band of Black armored Space Marines in a war of liberation.  Sounds like a game, there in both cases.
  15. Thanks
    Scott Ruggels reacted to BNakagawa in Does anyone still use the Fourth Edition of Champions?   
    Our local game uses 4th with a sprinkling of 5th.
  16. Like
    Scott Ruggels reacted to Opal in Want to use 5th edition what are the must have rules to grab from 6th edition?   
    I have to agree. Might've been better if hardened defenses didn't stop them. They were essentially limited damage.
     
    But I did like putting normal piercing points on a villain's EB to make it  lethal.
  17. Like
    Scott Ruggels got a reaction from Christopher R Taylor in Want to use 5th edition what are the must have rules to grab from 6th edition?   
    Yes! Exactly!!  The main reasons I never went for Narrative Based decisions in Games I played, or games I ran, because back then the thinking was (especially for Horror Movies), was that You didn't have a movie until someone did something stupid.  When I GMed, I would present it as an open ended problem for the players to solve through sound tactics, or even diplomacy, and because I got my entertainment as a GM watching the players figure out the problem, I was never put off by the Players One shotting a problem with an elegant solution, or a skillful application of violence. 
  18. Thanks
    Scott Ruggels reacted to Christopher R Taylor in Want to use 5th edition what are the must have rules to grab from 6th edition?   
    Glass cannon characters like Cyclops are great in comics because everything is controlled by the writer and the bad guys almost never show any real smart tactical behavior.  They don't work as well in games, because the PCs go after that guy right away, and GMs will put bad guys on everyone, and a weak character can fold up pretty fast with a lucky agent shot.
  19. Like
    Scott Ruggels reacted to tkdguy in Random SF Links   
  20. Thanks
    Scott Ruggels reacted to rravenwood in Killing Attacks - Alternate Mechanics   
    As a side note, it appeared in some Espionage! weapons, and was written up by George MacDonald as an Advantage (+1/2) in Adventurers Club #2.
     
    And now back to the actual discussion...
  21. Thanks
    Scott Ruggels reacted to Christopher R Taylor in Killing Attacks - Alternate Mechanics   
    I don't recall, but there are several variants and advantages that aren't mechanically sound, but work for magic items (like penetrating).  That first edition of Fantasy Hero was incredibly innovative and full of great new ideas, even if some of them were a bit rough around the edges.
  22. Haha
    Scott Ruggels reacted to Stirling.N in The Boys   
    I feel that The Boys takes the point of a group of super-villians with a PR department. Good group for the heroes to fight.
  23. Like
    Scott Ruggels got a reaction from pinecone in A Thread For Random RPG Musings   
    Okay, more seriously, it would work.  Just don’t blosr concentration when you are in a vacuum or a zero G environment.  At least you can wear proper clothes and a stylish turban, and not be upstaged by a screenwriter’s self insert who is more competent than you as a blow against the patriarchy.  
  24. Haha
    Scott Ruggels got a reaction from pinecone in A Thread For Random RPG Musings   
    Gets buried in thousands of Vargr sports fans irate at missing their passage home.  
  25. Thanks
    Scott Ruggels reacted to Ragitsu in A Thread For Random RPG Musings   
    Sadly, that's what happens when appealing to the lowest common denominator becomes a standardized practice.
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