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Khymeria

HERO Member
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Everything posted by Khymeria

  1. That’s totally cool to hear, keep us updated on that. As far as WWI, it’s just a few years early of what I was thinking. I was a bit more barnstorming, gangbusting, and dishing out justice with some knuckles.
  2. I am biased to anything I’m working on of course, and hope whatever that is, I do it justice. That being said, of these I love Horror and would love to see a more investigative style supplement.
  3. This is great info. If you have any other oddities that fit that period, especially weird vehicle stuff, keep it coming.
  4. This is really neat, I’m going to dig into it and see if I can find some specs. I can imagine it landing on the roof of the Empire Club and a bold crime fighter stepping out. Perfect!
  5. Between cowboys and Victorian inventors a Wild, Wild West adventure with a ridiculous baddie and implausible technology is ripe for an adventure. Perhaps a plot to electrify the entirety of the American rail system unless the villain can be stopped.
  6. If you don’t include a Resurrection power with a Gesture of putting thumb in mouth and blowing themselves back up i will be sad.
  7. That is a good question, I never thought to form a preference. I think I’m going to land on Hattra, although I think it’s probably that hits a bit darker and that is the tone I have sought during the project.
  8. This was brought up to me awhile back, and why I didn’t include more of the world at the time. The answer is page count, but I remember Japan coming up specifically in the asks. Western Hero: Rough and Ready Roleplaying handles that area of the United States well enough. I personally eyed a more Lost World style supplement as just more adventure area. I plan on playtesting an adventure a bit at some upcoming cons based on Alice in Wonderland for plot, but set in Victorian London.
  9. That is a totally sweet look, and to be honest, I hand in plain documents with a few notes on my thinking of layout. I'm not sure if it is done as an export, but I can ask and see how it was done. Glad you liked the book, it was a lot of fun researching and writing. I will get back to you.
  10. Some of the the templates are Cowboy, Detective, Inventor, Explorer, Entertainer, Doctor, Scientist, Criminal, Academic, Savage, Reporter, Occult/Psychic, Retired Military, and more. There are talents included for most of them, such as repelling the creatures of the night, knowing a bit of old knowledge to slow the scoundrel, Gadget pools (and a whole bunch of gadgets), psychic abilities that any proper Victorian would love to attend a seance and observe. Most of the talents have something that makes them unattractive to just take on a whim so while of course you can create anything, it encourages good themes to the characters. Yeah, there is a lot of stuff in there for an ocular feast. The layout and print is pretty sweet for setting the mood too.
  11. Penny Dreadfuls are definitely presented. Some of the art and lots of the inspiration was from these as a source. I really got into reading them.
  12. But as detective is a subgenre of Victorian Hero and I have the original manuscript, your deduction is correct. If you followed on Patreon and then bought it, I can appreciate that you like the material. Thanks.
  13. I think with the files in a zip it makes it difficult to do a preview. We can suggest a page here on herogames.com with a preview and a link in descriptions on sites maybe. Somebody on a Hero fan group on Facebook mentioned this to me about Amazon, or maybe it was DriveThruRPG.
  14. Khymeria

    DunDraCon 47

    I played in three really good supers games here. All had a different take on the “Champions” level, cool people, and this one dude had cool toys, gamer level up.
  15. I would probably do investigative horror with a fair sprinkle of action. Let me ponder and check schedule. I am actually typing this from Dundracon, I’ve got a Champions game in about 30 minutes. What a coincidence.
  16. It was in a Fantasy Hero game in my homebrew setting where the heroes discovered an heir to the throne of the wicked kingdom that had plagued the land and broke in to the prison and rescued the heir. It was big stakes, one of those missions that I could make resource management a focus, as well as stealth. It wasn't the Death Star and I have had supes knock down nukes, but it seemed the biggest stakes at the table for all involved.
  17. Would you mind laying out a bit more of your taste for this. I immediately jumped to Babylon 5 or DS9 like Lord Liaden, but the superpowers thing halted me in my tracks. Do you mean something like alien races with strange abilities, like Klingons having duplicate sets of necessary organs or Vulcan's strength and mind meld? Do you mean something more like Legion of Super Heroes or Guardians of the Galaxy? For some reason this just struck my curiosity like a hammer and would totally dig what you might envision if you were setting it all up.
  18. Agreed. I enjoy adventures and even if I don’t use them wholecloth I can usually reskin them to save myself time on game prep. I wonder how many Hero fans would be interested in more adventures and for what genres? Victorian Hero was a lot of delving into some dark things for me, so I personally kicked around some Mad Max/Chassis and Crossbow kind of silliness, with auto duel leagues in the cities, heavy on vehicles. Also Flash Gordon/Buck Rogers/Star Wars style fun. Also a street level martial arts type with some Adolescent Evolved Samurai Salamander with a sort of Dark Champions the Animated Series kind of tone.
  19. I saw a ConQuest which I think is part of the Pacificon network or some such. I am trying to hit more conventions this year and live in San Francisco so this is within reach without much hassle. I think this will go on my list of things to look into. Thanks for the head's up. Maybe I will run some Victorian Hero if I can drum up some interest.
  20. Are you sure these dates are right? Isn’t Pacificon usually Labor Day weekend or am I thinking of something else? I will be at Dundracon in the Bay Area in a couple weeks though.
  21. This is just about the breakdown I would have thought as least as most spoken to least spoken. I wouldn't have known the numbers but common and uncommon is pretty easy to imagine if you have been around the country a little.
  22. I think it isn't only power level that needs to be considered with Flash on a team, for example, versus Flash in a solo book, but also the Complications. Batman is a great example of different character sheets, the solo one has a focus on vehicles, bases, and gear with Alfred and Gordon and whichever Robin showing up more. In the JLA character sheet, Batman is a more ferocious combatant with gear and the vehicle and bases take a backseat. The Alfred, Gordon, Robin stuff is reduced and you shift those Complications into Doesn't Fully Trust Anyone and some dark secret about having files on the rest of the league and ways to deal with them. Batman has to share the spotlight so you can't have the full supporting cast and have to focus both in and out of combat on other things so other characters get their chance to share the comic.
  23. You could consider switching over to having EGO function as BODY for this sequence. OMCV and DMCV could replace OCV and DCV or alternately replace PD and ED for basic defense since it is all in the mind. It also gives a boost to these characteristics which are often under utilized in many campaigns. Just off the top of my head, but I am going to ponder it further.
  24. I was one of the contributors and playtesters for 5E D&D for WotC from the beginning and the first half of the edition cycle, and what you have said about D&D being more confusing than Hero System is spot on. Hero System, learn the rules and put some effort into really learning character creation and your done. In D&D, everything works differently, every class ability, spell, racial ability, magic item, and monster. Each has statistics, just like Hero System, but each also has the dreaded text to be interpreted, misinterpreted, misconstrued, and the second paragraph, the one that has the negative, always gets forgotten by the player and you have to go and look it up, and interpret it, misinterpret it, etc. D&D/Pathfinder appear to have a million options, but if you have to take them to keep up with the neverending encounter scale and the rest of the party, are the really options? If 80% of the advanced paths and feats for martial characters require either Power Attack or Weapon Focus, then is it really an option. If there are a million different choices that will never get chosen, then they are just noise. I will take the system that lets me and my players build exactly what we want, learn one system for everything, and the system is a formula that is consistent in nearly everything in the game.
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